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dom6:vanheim-ea [2024/04/09 07:57] johnnydown [Magic Access] |
dom6:vanheim-ea [2024/07/09 00:25] (current) johnnydown Add Dom6 version marker |
{{ :nations:flags:ea_vanheim.png?100&nolink|}} | [[..vanheim-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_vanheim.png?100&nolink|}} |
====== EA Vanheim, Age of Vanir ====== | ====== EA Vanheim, Age of Vanir ====== |
===== Lore ===== | ===== Lore ===== |
=== Combat === | === Combat === |
^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ ??Valkyrie?? x 7 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. | | | **??Summon Valkyries??** \\ // (Conjuration 6) // \\ {{path>A3D1}} and {{gems>1A}} | {{:nations:ea:helheim:Valkyrie.png?nolink}} \\ **??Valkyrie#261??** x 7 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Summons flying, glamoured sacreds. These can be useful for pressuring back lines in combat, but they can't be scripted (since they are summoned), making them equally likely to divebomb the enemy's frontlines or middle ranks instead. Blessing them is also tricky, requiring either a delay in casting ??Divine Blessing?? or a particular grouping of your other [[Sacred]] troops for the standard ??Blessing??. | |
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===Ritual=== | ===Ritual=== |
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^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| **??Sloth of Bears??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:marverni:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}} | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+ | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Summons high strength blobs of hitpoints. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable. | |
| **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ ??Draug#2190?? x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]\\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (//??Draug#2191??//) | Commentary here. | | | **??Awaken Draugar??** \\ // (Conjuration 4) // \\ {{path>D2}} and {{gems>12D}} | {{:nations:ea:vanheim:Draug.png?nolink}} \\ **??Draug#2190??** x 4 | {{:abilities:resist_cold.png?15&nolink}} [[Resist Cold]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Cold Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Below HP]] (20) (??Draug#2191??) | Commentary here. | |
| ::: | //??Draug#2191??// | **Same As Above** \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger Above HP]] (25) (//??Draug#2190??//) | ::: | | | **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ **??Dwarf of the North#3425??** or \\ **??Dwarf of the South#3426??** or \\ **??Dwarf of the East#3427??** or \\ **??Dwarf of the West#3428??** | {{path>A4W2E3R23}} or \\ {{path>F2A4E3R23}} or \\ {{path>A4E3N2R23}} or \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ ??Dwarf of the South#3426?? has: \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) \\ ??Dwarf of the East#3427?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel them is to kill one of the dwarves. | |
| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}} | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428?? | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them. | | |
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//Note that only the Draug Ritual and the Valkyrie Combat Spell are natively available to Vanheim.// | //Note that only the Draug Ritual and the Valkyrie Combat Spell are natively available to Vanheim.// |
//See [[Magic Access]].// These guides supplement the summaries at the top. | //See [[Magic Access]].// These guides supplement the summaries at the top. |
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??Summon Dwarf of the Four Directions?? gives dwarves which seem are useful to EA Vanheim's path access. If all four enter the game, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??. To get a {{path>A4E3}} to do the summoning, an {{path>E1}} ??Vanadrott?? needs two {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:earth.png?15&nolink}}Earth boosters. | ==== General Access ==== |
| === Elements === |
| * {{path>F1}} on one-in-five ??Dwarven Smith??s (capital-only) |
| * {{path>A3}} on one-in-five ??Vanadrott??s (capital-only), {{path>A2}} on ??Vanjarl??s off-capital |
| * No Water magic |
| * {{path>E3}} on one-in-five ??Dwarven Smith??s (capital-only) |
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| === Sorcery === |
| * No Astral magic |
| * {{path>D1}} on one-in-five ??Vanadrott??s and ??Dwarven Smith??s (capital-only) |
| * No Nature magic |
| * {{path>G3}} on one-in-five ??Vanadrott??s (capital-only), {{path>G1}} on ??Vanherse??s off-capital |
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| === Rites === |
