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dom6:unsurroundable [2024/04/12 15:10]
fenrir [Unsurroundable & Harassment]
dom6:unsurroundable [2024/06/20 00:21] (current)
fenrir [Harassment]
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 ===== Harassment ===== ===== Harassment =====
  
-Harassment simulates how units get distracted by having many foes fighting them at the same time. Each melee attack directed at them in a combat round reduces their [[Defence Skill]] by 1. [[Repel]] attempts done by the defender also increment the Harassment penalty. Harassment cannot bring Defence Skill below zero, and harassment of [[mounted|mounts]] and their riders is counted separately.+Harassment simulates how units get distracted by having many foes fighting them at the same time. Each melee attack directed at them in a combat round reduces their [[Defence Skill]] by 1. [[Repel]] attempts done by the defender also increment the Harassment penalty, but failed attempts are not double-counted. Harassment cannot bring Defence Skill below zero, and harassment of [[mounted|mounts]] and their riders is counted separately.
  
-The harassment penalty decays over periods where the subject is not attacked in melee, by a percentageThe per-round decay rate is not stated in the manual. **In Dominions 5**, the harassment penalty was multiplied by 95% every 16/375ths (somewhere between 1/23 and 1/24) of a combat roundso a full combat round without harassment reduced the penalty by just about 70%.+There's an order to what parts of Defence Skill are reduced by HarrassmentFirst it takes your base Defence Skill. Then it takes the Parry bonus from your Shield; yes, Harrassment considers this Defence SkillThen it takes the part of your Defence Skill granted by Armor and Shields; if your Defence Skill from these is **negative**, the penalty overlaps with Harrassment instead. Only once all of that is gonedoes Harrassment go after the part of your Defence Skill granted by your Weapons.
  
 +The harassment penalty decays over periods where the subject is not attacked in melee, by a percentage. The per-round decay rate is not stated in the manual. **In Dominions 5**, the harassment penalty was multiplied by 95% every 16/375ths (somewhere between 1/23 and 1/24) of a combat round, so a full combat round without harassment reduced the penalty by just about 70%. The subject's Defense Skill modifiers return before their base Defense Skill, in reverse order of how they're listed; the Weapon Defense bonus comes back first (if the subject has one), followed by their Armor/Shield Defense bonus (if they have one, perhaps due to [[items]]), and then followed by the Parry bonus (if the subject has a Shield). Strangely, these bonuses appear to return even while being attacked, though that may just be the formula bugging out at such high values.
 ===== Unsurroundable Itself ===== ===== Unsurroundable Itself =====
  
 A point of Unsurroundable makes it so the first instance of harassment applied in a combat round doesn't count. Two points [i.e. **Unsurroundable (2)**] makes it so the first two instances that round are ignored, three points ignores three instances, and so on. A point of Unsurroundable makes it so the first instance of harassment applied in a combat round doesn't count. Two points [i.e. **Unsurroundable (2)**] makes it so the first two instances that round are ignored, three points ignores three instances, and so on.
  
-Generally, Unsurroundable is conferred by having additional pairs of eyes somewhere. For instance, the full-sized Hydras of [[sauromatia-ea|Sauromatia]] and Pythium have **Unsurroundable (4)** because they have four extraneous heads, and this decreases by one point with each head they lose.+Generally, Unsurroundable is conferred by having additional pairs of eyes somewhere. For instance, the full-sized Hydras of [[sauromatia-ea|Sauromatia]] and Pythium have **Unsurroundable (4)** because they have four extra heads, and this decreases by one point with each head they lose.
  
dom6/unsurroundable.1712934633.txt.gz · Last modified: 2024/04/12 15:10 by fenrir