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earth [2022/03/14 20:49] fenrir |
earth [2024/02/29 16:10] (current) joste [Forging] |
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**Earth** is one of the eight Paths of [[magic]], and one of the Elemental paths. | **Earth** is one of the eight Paths of [[magic]], and one of the Elemental paths. | ||
- | It is best known as a path with powerful buffs, both those that improve a large number of troops and self-buffs for [[thugs and supercombatants]]. | + | It is best known as a path with powerful buffs, both those that improve a large number of troops and self-buffs for [[thugs and supercombatants]]. |
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+ | ===== Combat magic ===== | ||
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+ | Nations with strong Earth magic tend to use their magic as force multipliers, | ||
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+ | There is a notable gap in utility between {{path> | ||
Troop buffs: | Troop buffs: | ||
- | * ??Strength of Giants?? can greatly increase the damage of a large number of troops. (Enchantment 3) | + | * ??Strength of Giants?? can greatly increase the damage of a large number of troops. (Enchantment 3, {{path> |
- | * ??Legions of Steel?? likewise increases the [[protection]] of a large number of troops if they are wearing armor. (Construction 3) | + | * ??Legions of Steel?? likewise increases the [[protection]] of a large number of troops if they are wearing armor. (Construction 3, {{path> |
- | * ??Marble Warriors?? increases the natural protection of a large number of troops. (Alteration 6) | + | * ??Marble Warriors?? increases the natural protection of a large number of troops. (Alteration 6, {{path> |
- | * ??Iron Warriors?? significantly increases the natural protection of one square of troops. (Alteration 5) | + | * ??Iron Warriors?? significantly increases the natural protection of one square of troops. (Alteration 5, {{path> |
- | * ??Weapons of Sharpness?? allows troops to cut through armor easily (Construction 7) | + | * ??Weapons of Sharpness?? allows |
- | * ??Iron Will?? increases a small number of troops' | + | * ??Iron Will?? increases a small number of troops' |
- | * ??Army of Gold?? and ??Army of Lead?? (Alteration 9) greatly increase an entire army's protection and grant other resistances, | + | * ??Army of Gold?? and ??Army of Lead?? (Alteration 9, {{path> |
Self-buffs: | Self-buffs: | ||
- | * ?? | + | * ?? |
- | * ??Temper Flesh?? gives physical resistance and fire resistance (Alteration 4) | + | * ??Temper Flesh?? gives physical resistance and fire resistance (Alteration 4, {{path> |
- | * ??Summon Earthpower?? | + | * ??Summon Earthpower?? |
Earth magic can do a variety of other things. Some notable spells are ??Earth Meld?? and ??Maws of the Earth?? (disable and damage enemy troops), ?? | Earth magic can do a variety of other things. Some notable spells are ??Earth Meld?? and ??Maws of the Earth?? (disable and damage enemy troops), ?? | ||
As with the other elemental paths, Earth can ??Summon Earth Elemental??; | As with the other elemental paths, Earth can ??Summon Earth Elemental??; | ||
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+ | ===== Rituals ===== | ||
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+ | Earth has a series of rituals that affect forts. It can: | ||
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+ | * Create forts (?? | ||
+ | * Reinforce them (??Iron Walls??) | ||
+ | * Breach them (?? | ||
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+ | These spells are particularly useful in " | ||
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+ | Another notable Earth ritual is ??Earth Attack??, a remote-assassination spell. | ||
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+ | ===== Summons ===== | ||
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+ | Earth has a few notable summons. The most commonly-used are: | ||
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+ | * ??Summon Cave Grubs??, to generate siege chaff | ||
+ | * ??Troll King's Court??, which creates an army of trolls led by a ??Troll King??, a physically-powerful {{path> | ||
+ | * ??King of Elemental Earth??, which gives one of two unique {{path> | ||
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+ | ===== Forging ===== | ||
Earth is also known as a forging path with a variety of useful items. A few standouts include: | Earth is also known as a forging path with a variety of useful items. A few standouts include: | ||
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+ | {{tag> |