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elemental-royalty [2021/12/26 21:35]
wigglefig
elemental-royalty [2022/10/20 09:59] (current)
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 The Water Queens can only be summoned underwater with ??Queen of Elemental Water??, a Conjuration 8 {{path>W5}} spell for {{gems>50W}}. If ??Water Elemental#408??s are the kings of underwater combat, the Queens of Elemental Water take it up to eleven. They have an obscene amount of regeneration underwater (Bathusma can regenerate 59 hitpoints per turn!) but are largely restricted to operating there due to being aquatic and losing their regeneration above water. Nevertheless, their regeneration, suite of physical resistances and recuperation make them very hard to kill and they might be worth considering as a supercombatant for any land nation looking to march on the normally inaccessible underwater realm. The Water Queens can only be summoned underwater with ??Queen of Elemental Water??, a Conjuration 8 {{path>W5}} spell for {{gems>50W}}. If ??Water Elemental#408??s are the kings of underwater combat, the Queens of Elemental Water take it up to eleven. They have an obscene amount of regeneration underwater (Bathusma can regenerate 59 hitpoints per turn!) but are largely restricted to operating there due to being aquatic and losing their regeneration above water. Nevertheless, their regeneration, suite of physical resistances and recuperation make them very hard to kill and they might be worth considering as a supercombatant for any land nation looking to march on the normally inaccessible underwater realm.
  
-{{:misc:magic:water.png?14&nolink}}Water magic has fewer applications as a combat path than {{:misc:magic:fire.png?14&nolink}}fire, {{:misc:magic:air.png?14&nolink}}air and {{:misc:magic:earth.png?14&nolink}}earth. If you do decide to bring a Water Queen onto the surface (e.g. using an ??Amulet of the Fish??), they could cast ??Wave Warriors?? or ??Frost Fend?? to bestow their resistances upon your armies. Also, do not underestimate the power of just dumping a huge number of ??Water Elemental#410??s with ??Living Water??.+{{:misc:magic:water.png?14&nolink}}Water magic'applications in combat tend to be less glamorous than {{:misc:magic:fire.png?14&nolink}}fire, {{:misc:magic:air.png?14&nolink}}air and {{:misc:magic:earth.png?14&nolink}}earth. If you do decide to use a Water Queen as a combat caster rather than a standalone thug/supercombatant, they could cast ??Wave Warriors?? or ??Frost Fend?? to bestow their resistances upon your armies. Also, do not underestimate the power of just dumping a huge number of ??Water Elemental#410??s with ??Living Water??.
  
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 =====Kings of Elemental Earth==== =====Kings of Elemental Earth====
-The two uncorrupted Earth Kings are summoned with ??King of Elemental Earth??, a Conjuration 8 {{path>E5}} spell for {{gems>50E}}. They are exceptionally durable, with 130 hitpoints and high natural protection that can be brought even higher with armor, as well as innate [[regeneration]]. These traits make them potent turn-timer thugs, especially if their regeneration can be brought even higher with items or point buffs. Alternatively, they make preeminent army buffers and can cast the excellent {{:misc:magic:earth.png?14&nolink}}earth buffs from turn one as well as spam ??Earthquake?? when the situation calls for it. Their only weakness is that they are quite slow, not moving much faster than ordinary human light infantry. Since the Earth Kings lack feet, this can only really be remedied with a ??Flying Carpet??.+The two uncorrupted Earth Kings are summoned with ??King of Elemental Earth??, a Conjuration 8 {{path>E5}} spell for {{gems>50E}}. They are exceptionally durable, with 130 hitpoints and high natural protection that can be brought even higher with armor, as well as innate [[regeneration]]. These traits make them potent [[turn-timer]] thugs, especially if their regeneration can be brought even higher with items or point buffs. Alternatively, they make preeminent army buffers and can cast the excellent {{:misc:magic:earth.png?14&nolink}}earth buffs from turn one as well as spam ??Earthquake?? when the situation calls for it. Their only weakness is that they are quite slow, not moving much faster than ordinary human light infantry. Since the Earth Kings lack feet, this can only really be remedied with a ??Flying Carpet??.
  
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elemental-royalty.1640554534.txt.gz ยท Last modified: 2021/12/26 21:35 by wigglefig