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dom6:unit-attributes [2024/05/24 13:24]
fenrir [Map Move]
dom6:unit-attributes [2024/05/28 01:19] (current)
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 ==== Hit Points ==== ==== Hit Points ====
  
-{{:abilities:profuse_bleeding.png?nolink }} **[[Hit Points]]** (HP) are reduced by taking damage, but a unit's max HP will only change in rare circumstances, and their starting HP in a battle will hardly ever deviate from that value. With zero HP, one is dead.+{{:dom6:stats:hp.png?nolink }} **[[Hit Points]]** (HP) are reduced by taking damage, but a unit's max HP will only change in rare circumstances, and their starting HP in a battle will hardly ever deviate from that value. With zero HP, one is dead.
  
 ==== Size ==== ==== Size ====
  
-{{:nations:ea:berytos:elephant.png?36&nolink }} **[[Size]]** is of strategic concern, as it determines [[Gluttony|Supply Usage]], how tightly-packed units can be, and some peculiar interactions in combat. Size has a hard floor of 1 and a hard cap of 10, not that a single unit's size will change much.+{{:dom6:stats:size.png?nolink }} **[[Size]]** is of strategic concern, as it determines [[Gluttony|Supply Usage]], how tightly-packed units can be, and some peculiar interactions in combat. Size has a hard floor of 1 and a hard cap of 10, not that a single unit's size will change much.
  
 ==== Protection ==== ==== Protection ====
  
-{{:items:copper_plate.png?nolink |placeholder}} **[[Protection]]** (PROT) is what stands between your unit's HP "bar" and the damage of a successful attack. The value may be inaccurate for targeted hits, but it provides valuable damage reduction either way.+{{:dom6:stats:prot.png?nolink }} **[[Protection]]** (PROT) is what stands between your unit's HP "bar" and the damage of a successful attack. The value may be inaccurate for targeted hits, but it provides valuable damage reduction either way.
  
 ==== Magic Resistance ==== ==== Magic Resistance ====
  
-{{:abilities:twiceborn.png?nolink }} **[[Magic Resistance]]** (MR) is the base for a "saving throw" against many [[magic|magical]] or spell-like effects, most of which outright ignore Protection. It either succeeds or fails, with no in-between.+{{:dom6:stats:mr.png?nolink }} **[[Magic Resistance]]** (MR) is the base for a "saving throw" against many [[magic|magical]] or spell-like effects, most of which outright ignore Protection. It either succeeds or fails, with no in-between.
  
 ==== Morale ==== ==== Morale ====
  
-{{:items:skull_standard.png?32&nolink |placeholder}} **[[Morale]]** is a measure of resolve. A unit will [[rout|run away]] from battle if their Morale is broken (whether through losses in their squad or through [[Fear]] "damage"), possibly never to return.+{{:dom6:stats:mor.png?nolink }} **[[Morale]]** is a measure of resolve. A unit will [[rout|run away]] from battle if their Morale is broken (whether through losses in their squad or through [[Fear]] "damage"), possibly never to return.
  
 ==== Strength ==== ==== Strength ====
  
-{{:items:the_copper_arm.png?nolink }} **[[Strength]]** (STR) is a measure of the base damage a unit can do, with a one-handed strike that doesn't have any damage modifiers, to a fellow without any Protection. Many weapons are far more helpful than this theoretical stick.+{{:dom6:stats:str.png?nolink }} **[[Strength]]** (STR) is a measure of the base damage a unit can do, with a one-handed strike that doesn't have any damage modifiers, to a fellow without any Protection. Many weapons are far more helpful than this theoretical stick.
  
 ==== Attack Skill ==== ==== Attack Skill ====
  
-{{:items:enchanted_sword.png?32&nolink }} **[[Attack Skill]]** (ATT) represents competence with attacking in melee combat. A [[DRN|feuding]] roll with the opponent will determine whether a hit lands, strikes upon the shield, or misses entirely.+{{:dom6:stats:att.png?nolink }} **[[Attack Skill]]** (ATT) represents competence with attacking in melee combat. A [[DRN|feuding]] roll with the opponent will determine whether a hit lands, strikes upon the shield, or misses entirely.
  
