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dominion [2022/02/10 21:29] johnny word |
dominion [2023/03/01 07:20] fenrir [General Dominion Effects] added the meanie candle |
====== Dominion ====== | ====== Dominion ====== |
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Dominion represents a [[pretender]]'s religious influence over a province, and the degree to which its inhabitants worship them. Only one pretender can have dominion in a province at any one time, though this is not necessarily the owner of the province. Provinces that have a pretender's dominion will have their scales slowly shifted to match those of said pretender, and have a number of effects on battles that take place there. | Dominion represents a [[pretender|pretender's]] religious influence over a province, and the degree to which its inhabitants worship them. Only one pretender can have dominion in a province at any one time, though this is not necessarily the owner of the province. Provinces that have a pretender's dominion will have their [[scales]] slowly shifted to match those of said pretender, and will also have a number of effects on battles that take place there. |
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<WRAP column 40px centeralign>{{misc:dominioncandle.png}}</WRAP>The level of dominion in a province is represented by a number of candles in the details panel of that province. White candles represent your own dominion, while black candles represent the dominion of another pretender. The maximum level of dominion a pretender can have in a single province is limited by the dominion score of that pretender. The dominion score of a pretender is initially set when [[pretender creation|creating that pretender]], and increases by one for every 5 [[temple]]s of the pretender built (or 5 per player on the team in a [[disciples]] game). | <WRAP column 40px centeralign>{{misc:dominioncandle.png}}</WRAP>The level of dominion in a province is represented by a number of candles in the details panel of that province. White candles represent your own dominion, while black candles represent the dominion of another pretender. The maximum level of dominion a pretender can have in a single province is limited by the dominion score of that pretender. The dominion score of a pretender is initially set when [[pretender creation|creating that pretender]], and increases by one for every 5 [[temple|temples]] of the pretender built (or 5 per player on the team in a [[disciples]] game). |
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==== Generating Dominion ==== | ==== Generating Dominion ==== |
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Dominion can be generated from several sources. It is primarily generated by a nation's pretender, its prophet, its [[capital]], its temples, and any [[thrones|thrones of ascension]] it has claimed as its own. The chance of dominion increasing from one of these sources is [50% + 5% * dominion score]. Each chance of generating dominion is called a 'temple check' both in-game and in documentation, regardless of the actual source. A nation's capital, prophet, and each of its temples each generate a single temple check. A Pretender generates one temple check that is guaranteed to succeed, and two more, standard, temple checks. Thrones generate a number of temple checks ranging from 1-7, depending on the specific throne. The number of temple checks a throne generates is listed at the top of its description, as "Spreads dominion (x)". | Dominion can be generated from several sources. It is primarily generated by a nation's [[pretender]], its [[prophet]], its [[capital]], its [[temple|temples]], and any [[thrones|thrones of ascension]] it has claimed as its own. The chance of dominion increasing from one of these sources is [50% + 5% * dominion score]. Each chance of generating dominion is called a 'temple check' both in-game and in documentation, regardless of the actual source. A nation's capital, prophet, and each of its temples each generate a single temple check. A Pretender generates one temple check that is guaranteed to succeed, and two more, standard, temple checks. Thrones generate a number of temple checks ranging from 1-7, depending on the specific throne. The number of temple checks a throne generates is listed at the top of its description, as "Spreads dominion (x)". |
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==== Spreading Dominion ==== | ==== Spreading Dominion ==== |
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==== Preaching ==== | ==== Preaching ==== |
