User Tools

Site Tools


enslave-mind

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
enslave-mind [2022/04/10 01:20]
fenrir
enslave-mind [2022/11/29 05:36] (current)
fenrir pictures I got while testing something else
Line 5: Line 5:
 Enslaved [[Commander|Commanders]] lose their Commander status, along with their [[Magic|magical]] knowledge and [[Items]]. If elevated with [[divine-name|Gift of Reason or Divine Name]], their magic levels are reset to defaults, re-rolling random paths and whatnot. Enslaved [[Commander|Commanders]] lose their Commander status, along with their [[Magic|magical]] knowledge and [[Items]]. If elevated with [[divine-name|Gift of Reason or Divine Name]], their magic levels are reset to defaults, re-rolling random paths and whatnot.
  
-FIXME An image would be neatAlso, are Hall of Fame stars lost?+<WRAP center round box 60%> 
 +{{:misc:before_enslave.png?nolink}}{{:misc:after_enslave.png?nolink}} 
 +//I guess I need a new commander now.// 
 +</WRAP> 
 + 
 + 
 +FIXME Are Hall of Fame stars lost?
  
 Enslaving a specific target can be tough in the heat of battle, but there's **Master Enslave** for that; it's a Level 9 Thaumaturgy that requires {{path>S8}} to cast and consumes {{gems>8S}} on use. Master Enslave attempts to Enslave the **entire** enemy army, in one fell swoop; it's not incredibly thorough, however, for the base [[Magic Resistance|MR]] Penetration is a measly 7 instead of Enslave Mind's 11. It also accrues a whopping **800** [[Fatigue]], so it'll do around 24 HP damage to the caster without [[Communion]] support; you wouldn't want to trade your one-of-a-kind [[Astral]] god for a bunch of chaff, would you? Enslaving a specific target can be tough in the heat of battle, but there's **Master Enslave** for that; it's a Level 9 Thaumaturgy that requires {{path>S8}} to cast and consumes {{gems>8S}} on use. Master Enslave attempts to Enslave the **entire** enemy army, in one fell swoop; it's not incredibly thorough, however, for the base [[Magic Resistance|MR]] Penetration is a measly 7 instead of Enslave Mind's 11. It also accrues a whopping **800** [[Fatigue]], so it'll do around 24 HP damage to the caster without [[Communion]] support; you wouldn't want to trade your one-of-a-kind [[Astral]] god for a bunch of chaff, would you?
  
 {{template>spells}} {{template>spells}}
enslave-mind.1649553653.txt.gz · Last modified: 2022/04/10 01:20 by fenrir