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dom6:unsurroundable [2024/06/19 23:57] fenrir [Harassment] |
dom6:unsurroundable [2024/06/20 00:21] (current) fenrir [Harassment] |
There's an order to what parts of Defence Skill are reduced by Harrassment. First it takes your base Defence Skill. Then it takes the Parry bonus from your Shield; yes, Harrassment considers this Defence Skill. Then it takes the part of your Defence Skill granted by Armor and Shields; if your Defence Skill from these is **negative**, the penalty overlaps with Harrassment instead. Only once all of that is gone, does Harrassment go after the part of your Defence Skill granted by your Weapons. | There's an order to what parts of Defence Skill are reduced by Harrassment. First it takes your base Defence Skill. Then it takes the Parry bonus from your Shield; yes, Harrassment considers this Defence Skill. Then it takes the part of your Defence Skill granted by Armor and Shields; if your Defence Skill from these is **negative**, the penalty overlaps with Harrassment instead. Only once all of that is gone, does Harrassment go after the part of your Defence Skill granted by your Weapons. |
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The harassment penalty decays over periods where the subject is not attacked in melee, by a percentage. The per-round decay rate is not stated in the manual. **In Dominions 5**, the harassment penalty was multiplied by 95% every 16/375ths (somewhere between 1/23 and 1/24) of a combat round, so a full combat round without harassment reduced the penalty by just about 70%. The subject's Defense Skill modifiers return before their base Defense Skill, in reverse order of how they're listed; the Weapon Defense bonus comes back first (if the subject has one), followed by their Armor/Shield Defense bonus (if they have one, perhaps due to [[items]]), and then followed by the Parry bonus (if the subject has a Shield). | The harassment penalty decays over periods where the subject is not attacked in melee, by a percentage. The per-round decay rate is not stated in the manual. **In Dominions 5**, the harassment penalty was multiplied by 95% every 16/375ths (somewhere between 1/23 and 1/24) of a combat round, so a full combat round without harassment reduced the penalty by just about 70%. The subject's Defense Skill modifiers return before their base Defense Skill, in reverse order of how they're listed; the Weapon Defense bonus comes back first (if the subject has one), followed by their Armor/Shield Defense bonus (if they have one, perhaps due to [[items]]), and then followed by the Parry bonus (if the subject has a Shield). Strangely, these bonuses appear to return even while being attacked, though that may just be the formula bugging out at such high values. |
===== Unsurroundable Itself ===== | ===== Unsurroundable Itself ===== |
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