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dom6:ulm-ma [2024/04/17 20:40] johnnydown [Troops] |
dom6:ulm-ma [2024/04/17 23:55] (current) johnnydown [Troops] |
Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons. | Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons. |
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Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their superheavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians. | Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their super-heavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
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==== Heroes ==== | ==== Heroes ==== |
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Keeping with the nation's themes, MA Ulm's heroes totally lack magic but are very hardy for ordinary humans. They fulfil the same role as the fort-recruitable ??Black Lord??s, but are slightly better at the job in different ways. | Keeping with the nation's themes, MA Ulm's heroes totally lack magic but are very hardy for ordinary humans. They fulfil the same role as the fort-recruitable ??Black Lord??s, but are slightly better at the job in different ways. |
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^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:ulm:hero.png?nolink}} | **??Barthulf - Hero??** | [[Mounted]] | A ??Black Lord?? with 150 Leadership.\\ Qualified to lead your big stacks. | | | {{:nations:ma:ulm:hero.png?nolink}} | **??Barthulf - Hero??** | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) | A ??Black Lord?? with 150 Leadership.\\ Qualified to lead your big stacks. | |
| {{:nations:ma:ulm:hero_2.png?nolink}} | **??Raterik - Hero??** | {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Mounted]] | Your best national thug chassis: better stats, 3 attacks + lance, and recuperation.\\ You only get one however, and the very low hp heavily limits how dangerous a thug this unit is able to be. | | | {{:nations:ma:ulm:black_destrier.png?nolink}} | //??Black Destrier??// | {{:abilities:animal.png?15&nolink}} [[Animal]] | ::: | |
| {{:nations:ma:ulm:heroine.png?nolink}} | **??Hildegard - Heroine??** | {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ [[Mounted]]\\ [[Female]] | Notable for having extremely low protection for an Ulmite. Has very high defense, but needs more gear to compete with the rest of Ulm's Black Lords. | | | {{:nations:ma:ulm:hero_2.png?nolink}} | **??Raterik - Hero??** | {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (4) \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Your best national thug chassis: better stats, 3 attacks + lance, and Recuperation.\\ You only get one, however, and the very low HP heavily limits how dangerous a thug this unit is able to be. | |
| | {{:nations:ma:ulm:armored_black_unicorn.png?nolink}} | //??Armored Black Unicorn??// | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | ::: | |
| | {{:nations:ma:ulm:heroine.png?nolink}} | **??Hildegard - Heroine??** | {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (25) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (5) \\ [[Female]] | Notable for having extremely low Protection for an Ulmite. Has very high defense, but needs more gear to compete with the rest of Ulm's Black Lords. | |
| | {{:nations:ma:ulm:black_unicorn.png?nolink}} | //??Black Unicorn??// | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | ::: | |
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===== Magic ===== | ===== Magic ===== |
| ==== Summons ==== |
| ==Ritual== |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ ??Great Bear?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | |
| | **??Contact Iron Angel??** \\ //(Conjuration 8)// \\ {{path>E5S2}} and {{gems>25E}} | {{:nations:ma:ulm:iron_angel.png?nolink}} \\ ??Iron Angel?? | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (9) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]] (4) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[pathboost|Can't Learn Magic]] | An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs. | |
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| ==== Other Spells ==== |
| ==Combat== |
| * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection. |
| * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. |
| * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an {{:misc:magic:astral.png?15&nolink}}astral random ??Master Smith?? can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}. |
| ==== Magic Access ==== |
| //See [[Magic Access]]// for a general guide to climbing magic paths. |
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==== Magic Access ==== | |
Ulm is known for its **lack** of Magic Access, but don't let that stop you from trying to climb with as little investment as possible. | Ulm is known for its **lack** of Magic Access, but don't let that stop you from trying to climb with as little investment as possible. |
