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domes [2020/06/29 17:58] naaira [Domes] |
domes [2021/01/29 02:45] loggy dome of corruption horror munchy munchy nom nom nom |
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====== Domes ====== | ====== Domes ====== | ||
- | Dominions 5 has six different spells | + | Dominions 5 has six different spells |
- | - Move the mage that will cast the Dome to the province you wish to protect | + | |
+ | - Move the mage that will cast the Dome to the province you wish to protect. | ||
- Cast the Dome spell of your choice. | - Cast the Dome spell of your choice. | ||
Some domes are permanent upon cast, while others will have a set duration based on the amount of gems you put into the dome. The Domes stack and any previous Dome in place will not cancel any subsequent Domes cast, since the caster will be inside the first dome when casting the spell. Testing confirms this. | Some domes are permanent upon cast, while others will have a set duration based on the amount of gems you put into the dome. The Domes stack and any previous Dome in place will not cancel any subsequent Domes cast, since the caster will be inside the first dome when casting the spell. Testing confirms this. | ||
- | ===== Dominions Hover-links ===== | ||
- | Inspector-like pop-ups on hover work for units, items and spells. | + | All Domes are invisible to other players |
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+ | ===== The Six Dome Spells in comparison ===== | ||
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+ | Here is a brief overview of the six Dome spells | ||
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+ | ^ Spell name ^ Research ^ Path ^ Price ^ Duration ^ Underwater? ^ | ||
+ | |??Dome of Flaming Death?? | ||
+ | |??Dome of Solid Air?? | ||
+ | |??Frost Dome?? | ||
+ | |??Dome of Arcane Warding?? | ||
+ | |??Forest Dome?? | ||
+ | |??Dome of Corruption?? | ||
+ | |||
+ | Here is a description of each individual spell and its effect. | ||
- | ^ Wiki syntax | + | ^ Spell name |
- | |< | + | | ??Dome of Flaming Death?? | An invisible web of Fire magic is created over the entire province where this spell is cast. Any enemy spells cast into the protected province will trigger the deadly trap. A powerful blast of fire will find its way to the enemy mage and burn him and possibly also the laboratory to cinders. The more magic gems put into the spell, the longer the dome lasts. If the mage who cast the dome dies, the dome dissolves instantly. The dome does not stop enemy spells that pass through it, but it may stop the enemy mage from ever casting spells again. |
- | |< | + | | ??Dome of Solid Air?? | A dome made out of air is created over the entire province the mage is in. The dome will protect the province from many spells that originate outside the warded province. While undisturbed, |
- | |< | + | | ??Frost Dome?? | A frost dome is created over the entire province where the spell is cast. Any spells cast into this dome will trigger the deadly trap. A powerful frost blast will find its way to the enemy mage and freeze him to death. Every spell cast into the dome has a 30 percent chance of being destroyed by the frost dome. The more magic gems put into the spell, the longer it will last. If the mage who cast the dome dies, it will dissolve instantly. |
- | |< | + | | ??Dome of Arcane Warding?? | An astral dome is created over the entire province that the mage is located in. The dome will protect the province from many spells that originate from outside the warded province. The more magic gems put into the spell, the longer it will last. If the mage dies, the dome dissolves instantly. The dome has a 50 percent chance of stopping each spell that tries to pass through it. | Dome Protection: 50%. Friendly spells will also be blocked. |
+ | | ??Forest Dome?? | Vegetation will grow into a dome that covers the entire province where the spell is cast. The dome will protect the province from many spells that originate outside the warded province. If left undisturbed, | ||
+ | | ??Dome of Corruption?? | The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province. Trying to cast a spell through this dome is very dangerous and might drive the casting mage insane. A good side effects of the dome is that it exudes magic and will raise the magic scales of the province considerably, | ||
- | Some different units have the same name. You can optionally supply the unit ID to specify which one to show, as follows. You can find the unit ID in-game or in the Inspector. | + | === Dome of Corruption === |
- | ^ Wiki syntax ^ Result ^ | + | The Horror calling effect of the Dome of Corruption works as follows(([[: |
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- | ===== Dominions Icons Shorthands ===== | + | - Every unit in the province, even if not a commander, has a (2 + sum of all non-holy paths)% chance to gain a horror mark. This does not affect [[Mindless]] commanders or those who are Slave Vessels. |
+ | - Each commander in the province has a (Number of [[Horror Mark]]s * 10)% chance to be assassinated by a random lesser horror. The maximum possible chance of this is 50%. | ||
- | There are abbreviations available for many common patterns and images in the wiki. Most are listed in the table below. | + | {{template> |
+ | {{tag> | ||
- | ^ Magic Paths ^^ | ||
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- | ^ Gems ^^ | ||
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- | ^ Scales ^^ | ||
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- | ^ Other frequently used images^^ | ||
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