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dom6:water [2024/06/26 16:56] fenrir created |
dom6:water [2024/06/26 17:18] (current) fenrir [Water] |
{{:misc:magic:water.png?nolink }} **Water** is an Elemental path of [[magic]]. Among the four Elements, it governs liquids. Its three queens govern freshwater, the seas, and the unknowable depths. | ====== Water ====== |
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Of the four Elements, Water is not particularly easy to [[Evocation|Evoke]], but fairly easy to [[Alter]]. In [[Thaumaturgy|Thaumaturgic]] tradition, the path is phlegmatic, resembling a more-positive sort of passivity. In the Way of Five Elements, it is flexible and wise. | {{:misc:magic:water.png?nolink }} **Water** is an Elemental path of [[magic]]. Among the four Elements, it governs liquids and opposes heat. Its three queens govern freshwater, the seas, and the unknowable depths. |
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| Of the four Elements, Water is not particularly easy to [[Evocation|Evoke]], but fairly easy to [[Alteration|Alter]]. In [[Thaumaturgy|Thaumaturgic]] tradition, the path is phlegmatic, resembling a more-positive sort of passivity. In the Way of Five Elements, it is flexible and wise. |
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Water is the primary path of the [[underwater|sea]], where great kingdoms form in parallel with the civilized nations above. Unlike most other paths (and the other three Elements), knowledge and expertise of Water remains largely steady throughout the Ages, as the great **Water Mages** cope with shifts in the climate and fill whatever niche they can "flow" to. | Water is the primary path of the [[underwater|sea]], where great kingdoms form in parallel with the civilized nations above. Unlike most other paths (and the other three Elements), knowledge and expertise of Water remains largely steady throughout the Ages, as the great **Water Mages** cope with shifts in the climate and fill whatever niche they can "flow" to. |