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dom6:ulm-ma [2026/09/03 09:53]
wigglefig
dom6:ulm-ma [2026/09/07 20:30] (current)
wigglefig
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 ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^ ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^
-| {{:nations:ma:ulm:war_dog.png?nolink}}                 | **??War Dog??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] Commentary here                                                                                                                                                                                                  |+| {{:nations:ma:ulm:war_dog.png?nolink}}                 | **??War Dog??** \\ {{:misc:gui:gold.png?15&nolink}} 7\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                            | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] War Dogs don't really have a niche in MA Ulm's lineup, but are very funny conceptually as dogs wearing chainmailThey are much faster in combat than Ulm's infantry and a good deal cheaper, so they are better for absorbing deadly magic like ??Gifts from Heaven?? or ??Mind Burn?? and could distract enemy mages, though their undisciplined nature makes them fairly predictable.                                                                                                                                                                                                  |
 | {{:nations:ma:ulm:infantry_of_ulm.png?nolink}}         | **??Infantry of Ulm#67??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                |                                                                                                                 | The source of your highest damage attacks, use these to cut through giants and other extremely High-Prot targets.                                                                                                                                                                                                                                                                                                                                                                                                                                                           | | {{:nations:ma:ulm:infantry_of_ulm.png?nolink}}         | **??Infantry of Ulm#67??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                |                                                                                                                 | The source of your highest damage attacks, use these to cut through giants and other extremely High-Prot targets.                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
 | {{:nations:ma:ulm:black_plate_infantry.png?nolink}}    | **??Black Plate Infantry#68??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 40\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                           | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ma:ulm:black_plate_infantry.png?nolink}}    | **??Black Plate Infantry#68??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 40\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                           | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
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 | {{:nations:ma:ulm:black_plate_pikeneer.png?nolink}}    | **??Black Plate Pikeneer#80??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                          |                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         | | {{:nations:ma:ulm:black_plate_pikeneer.png?nolink}}    | **??Black Plate Pikeneer#80??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                          |                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
 | {{:nations:ma:ulm:crossbowman.png?nolink}}             | **??Crossbowman#417??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                  |                                                                                                                 | These actually use a special form of a crossbow called an arbalest. While this means their shots are extremely dangerous, they fire only once every 3 rounds (unlike the once ever 2 rounds of a normal crossbow). This combined with the fact that the almost inevitable friendly fire from these units is actually capable killing your own troops, (something your opponent's troops will often be unable to do unbuffed,) makes them a very niche unit on Ulm's roster.\\ Their arbalests punch through most armour, and have superior range that out-classes most Bows.  | | {{:nations:ma:ulm:crossbowman.png?nolink}}             | **??Crossbowman#417??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                  |                                                                                                                 | These actually use a special form of a crossbow called an arbalest. While this means their shots are extremely dangerous, they fire only once every 3 rounds (unlike the once ever 2 rounds of a normal crossbow). This combined with the fact that the almost inevitable friendly fire from these units is actually capable killing your own troops, (something your opponent's troops will often be unable to do unbuffed,) makes them a very niche unit on Ulm's roster.\\ Their arbalests punch through most armour, and have superior range that out-classes most Bows.  |
-| {{:nations:ma:ulm:guardian.png?nolink}}                | **??Guardian#66??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 46\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2)                                   | The Black Halberd has an aoe 1 effect, so even if the Guardian misses the attack will add fatigue to all sacreds in the target square. This is an incredibly powerful effectwhich helps MA Ulm deal with sacred opponents at all stages of the game. \\ Their Siege Defence is secondary to their main role: countering enemy Sacred units.                                                                                                                                                                                                                               |+| {{:nations:ma:ulm:guardian.png?nolink}}                | **??Guardian#66??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 46\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (2)                                   | The Black Halberd has an aoe 1 effect, so even if the Guardian misses the attack will add fatigue to all sacreds in the target square. This is an incredibly powerful effect which helps MA Ulm deal with sacred opponents at all stages of the game. \\ Their Siege Defence is secondary to their main role: countering enemy Sacred units.                                                                                                                                                                                                                               |
 | {{:nations:ma:ulm:sapper.png?nolink}}                  | **??Sapper#749??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                      | {{abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)                                                     | These crossbow-armed units have a niche role in rapidly knocking down fort walls. Unlike, Ulm's Crosswbowman, the Sapper's weapon has difficulty piercing Ulmish armor, reducing friendly fire incidents.                                                                                                                                                                                                                                                                                                                                                                   | | {{:nations:ma:ulm:sapper.png?nolink}}                  | **??Sapper#749??** \\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 39 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                      | {{abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (5)                                                     | These crossbow-armed units have a niche role in rapidly knocking down fort walls. Unlike, Ulm's Crosswbowman, the Sapper's weapon has difficulty piercing Ulmish armor, reducing friendly fire incidents.                                                                                                                                                                                                                                                                                                                                                                   |
 | {{:nations:ma:ulm:black_knight.png?nolink}}            | **??Black Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 72\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                     | [[Mounted]]                                                                                                     | The Black Knights of Ulm are exceptional heavy cavalry units. A handful of them on guard commander led by a Black Lord make an extremely powerful expansion party, capable of clearing most indies without attrition, and they are significantly more mobile than most of Ulm's roster. They remain useful further into the game as in-battle flankers, PD raiders, and excellent targets for earth buffs.                                                                                                                                                                                                                                   | | {{:nations:ma:ulm:black_knight.png?nolink}}            | **??Black Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 60\\ {{:misc:gui:resources.png?15&nolink}} 72\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 51                                                     | [[Mounted]]                                                                                                     | The Black Knights of Ulm are exceptional heavy cavalry units. A handful of them on guard commander led by a Black Lord make an extremely powerful expansion party, capable of clearing most indies without attrition, and they are significantly more mobile than most of Ulm's roster. They remain useful further into the game as in-battle flankers, PD raiders, and excellent targets for earth buffs.                                                                                                                                                                                                                                   |
-| {{:nations:ma:ulm:black_destrier.png?nolink}}          | //??Black Destrier??//                                                                                                                                                                                        | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                    | Commentary here.                                                                                                                                                          |+| {{:nations:ma:ulm:black_destrier.png?nolink}}          | //??Black Destrier??//                                                                                                                                                                                        | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                    | :::                                                                                                                                                          |
  
