User Tools

Site Tools


dom6:ulm-ma

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:ulm-ma [2026/09/03 09:50]
wigglefig commander comments
dom6:ulm-ma [2026/09/07 20:30] (current)
wigglefig
Line 25: Line 25:
  
 <WRAP center round box 60%> <WRAP center round box 60%>
-{{:nations:ma:ulm:black_plate_infantry_3.png?nolink }} The **Modern Ulmish** are a proud, stiff-necked, and slightly narrow-minded people. Despite being humans, they have **12 HP** instead of 10. They are master technicians who hone their bodies for their jobs; the soldiers and artisans who use heavy tools have **11 Strength** instead of 10, for example, and the men who wear Ulm's enormously heavy armor have **2 [[Encumbrance]]** instead of 3. They are rather brave when wearing full Blacksteel plate, boasting **11 Morale** instead of 10, though the heavier armor comes with slower movement and more strain. Lastly, they are "magophobic" and have **9 Magic Resistance**.+{{:nations:ma:ulm:black_plate_infantry_3.png?nolink }} The **Modern Ulmish** are a proud, stiff-necked, and slightly narrow-minded people. Despite being humans, they have **12 HP** instead of 10. They are master technicians who hone their bodies for their jobs; the soldiers and artisans who use heavy tools have **11 Strength** instead of 10, for example, and the men who wear Ulm's enormously heavy armor have **2 [[Encumbrance]]** instead of 3. They are rather brave when wearing full Blacksteel plate, boasting **11 Morale** instead of 10, though the heavier armor comes with slower movement and more strain. Lastly, they are "magophobic" and have **9 Magic Resistance**, except for their mages who have 13-14 MR.
 </WRAP> </WRAP>
  
Line 34: Line 34:
  
 ==== Commanders ==== ==== Commanders ====
 +
 +Ulm's commander roster provides functional commanders and decent mages that research well in Drain scales, but very low magic diversity. This means Ulm can quickly find itself on the backfoot once its opponents are able to research battle magic, making acquiring independent mages critical for long-term viability.
 +
 ^ Sprite                                                ^ Unit Name                                                                                                                                                                                                            ^ Special Attributes                                                                                                                                                                                                                                                                                                     ^ Comments                                                                                                                                                    ^ ^ Sprite                                                ^ Unit Name                                                                                                                                                                                                            ^ Special Attributes                                                                                                                                                                                                                                                                                                     ^ Comments                                                                                                                                                    ^
 | {{:nations:ma:ulm:spy.png?nolink}}                 | **??Spy#1591??** \\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:spy.png?15&nolink}} [[Spy]]                                                                                                                                                                                                                      | Spy is good extra utility, allowing MA Ulm to pick up mundane graphs from spying on enemy capitals or create unrest in enemy territory.                                                 | | {{:nations:ma:ulm:spy.png?nolink}}                 | **??Spy#1591??** \\ {{:misc:gui:gold.png?15&nolink}} 80\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                 | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:spy.png?15&nolink}} [[Spy]]                                                                                                                                                                                                                      | Spy is good extra utility, allowing MA Ulm to pick up mundane graphs from spying on enemy capitals or create unrest in enemy territory.                                                 |
