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dominion [2022/02/12 02:25]
johnny
dominion [2023/03/01 07:20] (current)
fenrir [General Dominion Effects] added the meanie candle
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 ==== Generating Dominion ==== ==== Generating Dominion ====
  
-Dominion can be generated from several sources. It is primarily generated by a nation's pretender, its prophet, its [[capital]], its temples, and any [[thrones|thrones of ascension]] it has claimed as its own. The chance of dominion increasing from one of these sources is [50% + 5% * dominion score]. Each chance of generating dominion is called a 'temple check' both in-game and in documentation, regardless of the actual source. A nation's capital, prophet, and each of its temples each generate a single temple check. A Pretender generates one temple check that is guaranteed to succeed, and two more, standard, temple checks. Thrones generate a number of temple checks ranging from 1-7, depending on the specific throne. The number of temple checks a throne generates is listed at the top of its description, as "Spreads dominion (x)".+Dominion can be generated from several sources. It is primarily generated by a nation'[[pretender]], its [[prophet]], its [[capital]], its [[temple|temples]], and any [[thrones|thrones of ascension]] it has claimed as its own. The chance of dominion increasing from one of these sources is [50% + 5% * dominion score]. Each chance of generating dominion is called a 'temple check' both in-game and in documentation, regardless of the actual source. A nation's capital, prophet, and each of its temples each generate a single temple check. A Pretender generates one temple check that is guaranteed to succeed, and two more, standard, temple checks. Thrones generate a number of temple checks ranging from 1-7, depending on the specific throne. The number of temple checks a throne generates is listed at the top of its description, as "Spreads dominion (x)".
  
 ==== Spreading Dominion ==== ==== Spreading Dominion ====
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 ==== Preaching ==== ==== Preaching ====
-Dominion can also be increased in a province by having priest units [[preach]]. A preaching commander has a chance to increase dominion in their current province, even beyond their pretender's dominion score, by 30% * the priest's holy level. Any points of dominion generated by this //cannot// spread to adjacent provinces. Having a friendly temple in the province adds 0.5 holy levels to the priest for the purposes of preaching. If the priest is preaching in a province with enemy dominion, the chance is then decreased by 5% * level of hostile dominion.+Dominion can also be increased in a province by having [[priest]] commanders [[preach]]. A preaching commander has a chance to increase dominion in their current province, even beyond their pretender's dominion score, by 30% * the priest's holy level. Any points of dominion generated by this //cannot// spread to adjacent provinces. Having a friendly temple in the province adds 0.5 holy levels to the priest for the purposes of preaching. If the priest is preaching in a province with enemy dominion, the chance is then decreased by 5% * level of hostile dominion.
  
 Example: A level 1 priest is preaching in a province that has -4 dominion (that is, an enemy has 4 Example: A level 1 priest is preaching in a province that has -4 dominion (that is, an enemy has 4
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 dominion from -4 to -3) is 10%. If they were preaching in a province with neutral or friendly dominion, dominion from -4 to -3) is 10%. If they were preaching in a province with neutral or friendly dominion,
 they would have a 30% chance of increasing dominion. If there was a friendly temple in the province, they would have a 30% chance of increasing dominion. If there was a friendly temple in the province,
-their chance would be 15% in -4 dominion, and 45% in neutral or friendly dominion. +their chance would be 45%-20% = 25% in -4 dominion, and 45% in neutral or friendly dominion. 
  
 [[Inquisitor|Inquisitors]] get bonuses when preaching within hostile dominion. Their holy levels count as double for purposes of preaching under these circumstances. [[Inquisitor|Inquisitors]] get bonuses when preaching within hostile dominion. Their holy levels count as double for purposes of preaching under these circumstances.
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 If the dominion in a province is at or above 2x a priest's holy level (including the temple bonus), their preaching will have no further effect in the province. If the dominion in a province is at or above 2x a priest's holy level (including the temple bonus), their preaching will have no further effect in the province.
  