 ==== Defence Skill ==== ==== Defence Skill ====
  
-{{:items:shield_of_valor.png?nolink }} **[[Defence Skill]]** (DEF) represents competence with not getting hit in melee combat. It is the first line of defence between a sword and the Underworld, followed first by Protection and then by HP.+{{:dom6:stats:def.png?nolink }} **[[Defence Skill]]** (DEF) represents competence with not getting hit in melee combat. It is the first line of defence between a sword and the Underworld, followed first by Protection and then by HP.
  
 ==== Precision ==== ==== Precision ====
  
-{{:items:bow_of_war.png?nolink }} **[[Precision]]** (PREC) represents keenness of the eye and competence with missiles. It determines what range a unit can strike with perfect accuracy; and beyond that range, how far off the spell or stone may land.+{{:dom6:stats:prec.png?nolink }} **[[Precision]]** (PREC) represents keenness of the eye and competence with missiles. It determines what range a unit can strike with perfect accuracy; and beyond that range, how far off the spell or stone may land.
  
 ==== Combat Speed ==== ==== Combat Speed ====
  
-{{:items:boots_of_stone.png?nolink |placeholder}} **[[Combat Speed]]** (CS) is how quickly a unit may move in the heat of battle. In a single combat round, and with no interruptions, this is roughly how many squares a unit may move.+{{:dom6:stats:cs.png?nolink }} **[[Combat Speed]]** (CS) is how quickly a unit may move in the heat of battle. In a single combat round, and with no interruptions, this is roughly how many squares a unit may move.
  
 ==== Map Move ==== ==== Map Move ====
  
-{{:items:boots_of_youth.png?nolink }} **[[Map Movement]]** (MM) is the movement stat of long-term strategic concern; it determines how far a unit may travel outside of battle, within a single month. The point values are far messier than what CS enjoys.+{{:dom6:stats:mm.png?nolink }} **[[Map Movement]]** (MM) is the movement stat of long-term strategic concern; it determines how far a unit may travel outside of battle, within a single month. The point values are far messier than what CS enjoys.
  
 ==== Encumbrance ==== ==== Encumbrance ====
  
-{{:abilities:curse_of_stones.png?nolink |placeholder}} **[[Encumbrance]]** (ENC) determines how tiring an action other than walking at one's Combat Speed is. The value shown is specifically for performing melee attacks; for casting spells, it's generally much higher.+{{:dom6:stats:enc.png?nolink }} **[[Encumbrance]]** (ENC) determines how tiring an action other than walking at one's Combat Speed is. The value shown is specifically for performing melee attacks; for casting spells, it's generally much higher.
  
 ==== Fatigue ==== ==== Fatigue ====
  
-{{:misc:magic:water.png?nolink |placeholder}} **[[Fatigue]]** (FAT) is one of the pooled stats; fortunately, it goes away at the end of each battle, since it's a measure of the "tiredness" mentioned above. Fatigue reduces combat performance, and may lead to passing out on the job.+{{:dom6:stats:fat.png?nolink }} **[[Fatigue]]** (FAT) is one of the pooled stats; fortunately, it goes away at the end of each battle, since it's a measure of the "tiredness" mentioned above. Fatigue reduces combat performance, and may lead to passing out on the job.
  
 ==== Age ==== ==== Age ====
  
-{{:abilities:old_age.png?nolink }} **[[Age]]** is another pooled stat, and this one does not go away easily. A unit gains a year of age at the start of Winter, regardless of which month they were hired. Past a certain value that varies between species or skill levels, age causes problems.+{{:dom6:stats:age.png?nolink }} **[[Age]]** is another pooled stat, and this one does not go away easily. A unit gains a year of age at the start of Winter, regardless of which month they were hired. Past a certain value that varies between species or skill levels, age causes problems.
  
 ==== XP ===== ==== XP =====
dom6/unit-attributes.txt · Last modified: 2024/05/28 01:19 by fenrir