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earth [2022/12/21 16:37]
cactusowl
earth [2024/02/29 16:10] (current)
joste [Forging]
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 **Earth** is one of the eight Paths of [[magic]], and one of the Elemental paths. **Earth** is one of the eight Paths of [[magic]], and one of the Elemental paths.
  
-It is best known as a path with powerful buffs, both those that improve a large number of troops and self-buffs for [[thugs and supercombatants]]. +It is best known as a path with powerful buffs, both those that improve a large number of troops and self-buffs for [[thugs and supercombatants]]. Outside the battlefield, it has a variety of commonly-used powerful magic items as well as a line of rituals affecting forts. 
 + 
 + 
 +===== Combat magic ===== 
  
 Nations with strong Earth magic tend to use their magic as force multipliers, using their spells to buff troops and thugs which engage the enemy in melee, rather than relying on summons or direct damage. Nations with strong Earth magic tend to use their magic as force multipliers, using their spells to buff troops and thugs which engage the enemy in melee, rather than relying on summons or direct damage.
  
 There is a notable gap in utility between {{path>E1}} and {{path>E2}} mages. {{path>E1}} mages can do little in combat; {{path>E2}} mages can cast ??Summon Earthpower?? to become {{path>E3}}, which allows them to do many useful things (in particular cast excellent troop buffs). There is a notable gap in utility between {{path>E1}} and {{path>E2}} mages. {{path>E1}} mages can do little in combat; {{path>E2}} mages can cast ??Summon Earthpower?? to become {{path>E3}}, which allows them to do many useful things (in particular cast excellent troop buffs).
- 
-Some examples: 
  
 Troop buffs: Troop buffs:
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 As with the other elemental paths, Earth can ??Summon Earth Elemental??; earth elementals are often weaker than the other types because of their low mobility. As with the other elemental paths, Earth can ??Summon Earth Elemental??; earth elementals are often weaker than the other types because of their low mobility.
 +
 +===== Rituals =====
 +
 +Earth has a series of rituals that affect forts. It can:
 +
 +  * Create forts (??Wizard's Tower??)
 +  * Reinforce them (??Iron Walls??)
 +  * Breach them (??Crumble??)
 +
 +These spells are particularly useful in "crunch time" throne-rush situations.
 +
 +Another notable Earth ritual is ??Earth Attack??, a remote-assassination spell.
 +
 +===== Summons =====
 +
 +Earth has a few notable summons. The most commonly-used are:
 +
 +  * ??Summon Cave Grubs??, to generate siege chaff
 +  * ??Troll King's Court??, which creates an army of trolls led by a ??Troll King??, a physically-powerful {{path>E3}} 
 +  * ??King of Elemental Earth??, which gives one of two unique {{path>E5}} mages 
 +
 +===== Forging =====
  
 Earth is also known as a forging path with a variety of useful items. A few standouts include: Earth is also known as a forging path with a variety of useful items. A few standouts include:
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 {{template>magicindex}} {{template>magicindex}}
 +{{tag>spell Magic-Path }}
earth.1671640672.txt.gz · Last modified: 2022/12/21 16:37 by cactusowl