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dom6:underwater [2024/05/29 15:28] fenrir [Underwater] |
dom6:underwater [2024/07/16 20:30] (current) fenrir [Underwater Traits] |
{{:abilities:water_breathing.png?nolink }} **Water Breathing** is a trait normally bestowed by commanders (for troops) or items (for commanders), that "upgrades" the bearer to a Poor Amphibian. For example, ??Pills of Water Breathing?? provide for 75 [[Size]] points worth of guys, including the commander holding them. | {{:abilities:water_breathing.png?nolink }} **Water Breathing** is a trait normally bestowed by commanders (for troops) or items (for commanders), that "upgrades" the bearer to a Poor Amphibian. For example, ??Pills of Water Breathing?? provide for 75 [[Size]] points worth of guys, including the commander holding them. |
* There's also a similar **Air Breathing** trait, for Aquatics, but it doesn't have a shared version. | * There's also a similar **Air Breathing** trait, for Aquatics, but it doesn't have a shared version. |
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| {{:abilities:cannot_pass_rivers.png?nolink }} Last but not least, some units **should not** enter the sea under any circumstances. This blacklist of death is not revealed anywhere in-game (despite the icon I have here, which is **Cannot Cross Rivers**), but it includes ??Vampire??s, [[Fire]] beings, and [[Air]] beings. |
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===== Underwater Combat ===== | ===== Underwater Combat ===== |
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{{:abilities:resist_pierce.png?nolink }} Underwater combat may seem odd for "landlubbers". For example, **Bludgeoning** and **Slashing** attacks suffer from significant drag, thus getting an [[Attack Skill]] penalty equal to their Length. Most aquatic troops use spears (which **Pierce**) for this reason. | {{:abilities:resist_pierce.png?nolink }} Underwater combat may seem odd for "landlubbers". For example, **Bludgeoning** and **Slashing** attacks suffer from significant drag, thus getting an [[Attack Skill]] penalty equal to their Length. Most aquatic troops use spears (which **Pierce**) for this reason. |
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| {{:abilities:rusty_equipment.png?nolink }} Water is not kind to iron gear, causing it to **[[rust]]** and become brittle. This concern is abstracted out above-ground, even though [[weather|rain]] might very well cause issues in real life; underwater, however, rusting can happen before your armies fight their first sea battle. |
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{{:misc:magic:blood.png?nolink }} The environment is also un-conducive to a wide variety of [[magic]] spells. The most-affected path is [[Blood]], since various forces (fluid dynamics, shark ghosts, et cetera) prevent [[gems|Blood Slave]] sacrifices from having any effect. Then there's [[Fire]], which is quite impeded by the inability to light a flame underwater, though it may still ??Boil?? and ??Incinerate?? foes. [[Air]] also has problems; aside from underwater fights not taking place in the open air, there's simply no way for a ??Thunder Strike?? to reach a target through millions of gallons of liquid. | {{:misc:magic:blood.png?nolink }} The environment is also un-conducive to a wide variety of [[magic]] spells. The most-affected path is [[Blood]], since various forces (fluid dynamics, shark ghosts, et cetera) prevent [[gems|Blood Slave]] sacrifices from having any effect. Then there's [[Fire]], which is quite impeded by the inability to light a flame underwater, though it may still ??Boil?? and ??Incinerate?? foes. [[Air]] also has problems; aside from underwater fights not taking place in the open air, there's simply no way for a ??Thunder Strike?? to reach a target through millions of gallons of liquid. |
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{{:abilities:swimming.png?nolink }} **[[Swimming]] does not let you enter the sea!** It merely improves the prospects of Poor Amphibians and the Water Breathing underwater. Likewise, all traits that let you enter the sea //also// let you cross Rivers. This added functionality to the Swimming trait is new to Dominions 6. | {{:abilities:swimming.png?nolink }} **[[Swimming]] does not let you enter the sea!** It merely improves the prospects of Poor Amphibians and the Water Breathing underwater. Likewise, all traits that let you enter the sea //also// let you cross Rivers. This added functionality to the Swimming trait is new to Dominions 6. |
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