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dom6:unit-abilities [2026/06/05 16:44] selgeron |
dom6:unit-abilities [2026/07/28 14:43] (current) druwski correct aura table rows |
| Some creatures are considered to be a special type of creature. They often have similar abilities, like most Undead creatures having cold resistance, or Demons having Spirit Sight. Sometimes these abilities are inherent to the creature type, sometimes they are not. Creature types also affect things like who can lead different creatures (Undead and Demons need Undead Leadership, and Magic Beings need magical leadership for instance). Mostly though, creature types are used for targeting special abilities, like how Rigor Mortis doesn't have any effect on creatures of the Inanimate type. Creatures can have multiple types. | Some creatures are considered to be a special type of creature. They often have similar abilities, like most Undead creatures having cold resistance, or Demons having Spirit Sight. Sometimes these abilities are inherent to the creature type, sometimes they are not. Creature types also affect things like who can lead different creatures (Undead and Demons need Undead Leadership, and Magic Beings need magical leadership for instance). Mostly though, creature types are used for targeting special abilities, like how Rigor Mortis doesn't have any effect on creatures of the Inanimate type. Creatures can have multiple types. |
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| ^ *Name* ^ *Description* | **Hidden** | **Mod Tag** | | ^ **Name** ^ **Description** | **Hidden** | **Mod Tag** | |
| | Animal | This creature is an animal. It is affected by the Animal Awe ability, and gets a bonus to morale when lead by a commander with the Beast Master attribute. Some spells only affect animals, while others cannot target animals at all. | N | #animal | | | Animal | This creature is an animal. It is affected by the Animal Awe ability, and gets a bonus to morale when lead by a commander with the Beast Master attribute. Some spells only affect animals, while others cannot target animals at all. | N | #animal | |
| | Amphibian | This creature can travel on land and underwater. Is not affected by effects that target airbreathers. | N | #amphibian | | | Amphibian | This creature can travel on land and underwater. Is not affected by effects that target airbreathers. | N | #amphibian | |
| | Demon | This creature is a demon. It can be affected by certain demon only spells. This creature must be lead by a commander with undead leadership. If there are no commanders with undead leadership, this unit will instantly route. Demons are immune to sleep, and do not dream. Demons generally (but not always) are summoned by blood rituals. | N | #demon | | | Demon | This creature is a demon. It can be affected by certain demon only spells. This creature must be lead by a commander with undead leadership. If there are no commanders with undead leadership, this unit will instantly route. Demons are immune to sleep, and do not dream. Demons generally (but not always) are summoned by blood rituals. | N | #demon | |
| | Divine Being | This creature is a divine being, like a pretender god. It's Attack, Defense and Strength are increased by 1 per friendly candle in the province, and it's health increased by 10%. Unfriendly candles do the opposite. They are immune to being charmed and have no upkeep. This ability is usually used on the mounts used by pretenders. | N | #divinebeing | | | Divine Being | This creature is a divine being, like a pretender god. It's Attack, Defense and Strength are increased by 1 per friendly candle in the province, and it's health increased by 10%. Unfriendly candles do the opposite. They are immune to being charmed and have no upkeep. This ability is usually used on the mounts used by pretenders. | N | #divinebeing | |
| | Dungeon creature | This creature may appear in dungeon sites if you send a commander in to look for treasure. This is a hidden ability. | Y | #dungeon | | | Dungeon creature | This creature may appear in dungeon sites if you send a commander in to look for treasure. | Y | #dungeon | |
| | Female | This creature is considered female, and can only be seduced by male seducers, and gets a bonus vs female dream seducers. Units without this ability are assumed male. | N | #female | | | Female | This creature is considered female, and can only be seduced by male seducers, and gets a bonus vs female dream seducers. Units without this ability are assumed male. | N | #female | |
