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dom6:unit-attributes [2024/05/24 13:24] fenrir [Map Move] |
dom6:unit-attributes [2024/05/28 01:19] (current) fenrir icons! |
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==== Hit Points ==== | ==== Hit Points ==== | ||
- | {{:abilities:profuse_bleeding.png?nolink }} **[[Hit Points]]** (HP) are reduced by taking damage, but a unit's max HP will only change in rare circumstances, | + | {{:dom6:stats:hp.png?nolink }} **[[Hit Points]]** (HP) are reduced by taking damage, but a unit's max HP will only change in rare circumstances, |
==== Size ==== | ==== Size ==== | ||
- | {{:nations:ea:berytos: | + | {{:dom6:stats:size.png?nolink }} **[[Size]]** is of strategic concern, as it determines [[Gluttony|Supply Usage]], how tightly-packed units can be, and some peculiar interactions in combat. Size has a hard floor of 1 and a hard cap of 10, not that a single unit's size will change much. |
==== Protection ==== | ==== Protection ==== | ||
- | {{:items:copper_plate.png? | + | {{:dom6:stats:prot.png?nolink }} **[[Protection]]** (PROT) is what stands between your unit's HP " |
==== Magic Resistance ==== | ==== Magic Resistance ==== | ||
- | {{:abilities:twiceborn.png?nolink }} **[[Magic Resistance]]** (MR) is the base for a " | + | {{:dom6:stats:mr.png?nolink }} **[[Magic Resistance]]** (MR) is the base for a " |
==== Morale ==== | ==== Morale ==== | ||
- | {{:items:skull_standard.png?32&nolink | + | {{:dom6:stats:mor.png?nolink }} **[[Morale]]** is a measure of resolve. A unit will [[rout|run away]] from battle if their Morale is broken (whether through losses in their squad or through [[Fear]] " |
==== Strength ==== | ==== Strength ==== | ||
- | {{:items:the_copper_arm.png?nolink }} **[[Strength]]** (STR) is a measure of the base damage a unit can do, with a one-handed strike that doesn' | + | {{:dom6:stats:str.png?nolink }} **[[Strength]]** (STR) is a measure of the base damage a unit can do, with a one-handed strike that doesn' |
==== Attack Skill ==== | ==== Attack Skill ==== | ||
- | {{:items:enchanted_sword.png?32&nolink }} **[[Attack Skill]]** (ATT) represents competence with attacking in melee combat. A [[DRN|feuding]] roll with the opponent will determine whether a hit lands, strikes upon the shield, or misses entirely. | + | {{:dom6:stats:att.png?nolink }} **[[Attack Skill]]** (ATT) represents competence with attacking in melee combat. A [[DRN|feuding]] roll with the opponent will determine whether a hit lands, strikes upon the shield, or misses entirely. |
==== Defence Skill ==== | ==== Defence Skill ==== | ||
- | {{:items:shield_of_valor.png?nolink }} **[[Defence Skill]]** (DEF) represents competence with not getting hit in melee combat. It is the first line of defence between a sword and the Underworld, followed first by Protection and then by HP. | + | {{:dom6:stats:def.png?nolink }} **[[Defence Skill]]** (DEF) represents competence with not getting hit in melee combat. It is the first line of defence between a sword and the Underworld, followed first by Protection and then by HP. |
==== Precision ==== | ==== Precision ==== | ||
- | {{:items:bow_of_war.png?nolink }} **[[Precision]]** (PREC) represents keenness of the eye and competence with missiles. It determines what range a unit can strike with perfect accuracy; and beyond that range, how far off the spell or stone may land. | + | {{:dom6:stats:prec.png?nolink }} **[[Precision]]** (PREC) represents keenness of the eye and competence with missiles. It determines what range a unit can strike with perfect accuracy; and beyond that range, how far off the spell or stone may land. |
==== Combat Speed ==== | ==== Combat Speed ==== | ||
- | {{:items:boots_of_stone.png? | + | {{:dom6:stats:cs.png?nolink }} **[[Combat Speed]]** (CS) is how quickly a unit may move in the heat of battle. In a single combat round, and with no interruptions, |
==== Map Move ==== | ==== Map Move ==== | ||
- | {{:items:boots_of_youth.png?nolink }} **[[Map Movement]]** (MM) is the movement stat of long-term strategic concern; it determines how far a unit may travel outside of battle, within a single month. The point values are far messier than what CS enjoys. | + | {{:dom6:stats:mm.png?nolink }} **[[Map Movement]]** (MM) is the movement stat of long-term strategic concern; it determines how far a unit may travel outside of battle, within a single month. The point values are far messier than what CS enjoys. |
==== Encumbrance ==== | ==== Encumbrance ==== | ||
- | {{:abilities:curse_of_stones.png? | + | {{:dom6:stats:enc.png?nolink }} **[[Encumbrance]]** (ENC) determines how tiring an action other than walking at one's Combat Speed is. The value shown is specifically for performing melee attacks; for casting spells, it's generally much higher. |
==== Fatigue ==== | ==== Fatigue ==== | ||
- | {{:misc:magic:water.png? | + | {{:dom6:stats:fat.png?nolink }} **[[Fatigue]]** (FAT) is one of the pooled stats; fortunately, |
==== Age ==== | ==== Age ==== | ||
- | {{:abilities:old_age.png?nolink }} **[[Age]]** is another pooled stat, and this one does not go away easily. A unit gains a year of age at the start of Winter, regardless of which month they were hired. Past a certain value that varies between species or skill levels, age causes problems. | + | {{:dom6:stats:age.png?nolink }} **[[Age]]** is another pooled stat, and this one does not go away easily. A unit gains a year of age at the start of Winter, regardless of which month they were hired. Past a certain value that varies between species or skill levels, age causes problems. |
==== XP ===== | ==== XP ===== |