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domes [2020/06/29 18:25]
naaira [Domes]
domes [2022/12/13 06:40] (current)
cactusowl [Domes]
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 ====== Domes ====== ====== Domes ======
  
-Dominions 5 has six different spells used to protect provinces from outside ritual magic by creating a magical Dome of protection to surround the province in question. These spells can be invaluable in protecting your research centers from hostile attack spells such as [[Seeking Arrow]] or [[Flames from the Sky]]. They differ in how they function but casting every dome happens in the same way.+Dominions 5 has six different spells that protect provinces from outside [[Rituals|Ritual]] magic by creating a magical Dome of protection to surround the province in question. These spells can be invaluable in protecting your research centers from hostile attack spells such as [[Seeking Arrow]] or ??Flames from the Sky??. They differ in how they functionbut casting every dome happens in the same way.
  
-  - Move the mage that will cast the Dome to the province you wish to protect+  - Move the mage that will cast the Dome to the province you wish to protect.
   - Cast the Dome spell of your choice.   - Cast the Dome spell of your choice.
  
 Some domes are permanent upon cast, while others will have a set duration based on the amount of gems you put into the dome. The Domes stack and any previous Dome in place will not cancel any subsequent Domes cast, since the caster will be inside the first dome when casting the spell. Testing confirms this. Some domes are permanent upon cast, while others will have a set duration based on the amount of gems you put into the dome. The Domes stack and any previous Dome in place will not cancel any subsequent Domes cast, since the caster will be inside the first dome when casting the spell. Testing confirms this.
  
-All Domes are invisible to other players and are dispelled if the province changes owner or the caster dies.+All Domes are invisible to other players and are dispelled if the province changes owner (after a successful siege) or the caster dies, with one notable exception: the ??Dome of Corruption?? will not be dispelled even if you lose the province. Since the ??Dome of Corruption?? has the side effect of slowly building up [[Horror Mark|Horror Marks]] on anyone residing in the province this can act as a powerful deterrent from settling down in your previous province. 
 + 
 +Additionally, the global enchantment ??Celestial Rainbow?? acts as a dome across all of the caster's provinces, with a (10 * Luck)% chance to prevent hostile spells (without affecting friendly spells). 
 + 
 +The order in which dome checks proceed is as follows: 
 + 
 +  * Celestial Rainbow 
 +  * Dome of Flaming Death 
 +  * Frost Dome 
 +  * Dome of Corruption 
 +  * Dome of Arcane Warding 
 +  * Dome of Solid Air 
 +  * Forest Dome 
 ===== The Six Dome Spells in comparison =====  ===== The Six Dome Spells in comparison ===== 
  
