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Earth is one of the eight Paths of magic, and one of the Elemental paths.

It is best known as a path with powerful buffs, both those that improve a large number of troops and self-buffs for thugs and supercombatants. Some examples:

Troop buffs:

  • Strength of Giants can greatly increase the damage of a large number of troops. (Enchantment 3)
  • Legions of Steel likewise increases the protection of a large number of troops if they are wearing armor. (Construction 3)
  • Marble Warriors increases the natural protection of a large number of troops. (Alteration 6)
  • Iron Warriors significantly increases the natural protection of one square of troops. (Alteration 5)
  • Weapons of Sharpness allows troops to cut through armor easily (Construction 7)
  • Iron Will increases a small number of troops' magic resistance (Thaumaturgy 3)
  • Army of Gold and Army of Lead (Alteration 9) greatly increase an entire army's protection and grant other resistances, but add vulnerability to lightning

Self-buffs:

  • Ironskin (Alteration 3) and Stoneskin (Alteration 2) increase protection but decrease lightning or fire resistance
  • Temper Flesh gives physical resistance and fire resistance (Alteration 4)
  • Summon Earthpower gives reinvigoration and +1 to the caster's Earth path

Earth magic can do a variety of other things. Some notable spells are Earth Meld and Maws of the Earth (disable and damage enemy troops), Earthquake (battlefield wipe), Blade Wind (shred lightly-armored troops), and Petrify.

As with the other elemental paths, Earth can Summon Earth Elemental; earth elementals are often weaker than the other types because of their low mobility.

Earth is also known as a forging path with a variety of useful items. A few standouts include:

  • Dwarven Hammer, to make everything else cheaper
  • Greatsword of Sharpness, a powerful anti-thug weapon
  • Armor of Knights, cheap and strong armor
  • Girdle of Might, a misc-slot reinvigoration item that also adds strength
  • Main Gauche of Parrying, useful to make defense thugs
  • Bracers of Protection, useful for increasing protection even more
  • Earth Boots, an accessible earth booster
  • Gate Cleaver, suitable for chopping up forts and protection-thugs alike

There are some very powerful crosspath forging options as well:

  • Crystal Coin, Crystal Matrix, Slave Matrix, and Crystal Shield, in earth/astral
  • Elemental Armor, Fire Brand, and Shield of Gleaming Gold, in earth/fire
  • Dancing Shield in earth/air
  • Kithaironic Lion Pelt, in earth/nature
earth.1646628167.txt.gz · Last modified: 2022/03/07 04:42 by cactusowl