| | Floating | This creature floats in the air and can cross rivers. It is unaffected by the movement speed penalty from snowy provinces. It is immune to the Earthquake spell and other spells that only affects creatures on the ground. | N | #float | | | Floating | This creature floats in the air and can cross rivers. It is unaffected by the movement speed penalty from snowy provinces. It is immune to the Earthquake spell and other spells that only affects creatures on the ground. | N | #float | |
| | Flying | This creature can fly. If it's movement speed is less than 20, it is set to 20. Old age and other penalties do not affect this movement speed, though armor encumbrance does. The creature can cross most terrain using less map movement points, though it is hindered in caves. It also ignores mountain passes and rivers. It's patrol value and siege strength is doubled. In battles it can fly, unless there is a storm. Flying Assassins automatically can scale walls. | N | #flying | | | Flying | This creature can fly. If it's movement speed is less than 20, it is set to 20. Old age and other penalties do not affect this movement speed, though armor encumbrance does. The creature can cross most terrain using less map movement points, though it is hindered in caves. It also ignores mountain passes and rivers. It's patrol value and siege strength is doubled. In battles it can fly, unless there is a storm. Flying Assassins automatically can scale walls. | N | #flying | |
| | Horror (Doom) | This creature is a Doom Horror, and they appear during the Cataclysm. Summoned standard horrors have a chance to be upgraded to Doom Horrors, with a higher chance during the Cataclysm or if Astral Corruption global is active. Horrors generally attempt to target creatures with horror marks, and are less likely to attack mindless creatures. | Y | #doomhorror | | | Horror (Doom) | This creature is a Doom Horror, and they appear during the Cataclysm. Summoned standard horrors have a chance to be upgraded to Doom Horrors, with a higher chance during the Cataclysm or if Astral Corruption global is active. Horrors generally attempt to target creatures with horror marks, and are less likely to attack mindless creatures. | Y | #doomhorror | |
| | Horror (Greater) | This creature is a greater horror, and they appear during the Cataclysm. Summoned Greater Horrors have a chance to be upgraded to Doom Horrors with a higher chance during the Cataclysm or if Astral Corruption global is active. Horrors generally attempt to target creatures with horror marks, and are less likely to attack mindless creatures. | N | #greaterhorror | | | Horror (Greater) | This creature is a greater horror, and they appear during the Cataclysm. Summoned Greater Horrors have a chance to be upgraded to Doom Horrors with a higher chance during the Cataclysm or if Astral Corruption global is active. Horrors generally attempt to target creatures with horror marks, and are less likely to attack mindless creatures. | Y | #greaterhorror | |
| | Horror (Lesser) | This creature is a lesser horror and they appear during the Cataclysm. Summoned Lesser Horrors have a chance to be upgraded to Greater Horrors with a higher chance during the Cataclysm or if Astral Corruption global is active. Horrors generally attempt to target creatures with horror marks, and are less likely to attack mindless creatures. | N | #lesserhorror | | | Horror (Lesser) | This creature is a lesser horror and they appear during the Cataclysm. Summoned Lesser Horrors have a chance to be upgraded to Greater Horrors with a higher chance during the Cataclysm or if Astral Corruption global is active. Horrors generally attempt to target creatures with horror marks, and are less likely to attack mindless creatures. | Y | #lesserhorror | |
| | Illusion | This creature is an illusion. It can be affected by spells that target illusions, even if they are mindless and should be immune. This creature needs to have a commander with Glamour Manipulator on the field, or it will instantly route. | N | #illusion | | | Illusion | This creature is an illusion. It can be affected by spells that target illusions, even if they are mindless and should be immune. This creature needs to have a commander with Glamour Manipulator on the field, or it will instantly route. | N | #illusion | |
| | Immobile | This creature cannot move in combat or on the strategic map. It cannot use teleport rituals that require the unit to walk through a portal, or maneuver themselves, like gate, or cloud trapeze. Generally the only way to teleport an immobile unit is the Teleport ritual. | N | #immobile | | | Immobile | This creature cannot move in combat or on the strategic map. It cannot use teleport rituals that require the unit to walk through a portal, or maneuver themselves, like gate, or cloud trapeze. Generally the only way to teleport an immobile unit is the Teleport ritual. | N | #immobile | |
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| ==== Auras ==== | ==== Auras ==== |
