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dom6:ulm-ma [2024/04/17 22:25]
johnnydown [Magic Access] Some edits
dom6:ulm-ma [2024/04/17 23:55] (current)
johnnydown [Troops]
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 Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons. Most Ulmish infantry is divided into the 19 Prot Half-Blacksteel Infantry and the 23 Prot Full-Blacksteel Infantry. Half-Blacksteel Infantry is easier to mass-produce while still being hard for most indies to kill, while full Blacksteel infantry is resource-intensive but nearly impossible to kill in melee without giant strength or big two-handed weapons.
  
-Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their superheavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians.+Ulm's units are not without their weaknesses, however. They have low MR, making them vulnerable to MR-negates tactics like mind-blasters or mass ??Soul Slay??. They also have incredibly low defense - this is not usually an issue due to their super-heavy armor, but makes them surprisingly easy to repel. Elite infantry with length 3 spears (or cavalry with light lances) will repel nearly all attacks from Ulmish infantry outside of Pikeneers and Guardians.
  
 ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^ ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                      ^ Special Attributes                                                                                              ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    ^
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 ===== Magic ===== ===== Magic =====
 +==== Summons ====
 +==Ritual==
 +^ Summon Spell                                                                         ^ Unit                                                               ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   ^ Comments                                                                                                                                                         ^
 +| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}}         | {{:nations:ea:rus:Great_bear.png?nolink}} \\ ??Great Bear?? x 15+  | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                                                                                                                                                           | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.  |
 +| **??Contact Iron Angel??** \\ //(Conjuration 8)// \\ {{path>E5S2}} and {{gems>25E}}  | {{:nations:ma:ulm:iron_angel.png?nolink}} \\ ??Iron Angel??        | {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (5) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:halt_heretic.png?15&nolink}} [[Halt Heretic]] (9) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:reinvigoration.png?15&nolink}} [[Reinvigoration]] (4) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ [[pathboost|Can't Learn Magic]]  | An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs.                               |
  
 +==== Other Spells ==== 
 +==Combat== 
 +  * **??Iron Darts??** //(Evocation 3)// {{path>E1H1}} \\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection. 
 +  * **??Iron Blizzard??** //(Evocation 6)// {{path>E1H1}} \\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. 
 +  * **??Tempering the Will??** //(Thaumaturgy 5)// {{path>E3}} \\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an {{:misc:magic:astral.png?15&nolink}}astral random ??Master Smith?? can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}.
 ==== Magic Access ==== ==== Magic Access ====
-//See [[Magic Access]]// for general guide to climbing magic paths.+//See [[Magic Access]]// for general guide to climbing magic paths.
  
 Ulm is known for its **lack** of Magic Access, but don't let that stop you from trying to climb with as little investment as possible. Ulm is known for its **lack** of Magic Access, but don't let that stop you from trying to climb with as little investment as possible.
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 Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the armor-negating damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward?? Since Ulm has no {{path>N2}} mages natively they need to find one early to safeguard against the armor-negating damage of ??Foul Vapors??. A pretender with {{path>N2}} can forge a ??Thistle Mace?? to make any {{path>N1}} indie mage capable of casting ??Poison Ward??
-==== National Magic ==== 
- 
-**Combat** 
-  * Evocation 3 {{path>E1H1}}: **??Iron Darts??**\\ The signature spell of Ulmish Priests, firing a spread of 3 magic armor-piercing darts that deal double damage to [[Magic Being|magic beings]]. Massing ??Black Priest??s and ??Black Smith??s allows you to shower the enemy in shrapnel that ignores 60% of protection.  
-  * Evocation 6 {{path>E1H1}}: **??Iron Blizzard??**\\ Trades some range and damage for a truly astonishing 30 darts per cast. Can be casted by even a lowly ??Black Priest??, but the high fatigue cost makes it more practical for ??Priest Smith??s to spam. This is an powerful evocation spell which is particularly lethal to magic beings. 
- 
-  * Thaumaturgy 5 {{path>E3}}: **??Tempering the Will??**\\ Effectively a national version of the ??Antimagic?? spell against the usual MR-negates threats such as mind blasters or ??Charm??. However, Thaumaturgy is of limited use to MA Ulm aside from this spell, making this an awkward research target. Alternatively, an astral-random Master Smith can ??Power of the Spheres?? up to {{path>S2}} and burn pearls to cast ??Antimagic?? for a total of {{gems>3S}}. 
- 
-**Ritual** 
-  * Conjuration 3 {{path>N2}} for {{gems>8N}}: **??Sloth of Bears??** ({{:nations:ma:ulm:great_bear.png?nolink}} ??Great Bear??×10+lv)\\ Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. 
-  * Conjuration 8 {{path>E5S2}} for {{gems>25E}}: **??Contact Iron Angel??**({{:nations:ma:ulm:iron_angel.png?nolink}} ??Iron Angel??×1)\\ An antisacred commander summon. Although they seem very durable, their lack of magic paths severely limits their utility as thugs. 
  
 ====Notable Generic Magic==== ====Notable Generic Magic====
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 Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear. Unfortunately MA Ulm has little use for discounted Blacksteel equipment, as the ??Black Lord?? thug chassis already comes with a full complement of Blacksteel gear.
-  * Construction 0 {{path>E2}} for {{gems>8E}}: **??Blacksteel Full Plate??** +  * **??Blacksteel Full Plate??** (Const. 0{{path>E2}} and {{gems>8E}}  
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Helmet??** +  * **??Blacksteel Helmet??** (Const. 0{{path>E1}} and {{gems>4E}}  
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Kite Shield??**  +  * **??Blacksteel Kite Shield??** (Const. 0{{path>E1}} and {{gems>4E}}   
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Plate??**  +  * **??Blacksteel Plate??** (Const. 0{{path>E1}} and {{gems>4E}}   
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Sword??** +  * **??Blacksteel Sword??** (Const. 0{{path>E1}} and {{gems>4E}}  
-  * Construction 0 {{path>E1}} for {{gems>4E}}**??Blacksteel Tower Shield??** +  * **??Blacksteel Tower Shield??** (Const. 0) {{path>E1}} and {{gems>4E}}  
-  * Construction 6 {{path>E3F1}} for {{gems>12E4F}}**??The Copper Arm??** +  * **??The Copper Arm??** (Const. 6) {{path>E3F1}} and {{gems>12E4F}} 
  
 ===Generic Items=== ===Generic Items===
dom6/ulm-ma.1713392730.txt.gz · Last modified: 2024/04/17 22:25 by johnnydown