-Inspector-like pop-ups on hover work for unitsitems and spells.+Here is a brief overview of the six Dome spells 
 + 
 +^ Spell name                  ^ Research       ^ Path                    ^ Price           ^ Duration                   | **Protection**          ^ Underwater? 
 +| ??Dome of Flaming Death??   | Enchantment 7  | {{path>F4}}             | {{gems>8F}} +   | 1 month +1/gem overcast    | None, only retaliation  | No           | 
 +| ??Dome of Solid Air??       | Enchantment 6  | {{path>A5}}             | {{gems>20A}}    | Permanent                  | 80%                     | No           | 
 +| ??Frost Dome??              | Enchantment 6  | {{path>W5}}             | {{gems>15W}} +  | 1 month +1/gem overcast    | 30% + retaliation       | Yes          | 
 +| ??Dome of Arcane Warding??  | Enchantment 6  | {{path>S4}}             | {{gems>10S}} +  | 1 month +1/gem overcast    | 50%                     | Yes          | 
 +| ??Forest Dome??             | Enchantment 6  | {{path>N5}}             | {{gems>10N}}    | Permanent                  | 30%                     | Yes          | 
 +| ??Dome of Corruption??      | Blood 7        | {{path>B4}}{{path>S4}}  | {{gems>20B}} +  | 1 month +1/slave overcast  | 75% + retaliation       | No           | 
 + 
 +Here is a description of each individual spell and its effect. 
 + 
 +^ Spell name                  ^ Spell description                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ^ Effect                                                                                                                                                                                                                                       ^ 
 +| ??Dome of Flaming Death??   | An invisible web of Fire magic is created over the entire province where this spell is cast. Any enemy spells cast into the protected province will trigger the deadly trap. A powerful blast of fire will find its way to the enemy mage and burn him and possibly also the laboratory to cinders. The more magic gems put into the spell, the longer the dome lasts. If the mage who cast the dome dies, the dome dissolves instantly. The dome does not stop enemy spells that pass through it, but it may stop the enemy mage from ever casting spells again.                                                                                                        | Dome Trap: 2d20 [[Armor-Piercing|AP]] fire dmg. The chance of lab burning down is 10% plus 1% for each misfortune scale in the //targeted// province((Analysis of Dominions 5.51b executable)). Destruction of the lab does not cause rituals cast later in the turn to fail.                      | 
 +| ??Dome of Solid Air??       | A dome made out of air is created over the entire province the mage is in. The dome will protect the province from many spells that originate outside the warded province. While undisturbed, the spell will last indefinitely, but if a spell passes through the dome, or if the mage who cast the dome dies, it will shatter instantly.                                                                                                                                                                                                                                                                                                                                | Dome Protection 80%. Destroyed if it fails to block a spell. Friendly spells will also be blocked.                                                                                                                                           | 
 +| ??Frost Dome??              | A frost dome is created over the entire province where the spell is cast. Any spells cast into this dome will trigger the deadly trap. A powerful frost blast will find its way to the enemy mage and freeze him to death. Every spell cast into the dome has a 30 percent chance of being destroyed by the frost dome. The more magic gems put into the spell, the longer it will last. If the mage who cast the dome dies, it will dissolve instantly.                                                                                                                                                                                                                 | Dome Protection: 30%. Dome Trap: d15 [[[Armor-Negating|AN]] cold dmg. Friendly spells will also be blocked.                                                                                                                                  | 
 +| ??Dome of Arcane Warding??  | An astral dome is created over the entire province that the mage is located in. The dome will protect the province from many spells that originate from outside the warded province. The more magic gems put into the spell, the longer it will last. If the mage dies, the dome dissolves instantly. The dome has a 50 percent chance of stopping each spell that tries to pass through it.                                                                                                                                                                                                                                                                             | Dome Protection: 50%. Friendly spells will also be blocked.                                                                                                                                                                                  | 
 +| ??Forest Dome??             | Vegetation will grow into a dome that covers the entire province where the spell is cast. The dome will protect the province from many spells that originate outside the warded province. If left undisturbed, the forest dome will last forever. However, if a Fire spell is absorbed by the dome, it may catch fire and be destroyed. If the caster dies, the dome will wither and die.                                                                                                                                                                                                                                                                                | Dome Protection 30%. Destroyed by Fire Spells. Friendly spells will also be blocked.                                                                                                                                                         | 
 +| ??Dome of Corruption??      | The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province. Trying to cast a spell through this dome is very dangerous and might drive the casting mage insane. A good side effects of the dome is that it exudes magic and will raise the magic scales of the province considerably, making it easy for mages to do their research. The pact has a downside toowhich will become apparent to mages living under the dome. The creators of the dome will occasionally attack and consume a mage. The dome will dissolve instantly if the caster of this ritual dies.  | Dome Protection: 75%. Dome Trap: [[[Afflictions|Feeblemind]], [[[Magic Resistance|magic resistance negates]]. Magic Scale +2. Friendly spells will also be blocked. Units in the province become horror marked and are very likely to be assassinated by lesser horrors|
  
-^ Spell name ^ Research ^ Path ^ Price ^ Duration ^ Underwater? ^ +=== Dome of Corruption ===
-|??Dome of Flaming Death??|Enchantment 7|{{path>F4}}|{{gems>8F}} +|8 months +1/gem overcast| No | +
-|??Dome of Solid Air??|Enchantment 6|{{path>A5}}|{{gems>15A}}|Permanent| No | +
-|??Frost Dome??|Enchantment 6|{{path>W5}}|{{gems>15W}} +|15 months +1/gem overcast| Yes | +
-|??Dome of Arcane Warding??|Enchantment 6|{{path>S4}}|{{gems>10S}} +|10 months +1/gem overcast| Yes | +
-|??Forest Dome??|Enchantment 6|{{path>N5}}|{{gems>10N}}|Permanent| Yes | +
-|??Dome of Corruption??|Blood 7|{{path>B4}}{{path>S4}}|{{gems>20B}} +|20 months +1/slave overcast| No |+
  
 +The Horror calling effect of the Dome of Corruption works as follows(([[:user:loggy:corrupt_dome|Analysis of the Dominions 5.51b executable]])):
  
