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dom6:weather [2025/09/21 00:07] exasperatedcultist [Rain] Loggy checked the rain code, manual lied. |
dom6:weather [2026/07/28 14:43] (current) druwski correct rain cloud decay + snow vs frost clouds |
| {{:misc:magic:fire.png?nolink }} Rain is unfortunate weather for [[Fire]] [[Magic|Mages]], though it used to be a lot worse for them. Spellcasting [[Fatigue]] for fire spells that don't work underwater is **increased by 50%**. Rain also swiftly puts out [[burn|burning]] units. | {{:misc:magic:fire.png?nolink }} Rain is unfortunate weather for [[Fire]] [[Magic|Mages]], though it used to be a lot worse for them. Spellcasting [[Fatigue]] for fire spells that don't work underwater is **increased by 50%**. Rain also swiftly puts out [[burn|burning]] units. |
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| Other side effects of Rain include [[clouds]] dissipating 25% faster, and the act of [[Flying]] being twice as [[Fatigue|Fatiguing]]; the initial cost of Flying is equal to your Melee [[Encumbrance]]. | Other side effects of Rain include [[clouds]] dissipating faster (the game itself reports that clouds expire 50% faster: Heat, Poison, Death and Leeching Clouds lose about 2.8 cloud levels per round instead of 1.8, and the slower-fading kinds about 1.4 instead of 0.9), and the act of [[Flying]] being twice as [[Fatigue|Fatiguing]]; the initial cost of Flying is equal to your Melee [[Encumbrance]]. |
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| ==== Snow ==== | ==== Snow ==== |
| Snow only happens in provinces with a temperature of {{scales>C1}} or lower; or, in other words, provinces that aren't warm. It only affects outdoor battles, of course. The chance of Snow is **15% per point of {{:misc:scales:cold.png?15&nolink}}Cold**; Growth does not increase the chances. | Snow only happens in provinces with a temperature of {{scales>C1}} or lower; or, in other words, provinces that aren't warm. It only affects outdoor battles, of course. The chance of Snow is **15% per point of {{:misc:scales:cold.png?15&nolink}}Cold**; Growth does not increase the chances. |
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| {{:misc:magic:fire.png?nolink }} Snow is slightly better for Fire Mages than Rain, in that there isn't a special Fatigue penalty just for their spells; otherwise, it's just like Rain. It might also //not// dissipate Frost Clouds, such as those from a [[Chill Aura]], though it still dissipates other Clouds. | {{:misc:magic:fire.png?nolink }} Snow is slightly better for Fire Mages than Rain, in that there isn't a special Fatigue penalty just for their spells; otherwise, it's just like Rain. Frost Clouds, such as those from a [[Chill Aura]], fade at about **1.4 cloud levels per round** in snow, against about **2.8** for Heat or Poison Clouds. That gap holds in every weather, so snow gives Frost Clouds no special protection. Snow does strengthen [[Chill Aura|Chill Auras]], adding 2 to their value. |
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| ==== Forcing Rain or Snow ==== | ==== Forcing Rain or Snow ==== |
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| Many Battlefield Enchantments force weather, changing it until the caster leaves the field (or gets obliterated). ??Rain?? is the simplest one, an [[Evocation]] that lets {{path>W3}} fellows with {{gems>1W}} (or {{path>W2}}'s with {{gems>2W}}) knock water out of the sky, forcing whichever wet weather is allowed by the temperature. ??Stygian Rains?? and ??Storm?? do the same, though with different intentions. ??Blizzard??, a {{path>A4W3}} variant of Storm, forces Snow by setting the local province to {{scales>C1}} for the duration. | Many Battlefield Enchantments force weather, changing it until the caster leaves the field (or gets obliterated). ??Rain?? is the simplest one, an [[Evocation]] that lets {{path>W3}} fellows with {{gems>1W}} (or {{path>W2}}'s with {{gems>2W}}) knock water out of the sky, forcing whichever wet weather is allowed by the temperature. ??Stygian Rains?? and ??Storm?? do the same, though with different intentions. ??Blizzard??, a {{path>A4W3}} variant of Storm, forces Snow by setting the local province to {{scales>C1}} for the duration. |
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