Dominion can also be increased in a province by having priest units [[preach]]. A preaching commander has a chance to increase dominion in their current province, even beyond their pretender's dominion score, by 30% * the priest's holy level. Any points of dominion generated by this //cannot// spread to adjacent provinces. Having a friendly temple in the province adds 0.5 holy levels to the priest for the purposes of preaching. If the priest is preaching in a province with enemy dominion, the chance is then decreased by 5% * level of hostile dominion. | Dominion can also be increased in a province by having [[priest]] commanders [[preach]]. A preaching commander has a chance to increase dominion in their current province, even beyond their pretender's dominion score, by 30% * the priest's holy level. Any points of dominion generated by this //cannot// spread to adjacent provinces. Having a friendly temple in the province adds 0.5 holy levels to the priest for the purposes of preaching. If the priest is preaching in a province with enemy dominion, the chance is then decreased by 5% * level of hostile dominion. |
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Example: A level 1 priest is preaching in a province that has -4 dominion (that is, an enemy has 4 | Example: A level 1 priest is preaching in a province that has -4 dominion (that is, an enemy has 4 |
dominion from -4 to -3) is 10%. If they were preaching in a province with neutral or friendly dominion, | dominion from -4 to -3) is 10%. If they were preaching in a province with neutral or friendly dominion, |
they would have a 30% chance of increasing dominion. If there was a friendly temple in the province, | they would have a 30% chance of increasing dominion. If there was a friendly temple in the province, |
their chance would be 15% in -4 dominion, and 45% in neutral or friendly dominion. | their chance would be 45%-20% = 25% in -4 dominion, and 45% in neutral or friendly dominion. |
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[[Inquisitor]]s preaching get bonuses when within hostile dominion. Their holy levels count as double for purposes of preaching under these circumstances. | [[Inquisitor|Inquisitors]] get bonuses when preaching within hostile dominion. Their holy levels count as double for purposes of preaching under these circumstances. |
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If the dominion in a province is at or above 2x a priest's holy level (including the temple bonus), their preaching will have no further effect in the province. | If the dominion in a province is at or above 2x a priest's holy level (including the temple bonus), their preaching will have no further effect in the province. |
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Preaching-related dominion spread happens //before// combat. This can be very relevant in besieged forts, with both sides preaching in the province, trying to get their dominion in the province, in order to gain its benefits during a fort storming or siege breaking. | Preaching-related dominion spread happens //before// combat. This can be very relevant in [[siege|besieged]] forts, with both sides preaching in the province, trying to get their dominion in the province, in order to gain its benefits during a [[fort storming]] or siege break. |
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==== Blood Sacrifices ==== | ==== Blood Sacrifices ==== |
Several nations are also able to spread dominion through blood sacrifices. To conduct a blood sacrifice, a priest of an appropriate nation must be given a number of blood slaves, as though they were going to bring them into combat, and then ordered to 'Perform Blood Sacrifice'. A number of slaves equal to the priest's holy level are consumed, or fewer if the priest doesn't have that many, and an equal number of temple checks are created. | Several nations are also able to spread dominion through blood sacrifices. To conduct a blood sacrifice, a priest of an appropriate nation must be given a number of [[blood slaves]], as though they were going to bring them into combat, and then ordered to 'Perform Blood Sacrifice'. A number of slaves equal to the priest's holy level are consumed, or fewer if the priest doesn't have that many, and an equal number of temple checks are created. |
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==== Other ways of changing dominion ==== | ==== Other ways of changing dominion ==== |
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Apart from the above methods: | Apart from the above methods: |
* Commanders with the heretic tag or a ??Stone Idol?? have a [20% * heretic level] chance each turn to reduce the dominion strength by 1 | * Commanders with the [[heretic]] tag or a ??Stone Idol?? have a [20% * heretic level] chance each turn to reduce the dominion strength by 1 |
* The ??Juggernaut?? and several summoned commanders have a dominion spread ability, which generates a number of temple checks equal to its value | * The ??Juggernaut?? and several summoned commanders have a [[spread dominion|dominion spread]] ability, which generates a number of temple checks equal to its value |