-Preaching-related dominion spread happens //before// combat. This can be very relevant in besieged forts, with both sides preaching in the province, trying to get their dominion in the province, in order to gain its benefits during a fort storming or siege breaking.+Preaching-related dominion spread happens //before// combat. This can be very relevant in [[siege|besieged]] forts, with both sides preaching in the province, trying to get their dominion in the province, in order to gain its benefits during a [[fort storming]] or siege break.
  
 ==== Blood Sacrifices ==== ==== Blood Sacrifices ====
-Several nations are also able to spread dominion through blood sacrifices. To conduct a blood sacrifice, a priest of an appropriate nation must be given a number of blood slaves, as though they were going to bring them into combat, and then ordered to 'Perform Blood Sacrifice'. A number of slaves equal to the priest's holy level are consumed, or fewer if the priest doesn't have that many, and an equal number of temple checks are created.+Several nations are also able to spread dominion through blood sacrifices. To conduct a blood sacrifice, a priest of an appropriate nation must be given a number of [[blood slaves]], as though they were going to bring them into combat, and then ordered to 'Perform Blood Sacrifice'. A number of slaves equal to the priest's holy level are consumed, or fewer if the priest doesn't have that many, and an equal number of temple checks are created.
  
 ==== Other ways of changing dominion ==== ==== Other ways of changing dominion ====
  
 Apart from the above methods: Apart from the above methods:
-  * Commanders with the heretic tag or a ??Stone Idol?? have a [20% * heretic level] chance each turn to reduce the dominion strength by 1 +  * Commanders with the [[heretic]] tag or a ??Stone Idol?? have a [20% * heretic level] chance each turn to reduce the dominion strength by 1 
-  * The ??Juggernaut?? and several summoned commanders have a dominion spread ability, which generates a number of temple checks equal to its value +  * The ??Juggernaut?? and several summoned commanders have a [[spread dominion|dominion spread]] ability, which generates a number of temple checks equal to its value 
-  * Random events can change dominion level, even above maximum dominion+  * [[Random events]] can change dominion level, even above maximum dominion
  
  
 ===== General Dominion Effects ===== ===== General Dominion Effects =====
-  * Armies fighting within friendly domain get +1 Morale+  * Armies fighting within friendly domain get +1 [[Morale]]
   * Armies fighting in hostile domain get -1 Morale   * Armies fighting in hostile domain get -1 Morale
-  * Pretenders and Prophets gain hit points, strength, and magic resistance based on friendly dominion strength and lose the same when fighting in hostile dominions+  * Pretenders and Prophets gain [[hit points]][[strength]], and [[magic resistance]] based on friendly dominion strength and lose the same when fighting in hostile dominions+/- 1 Str, 0.5 magic resistance and 10% hit points per candle. Hit points cannot be reduced to less than 10% of the total. 
-  * * +/- 1 Str, 0.5 magic resist, 10% hit points per candle. Hit points cannot be reduced to less than 10% of the total. +  * Higher dominion in a province increases the rate at which its [[scales]] shift to match the associated nation's scales.  
-  * Higher dominion in a province increases the rate at which its scales shift to match the associated nation's scales.  +  * [[Victory]]/[[Defeat]]: If a pretender has no more dominion anywhere on the map they are eliminated from the game.
-  * Victory/Defeat: If a pretender has no more dominion anywhere on the map they are eliminated from the game.+
  
 +{{:misc:baddominioncandle.png?nolink}} <- This is what hostile dominion looks like on the map and the UI, by the way.
 ==== Scales ==== ==== Scales ====
  
