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dom6:ulm-ma [2024/04/17 22:46] johnnydown [Magic] Added the summons table |
dom6:ulm-ma [2024/07/09 03:50] (current) johnnydown Add Dom6 version marker |
{{ :nations:flags:MA_Ulm.png?nolink|}} | [[..ulm-ma|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:MA_Ulm.png?nolink|}} |
====== MA Ulm, Forges of Ulm ====== | ====== MA Ulm, Forges of Ulm ====== |
===== Lore ===== | ===== Lore ===== |
"Ulm is a young kingdom, risen from the Ulmic tribes conquered by the fallen Empire of Ermor. From the ashes of Ermor emerged a new kingdom true to its ancient legacy, the Enigma of Steel. Where Marignon relied on religion to build a kingdom, Ulm relied on steel. The mines of Ulm are famous for their riches and the smiths of Ulm work the iron into the blacksteel armor used by the knights and infantry of Ulm. The people of Ulm are heavily built by human standards. Their infantry use full chain or plate armor made of blacksteel. The feared Black Knights of Ulm are the most heavily armored troops known to man. The leaders of Ulm have never approved of magic and only the Master Smiths are allowed to use it. The smiths are used to working in conditions that are magically unfavorable and are therefore not adversely affected by provinces that have a strong Drain dominion. The smiths craft armor and weaponry for lords and kings, but the strength of steel is preferred over magic. Even religion is of secondary importance in Ulm, though an Iron Cult that worships steel in a more devout fashion has emerged in recent times." -Official Description | Ulm is a young kingdom, risen from the Ulmic tribes conquered by the fallen Empire of Ermor. From the ashes of Ermor emerged a new kingdom true to its ancient legacy, the Enigma of Steel. Where Marignon relied on religion to build a kingdom, Ulm relied on steel. The mines of Ulm are famous for their riches and the smiths of Ulm work the iron into the blacksteel armor used by the knights and infantry of Ulm. The people of Ulm are heavily built by human standards. Their infantry use full chain or plate armor made of blacksteel. The feared Black Knights of Ulm are the most heavily armored troops known to man. The leaders of Ulm have never approved of magic and only the Master Smiths are allowed to use it. The smiths are used to working in conditions that are magically unfavorable and are therefore not adversely affected by provinces that have a strong Drain dominion. The smiths craft armor and weaponry for lords and kings, but the strength of steel is preferred over magic. Even religion is of secondary importance in Ulm, though an Iron Cult that worships steel in a more devout fashion has emerged in recent times. |
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//"Ulm of the later eras is inspired by, amongst others, Teutonic Knights and German Landsknechts." -Illknight// | //"Ulm of the later eras is inspired by, amongst others, Teutonic Knights and German Landsknechts." -Illknight// |
Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons. | Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons. |
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Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their superheavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians. | Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their super-heavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
==== Summons ==== | ==== Summons ==== |
==Ritual== | ==Ritual== |
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ ??Great Bear?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | |
| **??Contact Iron Angel??** \\ //(Conjuration 8)// \\ {{path>E5S2}} and {{gems>25E}} | {{:nations:ma:ulm:iron_angel.png?nolink}} \\ ??Iron Angel?? | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (9) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]] (4) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[pathboost|Can't Learn Magic]] | Commentary here. | | | **??Contact Iron Angel??** \\ //(Conjuration 8)// \\ {{path>E5S2}} and {{gems>25E}} | {{:nations:ma:ulm:iron_angel.png?nolink}} \\ **??Iron Angel#1975??** | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (+9) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]] (4) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[Pathboost|Can't Learn Magic]] | An anti-sacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs. | |
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| ==== Other Spells ==== |
| ==Combat== |
| * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection. |
| * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. |
| * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an {{:misc:magic:astral.png?15&nolink}}astral random ??Master Smith?? can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}. |
==== Magic Access ==== | ==== Magic Access ==== |
//See [[Magic Access]]// for a general guide to climbing magic paths. | //See [[Magic Access]]// for a general guide to climbing magic paths. |
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Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the armor-negating damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward?? | Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the armor-negating damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward?? |
==== National Magic ==== | |
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**Combat** | |
* Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection. | |
* Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. | |
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* Thaumaturgy 5 {{path>E3}}: **??Tempering the Will??**\\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an astral-random Master Smith can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}. | |
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**Ritual** | |
* Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ({{:nations:ma:ulm:great_bear.png?nolink}} ??Great Bear??×10+lv)\\ Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | |
* Conjuration 8 {{path>E5S2}} for {{gems>25E}}: **??Contact Iron Angel??**({{:nations:ma:ulm:iron_angel.png?nolink}} ??Iron Angel??×1)\\ An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs. | |
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====Notable Generic Magic==== | ====Notable Generic Magic==== |
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Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear. | Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear. |
* Construction 0 {{path>E2}} for {{gems>8E}}: **??Blacksteel Full Plate??** | * **??Blacksteel Full Plate??** (Const. 0) {{path>E2}} and {{gems>8E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Helmet??** | * **??Blacksteel Helmet??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Kite Shield??** | * **??Blacksteel Kite Shield??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Plate??** | * **??Blacksteel Plate??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Sword??** | * **??Blacksteel Sword??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Tower Shield??** | * **??Blacksteel Tower Shield??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 6 {{path>E3F1}} for {{gems>12E4F}}: **??The Copper Arm??** | * **??The Copper Arm??** (Const. 6) {{path>E3F1}} and {{gems>12E4F}} |
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===Generic Items=== | ===Generic Items=== |