Line 47: Line 50:
 | {{:nations:ma:ulm:lord_guardian.png?nolink}}       | **??Lord Guardian??** \\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 46 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (3) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2)                                                                                                                                                                        | While Halt Heretic is a neat ability, Lord Guardians are relatively low value among Ulm's cap-only commanders, being essentially a fancy and expensive Commander of Ulm.                                                                                                                                                           | | {{:nations:ma:ulm:lord_guardian.png?nolink}}       | **??Lord Guardian??** \\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 46 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only      | {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (3) \\ {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2)                                                                                                                                                                        | While Halt Heretic is a neat ability, Lord Guardians are relatively low value among Ulm's cap-only commanders, being essentially a fancy and expensive Commander of Ulm.                                                                                                                                                           |
 | {{:nations:ma:ulm:black_priest.png?nolink}}        | **??Black Priest#1973??** \\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E1,10%FAES}}{{path>H2R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]                                                                                                                                                | The Inquisitor ability allows Black Priests to have a niche as preachers against enemy dominion. Outside of this they are outclassed by Priest Smiths as mages.                                                                                                                                                            | | {{:nations:ma:ulm:black_priest.png?nolink}}        | **??Black Priest#1973??** \\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>E1,10%FAES}}{{path>H2R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:inquisitor.png?15&nolink}} [[Inquisitor]]                                                                                                                                                | The Inquisitor ability allows Black Priests to have a niche as preachers against enemy dominion. Outside of this they are outclassed by Priest Smiths as mages.                                                                                                                                                            |
-| {{:nations:ma:ulm:priest_smith.png?nolink}}        | **??Priest Smith??** \\ {{:misc:gui:gold.png?15&nolink}} 245\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only        | {{path>F1E2H1R11}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (10)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:mundane_researcher.png?15&nolink}} [[Mundane Researcher]]  | Priest Smiths are very similar to Master Smiths, but trade lower Forge Bonus and the 20% chance for another path for being sacred and priests. This allows them to cast Ulm's national ??Iron Darts?? and later ??Iron Blizzard?? spells, basically turning them into magic massed crossbows. Their being sacred and Ulm's ability to cheaply forge items also opens up some opportunities for army thug plays.  |+| {{:nations:ma:ulm:priest_smith.png?nolink}}        | **??Priest Smith??** \\ {{:misc:gui:gold.png?15&nolink}} 245\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only        | {{path>F1E2H1R11}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (10)\\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (1)\\ {{:abilities:mundane_researcher.png?15&nolink}} [[Mundane Researcher]]  | Priest Smiths are very similar to Master Smiths, but trade lower Forge Bonus and the 20% chance for another path for being sacred and priests. This allows them to cast Ulm's national ??Iron Darts?? and later ??Iron Blizzard?? spells, basically turning them into magic massed crossbows. Their being sacred and Ulm's ability to cheaply forge items also opens up some opportunities for army thug plays. Do note their unusually low Morale (9).  |
  
