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dom5:elemental-resistance [2026/10/26 11:39] – ↷ Page moved from elemental-resistance to dom5:elemental-resistance migrationdom5:elemental-resistance [2026/10/26 11:48] (current) – ↷ Links adapted because of a move operation migration
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-[[dom6/elemental-resistance|{{:wiki:dom5_version.png?100 }}]]+[[:elemental-resistance|{{:wiki:dom5_version.png?100 }}]]
 ====== Elemental Resistances and Vulnerabilities ====== ====== Elemental Resistances and Vulnerabilities ======
 <WRAP box round twothirds> <WRAP box round twothirds>
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 </WRAP> </WRAP>
 </WRAP> </WRAP>
-Elemental Resistance is one of three types of resistances in the game, the others being [[:physical-resistance|Physical Resistances]] and [[:magic-resistance|Magic Resistance]]. There are four elemental resistances and, correspondingly, four elemental vulnerabilities+Elemental Resistance is one of three types of resistances in the game, the others being [[physical-resistance|Physical Resistances]] and [[magic-resistance|Magic Resistance]]. There are four elemental resistances and, correspondingly, four elemental vulnerabilities
  
-The elemental resistances provide a flat reduction to the elemental damage suffered. The appropriate resistance ability reduces fatigue damage by double these values-- like the damage from [[:heat-aura|heat]] and [[chill]] auras. There may be exceptions to this.+The elemental resistances provide a flat reduction to the elemental damage suffered. The appropriate resistance ability reduces fatigue damage by double these values-- like the damage from [[heat aura|heat]] and [[chill]] auras. There may be exceptions to this.
  
 The damage reduction takes place after DRN is rolled but before any multipliers are added. This is most commonly the case with Fire spells that often do Fire AP (armor piercing) damage. The damage reduction takes place after DRN is rolled but before any multipliers are added. This is most commonly the case with Fire spells that often do Fire AP (armor piercing) damage.
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 Just like MR, Elemental Resistances can be buffed in a number of ways: Just like MR, Elemental Resistances can be buffed in a number of ways:
   * A [[blesses|bless]] can give access to increased resistances.   * A [[blesses|bless]] can give access to increased resistances.
-  * [[:items]] can provide elemental resistances. Note that duplicates do **not** stack, while resistance from different items **do** stack. +  * [[Items]] can provide elemental resistances. Note that duplicates do **not** stack, while resistance from different items **do** stack. 
-  * Certain [[:thrones]] can provide elemental resistances, such as the Throne of Thorns (+10 PR). +  * Certain [[thrones]] can provide elemental resistances, such as the Throne of Thorns (+10 PR). 
-  * A number of [[:spells]] provide elemental resistances. These spells provide either +5 or +10 elemental resistance. Note that spells that provide the same amount of elemental resistance do **not** stack, but a +10 spell **will** stack with a +5 spell. I.e. if a commander casts ??Protection from Lightning?? and is then buffed with ??Ground Army?? they get a total of +15 SR. +  * A number of [[spells]] provide elemental resistances. These spells provide either +5 or +10 elemental resistance. Note that spells that provide the same amount of elemental resistance do **not** stack, but a +10 spell **will** stack with a +5 spell. I.e. if a commander casts ??Protection from Lightning?? and is then buffed with ??Ground Army?? they get a total of +15 SR. 
-  * A mage with {{path>F3}}+, {{path>A3}}+, {{path>W3}}+ or {{path>N3}}+ will get a [[:magic#Indirect Magic Path Bonuses|small bonus]] to elemental resistance against the corresponding element.+  * A mage with {{path>F3}}+, {{path>A3}}+, {{path>W3}}+ or {{path>N3}}+ will get a [[magic#Indirect Magic Path Bonuses|small bonus]] to elemental resistance against the corresponding element.
  
 When buffing resistances with spells it is important to be aware of the quirks of the Dominions casting AI. Before casting a spell the casting AI will take a unit's current resistance into consideration. If the AI considers the unit's elemental resistance to be high enough it may refuse to cast the resistance buffing spell. When buffing resistances with spells it is important to be aware of the quirks of the Dominions casting AI. Before casting a spell the casting AI will take a unit's current resistance into consideration. If the AI considers the unit's elemental resistance to be high enough it may refuse to cast the resistance buffing spell.
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 ==== Notes ==== ==== Notes ====
  
-¹These are national spells; only [[:pythium-la|LA Pythium]] has ??Gift of the Sacred Swamp??, while only [[:yomi-ea|EA Yomi]] has ??End of Weakness??. \\+¹These are national spells; only [[pythium-la|LA Pythium]] has ??Gift of the Sacred Swamp??, while only [[yomi-ea|EA Yomi]] has ??End of Weakness??. \\
 ²??Poison Resistance?? provides **+25 PR**; it effectively grants both the +10 and the +15 bonuses. ²??Poison Resistance?? provides **+25 PR**; it effectively grants both the +10 and the +15 bonuses.
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
dom5/elemental-resistance.txt · Last modified: by migration

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