Both sides previous revision
Previous revision
Next revision
|
Previous revision
Next revision
Both sides next revision
|
ermor-ma [2022/09/13 04:41] wigglefig |
ermor-ma [2022/09/13 21:32] fenrir [Commanders] |
| |
^ The Unholy Sepulchre ^ | ^ The Unholy Sepulchre ^ |
| * Produces {{gems>9D}} per month. | | | {{:sites:sites_0047.png?nolink }}\\ Produces {{gems>9D}} per month. | |
| |
| |
| |
===== National Units ===== | ===== National Units ===== |
| MA Ermor cannot natively recruit any units or commanders whatsoever. Instead, Ermor relies on rituals, freespawn and indies to form its mage corps and armies. |
FIXME General description of the units in the nations rooster, any standouts, shared qualities aka temperature, any foreign rec, what makes a good basis for planning around | |
| |
==== Commanders ==== | ==== Commanders ==== |
For the sake of brevity, here's all the traits that Ermor's National Commanders share: | In addition to those traits listed, all Ermorian commanders share the following traits: |
* {{:abilities:undead.png?nolink}} [[Undead]] | * {{:abilities:undead.png?15&nolink}} [[Undead]] |
* {{:abilities:resist_cold.png?nolink}} [[Cold Resistance]] (25) | * {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) |
* {{:abilities:resist_poison.png?nolink}} [[Poison Resistance]] (25) | * {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) |
* {{:abilities:chill_aura.png?nolink}} [[chill|Chill Aura]] (3) | * {{:abilities:chill_aura.png?15&nolink}} [[chill|Chill Aura]] (3) |
* {{:abilities:spirit_sight.png?32&nolink}} [[Spirit Sight]] | * {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] |
| * {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] |
| |
| |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| {{:nations:ma:ermor:spectator.png?nolink}} | **??Spectator??**\\ {{path>D2}}\\ {{gems>12D}} | {{path>D2}} {{:misc:gui:research.png?|research}}9\\ {{:abilities:poor_amphibian.png?20|poor amphibian}} Froggish\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?20&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?20&nolink}} [[Fear]] (7) | I think this might be the only nation where ??Black Servant#434??s are a sensible investment.\\ Anyway, 20 Death Gems is a pretty-good deal for a Level 6 Ghost Mage,\\ especially since they aren't locked behind a [[Research]] project.\\ Even if you don't start with an Awake Pretender that has {{path>D3}},\\ you only have to [[Empowerment|empower]] a single Spectator to start getting Battle Mages.\\ (That costs up to 5 turns' worth for Gems, or a ??Skull Staff?? if you're more patient.) \\ You'll feel the limitations of your [[Gems|gem]] stock very quickly if you try spamming Mages\\ at the same rate as you would for a living nation, however. | | | {{:nations:ma:ermor:censor.png?nolink}} | **??Censor#260??**\\ {{path>D2}}\\ {{gems>4D}}\\ ??Revive Censor?? | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | Compared to the generic ??Mound King??, Censors cost slightly more and have lower morale, but are a bit more resistant to magic and can lead more undead at a time. | |
| {{:nations:ma:ermor:dusk_elder_summon.png?nolink}} | **??Dusk Elder??**\\ {{path>D3}}\\ {{gems>20D}} | {{path>F1S1D3,100%FAWESD,10%FAWESD}} {{:misc:gui:research.png?|research}}17\\ {{:abilities:poor_amphibian.png?20|poor amphibian}} Froggish\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?20&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?20&nolink}} [[Fear]] (8) | ::: | | | {{:nations:ma:ermor:acolyte_of_eldregate.png?nolink}} | **??Acolyte of Eldregate??**\\ {{path>D2}}\\ {{gems>10D}}\\ ??Revive Acolyte?? | {{path>H1}}\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | All of MA Ermor's priests can reanimate, although this is largely outscaled by the reanimation effect of Ermor's dominion. Higher priest level allows the priest to summon more elite undead. Of these, Arch Bishops are perhaps the most effective use of death gems as they can cast battlefield-wide (un)holy magic, claim thrones, and reanimate sacred ??Lictor??s on the side. | |
| {{:nations:ma:ermor:acolyte_of_eldregate.png?nolink}} | **??Acolyte of Eldregate??**\\ {{path>D2}}\\ {{gems>10D}} | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ Reanimator Priest | Speeding up the Horde-forming can't hurt.\\ Certain troops of higher quality will only show up for higher-level Reanimators, too. | | | {{:nations:ma:ermor:bishop_of_eldregate.png?nolink}} | **??Bishop of Eldregate??**\\ {{path>D2}}\\ {{gems>16D}}\\ ??Revive Bishop?? | {{path>H2}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | ::: | |
| {{:nations:ma:ermor:bishop_of_eldregate.png?nolink}} | **??Bishop of Eldregate??**\\ {{path>D2}}\\ {{gems>16D}} | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ Reanimator Priest | ::: | | | {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}} | **??Arch Bishop of Eldregate??**\\ {{path>D3}}\\ {{gems>23D}}\\ ??Revive Arch Bishop?? | {{path>H3}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] | ::: | |
