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- | ~~REDIRECT>: | + | ====== Dominions Random Number (DRN) ====== |
+ | |||
+ | Most Dominions game mechanisms use something called the **Dominions Random Number (DRN**). When a random | ||
+ | |||
+ | Example: The game calls for a DRN. Two dice are rolled and they come up 2,6. Because one of the | ||
+ | dice was a “6,” one is subtracted from the total (making 7), and the die is rolled again. But this die is | ||
+ | also a 6. So one is subtracted from the total (now up to 12) and a die is rolled again. It is a 4. The final | ||
+ | result for this DRN is 16. | ||
+ | |||
+ | Note that if both original dice came up as 6, both would be re-rolled and added as above. If a die keeps coming up 6, it keeps getting re-rolled and added, which can very occasionally lead to large numbers. Dominions has a lot of situations where something is very unlikely to happen, like a militia soldier hitting an ethereal monster. However, in the real world of Dominions, very few things are actually impossible. To model this fact as closely as can be, the Dominions Random Number was created. With it, it is always possible for such an event to occur, which would not be the case if the roll was not openended. In some very few cases, there may only one six-sided die rolled. It is still open-ended, but in this case, the rules refer to it as a drn, in lower-case letters. An example is the dispelling of global enchantments. | ||
+ | |||
+ | ====== Probabilities in Dominions 5 ====== | ||
+ | |||
+ | Most die rolls in Dominions 5 involve one player rolling higher than another player using the DRN system. To give players some idea of how likely something is to happen, here is a table that shows the difference between two values on the left, and the chance of beating that value using two open-ended dice on the right. | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP column quarter> | ||
+ | ^ Difference ^ Chance ^ | ||
+ | | -30 | 0.006% | | ||
+ | | -29 | 0.008% | | ||
+ | | -28 | 0.012% | | ||
+ | | -27 | 0.017% | | ||
+ | | -26 | 0.023% | | ||
+ | | -25 | 0.031% | | ||
+ | | -24 | 0.043% | | ||
+ | | -23 | 0.060% | | ||
+ | | -22 | 0.082% | | ||
+ | | -21 | 0.11% | | ||
+ | | -20 | 0.16% | | ||
+ | | -19 | 0.22% | | ||
+ | | -18 | 0.30% | | ||
+ | | -17 | 0.41% | | ||
+ | | -16 | 0.55% | | ||
+ | | -15 | 0.76% | | ||
+ | | -14 | 1.0% | | ||
+ | | -13 | 1.4% | | ||
+ | | -12 | 1.9% | | ||
+ | | -11 | 2.6% | | ||
+ | </ | ||
+ | <WRAP column quarter> | ||
+ | ^ Difference ^ Chance ^ | ||
+ | | -10 | 3.4% | | ||
+ | | -9 | 4.6% | | ||
+ | | -8 | 6.2% | | ||
+ | | -7 | 8.2% | | ||
+ | | -6 | 11% | | ||
+ | | -5 | 14% | | ||
+ | | -4 | 18% | | ||
+ | | -3 | 24% | | ||
+ | | -2 | 30% | | ||
+ | | -1 | 38% | | ||
+ | | **0** | **46%** | | ||
+ | | 1 | 54% | | ||
+ | | 2 | 62% | | ||
+ | | 3 | 70% | | ||
+ | | 4 | 76% | | ||
+ | | 5 | 82% | | ||
+ | | 6 | 86% | | ||
+ | | 7 | 89% | | ||
+ | | 8 | 92% | | ||
+ | | 9 | 94% | | ||
+ | </ | ||
+ | <WRAP column quarter> | ||
+ | ^ Difference ^ Chance ^ | ||
+ | | 10 | 95% | | ||
+ | | 11 | 97% | | ||
+ | | 12 | 97% | | ||
+ | | 13 | 98% | | ||
+ | | 14 | 98.6% | | ||
+ | | 15 | 99.0% | | ||
+ | | 16 | 99.2% | | ||
+ | | 17 | 99.4% | | ||
+ | | 18 | 99.6% | | ||
+ | | 19 | 99.7% | | ||
+ | | 20 | 99.79% | | ||
+ | | 21 | 99.84% | | ||
+ | | 22 | 99.89% | | ||
+ | | 23 | 99.92% | | ||
+ | | 24 | 99.94% | | ||
+ | | 25 | 99.96% | | ||
+ | | 26 | 99.97% | | ||
+ | | 27 | 99.978% | | ||
+ | | 28 | 99.988% | | ||
+ | | 29 | 99.991% | | ||
+ | </ | ||
+ | </ | ||
+ | What does this mean? It means that if you have a Jotun Moose Rider with attack skill 9 and your opponent has an Abysian Infantry with defense skill 10, your chance of beating him with two openended dice (and thus scoring a hit) is 38%. If the values were reversed, your chance of success would be 54%. Why the seeming disjunction? | ||
+ | |||
+ | Sometimes the manual will state that a given effect requires a morale check (or some other ability check) “against” some number. This is simply a way of saying that a unit’s morale (or other ability) + DRN is compared to the stated number + DRN. So if a unit has to “take a morale check against 12,” this means the unit’s morale + a DRN is compared to 12 + DRN. If the unit has a morale of 10, the chart above would indicate that the chance of this unit passing the check is 30%. | ||
+ | |||
+ | ===== Rolls for success ===== | ||
+ | A common situation you'll find yourself in is trying to win one at least one of a series of particularly difficult rolls, such as trying to get a [[Soul Slay]] cast through the [[Magic Resistance]] of a [[super combatant]]. Here are a few values to orientate yourself around what to expect: | ||
+ | |||
+ | ^ Difference | ||
+ | | 0 | 46% | 2 | 3 | | | ||
+ | | -1 | 38% | 3 | 4 | | | ||
+ | | -2 | 30% | 3 | 5 | | | ||
+ | | -3 | 24% | 4 | 6 | Hard to resist magic pen roll | | ||
+ | | -4 | 18% | 6 | 9 | | | ||
+ | | -5 | 14% | 7 | 11 | ||
+ | | -6 | 11% | 9 | 14 | ||
+ | | -7 | 8.20% | 12 | 19 | Standard magic pen roll | | ||
+ | | -8 | 6.20% | 16 | 26 | ||
+ | | -9 | 4.60% | 22 | 35 | ||
+ | | -10 | 3.40% | 29 | 47 | ||
+ | | -11 | 2.60% | 38 | 62 | Easily negated magic pen roll | | ||
+ | | -12 | 1.90% | 53 | 84 | ||
+ | | -13 | 1.40% | 71 | 115 | | | ||
+ | | -14 | 1.00% | 100 | 161 | | | ||
+ | | -15 | 0.76% | 132 | 211 | Easily negated + ?? | ||
+ | | -16 | 0.55% | 182 | 292 | | | ||
+ | | -17 | 0.41% | 244 | 392 | | | ||
+ | | -18 | 0.30% | 333 | 536 | | | ||
+ | | -19 | 0.22% | 455 | 731 | | | ||
+ | | -20 | 0.16% | 625 | 1006 | ||
+ | | -21 | 0.11% | 909 | 1463 | ||
+ | | -22 | 0.08% | 1220 | 1962 | ||
+ | | -23 | 0.06% | 1667 | 2682 | ||
+ | | -24 | 0.04% | 2326 | 3743 | ||
+ | | -25 | 0.03% | 3226 | 5191 | ||
+ | | -26 | 0.02% | 4348 | 6997 | ||
+ |