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dom6:weather [2024/05/23 20:59] fenrir created |
dom6:weather [2025/09/21 00:07] (current) exasperatedcultist [Rain] Loggy checked the rain code, manual lied. |
==== Rain ==== | ==== Rain ==== |
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Rain only happens in provinces with a temperature of {{scales>H0}} or higher; or, in other words, provinces that aren't cold. It only affects outdoor battles, of course. The chance of Rain is **10%**, **plus 10% per point of {{:misc:scales:growth.png?15&nolink}}Growth** (minus 10% per point of {{:misc:scales:death.png?15&nolink}}Death). [[c-tis-ma|Middle C'tis's]] [[Dominion]] also causes Rain. | Rain only happens in provinces with a temperature of {{scales>H0}} or higher; or, in other words, provinces that aren't cold. It only affects outdoor battles. Despite the manual's claims, the chance of rain is actually |
| **10% + 5% per point of {{:misc:scales:growth.png?15&nolink}}Growth** (minus 5% per point of {{:misc:scales:death.png?15&nolink}}Death). |
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| [[c-tis-ma|Middle C'tis's]] [[Dominion]] also causes Rain. |
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{{:misc:magic:fire.png?nolink }} Rain is unfortunate weather for [[Fire]] [[Magic|Mages]], though it used to be a lot worse for them. Spellcasting [[Fatigue]] for fire spells that don't work underwater is **increased by 50%**. Rain also swiftly puts out [[burn|burning]] units. | {{:misc:magic:fire.png?nolink }} Rain is unfortunate weather for [[Fire]] [[Magic|Mages]], though it used to be a lot worse for them. Spellcasting [[Fatigue]] for fire spells that don't work underwater is **increased by 50%**. Rain also swiftly puts out [[burn|burning]] units. |
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Other side effects of Rain include [[clouds]] dissipating 25% faster, and the act of [[Flying]] being twice as [[Fatigue|Fatiguing]]; whatever the initial cost of Flying is, no one has said on the internet. | Other side effects of Rain include [[clouds]] dissipating 25% faster, and the act of [[Flying]] being twice as [[Fatigue|Fatiguing]]; the initial cost of Flying is equal to your Melee [[Encumbrance]]. |
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==== Snow ==== | ==== Snow ==== |