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dom6:unit-abilities [2026/06/05 16:47]
selgeron [Table]
dom6:unit-abilities [2026/06/10 15:59] (current)
selgeron [Table]
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 ==== Auras ==== ==== Auras ====
 +Auras are an ability that a creature can have where they are surrounded by some sort of force or effect. The most common auras seen in the game are heat or chill auras, which come baked in on many creatures, but there are many others that use the mechanic. 
  
 +Auras all have a value displayed like Dread (6). This value is how many tiles are affected by the aura per turn (approximately). The tiles can either be on the tile the creature is standing on, adjacent to the creature with the aura, or adjacent to another affected tile. Auras with a value higher than 10 can spread up to two tiles away from the creature or other affected tiles instead of only one. The same tile can be hit multiple times by the same aura. Some auras generate clouds. If a cloud is generated on a tile that already has an identical cloud, it may increase the cloud strength level, or spread that cloud in a larger area. Auras that generate clouds can not stack higher than strength level 2.
 +
 +^ Name               ^ Description                                                                                                                                                                                                                                                                                                                                                 | **Mod Command**                                                        |
 +| Chill              | The creature is surrounded by frost clouds. The Aura Strength is increased by 1 by approximately 2 levels of cold scales in the province, and reduced by heat scales. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]]                                                                   | #cold (value)                                                          |
 +| Dread              | The creature is surrounded by an aura of Dread. Dread works identically to fear, but is negated by creatures with True Sight, Spirit Sight or Blind. See fear for more information. [[dom6:fear-aura|]]                                                                                                                                                     | #dread (value)                                                         |
 +| Fear               | The creature is surrounded by an aura of fear. Creatures affected by fear  have their morale lowered and need to make morale saves or route. Every level of fear increases the number of tiles affected, and every 5 levels of fear increase the morale check by 1. See Fear for more information. [[dom6:fear-aura|]]                                      | #fear (value)                                                          |
 +| Heat               | The creature is surrounded by heat clouds. The Aura Strength is increased by 1 by approximately 2 levels of heat scales in the province, and reduced by cold scales. This aura is removed when underwater. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]]                              | #heat (value)                                                          |
 +| Heat (Underwater)  | The creature is surrounded by heat clouds. The Aura Strength is increased by 1 by approximately 2 levels of heat scales in the province, and reduced by cold scales. This aura works both underwater and on land.  Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]]                      | #uwheat (value)                                                        |
 +| Nightmare Aura     | The creature is surrounded by an aura that causes damaging nightmares. Creatures effected must make an MR check or take 1 capped AN damage. This effect is considered a Glamour effect for MR and penetration, and is affected by the Undreaming ability.                                                                                                   | #nightmareaura (value)                                                 |
 +| Plague Carrier     | The creature is surrounded by disease clouds. Creatures inside need to make an MR check or become diseased. Not to be confused with the 'plague' aura. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]]                                                                                  | #diseasecloud (value)                                                  |
 +| Plague             | This creature has been affected by the Plague spell. This aura is always level 2. Creatures must make an MR check or be affected by the Plague, causing them to take 1d2 damage and 1d4 fatigue damage every turn, and also giving them this aura as well. Inanimates and undead are unaffected. This is considered a Death effect for MR and penetration.  | This aura can be granted to units via afflictions. It's bitmask is 8.  |
 +| Poison Cloud       | The creature is surrounded by a poisonous cloud. Creatures inside Poison clouds do 1 AN poison damage per level. Clouds generated by auras can not stack higher than level 2. See Clouds for more information. [[dom6:cloud|Clouds]]                                                                                                                        | #poisoncloud (value)                                                   |
 +| Sleep Aura         | The creature is surrounded by an aura that causes nearby creatures to fall asleep. Affected creatures must make a MR check or fall asleep. This effect is considered a Nature effect for MR and penetration, and is affected by the Undreaming ability.                                                                                                     | #sleepaura (value)                                                     |
 +| Soul Vortex        | This creature has been affected by the Soul Vortex spell. This aura is always level 8. Creatures must make an MR check or suffer 1AN life drain damage, which restores health and fatigue to the creature with the Aura. This effect is considered to be a Death Effect for MR and penetration.                                                             | This aura can be granted via buff type 2. it's bitmask is 2048.        |
 ==== Defensive Abilities ==== ==== Defensive Abilities ====
  
dom6/unit-abilities.1780678034.txt.gz ยท Last modified: 2026/06/05 16:47 by selgeron