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{{:misc:magic:earth.png?nolink}}**Earth** is your only path that you can craft boosters for; Boots bring you to {{path>E3}} ({{path>E4}} on 5% of your Masters), +{{path>E1}} in combat. \\ \\ | {{:misc:magic:earth.png?nolink}}**Earth** is your only path that you can craft boosters for; Boots bring you to {{path>E3}} ({{path>E4}} on 5% of your Masters). Cast ??Summon Earthpower?? for +{{path>E1}} in combat. \\ \\ |
{{:misc:magic:fire.png?nolink}}**Fire** is your only other //guaranteed// path. It's at {{path>F1}}, though 5% of your Masters will have {{path>F2}}. With a 1- or 3-gem ??Fire in a Jar??, a {{path>F1}} mage can cast ??Summon Phoenix Power?? to become {{path>F2}}. \\ \\ | {{:misc:magic:fire.png?nolink}}**Fire** is your only other //guaranteed// path. It's at {{path>F1}}, though 5% of your Masters will have {{path>F2}}. With a 1- or 3-gem ??Fire in a Jar??, a {{path>F1}} mage can cast ??Summon Phoenix Power?? to become {{path>F2}} in combat. \\ \\ |
{{:misc:magic:air.png?nolink}}**Air** & {{:misc:magic:astral.png?nolink}}**Astral** are each found only on 10-or-20% randoms. Getting access to at least one of each is important for forging and magic diversity. \\ | {{:misc:magic:air.png?nolink}}**Air** & {{:misc:magic:astral.png?nolink}}**Astral** are each found only on 10-or-20% randoms. Getting access to at least one of each is important for forging and magic diversity. \\ |
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Ulm has several ways of increasing their magic capabilities: | Ulm has several ways of increasing their magic capabilities: |
- Your {{path>S1}} randoms can join communions of [[Independent]] {{path>S1}} to try and boost their stuff to higher levels in combat. | - Your {{path>S1}} randoms can join communions of [[Independent]] {{path>S1}} to try and boost their casting to higher levels in combat. |
- Ulm can craft relatively cheap ??Crystal Matrix?? and ??Slave Matrix?? to bring any mage into a communion. | - Ulm can craft relatively cheap ??Crystal Matrix?? and ??Slave Matrix?? to bring any mage into a communion. |
- ??Earth Boots??, ??Crystal Shield?? and ??Fire in a Jar?? can increase magic paths in combat. | - ??Earth Boots??, ??Crystal Shield?? and ??Fire in a Jar?? can increase magic paths in combat. |
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Apart from that there's [[Empowerment]], [[Pretender]] Design, and leaning heavily on what respectable levels of {{:misc:magic:earth.png?15&nolink}}earth give you. At least Ulm had the wisdom to begrudgingly respect a good path. | Apart from that there's [[Empowerment]], [[Pretender]] Design, and leaning heavily on what respectable levels of {{:misc:magic:earth.png?15&nolink}}Earth give you. At least Ulm had the wisdom to begrudgingly respect a good path. |
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Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the [[armor-negating]] damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward?? | |
==== National Magic ==== | |
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**Combat** | |
* Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection. | |
* Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. | |
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* Thaumaturgy 5 {{path>E3}}: **??Tempering the Will??**\\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an astral-random Master Smith can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}. | |
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**Ritual** | Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the armor-negating damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward?? |
* Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ({{:nations:ma:ulm:great_bear.png?nolink}} ??Great Bear??×10+lv)\\ Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | |
* Conjuration 8 {{path>E5S2}} for {{gems>25E}}: **??Contact Iron Angel??**({{:nations:ma:ulm:iron_angel.png?nolink}} ??Iron Angel??×1)\\ An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs. | |
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====Notable Generic Magic==== | ====Notable Generic Magic==== |
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Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear. | Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear. |
* Construction 0 {{path>E2}} for {{gems>8E}}: **??Blacksteel Full Plate??** | * **??Blacksteel Full Plate??** (Const. 0) {{path>E2}} and {{gems>8E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Helmet??** | * **??Blacksteel Helmet??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Kite Shield??** | * **??Blacksteel Kite Shield??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Plate??** | * **??Blacksteel Plate??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Sword??** | * **??Blacksteel Sword??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 0 {{path>E1}} for {{gems>4E}}: **??Blacksteel Tower Shield??** | * **??Blacksteel Tower Shield??** (Const. 0) {{path>E1}} and {{gems>4E}} |
* Construction 6 {{path>E3F1}} for {{gems>12E4F}}: **??The Copper Arm??** | * **??The Copper Arm??** (Const. 6) {{path>E3F1}} and {{gems>12E4F}} |
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===Generic Items=== | ===Generic Items=== |