| {{:nations:ma:ermor:arch_bishop_of_eldregate.png?nolink}} | **??Arch Bishop of Eldregate??**\\ {{path>D3}}\\ {{gems>23D}} | {{path>H3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ Reanimator Priest | ::: | | | {{:nations:ma:ermor:spectator.png?nolink}} | **??Spectator??**\\ {{path>D2}}\\ {{gems>12D}}\\ ??Revive Spectator?? | {{path>D2}} {{:misc:gui:research.png?|research}}9\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (7) | Inefficient for researching from a gem perspective, but is the cheapest mage for casting more of MA Ermor's national summons. Has some potential as a light thug, although death mages or priests can cheaply counter them. \\ \\ You start with one. [[Empowerment]] will make it able to summon Dusk Elders, and this requires {{gems>45D}}; or you can spend {{path>10D}} for a ??Skull Staff??, if you wish to save Gems via [[Research]]. | |
| {{:nations:ma:ermor:censor.png?nolink}} | **??Censor#260??**\\ {{path>D2}}\\ {{gems>4D}} | {{:abilities:sacred.png?20&nolink}} [[Sacred]] | A Temple-building ??Mound King?? that can lead more skelebros.\\ He's also a bit more resistant to Magic, but much likelier to rout.\\ You start out with one, so try not to lose him if you want to save on Mage turns. | | | {{:nations:ma:ermor:dusk_elder_summon.png?nolink}} | **??Dusk Elder??**\\ {{path>D3}}\\ {{gems>20D}}\\ ??Revive Dusk Elder?? | {{path>F1S1D3,100%FAWESD,10%FAWESD}} {{:misc:gui:research.png?|research}}17\\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40)\\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (8) | A solid path spread for {{gems>20D}}, although its random is unreliable and it cannot efficiently cast non-death magic in combat. Occasionally provides access to the coveted {{misc:magic:air.png?14&nolink}}{{misc:magic:death.png?14&nolink}} crosspath. The single level of {{misc:magic:astral.png?14&nolink}}astral magic makes the Dusk Elder very weak to ??Magic Duel??, especially since MA Ermor has no other astral mages outside of any indies one is lucky enough to stumble upon. \\ \\ These are also the most cost-effective Researchers Ermor has, slightly better for their price than the ??Revenant??. | |
| |
| |
==== Troops ==== | ==== Troops ==== |
FIXME description of the workhorse options, for the sake of sanity better skip the clearly subpar and generic stuff (common indie like units with no gimmicks), merge units into a single description entry if functionally similar battle roles with only minor differences in gear. | FIXME |
| |
{{:nations:ea:ulm:warrior.png?nolink&20|}}{{:nations:ea:ulm:forest_warrior.png?nolink&20|}} **Name** Usecase depending on constraints and opponents. | |
| |
{{:nations:ea:ulm:archer.png?nolink&20|}}{{:nations:ea:ulm:warrior_maiden.png?nolink&20|}} **Name** Usecase depending on constraints and opponents. | |
| |
{{:nations:ea:ulm:forest_warrior.png?nolink&20|}}{{:nations:ea:ulm:mountain_warrior.png?nolink&20|}} **Name**Usecase depending on constraints and opponents. | |
| |
{{:nations:ea:ulm:shield_maiden.png?nolink&20|}} **Name** Usecase depending on constraints and opponents. | |
| |
{{:nations:ea:ulm:iron_warrior.png?nolink&20|}} **Name** Usecase depending on constraints and opponents. | |
| |
{{:nations:ea:ulm:steel_maiden.png?nolink&20|}} **Name** Usecase depending on constraints and opponents.\\ | |
{{:nations:ea:ulm:steel_warrior.png?nolink&20|}} **Name** Usecase depending on constraints and opponents. | |
| |
==== Heroes ==== | ==== Heroes ==== |
| |
In addition to those listed, all Ermorian heroes have the following traits: | In addition to those traits listed, all Ermorian heroes have the following traits: |
* {{:abilities:undead.png?15&nolink}} [[Undead]] | * {{:abilities:undead.png?15&nolink}} [[Undead]] |
* {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] | * {{:abilities:need_not_eat.png?15&nolink}} [[Need not Eat]] |
* {{path>H1}} ??Unholy Protection#283??, {{path>H2}} ??Unholy Protection#286?? and {{path>H3}} ??Protection of the Sepulchre??\\ +4 MR. | * {{path>H1}} ??Unholy Protection#283??, {{path>H2}} ??Unholy Protection#286?? and {{path>H3}} ??Protection of the Sepulchre??\\ +4 MR. |
* {{path>H1}} ??Unholy Blessing#284??, {{path>H2}} ??Unholy Blessing#287?? and {{path>H3}} ??Unholy Blessing#290??\\ A bless spell that exclusively affects demons and undead. | * {{path>H1}} ??Unholy Blessing#284??, {{path>H2}} ??Unholy Blessing#287?? and {{path>H3}} ??Unholy Blessing#290??\\ A bless spell that exclusively affects demons and undead. |
* {{path>H1}} ??Unholy Power#285??, {{path>H3}} ??Unholy Power#289?? and {{path>H4}} ??Power of the Sepulchre??\\ +4 Attack and improved combat speed. Power of the Sepulchre can be accessed by making an Archbishop into a [[prophet]]. | * {{path>H1}} ??Unholy Power#285??, {{path>H3}} ??Unholy Power#289?? and {{path>H4}} ??Power of the Sepulchre??\\ +4 Attack and improved combat speed. Power of the Sepulchre can be accessed by making an Arch Bishop into a [[prophet]]. |
| |
**Rituals** | **Rituals** |