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dom6:vanheim-ea [2024/04/03 22:39]
johnnydown [Magic Items] Changed image sizes
dom6:vanheim-ea [2024/05/07 15:54] (current)
fenrir [Magic Access]
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 | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}}    | //??Fay Horse#3521??//                                                                                                                                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]]                                                                                                                       | Commentary here.  | | {{:nations:ea:tir_na_nog:fay_horse.png?nolink}}    | //??Fay Horse#3521??//                                                                                                                                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:disease_immunity.png?15&nolink}} [[Disease Resistance]] (100%) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:true_sight.png?15&nolink}} [[True Sight]]                                                                                                                       | Commentary here.  |
  
-===== Magic ===== +===== National Spells and Items =====
-==== Magic Access ==== +
- +
-EA Vanheim is heavily focused on {{misc:magic:air.png?14&nolink}}air and {{misc:magic:earth.png?14&nolink}}earth magic, with a side gig in {{misc:magic:blood.png?14&nolink}}blood, {{misc:magic:fire.png?14&nolink}}fire and {{misc:magic:death.png?14&nolink}}death. +
- +
-Vanheim has access to the following paths for the purposes of rituals: +
- +
-**Elements** +
-  * {{path>F1}} on ??Dwarven Smith??s +
-  * {{path>A4}} on ??Vanadrott??s, {{path>A7}} via ??Winged Helmet??, ??Bag of Winds?? and [[Elemental Royalty#Queen of Elemental Air|Queen of Elemental Air]]  +
-  * No {{misc:magic:water.png?14&nolink}}water magic +
-  * {{path>E3}} on ??Dwarven Smith??s, {{path>E6}} via ??Earth Boots??, a ??Blood Stone?? ([[empowerment]]) and [[Elemental Royalty#Queen of Elemental Air|King of Elemental Earth]]  +
- +
-**Sorceries** +
-  * No {{misc:magic:astral.png?14&nolink}}astral magic +
-  * {{path>D1}} on ??Dwarven Smith??s, {{path>D2}} via a ??Skull Staff?? ([[Master Smith]]) +
-  * No {{misc:magic:nature.png?14&nolink}}nature magic +
-  * {{path>B2}} on ??Vanadrott??s, as much {{misc:magic:blood.png?14&nolink}}blood as required via empowering and boosters. +
- +
-===== National Spells =====+
 ==== Summons ==== ==== Summons ====
 === Combat === === Combat ===
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   * **??Cauldron of the Elven Halls??** {{items:Cauldron_of_the_Elven_Halls.png?10&nolink}} (Construction 5) \\ {{path>G3}} and {{gems>15G}} \\ If your glamoured army does get reported by a scout or contains non-glamoured units, only a fraction will be reported. If you are into mind-game strategies, having a massive army mistaken as a small raiding party grants you a greater level of surprise.   * **??Cauldron of the Elven Halls??** {{items:Cauldron_of_the_Elven_Halls.png?10&nolink}} (Construction 5) \\ {{path>G3}} and {{gems>15G}} \\ If your glamoured army does get reported by a scout or contains non-glamoured units, only a fraction will be reported. If you are into mind-game strategies, having a massive army mistaken as a small raiding party grants you a greater level of surprise.
   * **??Weightless Scale Mail??** {{items:Weightless_Scale_Mail.png?12&nolink}} (Construction 7) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here.   * **??Weightless Scale Mail??** {{items:Weightless_Scale_Mail.png?12&nolink}} (Construction 7) \\ {{path>A1}} and {{gems>4A}} \\ Commentary here.
