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dom6:void [2024/07/23 21:00] fenrir created |
dom6:void [2024/08/14 06:03] (current) fenrir [Nexus] |
===== Nexus ===== | ===== Nexus ===== |
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{{:dom6:sites:sites_0042.png?nolink }} {{:dom6:sites:sites_0044.png?nolink }} The one comprehendible province in the Void is **Nexus**, an odd place with the eponymous Grey Tower. It is always {{:misc:scales:magic.png?15&nolink|Magic}}5 here, which is neat for [[research]] but **terrible** for long-term stays. It also provides {{gems>5S}} per month, and a 20% discount for all [[Alteration]] rituals. An order of ??Grey Knight??s with magic swords and a [[ethereal|limited tether to reality]] runs the tower, which is also staffed by ??Shadow Seer??s. | {{:dom6:sites:sites_0042.png?nolink }} {{:dom6:sites:sites_0044.png?nolink }} The one comprehendible province in the Void is **Nexus**, an odd place with the eponymous Grey Tower. It is always {{:misc:scales:magic.png?15&nolink|Magic}}5 here, which is neat for [[research]] but **[[Scales#Extreme-Scales|terrible]]** for long-term stays. It also provides {{gems>5S}} per month, and a 20% discount for all [[Alteration]] rituals. An order of ??Grey Knight??s with magic swords and a [[ethereal|limited tether to reality]] runs the tower, which is also staffed by ??Shadow Seer??s. |
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Nexus is accessed through forging a ??Nexus Gate??, a Level 9 [[Thaumaturgy]] which requres {{path>S5E3}} and {{gems>40S}}. This forms an eternal connection between the province you cast it in and Nexus itself. If you cast Nexus Gate //in// Nexus, nothing happens. Note that anyone else who casts ??Nexus Gate?? will also end up making a connection to Nexus, and that **rituals can trace through Nexus** if they have a range to them. | Nexus is accessed through forging a ??Nexus Gate??, a Level 9 [[Thaumaturgy]] which requres {{path>S5E3}} and {{gems>40S}}. This forms an eternal connection between the province you cast it in and Nexus itself. If you cast Nexus Gate //in// Nexus, nothing happens. Note that anyone else who casts ??Nexus Gate?? will also end up making a connection to Nexus, and that **rituals can trace through Nexus** if they have a range to them. |
* Being hit by the ??Dimensional Rod?? teleports you to the Void, though that's an [[items|artifact]]. | * Being hit by the ??Dimensional Rod?? teleports you to the Void, though that's an [[items|artifact]]. |
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{{:nations:ma:rlyeh:otherness.png?nolink }} Outside of Nexus, the odds of being attacked by something is **far** higher than the natural rate of chaos from [[Scales#Magic-and-Drain|high-Magic]] [[Horror Mark]] buildup. Every turn, there's a 15% chance of an attack. The foes that hunt you won't be [[Horrors]], who aren't looking for random fellas floating around, but they will be serious. | {{:nations:ma:rlyeh:otherness.png?nolink }} Outside of Nexus, the odds of being attacked by something are **far** higher than the natural rate of chaos from [[Scales#Magic-and-Drain|high-Magic]] [[Horror Mark]] buildup. Every turn, there's a 15% chance of an attack. The foes that hunt you won't be [[Horrors]], since they aren't looking for random fellas floating around, but they will be serious. |
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{{:abilities:insane.png?32&nolink }} Not having a floor to stand on, or any real need for food or water, is very taxing on the mind. It causes a [[drn]] (one exploding six-sided die) of [[Insanity]] each turn, divided by your [[Void Sanity]]. The [[Mindless]] cannot go insane, of course. | {{:abilities:insane.png?32&nolink }} Not having a floor to stand on, or any real need for food or water, is very taxing on the mind. It causes a [[drn]] (one exploding six-sided die) of [[Insanity]] each turn, divided by your [[Void Sanity]]. The [[Mindless]] cannot go insane, of course. |
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There's about a 5% chance each turn that you fall out of the Void, and into some random province. This has a 30% chance to "enlighten" you, giving you **+{{path>S1}} and 2d50 Insanity** if you're not already {{path>S4}} or higher. There's a 10% chance that you "direct" your fall back to one of your nation's provinces, plus 20% for each of your [[Astral]] levels; otherwise, the location is random, No one knows if you're more likely to fall into Nexus than any other province. | There's about a 5% chance each turn that you fall out of this empty space, and into some random province. This has a 30% chance to "enlighten" you, giving you **+{{path>S1}} and 2d50 Insanity** (also [[drn|exploding]]) if you're not already {{path>S4}} or higher. There's a 10% chance that you "direct" your fall back to one of your nation's provinces, plus 20% for each of your [[Astral]] levels; otherwise, the location is completely random. No one knows if you're more likely to fall into Nexus than any other province. |
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===== Void Combat ===== | ===== Void Combat ===== |
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{{:abilities:unknown:0100.png?nolink }} Void Combat sucks. If your [[Void Sanity]] isn't any higher than 1, your [[Attack Skill]], [[Defence Skill]], [[Precision]] and [[Magic Resistance]] are all **halved** by **Dimensional Overload**. For reference, those without Void Sanity on their character sheet. are considered to have Void Sanity 1. | {{:abilities:unknown:0100.png?nolink }} Void Combat sucks. If your [[Void Sanity]] isn't any higher than 1, your [[Attack Skill]], [[Defence Skill]], [[Precision]] and [[Magic Resistance]] are all **halved** by **Dimensional Overload**. For reference, those without Void Sanity on their character sheet are considered to have Void Sanity 1. |