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dom6:unit-abilities [2026/06/04 18:16] selgeron [Table] |
dom6:unit-abilities [2026/07/28 14:43] (current) druwski correct aura table rows |
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| ====== Special Abilities ====== | ====== Special Abilities ====== | ||
| - | There are many special abilities that are in the game. Special abilities are often inherent to creatures, though some can be added via spells or buffs. Some of them affect the unit's attributes, while others have other esoteric effects.^ Name | + | There are many special abilities that are in the game. Special abilities are often inherent to creatures, though some can be added via spells or buffs. Some of them affect the unit's attributes, while others have other esoteric effects. |
| - | | **Female** | + | |
| - | | **Cold Blooded** | + | |
| - | | **Drake** | + | |
| - | | **Plant** | + | |
| - | | **Lesser Horror** | + | |
| - | | **Greater Horror** | + | |
| - | | **Doom Horror** | + | |
| - | | **Sacred (Holy)** | + | |
| - | | **Holycost** | + | |
| - | | **Animal** | + | |
| - | | **Unique** | + | |
| - | | **Undead** | + | |
| - | | **Bug** | + | |
| - | | **Demon** | + | |
| - | | **Magic Being** | + | |
| - | | **Autocompete** | + | |
| - | | **Blind** | + | |
| - | | **Underwater Bug** | This creature is a bug. It is one of the options when the swarm spell is cast underwater. | + | |
| - | | **Stonebeing** | + | |
| - | | **Inanimate** | + | |
| - | | **Dungeon Creature** | + | |
| - | | **Lance OK** | This creature can use a lance, even if it not flying or mounted. Centaurs have this ability. | + | |
| - | | **Spiritform** | + | |
| - | | **Illusion** | + | |
| - | | **Divine Being** | + | |
| - | | **Poly Immune** | + | |
| - | | **Immobile** | + | |
| - | | **True Immobile** | + | |
| - | | **Aquatic** | + | |
| - | | **Poor Amphibian** | + | |
| - | | **Floating** | + | |
| - | | **Swimming** | + | |
| - | | **Snow Move** | + | |
| - | | **Storm Immune** | + | |
| - | | **Amphibian** | + | |
| - | | **Teleport** | + | |
| - | | **Blink** | + | |
| - | | **Cannot Pass Rivers** | + | |
| - | | **Forest Survival** | + | |
| - | | **Mountain Survival** | + | |
| - | | **Swamp Survival** | + | |
| - | | **Waste Survival** | + | |
| - | | **Sailing** | + | |
| - | | **Gift of Water Breathing** | + | |
| - | | **Independent Map Move** | + | |
| - | | **Independent Map Move Throne** | + | |
| - | | **No Range** | + | |
| - | | **No Movement Penalty** | + | |
| - | | **Mobile Archer** | + | |
| - | | **Far Sail** | + | |
| - | | **Stationary Storm** | + | |
| - | | **Stationary Break** | + | |
| - | | **Seduction** | + | |
| - | | **Dream Seduction** | + | |
| - | | **Corruptor** | + | |
| - | | **Stealth** | + | |
| - | | **Spy** | + | |
| - | | **Assassin** | + | |
| - | | **Patience** | + | |
| - | | **Scale Walls** | + | |
| - | | **Beckon** | + | |
| - | | **False Army** | + | |
| - | | **Fool Scouts** | + | |
| - | | **Plague Doctor** | + | |
| - | | **Affliction Resistance** | + | |
| - | | **Corpse Eater** | + | |
| - | | **DeadHP** | + | |
| - | | **Start Major Affliction** | + | |
| - | | **Start Minor Affliction** | + | |
| - | | **Insane** | + | |
| - | | **XPGain** | + | |
| - | | **Soul Scars** | + | |
| - | | **Blunt Resistance** | + | |
| - | | **Slash Resistance** | + | |
| - | | **Pierce Resistance** | + | |
| - | | **Cold Resistance** | + | |
| - | | **Shock Resistance** | + | |
| - | | **Fire Resistance** | + | |
| - | | **Poison Resistance** | + | |
| - | | **Acid Resistance** | + | |
| - | | **Decay Resistance** | + | |
| - | | **Ice Natural Protection** | + | |
| - | | **Ice Protection** | + | |
| - | | Invulnerable | + | |
| - | | **Regeneration** | + | |
| - | | **Reconstruction** | + | |
| - | | **Undead Regeneration** | + | |
| - | | **Does Heal** | + | |
| - | | **UW Regeneration** | + | |
| - | | **False Regeneration** | + | |
| - | | **Enchanted Blood* | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| - | | | + | |
| + | ==== Creature Types ==== | ||
| + | |||
| + | Some creatures are considered to be a special type of creature. They often have similar abilities, like most Undead creatures having cold resistance, or Demons having Spirit Sight. Sometimes these abilities are inherent to the creature type, sometimes they are not. Creature types also affect things like who can lead different creatures (Undead and Demons need Undead Leadership, and Magic Beings need magical leadership for instance). Mostly though, creature types are used for targeting special abilities, like how Rigor Mortis doesn' | ||
| + | |||
| + | ^ **Name** | ||
| + | | Animal | ||
| + | | Amphibian | ||
| + | | Aquatic | ||
| + | | Blind | This creature naturally has no eyes and orients itself in another way. It cannot be affected by blindness, eyeloss or darkness. | ||
| + | | Cannot Pass Rivers | ||
| + | | Coldblooded | ||
| + | | Demon | This creature is a demon. It can be affected by certain demon only spells. This creature must be lead by a commander with undead leadership. If there are no commanders with undead leadership, this unit will instantly route. Demons are immune to sleep, and do not dream. Demons generally (but not always) are summoned by blood rituals. | ||