 ==== Troops ==== ==== Troops ====
Line 55: Line 58:
  
 ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^ ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^
-| {{:nations:ma:ulm:war_dog.png?nolink}}                 | **??War Dog??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] Commentary here                                                                                                                                                                                                  |+| {{:nations:ma:ulm:war_dog.png?nolink}}                 | **??War Dog??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] War Dogs don't really have a niche in MA Ulm's lineup, but are very funny conceptually as dogs wearing chainmailThey are much faster in combat than Ulm's infantry and a good deal cheaper, so they are better for absorbing deadly magic like ??Gifts from Heaven?? or ??Mind Burn?? and could distract enemy mages, though their undisciplined nature makes them fairly predictable.                                                                                                                                                                                                  |
 | {{:nations:ma:ulm:infantry_of_ulm.png?nolink}}         | **??Infantry of Ulm#67??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                |                                                                                                                 | The source of your highest damage attacks, use these to cut through giants and other extremely High-Prot targets.                                                                                                                                                                                                                                                                                                                                                                                                                                                           | | {{:nations:ma:ulm:infantry_of_ulm.png?nolink}}         | **??Infantry of Ulm#67??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                |                                                                                                                 | The source of your highest damage attacks, use these to cut through giants and other extremely High-Prot targets.                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
 | {{:nations:ma:ulm:black_plate_infantry.png?nolink}}    | **??Black Plate Infantry#68??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 40\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                           | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ma:ulm:black_plate_infantry.png?nolink}}    | **??Black Plate Infantry#68??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 40\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                           | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
Line 69: Line 72:
 | {{:nations:ma:ulm:black_plate_pikeneer.png?nolink}}    | **??Black Plate Pikeneer#80??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                          |                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ma:ulm:black_plate_pikeneer.png?nolink}}    | **??Black Plate Pikeneer#80??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                          |                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
 | {{:nations:ma:ulm:crossbowman.png?nolink}}             | **??Crossbowman#417??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                  |                                                                                                                 | These actually use a special form of a crossbow called an arbalest. While this means their shots are extremely dangerous, they fire only once every 3 rounds (unlike the once ever 2 rounds of a normal crossbow). This combined with the fact that the almost inevitable friendly fire from these units is actually capable killing your own troops, (something your opponent's troops will often be unable to do unbuffed,) makes them a very niche unit on Ulm's roster.\\ Their arbalests punch through most armour, and have superior range that out-classes most Bows.  | | {{:nations:ma:ulm:crossbowman.png?nolink}}             | **??Crossbowman#417??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                  |                                                                                                                 | These actually use a special form of a crossbow called an arbalest. While this means their shots are extremely dangerous, they fire only once every 3 rounds (unlike the once ever 2 rounds of a normal crossbow). This combined with the fact that the almost inevitable friendly fire from these units is actually capable killing your own troops, (something your opponent's troops will often be unable to do unbuffed,) makes them a very niche unit on Ulm's roster.\\ Their arbalests punch through most armour, and have superior range that out-classes most Bows.  |
-| {{:nations:ma:ulm:guardian.png?nolink}}                | **??Guardian#66??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 46\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2)                                   | The Black Halberd has an aoe 1 effect, so even if the Guardian misses the attack will add fatigue to all sacreds in the target square. This is an incredibly powerful effectwhich helps MA Ulm deal with sacred opponents at all stages of the game. \\ Their Siege Defence is secondary to their main role: countering enemy Sacred units.                                                                                                                                                                                                                               |+| {{:nations:ma:ulm:guardian.png?nolink}}                | **??Guardian#66??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 46\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2)                                   | The Black Halberd has an aoe 1 effect, so even if the Guardian misses the attack will add fatigue to all sacreds in the target square. This is an incredibly powerful effect which helps MA Ulm deal with sacred opponents at all stages of the game. \\ Their Siege Defence is secondary to their main role: countering enemy Sacred units.                                                                                                                                                                                                                               |
 | {{:nations:ma:ulm:sapper.png?nolink}}                  | **??Sapper#749??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                      | {{abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)                                                     | These crossbow-armed units have a niche role in rapidly knocking down fort walls. Unlike, Ulm's Crosswbowman, the Sapper's weapon has difficulty piercing Ulmish armor, reducing friendly fire incidents.                                                                                                                                                                                                                                                                                                                                                                   | | {{:nations:ma:ulm:sapper.png?nolink}}                  | **??Sapper#749??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                      | {{abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)                                                     | These crossbow-armed units have a niche role in rapidly knocking down fort walls. Unlike, Ulm's Crosswbowman, the Sapper's weapon has difficulty piercing Ulmish armor, reducing friendly fire incidents.                                                                                                                                                                                                                                                                                                                                                                   |
 | {{:nations:ma:ulm:black_knight.png?nolink}}            | **??Black Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 72\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                     | [[Mounted]]                                                                                                     | The Black Knights of Ulm are exceptional heavy cavalry units. A handful of them on guard commander led by a Black Lord make an extremely powerful expansion party, capable of clearing most indies without attrition, and they are significantly more mobile than most of Ulm's roster. They remain useful further into the game as in-battle flankers, PD raiders, and excellent targets for earth buffs.                                                                                                                                                                                                                                   | | {{:nations:ma:ulm:black_knight.png?nolink}}            | **??Black Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 72\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                     | [[Mounted]]                                                                                                     | The Black Knights of Ulm are exceptional heavy cavalry units. A handful of them on guard commander led by a Black Lord make an extremely powerful expansion party, capable of clearing most indies without attrition, and they are significantly more mobile than most of Ulm's roster. They remain useful further into the game as in-battle flankers, PD raiders, and excellent targets for earth buffs.                                                                                                                                                                                                                                   |
-| {{:nations:ma:ulm:black_destrier.png?nolink}}          | //??Black Destrier??//                                                                                                                                                                                        | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                    | Commentary here.                                                                                                                                                          |+| {{:nations:ma:ulm:black_destrier.png?nolink}}          | //??Black Destrier??//                                                                                                                                                                                        | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                    | :::                                                                                                                                                          |
  
