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+ | [[..turn-order-sequence|{{: | ||
+ | |||
+ | ======Turn Order Sequence====== | ||
+ | |||
+ | When a turn is hosted, all players’ turn orders are resolved simultaneously. The game resolves orders according to the turn order sequence. | ||
+ | |||
+ | =====The Turn Order Sequence===== | ||
+ | |||
+ | ====Pre-Battles==== | ||
+ | |||
+ | * 0) Unstealthed units switching to stealth for their upcoming sneaks | ||
+ | * 1) Messages + attachments sent | ||
+ | * 2) [[Research]] | ||
+ | * 3) Recruitment of new commanders/ | ||
+ | * 4) [[Empowerment]] | ||
+ | * 5) [[Items]] forged | ||
+ | * 6) Non-heretical [[preaching]] (also [[blood sacrifice]]? | ||
+ | * 7) [[Heretic]] preaching | ||
+ | * 8) [[Thrones]] are claimed | ||
+ | * 9) " | ||
+ | * 10) [[Rituals]] are cast in random order | ||
+ | |||
+ | ====Magic + Extra-planar Battles==== | ||
+ | |||
+ | * 11) Battles caused by rituals, including spells like ?? | ||
+ | * If a battle ensues in this phase, [[stealthy]] units set to attack the province will join. If not, battles involving those units are resolved in the ' | ||
+ | * 12) Damage suffered due to being in [[Inferno]] or [[Kokytos]] ((Found by the mighty Loggy https:// | ||
+ | * 13) Battles caused by being on another plane or moving out of one | ||
+ | * 14) Retreating caused by battles in this phase | ||
+ | |||
+ | ====The Godly Intermezzo==== | ||
+ | |||
+ | * 15) [[Sites|Site]] search (not from spells). | ||
+ | * 16) Declare [[Prophet]]s | ||
+ | * 17) [[Call God]] | ||
+ | * 18) Gods (re-)awaken | ||
+ | * 19) [[Blood hunting]] | ||
+ | |||
+ | ====Horrors, | ||
+ | |||
+ | * 20) [[Horror Mark|Horror Marked]] commanders can get attacked by [[Horror|Horrors]]. (FIXME does this include ??Horror Seed???) | ||
+ | * 21) [[Assassin|Assassination]] and [[Seduction]] attempts | ||
+ | * 22) The [[Raid]] order | ||
+ | |||
+ | ====Relinquish Province==== | ||
+ | |||
+ | * 23) [[relinquish|Relinquishing]] ([[Disciples]]-games only) | ||
+ | |||
+ | ====Mount Admin==== | ||
+ | * 24) Commanders without mounts can claim new ones if available | ||
+ | * 25) Any riders without mounts or smart mounts without riders will check to return home or disperse. | ||
+ | |||
+ | ====Movement==== | ||
+ | |||
+ | * 26) Movement between friendly provinces. | ||
+ | * Friendly movement occurs, before movement to enemy provinces, thus allowing defenders to group up. | ||
+ | * If an intended middle province was taken during the Magic Phase, the armies will not move. | ||
+ | * 27) Movement to unfriendly provinces occurs, including breaking sieges | ||
+ | | ||
+ | ====Battles==== | ||
+ | |||
+ | * 28) Main battle phase. | ||
+ | * Where movement has lead to opposing armies in the same province, neither hiding, battles occur. | ||
+ | * Battles are resolved in random order. | ||
+ | * Provinces may change hands as a result. | ||
+ | * 29) Fort-storming battles. Some [[retreat]]ing enemies from the main battle phase may be inside the fort. | ||
+ | * 30) Retreating caused by battles in this phase | ||
+ | | ||
+ | ====Events==== | ||
+ | |||
+ | * 31) [[globals|Global enchantment]] effects. | ||
+ | * 32) Events occur. These can be [[random events]] from luck or misfortune, or caused by players. | ||
+ | * The spells ??Wolven Winter?? and ??Breath of the Desert?? cause temperature-changing events which take effect here, not in the ritual phase. | ||
+ | * 33) Event battles, e.g. barbarian attacks, dark vines, ??Call of the Drugvant??, ??Dark Slumber??. | ||
+ | * 34) Retreating caused by battles in this phase | ||
+ | | ||
+ | ====Item/ | ||
+ | |||
+ | * 35) ??Reaper??, automatic summoning, item/ | ||
+ | * 36) [[Patrolling|Patrollers]] units find [[stealth|hiding]] units. | ||
+ | * Happens after a ??Bane Venom Charm?? has already affected a province. | ||
+ | |||
+ | ====Admin Zone==== | ||
+ | |||
+ | * 37) Sieging armies damage the wall of the fortress they are trying to take down. In [[Disciples]] games, the larger (siegier?) army gets to siege now. | ||
+ | * 38) Building construction and destruction | ||
+ | * 39) [[Reanimation]] and [[Summon Allies]] | ||
+ | * 40) [[Pillaging]], | ||
+ | * 41) Income, which is before patrolling' | ||
+ | * 42) Unrest modification from Dominion, dominion level, scales, and reduction by patrolling | ||
+ | * 43) [[Starvation]] | ||
+ | * calculated after battles etc, so you can walk into a wasteland if your belly' | ||
+ | * 44) [[Upkeep]] is paid for. Units may desert if insufficient gold in treasury. | ||
+ | * 45) [[dominion|Dominion spreads]] | ||
+ | * 46) [[Dominion effects]] like innate popkill, insanity, spreading temp or turmoil happen here | ||
+ | * 47) [[sites|Magic site]] effects like disease occur now | ||
+ | * 48) If your game features 600,000 units, some of the most numerous ones get deleted | ||
+ | * 49) [[unit-age|Units grow older]] | ||
+ | | ||
+ | ====Leftover Battles==== | ||
+ | |||
+ | * 50) Leftover battles occur now | ||
+ | * FIXME what kind of battles can happen here? | ||
+ | | ||
+ | ====Finalizing the Admin Zone==== | ||
+ | |||
+ | * 51) Units heal if able to and are affected by disease here | ||
+ | * 52) If a unit goes insane, this is where it does that | ||
+ | * 53) Mercenary bids are resolved and the troops appear where they have been recruited | ||
+ | * 54) [[Heroes]] appear | ||
+ | * 55) Units who have lost their commander are deleted if in enemy territory | ||
+ | * 56) If nothing is sieging a fort, it will take the province back | ||
+ | * 57) Conscription: | ||
+ | * 58) Scouting reports are produced | ||
+ | * 59) Players without any provinces or dominion are eliminated | ||
+ | * 60) Victory conditions are checked, and a winner declared if a victory condition is fulfilled. | ||
+ | * 61) Hall of Fame and scoregraphs are updated. | ||
+ | * 62) Heroic Abilities are gained and updated | ||
+ | * 63) [[Immortal]]s reform | ||
+ | * 64) [[Province defense]] levels are reduced if the population can't support it (10 people/PD point) | ||
+ | * 65) If any new artifacts become [[yearning]], | ||
+ | * 66) Aftermath (order validation, involuntary shape changing, etc.) | ||
+ | |||
+ | ==== Unknown ==== | ||
+ | |||
+ | * Change in temperature resulting from season changes happens after the battles. As a result from this and above mentioned event based temperature rituals, a good rule is "What you see is what you will fight in on the next turn." | ||
+ | |||
+ | =====See More===== | ||
+ | [[http:// | ||