| * {{path>B2}} on one-in-five ??Vanadrott??s (capital-only), {{path>B1}} on ??Vanjarl??s off-capital |
| * {{path>H2}} on ??Vanjarl??s |
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| === Crosspaths === |
| * {{path>A3G2B1}}/{{path>A2G3B1}}/{{path>A2G2B2}}: ??Storm Demon??s, ??Soul Transaction??, ??Wailing Winds??, ??Cloud of Dreamless Slumber??, ??Wrath of Pazuzu?? |
| * {{path>A2E1G2B1}}/{{path>A1E2}}/{{path>E2G1}}: ??Cave Kobold??s (and ??Bluecap??s), ??Mirage Crystal??, ??Flying Shield??, ??Shroud of Flying Shards?? |
| * {{path>A2D1G2B1}}: [[Fear|Dread]] spells, ??Bone Fiend??s, ??Corpse Construct??s, ??Vampire??s |
| * {{path>F1E2}}: Magma spells, ??The Copper Arm??, various neat combat items |
| * {{path>E2D1}}: ??Blight??, ??Eye Pendant?? (provides [[Disease Healer]] and protects against [[Assassin|Assassins]]), [[hidden-in-terrain|Hidden]] summons |
| ==== Boosted Access ==== |
| ??Summon Dwarf of the Four Directions?? gives dwarves which are useful to EA Vanheim's path access. If all four enter the game though, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??. To get a {{path>A4E3}} to do the summoning, an {{path>E1}} ??Vanadrott?? needs two {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:earth.png?15&nolink}}Earth boosters. |
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{{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood. | {{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood. |
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=== Air === | === Air === |
A {{path>A3}} ??Vanadrott?? (1 in 5), needs one level of empowerment to reach the key level of {{path>A4}}. | A {{path>A3}} ??Vanadrott?? (1 in 5), needs one level of empowerment to reach the key level of {{path>A4}}; or they can cast ??Lore of Legends?? with a ??Gossamer Veil?? and a ??Mirage Crystal??. |
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=== Water === | === Water === |
No native access. {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>W2}} and [[Master Smith]]. | **No native access.** {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>W2}} and [[Master Smith]]. |
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{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}. | {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}. |
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=== Astral === | === Astral === |
No native access. {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for at least {{path>S1}}. | **No native access.** {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for at least {{path>S1}}. |
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{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}. | {{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}. |
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=== Nature === | === Nature === |
No recruitable access. {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>N2}} and [[Master Smith]]. | **No recruitable access.** {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>N2}} and [[Master Smith]]. |
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{{path>E2G3}} can cast ??Summon Gnome?? for {{path>N2}}. | {{path>E2G3}} can cast ??Summon Gnome?? for {{path>N2}}. |
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| EA Vanheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:nature.png?15&nolink}}Nature boosters. |
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=== Glamour === | === Glamour === |
{{path>G3}} ??Vanadrott?? (1 in 5) can create a ??Gossamer Veil??. Given to a {{path>G1}} ??Dwarven Smith?? (1 in 5), the Smith can forge a ??Mirage Crystal??. A level of empowerment is still need to create the unique ??Tome of Legends??. | {{path>G3}} ??Vanadrott?? (1 in 5) can create a ??Gossamer Veil??. Given to a {{path>G1}} ??Dwarven Smith?? (1 in 5), the Smith can forge a ??Mirage Crystal??. A level of empowerment is still need to create the unique ??Tome of Legends??. |
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??Sölvis - Vanadis??, hero, and ??Vanlade - Vanadrott??, with two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, can potentially forge the unique ??The Sword of Many Colors??. | ??Sölvis - Vanadis?? and ??Vanlade - Vanadrott??, heroes, with two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, can each potentially forge the unique ??The Sword of Many Colors??. |
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=== Blood === | === Blood === |
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??Vanlade - Vanadrott??, hero, can create the unique ??The Black Book of Secrets?? with no boosters. | ??Vanlade - Vanadrott??, hero, can create the unique ??The Black Book of Secrets?? with no boosters. |
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