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 <WRAP box round> <WRAP box round>
 <WRAP column 280px right centeralign>{{:nations:flags:ea_marverni.png?nolink&48|}}{{:nations:flags:ea_sauromatia.png?nolink&48|}}{{:nations:flags:ea_pangaea.png?nolink&48|}}{{:nations:flags:ea_mictlan.png?nolink&48|}}  {{:nations:flags:ea_vanheim.png?nolink&48|}} \\ {{:nations:flags:ea_helheim.png?nolink&48|}}{{:nations:flags:ea_abysia.png?nolink&48|}}{{:nations:flags:ea_hinnom.png?nolink&48|}}  {{:nations:flags:ea_berytos.png?nolink&48|}} \\ {{:nations:flags:ea_xibalba.png?nolink&48|}}{{:nations:flags:ma_mictlan.png?nolink&48|}}{{:nations:flags:ma_abysia.png?nolink&48|}} {{:nations:flags:ma_xibalba.png?nolink&48|}}{{:nations:flags:la_abysia.png?nolink&48|}} \\ {{:nations:flags:la_midgard.png?nolink&48|}}{{:nations:flags:la_marignon.png?nolink&48|}}  {{:nations:flags:la_gath.png?nolink&48|}}{{:nations:flags:la_xibalba.png?nolink&48|}}</WRAP> <WRAP column 280px right centeralign>{{:nations:flags:ea_marverni.png?nolink&48|}}{{:nations:flags:ea_sauromatia.png?nolink&48|}}{{:nations:flags:ea_pangaea.png?nolink&48|}}{{:nations:flags:ea_mictlan.png?nolink&48|}}  {{:nations:flags:ea_vanheim.png?nolink&48|}} \\ {{:nations:flags:ea_helheim.png?nolink&48|}}{{:nations:flags:ea_abysia.png?nolink&48|}}{{:nations:flags:ea_hinnom.png?nolink&48|}}  {{:nations:flags:ea_berytos.png?nolink&48|}} \\ {{:nations:flags:ea_xibalba.png?nolink&48|}}{{:nations:flags:ma_mictlan.png?nolink&48|}}{{:nations:flags:ma_abysia.png?nolink&48|}} {{:nations:flags:ma_xibalba.png?nolink&48|}}{{:nations:flags:la_abysia.png?nolink&48|}} \\ {{:nations:flags:la_midgard.png?nolink&48|}}{{:nations:flags:la_marignon.png?nolink&48|}}  {{:nations:flags:la_gath.png?nolink&48|}}{{:nations:flags:la_xibalba.png?nolink&48|}}</WRAP>
-**[[marverni-ea|Marverni]], [[sauromatia-ea|Sauromatia]], [[pangaea-ea|EA Pangaea]], [[mictlan-ea|EA]], [[mictlan-ma|MA]] & [[mictlan-la|LA Caelum]], [[abysia-ea|EA]], [[abysia-ma|MA]] & [[abysia-la|LA Abysia]], [[vanheim-ea|EA]] & [[vanheim-ma|MA Vanheim]], [[helheim-ea|Helheim]], [[hinnom-ea|Hinnom]], [[berytos-ea|Berytos]], [[xibalba-ea|EA]], [[xibalba-ma|MA]] & [[xibalba-la|LA Xibalba]], [[marignon-la|LA Marignon]], [[midgard-la|Midgard]] and [[gath-la|Gath]]** \\+**[[marverni-ea|Marverni]], [[sauromatia-ea|Sauromatia]], [[pangaea-ea|EA Pangaea]], [[mictlan-ea|EA]] & [[mictlan-la|LA Mictlan]], [[abysia-ea|EA]], [[abysia-ma|MA]] & [[abysia-la|LA Abysia]], [[vanheim-ea|EA]] & [[vanheim-ma|MA Vanheim]], [[helheim-ea|Helheim]], [[hinnom-ea|Hinnom]], [[berytos-ea|Berytos]], [[xibalba-ea|EA]], [[xibalba-ma|MA]] & [[xibalba-la|LA Xibalba]], [[marignon-la|LA Marignon]], [[midgard-la|Midgard]] and [[gath-la|Gath]]** \\
 May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple May blood sacrifice to increase dominion. This ability is not transferred to disciple nations. Disciple
 nations with this ability can still use it. These nations do not have dying dominion. Note that Marverni nations with this ability can still use it. These nations do not have dying dominion. Note that Marverni
dominion.1644632739.txt.gz · Last modified: 2022/02/12 02:25 by johnny