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dominions-random-number [2024/07/29 16:21]
mergele Merged the two "Dominions Random Number (DRN)" pages together
dominions-random-number [2025/10/15 21:54] (current)
wigglefig
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 ====== Dominions Random Number (DRN) ====== ====== Dominions Random Number (DRN) ======
  
-Most Dominions game mechanisms use something called the **Dominions Random Number (DRN**). When a random number is called for, the number used is actually a DRN. This is a roll of two six-sided dice (2d6) but with an additional bonus: if any individual die roll is “6,” one is subtracted, and then that die is re-rolled and added to the result. This is referred to as an “open-ended” 2d6 roll.+Most Dominions game mechanisms use something called the **Dominions Random Number (DRN**). This includes virtually all Damage rolls, [[attack skill|Attack]] rolls, [[Precision|Missile Hit]] rolls, and so on. When a random number is called for, the number used is usually actually a DRN. This is a roll of two six-sided dice (2d6) but with an additional bonus: if any individual die roll is “6,” one is subtracted, and then that die is re-rolled and added to the result. This is referred to as an “open-ended” 2d6 roll. The DRN is two six-sided dice. A lower-case "drn" is one six-sided die.
  
 Example: The game calls for a DRN. Two dice are rolled and they come up 2,6. Because one of the Example: The game calls for a DRN. Two dice are rolled and they come up 2,6. Because one of the
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 Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may be only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments.  Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may be only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments. 
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-Most skill checks use a **Dominions Random Number**, or a DRN. This includes virtually all Damage rolls, [[attack skill|Attack]] rolls, [[Precision|Missile Hit]] rolls, and so on. 
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-The DRN is two six-sided dice. A lower-case "drn" is one six-sided die. Any dice roll described as an "XdY" (i.e. 1d4) without saying it's open-ended is closed. 
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-What makes this different from regular six-sided dice rolls? Well, Dominions Random Number dice **explode**; if you roll a **6**, you make it a **5**, and then you **roll that die again**. The extra roll is added to your total. You continue to roll until you stop rolling 6's. This is called an "open-ended" roll in-game, while regular rolls are known as "not open-ended" or "closed". 
  
  
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
-What does this mean? It means that if you have a Jotun Moose Rider with attack skill 9 and your opponent has an Abysian Infantry with defense skill 10, your chance of beating him with two openended dice (and thus scoring a hit) is 38%. If the values were reversed, your chance of success would be 54%. Why the seeming disjunction? Because the “zero-point” is only 46%. Remember – the table shows the chance of beating your opponent. Thus, if you are evenly matched, you need to roll higher than he or she does on the same type of dice, and thus your chances of doing so are less than even. 46%, to be exact. +What does this mean? It means that if you have a Jotun Moose Rider with attack skill 9 and your opponent has an Abysian Infantry with defense skill 10, your chance of beating him with two open-ended dice (and thus scoring a hit) is 38%. If the values were reversed, your chance of success would be 54%. Why the seeming disjunction? Because the “zero-point” is only 46%. Remember – the table shows the chance of beating your opponent. Thus, if you are evenly matched, you need to roll higher than he or she does on the same type of dice, and thus your chances of doing so are less than even. 46%, to be exact. 
  
 Sometimes the manual will state that a given effect requires a morale check (or some other ability check) “against” some number. This is simply a way of saying that a unit’s morale (or other ability) + DRN is compared to the stated number + DRN. So if a unit has to “take a morale check against 12,” this means the unit’s morale + a DRN is compared to 12 + DRN. If the unit has a morale of 10, the chart above would indicate that the chance of this unit passing the check is 30%. Sometimes the manual will state that a given effect requires a morale check (or some other ability check) “against” some number. This is simply a way of saying that a unit’s morale (or other ability) + DRN is compared to the stated number + DRN. So if a unit has to “take a morale check against 12,” this means the unit’s morale + a DRN is compared to 12 + DRN. If the unit has a morale of 10, the chart above would indicate that the chance of this unit passing the check is 30%.
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-==== Understanding the DRN ====+===== Understanding the DRN =====
  
 Due to how the DRN works, there are few skill checks that are utter guarantees, and determining what the result of a roll will be is even more difficult. Due to how the DRN works, there are few skill checks that are utter guarantees, and determining what the result of a roll will be is even more difficult.
  
-=== drn Math (One Die) ===+==== drn Math (One Die) ====
  
 You could zoom in on the odds of an open-ended six-sided die's results an infinite number of times, but let's just say you only expand twice at most: You could zoom in on the odds of an open-ended six-sided die's results an infinite number of times, but let's just say you only expand twice at most:
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 </WRAP> </WRAP>
  
-=== DRN Math (Two Dice) ===+==== DRN Math (Two Dice) ====
  
 <WRAP group> <WRAP group>
dominions-random-number.1722270067.txt.gz · Last modified: 2024/07/29 16:21 by mergele