 ==== Heroes ==== ==== Heroes ====
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 Ubiquitous {{path>E2}} in Ulm's mage corps makes ??Earth Meld?? a very potent early combat spell, reducing the defence of affected enemies by 75% and making it much easier for your infantry's attacks to land. It also prevents enemies from attacking, which is particularly relevant for giants with their high-damage attacks. ??Maws of the Earth?? later in Alteration allows Ulm's mages to deal more direct damage and immobilize swathes of opponents at once, though at the cost of gems. Ubiquitous {{path>E2}} in Ulm's mage corps makes ??Earth Meld?? a very potent early combat spell, reducing the defence of affected enemies by 75% and making it much easier for your infantry's attacks to land. It also prevents enemies from attacking, which is particularly relevant for giants with their high-damage attacks. ??Maws of the Earth?? later in Alteration allows Ulm's mages to deal more direct damage and immobilize swathes of opponents at once, though at the cost of gems.
  
-With ??Summon Earthpower??, Ulm's Master Smiths and Priest Smiths become {{path>E3}} and are able to cast the vast majority of earth buffs without spending additional gemsVery early in the game, ??Strength of Giants?? makes the Ulmish frontline grinder even more powerful than it already is while ??Legions of Steel?? provides a minor protection buff. Ulm has a major power spike when it researches Alteration 7 for ??Marble Warriors??, which brings their full Blacksteel infantry up to an eye-watering 29 protection (31 with Legions of Steel) that even giants will struggle to deal damage through. Construction 7 for ??Weapons of Sharpness?? completes the suite of earth buffs that makes midgame MA Ulm an absolute monster in straight-up fights.+With ??Summon Earthpower??, Ulm's Master Smiths and Priest Smiths become {{path>E3}} and are able to cast the vast majority of earth buffs. Early in the game, ??Strength of Giants?? makes the Ulmish frontline grinder even more powerful than it already is while ??Legions of Steel?? provides a minor protection buff. Ulm has a major power spike when it researches Alteration 7 for ??Marble Warriors??, which brings their full Blacksteel infantry up to an eye-watering 27 protection (29 with Legions of Steel) that even giants will struggle to deal damage through. Enchantment 7 for ??Steel Slice Warriors?? completes the suite of earth buffs that makes midgame MA Ulm an absolute monster in straight-up fights.
  
 Master Smiths can eat a fire gem to cast ??Phoenix Power??, become {{path>F2}}, and eat 2 more fire gems to cast ??Summon Fire Elemental??. Large ??Fire Elemental#594??s buffed with ??Iron Warriors?? can kill hordes upon hordes of chaff (such as those fielded by [[sceleria ma | MA Sceleria]] or [[ermor ma | MA Ermor]]). ??Earthquake?? and ??Fire Storm?? can serve a similar purpose, though the latter is very difficult to cast with Ulm's magic paths. Master Smiths can eat a fire gem to cast ??Phoenix Power??, become {{path>F2}}, and eat 2 more fire gems to cast ??Summon Fire Elemental??. Large ??Fire Elemental#594??s buffed with ??Iron Warriors?? can kill hordes upon hordes of chaff (such as those fielded by [[sceleria ma | MA Sceleria]] or [[ermor ma | MA Ermor]]). ??Earthquake?? and ??Fire Storm?? can serve a similar purpose, though the latter is very difficult to cast with Ulm's magic paths.
 +
 +MA Ulm's lack of native magic diversity makes it incredibly vulnerable to mid-game magic, especially fatigue plays such as ??Rigor Mortis?? or ??Grip of Winter?? and armour-negating damage such as ??Foul Vapors??. To emerge victorious, MA Ulm players must close out games early or find ways to improve magic diversity, such as through pretender design and recruiting independent mages.
  