-^ Spell name ^ Spell description ^ Effect +  - Every unit in the province, even if not commanderhas a (2 + sum of all non-holy paths)chance to gain horror markThis does not affect [[Mindless]] commanders or those who are Slave Vessels
-|??Dome of Flaming Death??|An invisible web of Fire magic is created over the entire province where this spell is cast. Any enemy spells cast into the protected province will trigger the deadly trap. A powerful blast of fire will find its way to the enemy mage and burn him and possibly also the laboratory to cinders. The more magic gems put into the spell, the longer the dome lasts. If the mage who cast the dome dies, the dome dissolves instantly. The dome does not stop enemy spells that pass through it, but it may stop the enemy mage from ever casting spells again. | Dome Trap: 2d20 AP fire dmg. The luck scale of the receiving province reduces the chance of having the laboratory burnt down.| +  - Each commander in the province has a (Number of [[Horror Mark]]s * 10)% chance to be assassinated by random lesser horror. The maximum possible chance of this is 50%.
-|??Dome of Solid Air??| A dome made out of air is created over the entire province the mage is in. The dome will protect the province from many spells that originate outside the warded province. While undisturbed, the spell will last indefinitelybut if a spell passes through the domeor if the mage who cast the dome dies, it will shatter instantly. | Dome Protection 80%. Destroyed if it fails to block spellFriendly spells will also be blocked.| +
-|??Frost Dome??| A frost dome is created over the entire province where the spell is cast. Any spells cast into this dome will trigger the deadly trap. A powerful frost blast will find its way to the enemy mage and freeze him to death. Every spell cast into the dome has a 30 percent chance of being destroyed by the frost dome. The more magic gems put into the spell, the longer it will last. If the mage who cast the dome dies, it will dissolve instantly. | Dome Protection: 30%. Dome Trap: d15 AN cold dmg. Friendly spells will also be blocked.| +
-|??Dome of Arcane Warding??| An astral dome is created over the entire province that the mage is located in. The dome will protect the province from many spells that originate from outside the warded province. The more magic gems put into the spell, the longer it will last. If the mage dies, the dome dissolves instantly. The dome has a 50 percent chance of stopping each spell that tries to pass through it. | Dome Protection: 50%. Friendly spells will also be blocked. | +
-|??Forest Dome??| Vegetation will grow into dome that covers the entire province where the spell is cast. The dome will protect the province from many spells that originate outside the warded province. If left undisturbed, the forest dome will last forever. However, if a Fire spell is absorbed by the dome, it may catch fire and be destroyed. If the caster dies, the dome will wither and die. | Dome Protection 30%. Destroyed by Fire Spells. Friendly spells will also be blocked. | +
-|??Dome of Corruption??| The caster seals a pact with Horrors. The Horrors create a dome that protects the province from most spells that originate from outside the warded province. Trying to cast a spell through this dome is very dangerous and might drive the casting mage insane. A good side effects of the dome is that it exudes magic and will raise the magic scales of the province considerably, making it easy for mages to do their research. The pact has a downside too, which will become apparent to mages living under the dome. The creators of the dome will occasionally attack and consume a mage. The dome will dissolve instantly if the caster of this ritual dies. | Dome Protection: 75%. Dome Trap: ??Feeblemind??, magic resistance negates. Magic Scale +2. Friendly spells will also be blocked. |+
  
-===== Dominions Icons Shorthands ===== +{{template>spells}}
  
-There are abbreviations available for many common patterns and images in the wiki. Most are listed in the table below. 
  
-^ Magic Paths ^^ 
-|<nowiki>{{path>F1}}</nowiki>|{{path>F1}}| 
-|<nowiki>{{path>H1E2N2,10%FEDN}}</nowiki>|{{path>H1E2N2,10%FEDN}}| 
-|<nowiki>{{path>H1E2N2,100%FEDN,10%FEDN}}</nowiki>|{{path>H1E2N2,100%FEDN,10%FEDN}}| 
-|<nowiki>{{path>200%FES}}</nowiki>|{{path>200%FES}}| 
-^ Gems ^^ 
-|<nowiki>{{gems>1F}}</nowiki>|{{gems>1F}}| 
-|<nowiki>{{gems>100S}}</nowiki>|{{gems>100S}}| 
-|<nowiki>{{gems>F}}</nowiki>|{{gems>F}}| 
-|<nowiki>{{gems>1F1W1A1E1S1N1D1B}}</nowiki>|{{gems>1F1W1A1E1S1N1D1B}}| 
-|<nowiki>{{gems>1.5F}}</nowiki>|{{gems>1.5F}}| 
-^ Scales ^^ 
-|<nowiki>{{scales>O2P3H3G3L3M3}}</nowiki>|{{scales>O2P3H3G3L3M3}}| 
-|<nowiki>{{scales>Dom3O2P3H3G3L3M3}}</nowiki>|{{scales>Dom3O2P3H3G3L3M3}}| 
-|<nowiki>{{scales>T2S3C3D3M3D3}}</nowiki>|{{scales>T2S3C3D3M3D3}}| 
-|<nowiki>{{order}}</nowiki>|{{order}}| 
-|<nowiki>{{turmoil}}</nowiki>|{{turmoil}}| 
-|<nowiki>{{productivity}}</nowiki>|{{productivity}}| 
-|<nowiki>{{sloth}}</nowiki>|{{sloth}}| 
-|<nowiki>{{heat}}</nowiki>|{{heat}}| 
-|<nowiki>{{cold}}</nowiki>|{{cold}}| 
-|<nowiki>{{growth}}</nowiki>|{{growth}}| 
-|<nowiki>{{death}}</nowiki>|{{death}}| 
-|<nowiki>{{luck}}</nowiki>|{{luck}}| 
-|<nowiki>{{misfortune}}</nowiki>|{{misfortune}}| 
-|<nowiki>{{magic}}</nowiki>|{{magic}}| 
-|<nowiki>{{drain}}</nowiki>|{{drain}}| 
-^ Other frequently used images^^ 
-|<nowiki>{{gold}}</nowiki>|{{gold}}| 
-|<nowiki>{{resources}}</nowiki>|{{resources}}| 
-|<nowiki>{{recpoints}}</nowiki>|{{recpoints}}| 
  
domes.1593455145.txt.gz · Last modified: 2020/06/29 18:25 by naaira