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dom6:ulm-ma [2024/04/17 20:40]
johnnydown [Troops]
dom6:ulm-ma [2024/04/17 23:55] (current)
johnnydown [Troops]
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 Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons. Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons.
  
-Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their superheavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians.+Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their super-heavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians.
  
 ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^ ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^
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 ==== Heroes ==== ==== Heroes ====
- 
 Keeping with the nation's themes, MA Ulm's heroes totally lack magic but are very hardy for ordinary humans. They fulfil the same role as the fort-recruitable ??Black Lord??s, but are slightly better at the job in different ways. Keeping with the nation's themes, MA Ulm's heroes totally lack magic but are very hardy for ordinary humans. They fulfil the same role as the fort-recruitable ??Black Lord??s, but are slightly better at the job in different ways.
- 
 ^ Sprite                                     ^ Unit Name                    ^ Special Attributes                                                                     ^ Comments                                                                                                                                    ^ ^ Sprite                                     ^ Unit Name                    ^ Special Attributes                                                                     ^ Comments                                                                                                                                    ^
-| {{:nations:ma:ulm:hero.png?nolink}}     | **??Barthulf - Hero??**      | [[Mounted]]                                                                            | A ??Black Lord?? with 150 Leadership.\\ Qualified to lead your big stacks.                                                                            | +| {{:nations:ma:ulm:hero.png?nolink}}     | **??Barthulf - Hero??**      | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3)                          | A ??Black Lord?? with 150 Leadership.\\ Qualified to lead your big stacks.                                                                            
-| {{:nations:ma:ulm:hero_2.png?nolink}}   | **??Raterik - Hero??**       | {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Mounted]]               | Your best national thug chassis: better stats, 3 attacks + lance, and recuperation.\\ You only get one however, and the very low hp heavily limits how dangerous a thug this unit is able to be.  | +| {{:nations:ma:ulm:black_destrier.png?nolink}}          | //??Black Destrier??//                                                                                                                                                                                        | {{:abilities:animal.png?15&nolink}} [[Animal]]                                                                                                                                                                                                                                                    | :::                                                                                                                                                          
-| {{:nations:ma:ulm:heroine.png?nolink}}  | **??Hildegard - Heroine??**  | {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Mounted]]\\ [[Female]]  | Notable for having extremely low protection for an Ulmite. Has very high defense, but needs more gear to compete with the rest of Ulm's Black Lords.                                                            |+| {{:nations:ma:ulm:hero_2.png?nolink}}   | **??Raterik - Hero??**       | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                  | Your best national thug chassis: better stats, 3 attacks + lance, and Recuperation.\\ You only get onehowever, and the very low HP heavily limits how dangerous a thug this unit is able to be.  
 +| {{:nations:ma:ulm:armored_black_unicorn.png?nolink}}          | //??Armored Black Unicorn??//                                                                                                                                                                                        | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                  | :::                                                                                                                                                          
 +| {{:nations:ma:ulm:heroine.png?nolink}}  | **??Hildegard - Heroine??**  | {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (25) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ [[Female]]     | Notable for having extremely low Protection for an Ulmite. Has very high defense, but needs more gear to compete with the rest of Ulm's Black Lords.                                                            
 +| {{:nations:ma:ulm:black_unicorn.png?nolink}}          | //??Black Unicorn??//                                                                                                                                                                                        | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                  | :::                                                                                                                                                          |
  
 ===== Magic ===== ===== Magic =====
 +==== Summons ====
 +==Ritual==
 +^ Summon Spell                                                                         ^ Unit                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   ^ Comments                                                                                                                                                         ^
 +| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}}         | {{:nations:ea:rus:Great_bear.png?nolink}} \\ ??Great Bear?? x 15+  | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                           | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.  |
 +| **??Contact Iron Angel??** \\ //(Conjuration 8)// \\ {{path>E5S2}} and {{gems>25E}}  | {{:nations:ma:ulm:iron_angel.png?nolink}} \\ ??Iron Angel??        | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (9) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]] (4) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[pathboost|Can't Learn Magic]]  | An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs.                               |
  
 +==== Other Spells ====
 +==Combat==
 +  * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection.
 +  * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings.
 +  * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an {{:misc:magic:astral.png?15&nolink}}astral random ??Master Smith?? can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}.
 +==== Magic Access ====
 +//See [[Magic Access]]// for a general guide to climbing magic paths.
  
-==== Magic Access ==== 
 Ulm is known for its **lack** of Magic Access, but don't let that stop you from trying to climb with as little investment as possible. Ulm is known for its **lack** of Magic Access, but don't let that stop you from trying to climb with as little investment as possible.
  