* Random events can change dominion level, even above maximum dominion | * [[Random events]] can change dominion level, even above maximum dominion |
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===== General Dominion Effects ===== | ===== General Dominion Effects ===== |
* Armies fighting within friendly domain get +1 Morale | * Armies fighting within friendly domain get +1 [[Morale]] |
* Armies fighting in hostile domain get -1 Morale | * Armies fighting in hostile domain get -1 Morale |
* Pretenders and Prophets gain hit points, strength, and magic resistance based on friendly dominion strength and lose the same when fighting in hostile dominions. | * Pretenders and Prophets gain [[hit points]], [[strength]], and [[magic resistance]] based on friendly dominion strength and lose the same when fighting in hostile dominions: +/- 1 Str, 0.5 magic resistance and 10% hit points per candle. Hit points cannot be reduced to less than 10% of the total. |
* * +/- 1 Str, 0.5 magic resist, 10% hit points per candle. Hit points cannot be reduced to less than 10% of the total. | * Higher dominion in a province increases the rate at which its [[scales]] shift to match the associated nation's scales. |
* Higher dominion in a province increases the rate at which its scales shift to match the associated nation's scales. | * [[Victory]]/[[Defeat]]: If a pretender has no more dominion anywhere on the map they are eliminated from the game. |
* Victory/Defeat: If a pretender has no more dominion anywhere on the map they are eliminated from the game. | |
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| {{:misc:baddominioncandle.png?nolink}} <- This is what hostile dominion looks like on the map and the UI, by the way. |
==== Scales ==== | ==== Scales ==== |
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<WRAP box round> | <WRAP box round> |
<WRAP column 280px right centeralign>{{:nations:flags:ea_marverni.png?nolink&48|}}{{:nations:flags:ea_sauromatia.png?nolink&48|}}{{:nations:flags:ea_pangaea.png?nolink&48|}}{{:nations:flags:ea_mictlan.png?nolink&48|}} {{:nations:flags:ea_vanheim.png?nolink&48|}} \\ {{:nations:flags:ea_helheim.png?nolink&48|}}{{:nations:flags:ea_abysia.png?nolink&48|}}{{:nations:flags:ea_hinnom.png?nolink&48|}} {{:nations:flags:ea_berytos.png?nolink&48|}} \\ {{:nations:flags:ea_xibalba.png?nolink&48|}}{{:nations:flags:ma_mictlan.png?nolink&48|}}{{:nations:flags:ma_abysia.png?nolink&48|}} {{:nations:flags:ma_xibalba.png?nolink&48|}}{{:nations:flags:la_abysia.png?nolink&48|}} \\ {{:nations:flags:la_midgard.png?nolink&48|}}{{:nations:flags:la_marignon.png?nolink&48|}} {{:nations:flags:la_gath.png?nolink&48|}}{{:nations:flags:la_xibalba.png?nolink&48|}}</WRAP> | <WRAP column 280px right centeralign>{{:nations:flags:ea_marverni.png?nolink&48|}}{{:nations:flags:ea_sauromatia.png?nolink&48|}}{{:nations:flags:ea_pangaea.png?nolink&48|}}{{:nations:flags:ea_mictlan.png?nolink&48|}} {{:nations:flags:ea_vanheim.png?nolink&48|}} \\ {{:nations:flags:ea_helheim.png?nolink&48|}}{{:nations:flags:ea_abysia.png?nolink&48|}}{{:nations:flags:ea_hinnom.png?nolink&48|}} {{:nations:flags:ea_berytos.png?nolink&48|}} \\ {{:nations:flags:ea_xibalba.png?nolink&48|}}{{:nations:flags:ma_mictlan.png?nolink&48|}}{{:nations:flags:ma_abysia.png?nolink&48|}} {{:nations:flags:ma_xibalba.png?nolink&48|}}{{:nations:flags:la_abysia.png?nolink&48|}} \\ {{:nations:flags:la_midgard.png?nolink&48|}}{{:nations:flags:la_marignon.png?nolink&48|}} {{:nations:flags:la_gath.png?nolink&48|}}{{:nations:flags:la_xibalba.png?nolink&48|}}</WRAP> |
**[[marverni-ea|Marverni]], [[sauromatia-ea|Sauromatia]], [[pangaea-ea|EA Pangaea]], [[mictlan-ea|EA]], [[mictlan-ma|MA]] & [[mictlan-la|LA Caelum]], [[abysia-ea|EA]], [[abysia-ma|MA]] & [[abysia-la|LA Abysia]], [[vanheim-ea|EA]] & [[vanheim-ma|MA Vanheim]], [[helheim-ea|Helheim]], [[hinnom-ea|Hinnom]], [[berytos-ea|Berytos]], [[xibalba-ea|EA]], [[xibalba-ma|MA]] & [[xibalba-la|LA Xibalba]], [[marignon-la|LA Marignon]], [[midgard-la|Midgard]] and [[gath-la|Gath]]** \\ | **[[marverni-ea|Marverni]], [[sauromatia-ea|Sauromatia]], [[pangaea-ea|EA Pangaea]], [[mictlan-ea|EA]] & [[mictlan-la|LA Mictlan]], [[abysia-ea|EA]], [[abysia-ma|MA]] & [[abysia-la|LA Abysia]], [[vanheim-ea|EA]] & [[vanheim-ma|MA Vanheim]], [[helheim-ea|Helheim]], [[hinnom-ea|Hinnom]], [[berytos-ea|Berytos]], [[xibalba-ea|EA]], [[xibalba-ma|MA]] & [[xibalba-la|LA Xibalba]], [[marignon-la|LA Marignon]], [[midgard-la|Midgard]] and [[gath-la|Gath]]** \\ |
May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple | May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple |
nations with this ability can still use it. These nations do not have dying dominion. Note that Marverni | nations with this ability can still use it. These nations do not have dying dominion. Note that Marverni |