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dom6:turn-order-sequence [2025/10/15 21:25] (current)
wigglefig created
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 +[[..turn-order-sequence|{{:wiki:dom6_version.png?100 }}]]
 +
 +======Turn Order Sequence======
 +
 +When a turn is hosted, all players’ turn orders are resolved simultaneously. The game resolves orders according to the turn order sequence.
 +
 +=====The Turn Order Sequence=====
 +
 +====Pre-Battles====
 +
 +  * 0) Unstealthed units switching to stealth for their upcoming sneaks
 +  * 1) Messages + attachments sent
 +  * 2) [[Research]]
 +  * 3) Recruitment of new commanders/units
 +  * 4) [[Empowerment]]
 +  * 5) [[Items]] forged
 +  * 6) Non-heretical [[preaching]] (also [[blood sacrifice]]?)
 +  * 7) [[Heretic]] preaching 
 +  * 8) [[Thrones]] are claimed
 +  * 9) "Quick" special orders: site entering, pearl cultivation, etc
 +  * 10) [[Rituals]] are cast in random order
 +
 +====Magic + Extra-planar Battles====
 +
 +  * 11) Battles caused by rituals, including spells like ??Teleport?? and ??Wind Ride??
 +    * If a battle ensues in this phase, [[stealthy]] units set to attack the province will join. If not, battles involving those units are resolved in the 'main' battle phase. ((Confirmed with testing 2022/08/30.))
 +  * 12) Damage suffered due to being in [[Inferno]] or [[Kokytos]] ((Found by the mighty Loggy https://discord.com/channels/477372988690268160/1019983003155431484/1022161048595341322))
 +  * 13) Battles caused by being on another plane or moving out of one
 +  * 14) Retreating caused by battles in this phase
 +
 +====The Godly Intermezzo====
 +
 +  * 15) [[Sites|Site]] search (not from spells).
 +  * 16) Declare [[Prophet]]s
 +  * 17) [[Call God]]
 +  * 18) Gods (re-)awaken
 +  * 19) [[Blood hunting]]
 +
 +====Horrors, Assassinations, and Raiding====
 +
 +  * 20) [[Horror Mark|Horror Marked]] commanders can get attacked by [[Horror|Horrors]]. (FIXME does this include ??Horror Seed???)
 +  * 21) [[Assassin|Assassination]] and [[Seduction]] attempts
 +  * 22) The [[Raid]] order
 +
 +====Relinquish Province====
 +
 +  * 23) [[relinquish|Relinquishing]] ([[Disciples]]-games only)
 +
 +====Mount Admin====
 +  * 24) Commanders without mounts can claim new ones if available
 +  * 25) Any riders without mounts or smart mounts without riders will check to return home or disperse.
 +
 +====Movement====
 +
 +  * 26) Movement between friendly provinces. 
 +    * Friendly movement occurs, before movement to enemy provinces, thus allowing defenders to group up.
 +    * If an intended middle province was taken during the Magic Phase, the armies will not move.
 +  * 27) Movement to unfriendly provinces occurs, including breaking sieges
 +  
 +====Battles====
 +
 +  * 28) Main battle phase.
 +    * Where movement has lead to opposing armies in the same province, neither hiding, battles occur.
 +    * Battles are resolved in random order.
 +    * Provinces may change hands as a result.  
 +  * 29) Fort-storming battles. Some [[retreat]]ing enemies from the main battle phase may be inside the fort.
 +  * 30) Retreating caused by battles in this phase
 +  
 +====Events====
 +
 +  * 31) [[globals|Global enchantment]] effects.
 +  * 32) Events occur. These can be [[random events]] from luck or misfortune, or caused by players.
 +    * The spells ??Wolven Winter?? and ??Breath of the Desert?? cause temperature-changing events which take effect here, not in the ritual phase.
 +  * 33) Event battles, e.g. barbarian attacks, dark vines, ??Call of the Drugvant??, ??Dark Slumber??.
 +  * 34) Retreating caused by battles in this phase
 +  
 +====Item/Unit Effects====
 +
 +  * 35) ??Reaper??, automatic summoning, item/monster enforced scales changes and so on happen here: after events but before income.
 +  * 36) [[Patrolling|Patrollers]] units find [[stealth|hiding]] units.
 +    * Happens after a ??Bane Venom Charm?? has already affected a province.
 +
 +====Admin Zone====
 +
 +  * 37) Sieging armies damage the wall of the fortress they are trying to take down. In [[Disciples]] games, the larger (siegier?) army gets to siege now.
 +  * 38) Building construction and destruction
 +  * 39) [[Reanimation]] and [[Summon Allies]]
 +  * 40) [[Pillaging]], which comes after unrest reduction from monsters' inherent properties but before income
 +  * 41) Income, which is before patrolling's unrest reduction, and also before upkeep
 +  * 42) Unrest modification from Dominion, dominion level, scales, and reduction by patrolling
 +  * 43) [[Starvation]]
 +    * calculated after battles etc, so you can walk into a wasteland if your belly's full, once, and not want to run away or get diseased
 +  * 44) [[Upkeep]] is paid for. Units may desert if insufficient gold in treasury.
 +  * 45) [[dominion|Dominion spreads]]
 +  * 46) [[Dominion effects]] like innate popkill, insanity, spreading temp or turmoil happen here
 +  * 47) [[sites|Magic site]] effects like disease occur now
 +  * 48) If your game features 600,000 units, some of the most numerous ones get deleted
 +  * 49) [[unit-age|Units grow older]]
 +  
 +====Leftover Battles====
 +
 +  * 50) Leftover battles occur now
 +    * FIXME what kind of battles can happen here?
 +  
 +====Finalizing the Admin Zone====
 +
 +  * 51) Units heal if able to and are affected by disease here
 +  * 52) If a unit goes insane, this is where it does that
 +  * 53) Mercenary bids are resolved and the troops appear where they have been recruited
 +  * 54) [[Heroes]] appear
 +  * 55) Units who have lost their commander are deleted if in enemy territory
 +  * 56) If nothing is sieging a fort, it will take the province back
 +  * 57) Conscription: Province Defence is raised to a minimum of 1. Dominion and Commander effects to raise PD take effect.
 +  * 58) Scouting reports are produced
 +  * 59) Players without any provinces or dominion are eliminated
 +  * 60) Victory conditions are checked, and a winner declared if a victory condition is fulfilled.
 +  * 61) Hall of Fame and scoregraphs are updated.
 +  * 62) Heroic Abilities are gained and updated
 +  * 63) [[Immortal]]s reform
 +  * 64) [[Province defense]] levels are reduced if the population can't support it (10 people/PD point)
 +  * 65) If any new artifacts become [[yearning]], it happens here.
 +  * 66) Aftermath (order validation, involuntary shape changing, etc.)
 +
 +==== Unknown ====
 +
 +  * Change in temperature resulting from season changes happens after the battles. As a result from this and above mentioned event based temperature rituals, a good rule is "What you see is what you will fight in on the next turn."
 +
 +=====See More=====
 +[[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 55-57]]
  
dom6/turn-order-sequence.txt · Last modified: 2025/10/15 21:25 by wigglefig