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dominions-random-number [2024/07/29 16:21] mergele Merged the two "Dominions Random Number (DRN)" pages together |
dominions-random-number [2024/07/29 17:44] (current) fenrir |
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====== Dominions Random Number (DRN) ====== | ====== Dominions Random Number (DRN) ====== | ||
- | Most Dominions game mechanisms use something called the **Dominions Random Number (DRN**). When a random number is called for, the number used is actually a DRN. This is a roll of two six-sided dice (2d6) but with an additional bonus: if any individual die roll is “6,” one is subtracted, and then that die is re-rolled and added to the result. This is referred to as an “open-ended” 2d6 roll. | + | Most Dominions game mechanisms use something called the **Dominions Random Number (DRN**). This includes virtually all Damage rolls, [[attack skill|Attack]] rolls, [[Precision|Missile Hit]] rolls, and so on. When a random number is called for, the number used is usually |
Example: The game calls for a DRN. Two dice are rolled and they come up 2,6. Because one of the | Example: The game calls for a DRN. Two dice are rolled and they come up 2,6. Because one of the | ||
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Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may be only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments. | Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may be only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments. | ||
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- | Most skill checks use a **Dominions Random Number**, or a DRN. This includes virtually all Damage rolls, [[attack skill|Attack]] rolls, [[Precision|Missile Hit]] rolls, and so on. | ||
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- | The DRN is two six-sided dice. A lower-case " | ||
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- | What makes this different from regular six-sided dice rolls? Well, Dominions Random Number dice **explode**; | ||
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- | ==== Understanding the DRN ==== | + | ===== Understanding the DRN ===== |
Due to how the DRN works, there are few skill checks that are utter guarantees, and determining what the result of a roll will be is even more difficult. | Due to how the DRN works, there are few skill checks that are utter guarantees, and determining what the result of a roll will be is even more difficult. | ||
- | === drn Math (One Die) === | + | ==== drn Math (One Die) ==== |
You could zoom in on the odds of an open-ended six-sided die's results an infinite number of times, but let's just say you only expand twice at most: | You could zoom in on the odds of an open-ended six-sided die's results an infinite number of times, but let's just say you only expand twice at most: | ||
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</ | </ | ||
- | === DRN Math (Two Dice) === | + | ==== DRN Math (Two Dice) ==== |
<WRAP group> | <WRAP group> |