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dom6:unit-abilities [2026/06/04 18:17] selgeron |
dom6:unit-abilities [2026/07/28 14:43] (current) druwski correct aura table rows |
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| ====== Special Abilities ====== | ====== Special Abilities ====== | ||
| - | There are many special abilities that are in the game. Special abilities are often inherent to creatures, though some can be added via spells or buffs. Some of them affect the unit's attributes, while others have other esoteric effects.^ Name | + | There are many special abilities that are in the game. Special abilities are often inherent to creatures, though some can be added via spells or buffs. Some of them affect the unit's attributes, while others have other esoteric effects. |
| - | | **Female** | + | |
| - | | **Cold Blooded** | + | ==== Creature Types ==== |
| - | | **Drake** | + | |
| - | | **Plant** | + | Some creatures are considered |
| - | | **Lesser Horror** | + | |
| - | | | + | ^ **Name** ^ **Description** |
| - | | | + | | Animal |
| - | | | + | | Amphibian |
| - | | | + | | Aquatic |
| - | | **Animal** | This creature is an animal. It is affected by the Animal Awe ability, and gets a bonus to morale when lead by a commander with the Beast Master | + | | Blind |
| - | | | + | | Cannot Pass Rivers |
| - | | | + | | Coldblooded |
| - | | | + | | Demon | This creature is a demon. It can be affected by certain demon only spells. This creature must be lead by a commander with undead leadership. If there are no commanders with undead leadership, this unit will instantly route. Demons are immune to sleep, and do not dream. Demons |
| - | | **Demon** | + | | Divine |
| - | | | + | | Dungeon creature |
| - | | | + | | Female |
| - | | | + | | Floating |
| - | | | + | | Flying |
| - | | | + | | Horror (Doom) |
| - | | | + | | Horror (Greater) |
| - | | | + | | Horror (Lesser) |
| - | | | + | | Illusion |
| - | | **Spiritform** | + | | Immobile |
| - | | **Illusion** | This creature is an illusion. It can be affected by spells that target illusions, even if they are mindless and should be otherwise | + | | Inanimate |
| - | | **Divine Being** | + | | Lance User | This creature can use a lance, even if it not flying or mounted. Centaurs have this ability. |
| - | | | + | | Magic Being |
| - | | **Immobile** | This creature cannot move in combat or on the strategic map. It cannot use teleport rituals that require the unit to walk through a portal, or maneuver themselves, like gate, or cloud trapeze. Generally the only way to teleport an immobile unit is the Teleport ritual. | + | | Mindless |
| - | | | + | | Plant | This creature is a plant. Their deaths do not add to the province' |
| - | | | + | | Poly Immune |
| - | | **Poor Amphibian** | This creature can travel on land underwater, but it's combat speed is halved, it's attack is lowered by 1, it's defense is lowered by 2 and its encumbrance is increased by 1 while underwater. | + | | Poor Amphibian |
| - | | | + | | Pretender |
| - | | | + | | Prophet |
| - | | **Snow Move** | + | | Sacred |
| - | | **Storm Immune** | If this creature has flying, it can fly during a storm. | + | | Snow Move | This creature is not affected by snow in the province for it's map move speed. |
| - | | **Amphibian** | + | | Spiritform |
| - | | **Teleport** | + | | Storm Immune |
| - | | **Blink** | + | | Stonebeing |
| - | | **Cannot Pass Rivers** | + | | Survival (Forest) |
| - | | **Forest | + | | Survival (Mountain) |
| - | | **Mountain | + | | Survival (Swamp) | Movement in swamp provinces costs 2 less movement and the creature only uses half supplies in swamps. In addition the creature is immune to MA C'tis disease dominion in swamps. Also applies to drip caves. | Y | # |
| - | | **Swamp Survival** | + | | Survival (Waste) | Movement in waste provinces costs 2 less movement and the creature only uses half supplies in wastes. Also applies to Crystal Caves. |
| - | | **Waste Survival** | + | | Swimming |
| - | | **Sailing** | + | | Undead |
| - | | **Gift | + | |
| - | | **Independent Map Move** | + | ==== Stealth Abilities ==== |
| - | | **Independent Map Move Throne** | + | |
| - | | **No Range** | + | ==== Resistances ==== |
| - | | **No Movement Penalty** | + | |
| - | | **Mobile Archer** | + | ==== Auras ==== |
| - | | **Far Sail** | + | [[auras|Auras]] are an ability |
| - | | **Stationary Storm** | + | |
| - | | **Stationary Break** | + | Auras all have a value displayed like Dread (6). For most auras this value is roughly how many tiles are affected per turn. The affected tiles are always |
| - | | **Seduction** | + | |
| - | | **Dream Seduction** | + | ^ Name ^ Description |
| - | | **Corruptor** | + | | Chill | The creature |
| - | | **Stealth** | + | | Dread |
| - | | **Spy** | + | | Fear | The creature |
| - | | **Assassin** | + | | Heat | The creature is surrounded by heat clouds. The Aura Strength |
| - | | **Patience** | + | | Heat (Underwater) |
| - | | **Scale Walls** | + | | Nightmare Aura | The creature is surrounded by an aura that causes damaging nightmares. Creatures |
| - | | **Beckon** | + | | Plague Carrier |
| - | | **False Army** | + | | Plague |
| - | | **Fool Scouts** | + | | Poison Cloud | The creature is surrounded |
| - | | **Plague Doctor** | + | | Sleep Aura | The creature is surrounded by an aura that causes nearby |
| - | | **Affliction Resistance** | + | | Soul Vortex |
| - | | **Corpse Eater** | + | ==== Defensive Abilities ==== |
| - | | **DeadHP** | + | |
| - | | **Start Major Affliction** | + | ==== Offensive Abilities ==== |
| - | | **Start Minor Affliction** | + | |
| - | | **Insane** | + | ==== Scale Powers ==== |
| - | | **XPGain** | + | |
| - | | **Soul Scars** | + | ==== Tattoos ==== |
| - | | **Blunt Resistance** | + | |
| - | | **Slash Resistance** | + | ==== Dominion Powers ==== |
| - | | **Pierce Resistance** | + | |
| - | | **Cold Resistance** | + | ==== Economic Abilities ==== |
| - | | **Shock Resistance** | + | |
| - | | **Fire Resistance** | + | ==== Shape Changing ==== |
| - | | **Poison Resistance** | + | |
| - | | **Acid Resistance** | + | ==== Summoning ==== |
| - | | **Decay Resistance** | + | |
| - | | **Ice Natural Protection** | + | ==== Mount Abilities ==== |
| - | | **Ice Protection** | + | |
| - | | Invulnerable | + | ==== Leadership Abilities ==== |
| - | | **Regeneration** | + | |
| - | | **Reconstruction** | + | |
| - | | **Undead Regeneration** | + | |
| - | | **Does Heal** | + | |
| - | | **UW Regeneration** | + | |
| - | | **False Regeneration** | + | |
| - | | | + | |