 ==== Heroes ==== ==== Heroes ====
Line 122: Line 125:
 Ubiquitous {{path>E2}} in Ulm's mage corps makes ??Earth Meld?? a very potent early combat spell, reducing the defence of affected enemies by 75% and making it much easier for your infantry's attacks to land. It also prevents enemies from attacking, which is particularly relevant for giants with their high-damage attacks. ??Maws of the Earth?? later in Alteration allows Ulm's mages to deal more direct damage and immobilize swathes of opponents at once, though at the cost of gems. Ubiquitous {{path>E2}} in Ulm's mage corps makes ??Earth Meld?? a very potent early combat spell, reducing the defence of affected enemies by 75% and making it much easier for your infantry's attacks to land. It also prevents enemies from attacking, which is particularly relevant for giants with their high-damage attacks. ??Maws of the Earth?? later in Alteration allows Ulm's mages to deal more direct damage and immobilize swathes of opponents at once, though at the cost of gems.
  
-With ??Summon Earthpower??, Ulm's Master Smiths and Priest Smiths become {{path>E3}} and are able to cast the vast majority of earth buffs without spending additional gemsVery early in the game, ??Strength of Giants?? makes the Ulmish frontline grinder even more powerful than it already is while ??Legions of Steel?? provides a minor protection buff. Ulm has a major power spike when it researches Alteration 7 for ??Marble Warriors??, which brings their full Blacksteel infantry up to an eye-watering 29 protection (31 with Legions of Steel) that even giants will struggle to deal damage through. Construction 7 for ??Weapons of Sharpness?? completes the suite of earth buffs that makes midgame MA Ulm an absolute monster in straight-up fights.+With ??Summon Earthpower??, Ulm's Master Smiths and Priest Smiths become {{path>E3}} and are able to cast the vast majority of earth buffs. Early in the game, ??Strength of Giants?? makes the Ulmish frontline grinder even more powerful than it already is while ??Legions of Steel?? provides a minor protection buff. Ulm has a major power spike when it researches Alteration 7 for ??Marble Warriors??, which brings their full Blacksteel infantry up to an eye-watering 27 protection (29 with Legions of Steel) that even giants will struggle to deal damage through. Enchantment 7 for ??Steel Slice Warriors?? completes the suite of earth buffs that makes midgame MA Ulm an absolute monster in straight-up fights.
  
 Master Smiths can eat a fire gem to cast ??Phoenix Power??, become {{path>F2}}, and eat 2 more fire gems to cast ??Summon Fire Elemental??. Large ??Fire Elemental#594??s buffed with ??Iron Warriors?? can kill hordes upon hordes of chaff (such as those fielded by [[sceleria ma | MA Sceleria]] or [[ermor ma | MA Ermor]]). ??Earthquake?? and ??Fire Storm?? can serve a similar purpose, though the latter is very difficult to cast with Ulm's magic paths. Master Smiths can eat a fire gem to cast ??Phoenix Power??, become {{path>F2}}, and eat 2 more fire gems to cast ??Summon Fire Elemental??. Large ??Fire Elemental#594??s buffed with ??Iron Warriors?? can kill hordes upon hordes of chaff (such as those fielded by [[sceleria ma | MA Sceleria]] or [[ermor ma | MA Ermor]]). ??Earthquake?? and ??Fire Storm?? can serve a similar purpose, though the latter is very difficult to cast with Ulm's magic paths.
 +
 +MA Ulm's lack of native magic diversity makes it incredibly vulnerable to mid-game magic, especially fatigue plays such as ??Rigor Mortis?? or ??Grip of Winter?? and armour-negating damage such as ??Foul Vapors??. To emerge victorious, MA Ulm players must close out games early or find ways to improve magic diversity, such as through pretender design and recruiting independent mages.
  
 ===Ritual=== ===Ritual===
Line 138: Line 143:
 ===National Discounts=== ===National Discounts===
  
-Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with full complement of Blacksteel gear. +MA Ulm gets discount on all of the Blacksteel gear, allowing it to kit out minor thugs for very low cost.  
-  * **??Blacksteel Full Plate??** (Const. 0) {{path>E2}} and {{gems>8E}}  +  * **??Blacksteel Full Plate??** (Const. 1) {{path>E2}} and {{gems>8E}}  
-  * **??Blacksteel Helmet??** (Const. 0) {{path>E1}} and {{gems>4E}}  +  * **??Blacksteel Helmet??** (Const. 1) {{path>E1}} and {{gems>4E}}  
-  * **??Blacksteel Kite Shield??** (Const. 0) {{path>E1}} and {{gems>4E}}   +  * **??Blacksteel Kite Shield??** (Const. 1) {{path>E1}} and {{gems>4E}}   
-  * **??Blacksteel Plate??** (Const. 0) {{path>E1}} and {{gems>4E}}   +  * **??Blacksteel Plate??** (Const. 1) {{path>E1}} and {{gems>4E}}   
-  * **??Blacksteel Sword??** (Const. 0) {{path>E1}} and {{gems>4E}}  +  * **??Blacksteel Sword??** (Const. 1) {{path>E1}} and {{gems>4E}}  
-  * **??Blacksteel Tower Shield??** (Const. 0) {{path>E1}} and {{gems>4E}}  +  * **??Blacksteel Tower Shield??** (Const. 1) {{path>E1}} and {{gems>4E}}  
-  * **??The Copper Arm??** (Const. 6) {{path>E3F1}} and {{gems>12E4F}} +  * **??The Copper Arm??** (Const. 7) {{path>E3F1}} and {{gems>12E4F}} 
  
 ===Generic Items=== ===Generic Items===
   * Ulm can add very cheap high-damage thugs to its armies in the form of ??Black Lord??s equipped with a ??Greatsword of Sharpness?? and ??Burning Pearl??.   * Ulm can add very cheap high-damage thugs to its armies in the form of ??Black Lord??s equipped with a ??Greatsword of Sharpness?? and ??Burning Pearl??.
-  * ??Master Smith??s holding ??Dwarven Hammer??s can forge any 5-gem item for the low low price of 1 gem. Aside from making thug gear very affordable, this enables the exceptionally cheap mass-production of ??Lightless Lantern??s at Construction 6, dramatically accelerating Ulm's research and allowing it to bring its midgame magic online much sooner than other nations. +  * ??Master Smith??s holding ??Dwarven Hammer??s can forge any 5-gem item for the low low price of 1 gem. Aside from making thug gear very affordable, this enables the exceptionally cheap mass-production of ??Lightless Lantern??s at Construction 7, dramatically accelerating Ulm's research and allowing it to bring its midgame magic online much sooner than other nations. 
-  * The ??Crystal Matrix?? and ??Slave Matrix?? allow Ulm to bring some diversity to its combat magic, though at significant cost (in mage turns if not necessarily in gems).+  * The ??Sky Metal Matrix?? and ??Slave Matrix?? allow Ulm to bring some diversity to its combat magic, though at significant cost (in mage turns if not necessarily in gems).
  
 =====Strategy===== =====Strategy=====
Line 179: Line 184:
 ====Example Pretender Builds==== ====Example Pretender Builds====
 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
- 
-<WRAP box> 
-<WRAP column twothirds centeralign> 
-{{:pretenders:thrice_horned_boar.png |}}**Johnny's "Early Forts"** \\ An awake boar guarantees a strong early expansion so you can clear your cap circle early, build early forts and use that to gain the advantage in your first war.</WRAP> 
-<WRAP column third> 
-**Chassis:** Awake ??Thrice Horned Boar?? \\ 
-\\ 
-**Paths:** {{path>E6N2}} \\  
-**Bless:** Hard Skin \\ 
-**Scales:** {{scales>dom3O3P3C3G1L1D3}}  
- 
-</WRAP></WRAP> 
  
 <WRAP box> <WRAP box>
Line 205: Line 198:
  
 =====See More===== =====See More=====
-  * [[https://www.youtube.com/watch?v=15jW-2P_kHk&t=1010s | Dominions 5: Not-Lola'Ulm Guide]]+  * [[https://www.youtube.com/playlist?list=PLrKYJEsJepoPE_fpxN1UUo2S8i_HRhXLZ|Dominions 6 (MA Ulm)]] series by itsmu
  
 {{template>dom6:nationindex}} {{template>dom6:nationindex}}
  
 {{tag>nation stubs ma-nation}} {{tag>nation stubs ma-nation}}
dom6/ulm-ma.1788429043.txt.gz · Last modified: 2026/09/03 09:50 by wigglefig