| + | | Divine Being | This creature is a divine being, like a pretender god. It's Attack, Defense and Strength are increased by 1 per friendly candle in the province, and it's health increased by 10%. Unfriendly candles do the opposite. They are immune to being charmed and have no upkeep. This ability is usually used on the mounts used by pretenders. | ||
| + | | Dungeon creature | ||
| + | | Female | ||
| + | | Floating | ||
| + | | Flying | ||
| + | | Horror (Doom) | ||
| + | | Horror (Greater) | ||
| + | | Horror (Lesser) | ||
| + | | Illusion | ||
| + | | Immobile | ||
| + | | Inanimate | ||
| + | | Lance User | This creature can use a lance, even if it not flying or mounted. Centaurs have this ability. | ||
| + | | Magic Being | This creature is a magic being. It can be affected by certain magic being only spells. This creature must be lead by a commander with magic leadership. If there are no commanders with undead leadership, this unit will instantly route. | ||
| + | | Mindless | ||
| + | | Plant | This creature is a plant. Their deaths do not add to the province' | ||
| + | | Poly Immune | ||
| + | | Poor Amphibian | ||
| + | | Pretender | ||
| + | | Prophet | ||
| + | | Sacred | ||
| + | | Snow Move | This creature is not affected by snow in the province for it's map move speed. In Battle their combat speed is also not slowed. | ||
| + | | Spiritform | ||
| + | | Storm Immune | ||
| + | | Stonebeing | ||
| + | | Survival (Forest) | ||
| + | | Survival (Mountain) | ||
| + | | Survival (Swamp) | ||
| + | | Survival (Waste) | ||
| + | | Swimming | ||
| + | | Undead | ||
| + | |||
| + | ==== Stealth Abilities ==== | ||
| + | |||
| + | ==== Resistances ==== | ||
| + | |||
| + | ==== Auras ==== | ||
| + | [[auras|Auras]] are an ability that a creature can have where they are surrounded by some sort of force or effect. The most common auras seen in the game are heat or chill auras, which come baked in on many creatures, but there are many others that use the mechanic. | ||
| + | |||
| + | Auras all have a value displayed like Dread (6). For most auras this value is roughly how many tiles are affected per turn. The affected tiles are always near the creature with the aura: auras with a value below 10 stay within one tile of it, and stronger auras reach up to two tiles away. The same tile can be hit multiple times by the same aura. Some auras generate clouds. If a cloud is generated on a tile that already has an identical cloud, it has a small chance to increase the cloud strength level. Auras that generate clouds can not stack higher than strength level 2. | ||
| + | |||
| + | ^ Name ^ Description | ||
| + | | Chill | The creature is surrounded by frost clouds. The Aura Strength is increased by 1 per level of cold scales in the province, and reduced by heat scales. Commanders also add their Water magic levels. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6: | ||
| + | | Dread | The creature is surrounded by an aura of Dread. Dread works identically to fear, but is negated by creatures with True Sight, Spirit Sight or Blind. If a creature has both, only the fear is used. See fear for more information. [[dom6: | ||
| + | | Fear | The creature is surrounded by an aura of fear. Creatures affected by fear have their morale lowered and build up pressure towards routing. The morale penalty is the fear value divided by 5 (rounded down), capped at 10, and fear below 5 has no effect. See Fear for more information. [[dom6: | ||
| + | | Heat | The creature is surrounded by heat clouds. The Aura Strength is increased by 1 per level of heat scales in the province, and reduced by cold scales. Commanders also add their Fire magic levels. This aura is removed when underwater. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6: | ||
| + | | Heat (Underwater) | ||
| + | | Nightmare Aura | The creature is surrounded by an aura that causes damaging nightmares. Creatures effected must make an MR check or take 1 false AN damage (real damage against illusions). This effect is considered a Glamour effect for MR and penetration. The Undreaming ability does not help against it. | # | ||
| + | | Plague Carrier | ||
| + | | Plague | ||
| + | | Poison Cloud | The creature is surrounded by a poisonous cloud. Creatures inside Poison clouds do 1 AN poison damage per level. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6: | ||
| + | | Sleep Aura | The creature is surrounded by an aura that causes nearby creatures to fall asleep. Affected creatures must make a MR check or fall asleep. This effect is considered a Glamour effect for MR and penetration, | ||
| + | | Soul Vortex | ||
| + | ==== Defensive Abilities ==== | ||
| + | |||
| + | ==== Offensive Abilities ==== | ||
| + | |||
| + | ==== Scale Powers ==== | ||
| + | |||
| + | ==== Tattoos ==== | ||
| + | |||
| + | ==== Dominion Powers ==== | ||
| + | |||
| + | ==== Economic Abilities ==== | ||
| + | |||
| + | ==== Shape Changing ==== | ||
| + | |||
| + | ==== Summoning ==== | ||
| + | |||
| + | ==== Mount Abilities ==== | ||
| + | |||
| + | ==== Leadership Abilities ==== | ||