 +
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +==== General Access ====
 +=== Elements ===
 +  * {{path>F1}} on one-in-five ??Dwarven Smith??s (capital-only)
 +  * {{path>A3}} on one-in-five ??Vanadrott??s (capital-only), {{path>A2}} on ??Vanjarl??s off-capital
 +  * No Water magic
 +  * {{path>E3}} on one-in-five ??Dwarven Smith??s (capital-only)
 +
 +=== Sorcery ===
 +  * No Astral magic
 +  * {{path>D1}} on one-in-five ??Vanadrott??s and ??Dwarven Smith??s (capital-only)
 +  * No Nature magic
 +  * {{path>G3}} on one-in-five ??Vanadrott??s (capital-only), {{path>G1}} on ??Vanherse??s off-capital
 +
 +=== Rites ===
 +  * {{path>B2}} on one-in-five ??Vanadrott??s (capital-only), {{path>B1}} on ??Vanjarl??s off-capital
 +  * {{path>H2}} on ??Vanjarl??s
 +
 +=== Crosspaths ===
 +  * {{path>A3G2B1}}/{{path>A2G3B1}}/{{path>A2G2B2}}: ??Storm Demon??s, ??Soul Transaction??, ??Wailing Winds??, ??Cloud of Dreamless Slumber??, ??Wrath of Pazuzu?? 
 +  * {{path>A2E1G2B1}}/{{path>A1E2}}/{{path>E2G1}}: ??Cave Kobold??s (and ??Bluecap??s), ??Mirage Crystal??, ??Flying Shield??, ??Shroud of Flying Shards??
 +  * {{path>A2D1G2B1}}: [[Fear|Dread]] spells, ??Bone Fiend??s, ??Corpse Construct??s, ??Vampire??s
 +  * {{path>F1E2}}: Magma spells, ??The Copper Arm??, various neat combat items
 +  * {{path>E2D1}}: ??Blight??, ??Eye Pendant?? (provides [[Disease Healer]] and protects against [[Assassin|Assassins]]), [[hidden-in-terrain|Hidden]] summons
 +==== Boosted Access ====
 +??Summon Dwarf of the Four Directions?? gives dwarves which are useful to EA Vanheim's path access. If all four enter the game though, the world is plunged into ??Perpetual Storm?? and all battles will have ??Darkness??. To get a {{path>A4E3}} to do the summoning, an {{path>E1}} ??Vanadrott?? needs two {{:misc:magic:air.png?15&nolink}}Air and {{:misc:magic:earth.png?15&nolink}}Earth boosters.
 +
 +{{path>B8}} can ??Bind Demon Lord??. While most reliable at getting {{:misc:magic:death.png?15&nolink}}Death and {{:misc:magic:glamour.png?15&nolink}}Glamour, the demons it summons may be strong in any path except for {{:misc:magic:water.png?15&nolink}}Water and, (unnecessarily,) {{:misc:magic:blood.png?15&nolink}}Blood.
 +
 +With two {{:misc:magic:air.png?15&nolink}}Air boosters and one {{:misc:magic:earth.png?15&nolink}}Earth booster, an {{path>A1}} ??Dwarven Smith?? (1 in 5) can forge a ??Staff of Elemental Mastery#82??, which can ease the way up the elemental paths.
 +
 +=== Fire ===
 +EA Vanheim has a difficult time getting {{path>F1D1}} for ??Skull of Fire?? and {{path>F2B4}} for ??Bind Arch Devil??. A {{path>F1}} ??Dwarven Smith?? (1 in 5) effectively has {{path>F2}} because of [[Master Smith]]. It still needs a level of empowerment to maybe create the unique ??The Ruby Eye??. If it can't, it will need another level of empowerment for a ??Flame Helmet??.
 +
 +{{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>F2}} and [[Master Smith]]. It can create the unique ??The Ruby Eye??.
 +
 +{{path>B5}} can ??Bind Heliophagus?? for a 1 in 4 chance of {{path>F4}}.
 +
 +=== Air ===
 +A {{path>A3}} ??Vanadrott?? (1 in 5), needs one level of empowerment to reach the key level of {{path>A4}}; or they can cast ??Lore of Legends?? with a ??Gossamer Veil?? and a ??Mirage Crystal??.
 +
 +=== Water ===
 +**No native access.** {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>W2}} and [[Master Smith]].