| | [[auras|Auras]] are an ability that a creature can have where they are surrounded by some sort of force or effect. The most common auras seen in the game are heat or chill auras, which come baked in on many creatures, but there are many others that use the mechanic. |
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| | Auras all have a value displayed like Dread (6). For most auras this value is roughly how many tiles are affected per turn. The affected tiles are always near the creature with the aura: auras with a value below 10 stay within one tile of it, and stronger auras reach up to two tiles away. The same tile can be hit multiple times by the same aura. Some auras generate clouds. If a cloud is generated on a tile that already has an identical cloud, it has a small chance to increase the cloud strength level. Auras that generate clouds can not stack higher than strength level 2. |
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| | ^ Name ^ Description | **Mod Command** | |
| | | Chill | The creature is surrounded by frost clouds. The Aura Strength is increased by 1 per level of cold scales in the province, and reduced by heat scales. Commanders also add their Water magic levels. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]] | #cold (value) | |
| | | Dread | The creature is surrounded by an aura of Dread. Dread works identically to fear, but is negated by creatures with True Sight, Spirit Sight or Blind. If a creature has both, only the fear is used. See fear for more information. [[dom6:fear-aura|]] | #dread (value) | |
| | | Fear | The creature is surrounded by an aura of fear. Creatures affected by fear have their morale lowered and build up pressure towards routing. The morale penalty is the fear value divided by 5 (rounded down), capped at 10, and fear below 5 has no effect. See Fear for more information. [[dom6:fear-aura|]] | #fear (value) | |
| | | Heat | The creature is surrounded by heat clouds. The Aura Strength is increased by 1 per level of heat scales in the province, and reduced by cold scales. Commanders also add their Fire magic levels. This aura is removed when underwater. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]] | #heat (value) | |
| | | Heat (Underwater) | The creature is surrounded by heat clouds. The Aura Strength is increased by 1 per level of heat scales in the province, and reduced by cold scales. Commanders also add their Fire magic levels. This aura works both underwater and on land. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]] | #uwheat (value) | |
| | | Nightmare Aura | The creature is surrounded by an aura that causes damaging nightmares. Creatures effected must make an MR check or take 1 false AN damage (real damage against illusions). This effect is considered a Glamour effect for MR and penetration. The Undreaming ability does not help against it. | #nightmareaura (value) | |
| | | Plague Carrier | The creature is surrounded by disease clouds. Creatures inside need to make an MR check or become diseased. Not to be confused with the 'plague' aura. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]] | #diseasecloud (value) | |
| | | Plague | This creature has been affected by the Plague spell. This aura is always level 2. Creatures must make an MR check or be affected by the Plague, causing them to take 1d2 damage and 1d4 fatigue damage every turn, and also giving them this aura as well. Inanimates are unaffected, and disease resistance may negate it (demons and spiritform beings always resist, and most undead have high disease resistance). This aura is not associated with any magic path for MR and penetration. | This aura can be granted to units via afflictions. It's bitmask is 8. | |
| | | Poison Cloud | The creature is surrounded by a poisonous cloud. Creatures inside Poison clouds do 1 AN poison damage per level. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]] | #poisoncloud (value) | |
| | | Sleep Aura | The creature is surrounded by an aura that causes nearby creatures to fall asleep. Affected creatures must make a MR check or fall asleep. This effect is considered a Glamour effect for MR and penetration, and is affected by the Undreaming ability. | #sleepaura (value) | |
| | | Soul Vortex | This creature has been affected by the Soul Vortex spell. This aura is always level 8. Creatures must make an MR check or suffer 1AN life drain damage, which restores health and fatigue to the creature with the Aura. This effect is considered to be a Death Effect for MR and penetration. | This aura can be granted via buff type 2. it's bitmask is 2048. | |
| ==== Defensive Abilities ==== | ==== Defensive Abilities ==== |
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