 ===Ritual=== ===Ritual===
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 ===National Discounts=== ===National Discounts===
  
-Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with full complement of Blacksteel gear. +MA Ulm gets discount on all of the Blacksteel gear, allowing it to kit out minor thugs for very low cost.  
-  * **??Blacksteel Full Plate??** (Const. 0) {{path>E2}} and {{gems>8E}}  +  * **??Blacksteel Full Plate??** (Const. 1) {{path>E2}} and {{gems>8E}}  
-  * **??Blacksteel Helmet??** (Const. 0) {{path>E1}} and {{gems>4E}}  +  * **??Blacksteel Helmet??** (Const. 1) {{path>E1}} and {{gems>4E}}  
-  * **??Blacksteel Kite Shield??** (Const. 0) {{path>E1}} and {{gems>4E}}   +  * **??Blacksteel Kite Shield??** (Const. 1) {{path>E1}} and {{gems>4E}}   
-  * **??Blacksteel Plate??** (Const. 0) {{path>E1}} and {{gems>4E}}   +  * **??Blacksteel Plate??** (Const. 1) {{path>E1}} and {{gems>4E}}   
-  * **??Blacksteel Sword??** (Const. 0) {{path>E1}} and {{gems>4E}}  +  * **??Blacksteel Sword??** (Const. 1) {{path>E1}} and {{gems>4E}}  
-  * **??Blacksteel Tower Shield??** (Const. 0) {{path>E1}} and {{gems>4E}}  +  * **??Blacksteel Tower Shield??** (Const. 1) {{path>E1}} and {{gems>4E}}  
-  * **??The Copper Arm??** (Const. 6) {{path>E3F1}} and {{gems>12E4F}} +  * **??The Copper Arm??** (Const. 7) {{path>E3F1}} and {{gems>12E4F}} 
  
 ===Generic Items=== ===Generic Items===
   * Ulm can add very cheap high-damage thugs to its armies in the form of ??Black Lord??s equipped with a ??Greatsword of Sharpness?? and ??Burning Pearl??.   * Ulm can add very cheap high-damage thugs to its armies in the form of ??Black Lord??s equipped with a ??Greatsword of Sharpness?? and ??Burning Pearl??.
-  * ??Master Smith??s holding ??Dwarven Hammer??s can forge any 5-gem item for the low low price of 1 gem. Aside from making thug gear very affordable, this enables the exceptionally cheap mass-production of ??Lightless Lantern??s at Construction 6, dramatically accelerating Ulm's research and allowing it to bring its midgame magic online much sooner than other nations. +  * ??Master Smith??s holding ??Dwarven Hammer??s can forge any 5-gem item for the low low price of 1 gem. Aside from making thug gear very affordable, this enables the exceptionally cheap mass-production of ??Lightless Lantern??s at Construction 7, dramatically accelerating Ulm's research and allowing it to bring its midgame magic online much sooner than other nations. 
-  * The ??Crystal Matrix?? and ??Slave Matrix?? allow Ulm to bring some diversity to its combat magic, though at significant cost (in mage turns if not necessarily in gems).+  * The ??Sky Metal Matrix?? and ??Slave Matrix?? allow Ulm to bring some diversity to its combat magic, though at significant cost (in mage turns if not necessarily in gems).
  
 =====Strategy===== =====Strategy=====
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 ====Example Pretender Builds==== ====Example Pretender Builds====
 //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// //List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
- 
-<WRAP box> 
-<WRAP column twothirds centeralign> 
-{{:pretenders:thrice_horned_boar.png |}}**Johnny's "Early Forts"** \\ An awake boar guarantees a strong early expansion so you can clear your cap circle early, build early forts and use that to gain the advantage in your first war.</WRAP> 
-<WRAP column third> 
-**Chassis:** Awake ??Thrice Horned Boar?? \\ 
-\\ 
-**Paths:** {{path>E6N2}} \\  
-**Bless:** Hard Skin \\ 
-**Scales:** {{scales>dom3O3P3C3G1L1D3}}  
- 
-</WRAP></WRAP> 
  
 <WRAP box> <WRAP box>
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 =====See More===== =====See More=====
-  * [[https://www.youtube.com/watch?v=15jW-2P_kHk&t=1010s | Dominions 5: Not-Lola'Ulm Guide]]+  * [[https://www.youtube.com/playlist?list=PLrKYJEsJepoPE_fpxN1UUo2S8i_HRhXLZ|Dominions 6 (MA Ulm)]] series by itsmu
  
 {{template>dom6:nationindex}} {{template>dom6:nationindex}}
  
 {{tag>nation stubs ma-nation}} {{tag>nation stubs ma-nation}}
dom6/ulm-ma.1788429227.txt.gz · Last modified: 2026/09/03 09:53 by wigglefig