 +
 +{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>W1}}.
 +
 +=== Earth ===
 +A {{path>E3}} ??Dwarven Smith?? (1 in 5) is effectively {{path>E4}} for making items. This is not as helpful as might be thought. It can make ??Earth Boots?? and maybe the unique ??Orb of Elemental Earth??. A {{path>E1}} ??Vanadrott?? (1 in 5) can be given ??Earth Boots?? and {{:misc:magic:blood.png?15&nolink}}Blood boosters to create ??Blood Stone??s and maybe a unique ??Pebble Skin Suit??. The {{:misc:magic:blood.png?15&nolink}}Blood boosters can be hard to get.
 +
 +=== Astral ===
 +**No native access.** {{path>E3D1}} can cast ??Hidden in Sand?? and ??Hidden Wasteland?? for at least {{path>S1}}.
 +
 +{{path>D3}} can ??Summon Spectre?? for a 7 in 16 chance of at least {{path>S1}}.
 +
 +=== Death ===
 +With ??The Silver Arms??, ??Skull Staff??, and the unique ??The Flailing Hands??, all forged by ??Dwarven Smith??s, and the unique ??The Black Book of Secrets?? created by a {{path>D1}} ??Vanadrott?? (1 in 5) with boosters, a {{path>D1}} ??Dwarven Smith?? (1 in 5) can reach {{path>D4}}. [[Master Smith]] makes it effectively {{path>5}}, allowing the creation of ??Skullface?? and the unique ??Sceptre of Dark Regency??. Without all the unique boosters, empowerment is needed.
 +
 +{{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>D2}} and [[Master Smith]]. This means one less level of empowerment is needed.
 +
 +??Vanlade - Vanadrott??, the hero, can create the unique ??The Black Book of Secrets?? without boosters.
 +
 +{{path>B5}} can ??Bind Heliophagus?? for a 1 in 4 chance of  at least {{path>D3}}.
 +
 +EA Vanheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:death.png?15&nolink}}Death boosters.
 +
 +=== Nature ===
 +**No recruitable access.** {{path>A4E3}} can ??Summon Dwarf of the Four Directions?? with a 1 in 4 chance of {{path>N2}} and [[Master Smith]].
 +
 +{{path>E2G3}} can cast ??Summon Gnome?? for {{path>N2}}.
 +
 +EA Vanheim can forge ??The Copper Arm?? and ??The Silver Arms?? to hold extra {{:misc:magic:nature.png?15&nolink}}Nature boosters.
 +
 +=== Glamour ===
 +{{path>G3}} ??Vanadrott?? (1 in 5) can create a ??Gossamer Veil??. Given to a {{path>G1}} ??Dwarven Smith?? (1 in 5), the Smith can forge a ??Mirage Crystal??. A level of empowerment is still need to create the unique ??Tome of Legends??.
 +
 +??Sölvis - Vanadis?? and ??Vanlade - Vanadrott??, heroes, with two {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, can each potentially forge the unique ??The Sword of Many Colors??.
 +
 +=== Blood ===
 +Getting a {{path>D1}} ??Vanadrott?? (1 in 5) to {{path>B2}} is surprisingly difficult. Empowered in {{:misc:magic:blood.png?15&nolink}}Blood and with a ??Skull Staff??, it can create the unique ??The Black Book of Secrets??. With that, a {{path>B2}} ??Vanadrott?? (1 in 5) hits the key {{path>B3}}.
 +
 +??Vanlade - Vanadrott??, hero, can create the unique ??The Black Book of Secrets?? with no boosters.
 +
 +
 +
 +
 +
 +
 ===== Strategy ===== ===== Strategy =====
 How to win as the nation. Feel free to use the following sections, or delete them, or change them. How to win as the nation. Feel free to use the following sections, or delete them, or change them.
dom6/vanheim-ea.1712183950.txt.gz · Last modified: 2024/04/03 22:39 by johnnydown