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dom6:vanarus-ma [2024/07/09 03:51]
johnnydown Add Dom6 version marker
dom6:vanarus-ma [2025/05/29 12:20] (current)
reinc Chud Skinshifters are not sacred in Middle Age, and H3 can be reached with a national summon
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 ^  Magic Access                                                                                                                                    Alt. Access                                                                                                                                                                                                                                                            Unit Summary                                                                    ^  Core Abilities                                                                                                                                                                                                                                              Buildings                                                                                        ^ ^  Magic Access                                                                                                                                    Alt. Access                                                                                                                                                                                                                                                            Unit Summary                                                                    ^  Core Abilities                                                                                                                                                                                                                                              Buildings                                                                                        ^
-| {{path>A3}} (rare 4)\\ {{path>F2}} \\ {{path>W2}} \\ {{path>D2}} (rare 3) \\ {{path>N2}} \\ {{path>G2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>E1}} \\ {{path>H2}}  | **Heroes:** \\ {{path>A3W1D3N2}} (one, turn 20+) \\ {{path>A4S1N3H1}} (one, turn 5+) \\ {{path>A2D1G2H1}} (one) \\ **Summons:** \\ Many summons, getting up to \\ {{path>W3}}, {{path>E2}}, {{path>S2}}, {{path>N4}}  | Human Medium Infantry\\ Chud Hirdmen\\ Chud Skinshifters\\ Sacred Chud Werebears \\ Sacred Van Infantry  | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]]/[[Wounded Form]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |+| {{path>A3}} (rare 4)\\ {{path>F2}} \\ {{path>W2}} \\ {{path>D2}} (rare 3) \\ {{path>N2}} \\ {{path>G2}} (rare 3) \\ {{path>B2}} (rare 3) \\ {{path>E1}} \\ {{path>H2}}  | **Heroes:** \\ {{path>A3W1D3N2}} (one, turn 20+) \\ {{path>A4S1N3H1}} (one, turn 5+) \\ {{path>A2D1G2H1}} (one) \\ **Summons:** \\ Many summons, getting up to \\ {{path>W3}}, {{path>E2}}, {{path>S2}}, {{path>N4}}, {{path>H3}}  | Human Medium Infantry\\ Chud Hirdmen\\ Chud Skinshifters\\  Sacred Van Infantry  | {{:abilities:coldresistance.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]]/[[Wounded Form]]  | {{:misc:gui:fortress.png?30&nolink}} Standard Forts  |
 **Capitol Gems:** {{gems>1F1A1N1D1G}} \\ **Cold limit: + 1** **Capitol Gems:** {{gems>1F1A1N1D1G}} \\ **Cold limit: + 1**
  
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 <WRAP center round box 60%> <WRAP center round box 60%>
-{{:nations:ea:rus:rusian_chieftain.png?nolink }} If a fella is called a **Vanarusian**, they're most likely a human. Humans are **Size 3** (three-to-a-square) beings, but Rusian humans have put up with snowy weather for generations; they ignore {{:abilities:snow_move.png?15&nolink}} **Snow**, and have {{:abilities:resist_cold.png?15&nolink}} **5 [[Cold Resistance]]**. Otherwise, they're somewhat-average, though the tribal warriors among them are of a sounder **[[Magic Resistance]]** (10) than most barbarians.+{{:nations:ea:rus:rusian_chieftain.png?nolink }} If a fella is called a **Vanarusian**, they're most likely a human. Humans are **Size 3** (three-to-a-square) beings, but Rusian humans have put up with snowy weather for generations; they ignore {{:abilities:snow_move.png?15&nolink}} **Snow**, and have {{:abilities:resist_cold.png?15&nolink}} **5 [[Cold Resistance]]**. Otherwise, they're somewhat-average.
 </WRAP> </WRAP>
  
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 === Elements === === Elements ===
-  * {{path>F2}} ??Vyedun?? (Non-fort Forest Only), {{path>F1}} ??Vanarusian Sage (1 in 4)+  * {{path>F2}} ??Vyedun?? (Non-fort Forest Only), {{path>F1}} ??Vanarusian Sage?? (1 in 4)
   * {{path>A3}} ??Vanabog?? (Capital Only) (1 in 5), {{path>A2}} ??Vanarusian Sage?? (1 in 4)   * {{path>A3}} ??Vanabog?? (Capital Only) (1 in 5), {{path>A2}} ??Vanarusian Sage?? (1 in 4)
   * {{path>W2}} ??Vyedma?? (Non-fort Forest Only) (1 in 4)   * {{path>W2}} ??Vyedma?? (Non-fort Forest Only) (1 in 4)
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   * No Astral magic.   * No Astral magic.
   * {{path>D2}} ??Vanabog?? (Capital Only) (1 in 5), {{path>D1}} ??Vanarusian Sage?? (1 in 3)   * {{path>D2}} ??Vanabog?? (Capital Only) (1 in 5), {{path>D1}} ??Vanarusian Sage?? (1 in 3)
-  * {{path>N2}} ??Vyedma?? and ??Vyedun?? (both Non-fort Forest Only) (1 in 4), {{path>N1}} ??Vanarusian Sage (1 in 4)+  * {{path>N2}} ??Vyedma?? and ??Vyedun?? (both Non-fort Forest Only) (1 in 4), {{path>N1}} ??Vanarusian Sage?? (1 in 4)
   * {{path>G2}} ??Vanabog?? (Capital Only) (1 in 5), {{path>G1}} ??Vanarusian Sage?? (1 in 3)    * {{path>G2}} ??Vanabog?? (Capital Only) (1 in 5), {{path>G1}} ??Vanarusian Sage?? (1 in 3) 
  
dom6/vanarus-ma.1720497112.txt.gz ยท Last modified: 2024/07/09 03:51 by johnnydown