-{{:misc:magic:earth.png?nolink}}**Earth** is your only path that you can craft boosters for; Boots bring you to {{path>E3}} ({{path>E4}} on 5% of your Masters)+{{path>E1}} in combat. \\ \\ +{{:misc:magic:earth.png?nolink}}**Earth** is your only path that you can craft boosters for; Boots bring you to {{path>E3}} ({{path>E4}} on 5% of your Masters). Cast ??Summon Earthpower?? for +{{path>E1}} in combat. \\ \\ 
-{{:misc:magic:fire.png?nolink}}**Fire** is your only other //guaranteed// path. It's at {{path>F1}}, though 5% of your Masters will have {{path>F2}}. With a 1- or 3-gem ??Fire in a Jar??, a {{path>F1}} mage can cast ??Summon Phoenix Power?? to become {{path>F2}}. \\ \\+{{:misc:magic:fire.png?nolink}}**Fire** is your only other //guaranteed// path. It's at {{path>F1}}, though 5% of your Masters will have {{path>F2}}. With a 1- or 3-gem ??Fire in a Jar??, a {{path>F1}} mage can cast ??Summon Phoenix Power?? to become {{path>F2}} in combat. \\ \\
 {{:misc:magic:air.png?nolink}}**Air** & {{:misc:magic:astral.png?nolink}}**Astral** are each found only on 10-or-20% randoms. Getting access to at least one of each is important for forging and magic diversity. \\  {{:misc:magic:air.png?nolink}}**Air** & {{:misc:magic:astral.png?nolink}}**Astral** are each found only on 10-or-20% randoms. Getting access to at least one of each is important for forging and magic diversity. \\ 
  
 Ulm has several ways of increasing their magic capabilities:  Ulm has several ways of increasing their magic capabilities: 
-  - Your {{path>S1}} randoms can join communions of [[Independent]] {{path>S1}} to try and boost their stuff to higher levels in combat. +  - Your {{path>S1}} randoms can join communions of [[Independent]] {{path>S1}} to try and boost their casting to higher levels in combat. 
   - Ulm can craft relatively cheap ??Crystal Matrix?? and ??Slave Matrix?? to bring any mage into a communion.    - Ulm can craft relatively cheap ??Crystal Matrix?? and ??Slave Matrix?? to bring any mage into a communion. 
   - ??Earth Boots??, ??Crystal Shield?? and ??Fire in a Jar?? can increase magic paths in combat.   - ??Earth Boots??, ??Crystal Shield?? and ??Fire in a Jar?? can increase magic paths in combat.
  
-Apart from that there's [[Empowerment]], [[Pretender]] Design, and leaning heavily on what respectable levels of {{:misc:magic:earth.png?15&nolink}}earth give you. At least Ulm had the wisdom to begrudgingly respect a good path+Apart from that there's [[Empowerment]], [[Pretender]] Design, and leaning heavily on what respectable levels of {{:misc:magic:earth.png?15&nolink}}Earth give you. At least Ulm had the wisdom to begrudgingly respect a good path.
- +
-Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the [[armor-negating]] damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward?? +
-==== National Magic ==== +
- +
-**Combat** +
-  * Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection.  +
-  * Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. +
- +
-  * Thaumaturgy 5 {{path>E3}}: **??Tempering the Will??**\\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an astral-random Master Smith can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}.+
  
-**Ritual** +Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the armor-negating damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward??
-  * Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ({{:nations:ma:ulm:great_bear.png?nolink}} ??Great Bear??×10+lv)\\ Summons high strength blobs of hitpointsCan work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. +
-  * Conjuration 8 {{path>E5S2}} for {{gems>25E}}: **??Contact Iron Angel??**({{:nations:ma:ulm:iron_angel.png?nolink}} ??Iron Angel??×1)\\ An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs.+
  
 ====Notable Generic Magic==== ====Notable Generic Magic====
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 Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear. Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear.
-  * Construction 0 {{path>E2}} for {{gems>8E}}: **??Blacksteel Full Plate??** +  * **??Blacksteel Full Plate??** (Const. 0{{path>E2}} and {{gems>8E}}  
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Helmet??** +  * **??Blacksteel Helmet??** (Const. 0{{path>E1}} and {{gems>4E}}  
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Kite Shield??**  +  * **??Blacksteel Kite Shield??** (Const. 0{{path>E1}} and {{gems>4E}}   
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Plate??**  +  * **??Blacksteel Plate??** (Const. 0{{path>E1}} and {{gems>4E}}   
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Sword??** +  * **??Blacksteel Sword??** (Const. 0{{path>E1}} and {{gems>4E}}  
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Tower Shield??** +  * **??Blacksteel Tower Shield??** (Const. 0) {{path>E1}} and {{gems>4E}}  
-  * Construction 6 {{path>E3F1}} for {{gems>12E4F}}**??The Copper Arm??** +  * **??The Copper Arm??** (Const. 6) {{path>E3F1}} and {{gems>12E4F}} 
  
 ===Generic Items=== ===Generic Items===
dom6/ulm-ma.1713386418.txt.gz · Last modified: 2024/04/17 20:40 by johnnydown