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dom6:vaettiheim-la [2024/06/21 16:14]
fenrir [National Features]
dom6:vaettiheim-la [2024/07/09 04:12] (current)
johnnydown Add Dom6 version marker
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-{{ :nations:flags:la_vaettiheim.png?nolink|}}+[[..vaettiheim-la|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:la_vaettiheim.png?nolink|}}
 ====== LA Vaettiheim, Wolf Kin Jarldom ======  ====== LA Vaettiheim, Wolf Kin Jarldom ====== 
 ===== Lore ===== ===== Lore =====
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 ===== General Overview ===== ===== General Overview =====
-If you are considering picking this nation to play, what should you know?+Vaettiheim is whatever the opposite of a Giant nation is, much like [[Piconye-la|Piconye]], [[Xibalba-la|Xibalba]] (which also has wings), and [[Shinuyama-ma|Shinuyama]] from the previous era. Its troops are easily busted and broken, but decently well-equipped and very cheap. Vaettir fit five-to-a-square, so they do rather well in frontline combat on a blow-for-blow basis. Dense formations like these are terrible against the vast majority of battlefield [[magic]], but they also allow a friendly mage to buff many more fellas than their counterpart in other nations. Vaettiheim's two best troops are the ??Vaetti Berserker??, who swings stronger than most Size-3 troops, and the [[Sacred]] ??Rimvaetti?? that greatly appreciates taking {{scales>C3}}. The nation also has some Giant troops borrowed from [[utgard-la|Utgård]]. 
 + 
 +Though Vaettiheim is a [[Scales#Temperature|Cold]] nation with a Cold-empowered troop, it has very few troops and Commanders with [[Snow Move]]. Shuffling armies of regular Vaettir through the snow, or the unusual troops with normal Commanders, is very slow; and while the Vaettir are all [[Stealthy]], the nation's logistical problems leave it just as vulnerable to surprise attacks as its neighbors. Vaettiheim's quickest troops are the ??Wolf Brother??sled by Commanders who both ride wolves, and the nation also has Mage-Priest-Wolf-Commanders who can summon small amonuts of wolves for free. 
 + 
 +Vaettiheim is primarily a [[Forest]] nation. As long as it has Forests, it doesn't need to build forts to get much of what it needs. Vaettiheim even gets off-capital mages in forests, and its forest [[Laboratory|Labs]] are 50% cheaper than normal. These off-capital mages are also some of the cheapest in the entire game, allowing Vaettiheim to get a head-start over other nations in building their mage corps; not that they're very //good// mages, but they're definitely better than nothing.
  
  
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 ==== Summons ==== ==== Summons ====
 === Ritual === === Ritual ===
-| **??Summon Glosos??** \\ //(Conjuration 3)// \\ {{path>D2}} and {{gems>13D}}          | {{:nations:ma:jotunheim:gloso.png?nolink}} \\ ??Gloso#2363?? x 9  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50) \\ {{:abilities:heat_aura.png?15&nolink}} [[Heat Aura]] (3) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | +| **??Summon Glosos??** \\ //(Conjuration 3)// \\ {{path>D2}} and {{gems>13D}}  | {{:nations:ma:jotunheim:gloso.png?nolink}} \\ **??Gloso#2363??** x 9  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (25) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (100%) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+50) \\ {{:abilities:heat_aura.png?15&nolink}} [[Heat Aura]] (3) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | 
-| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}}          | {{:nations:ea:niefelheim:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+  | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  | +| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}}  | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+  | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.  | 
-| **??Brood of Garm??** \\ //(Conjuration 4)// \\ {{path>N2}} and {{gems>10N}}          | {{:nations:ea:niefelheim:jotun_wolf.png?nolink}} \\ ??Jotun Wolf#1309?? x 5   | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (+3) \\ {{:abilities:animal.png?20&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ [[Wolf]]  | Commentary here.  | +| **??Brood of Garm??** \\ //(Conjuration 4)// \\ {{path>N2}} and {{gems>10N}}  | {{:nations:ea:niefelheim:jotun_wolf.png?nolink}} \\ **??Jotun Wolf#1309??** x 5  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ [[Wolf]]  | Commentary here.  | 
-| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}}  | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428??  | {{path>A4W2E3R23}} or \\ {{path>F2A4E3R23}} or \\ {{path>A4E3N2R23}} or \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]  | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them.  | +| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}}  | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ **??Dwarf of the North#3425??** or \\ **??Dwarf of the South#3426??** or \\ **??Dwarf of the East#3427??** or \\ **??Dwarf of the West#3428??**  | {{path>A4W2E3R23}} or \\ {{path>F2A4E3R23}} or \\ {{path>A4E3N2R23}} or \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ ??Dwarf of the South#3426?? has: \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) \\ ??Dwarf of the East#3427?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2)  | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel them is to kill one of the dwarves.  | 
-| **??Winter's Call??** \\ // (Blood 6) // {{path>W2B3}} and {{gems>86B}} \\ Req. (??Illwinter?? | {{:nations:ma:jotunheim:niefel_jarl.png?nolink}} \\ ??Niefel Jarl#844??  | {{path>W3D2H2,100%WDG,10%WDG}}{{path>R17}} \\ {{:abilities:sacred_2.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (30) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (18) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1) \\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Commentary here.  |+| **??Winter's Call??** \\ // (Blood 6) // {{path>W2B3}} and {{gems>86B}} \\ Req. (??Illwinter?? | {{:nations:ma:jotunheim:niefel_jarl.png?nolink}} \\ **??Niefel Jarl#844??**  | {{path>W3D2H2,100%WDG,10%WDG}}{{path>R17}} \\ {{:abilities:sacred_2.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (30) \\ {{:abilities:vulnerability_shock.png?15&nolink}} [[Shock Vulnerability]] (5) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (18) \\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1) \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Commentary here.  |
  
  
dom6/vaettiheim-la.1718986482.txt.gz · Last modified: 2024/06/21 16:14 by fenrir