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ethereal [2022/12/06 06:16]
fenrir prettied up the page
ethereal [2022/12/07 02:56] (current)
fenrir ethereal has the same effect on Combustion as it has on Profuse Bleeding.
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   * **Most** weapon damage   * **Most** weapon damage
-  * The 1 point of Damage from muscling through a [[repel]]  +  * The 1 point of Damage from being even partially [[repel|repelled]]  
-  * The 1 point of Damage from avoiding a [[trample]] +  * The 1 point of Damage from avoiding a [[trample]] (as well as the full Damage of being trampled)
   * The {{:abilities:resist_poison.png?14&nolink}}[[Poison Damage|Poison]] gained by inhaling nonmagical [[Poison Cloud|Poison Clouds]]   * The {{:abilities:resist_poison.png?14&nolink}}[[Poison Damage|Poison]] gained by inhaling nonmagical [[Poison Cloud|Poison Clouds]]
    
-Ethereal beings can also [[scale-walls|scale walls]], both in battle and outside them, and may not be [[frozen]] as a result of suffering {{:abilities:resist_cold.png?14&nolink}}cold damage. They also suffer no consequences from {{:abilities:profuse_bleeding.png?14&nolink}}[[bleeding]]; sure, their arteries might be opened, but that doesn't matter when they're immaterial already. Last but not least, they're immune to most forms of [[Entrapment]], with the exception of ??False Fetters?? and ??Bonds of Fire??.+Ethereal beings can also [[scale-walls|scale walls]], both in battle and outside them, and may not be [[frozen]] as a result of suffering {{:abilities:resist_cold.png?14&nolink}}cold damage. They also suffer no consequences from {{:abilities:profuse_bleeding.png?14&nolink}}[[bleeding]] or [[burn|burning]]; sure, their arteries might be opened and they might be going up in smoke, but that doesn't matter when they're immaterial already. Last but not least, they're immune to most forms of [[Entrapment]], with the exception of ??False Fetters?? and ??Bonds of Fire??.
  
 Etherealness does not protect against **Internal Damage**, such as the 4% conversion rate of [[Fatigue]] past 200 into HP damage, or the damage done to one's body by [[Disease]]. Etherealness does not protect against **Internal Damage**, such as the 4% conversion rate of [[Fatigue]] past 200 into HP damage, or the damage done to one's body by [[Disease]].
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 While commonly associated with ??Ghost??s, Etherealness is mainly an [[Astral]] buff; While commonly associated with ??Ghost??s, Etherealness is mainly an [[Astral]] buff;
  
-  * The Etherealness [[Bless]] provides it to [[Sacred]] units, but requires {{path>S10}} and {{scales>M3}} on your Pretender. (It's the most-expensive effect!)+  * The Etherealness [[Bless]] provides it to [[Sacred]] units, but requires {{path>S10}} and {{scales>M3}} on your Pretender. (It's the most expensive effect!)
   * The ??Body Ethereal?? spell provides it to anyone, with a range of 5 squares and an AOE of 1. It's a [[Research|Level 4]] [[Alteration]] requiring {{path>S1}}.   * The ??Body Ethereal?? spell provides it to anyone, with a range of 5 squares and an AOE of 1. It's a [[Research|Level 4]] [[Alteration]] requiring {{path>S1}}.
-  * For {{gems>10S}}, you can [[Items|forge]] a ??Robe of Shadows?? at [[Construction]] 4 to give Etheralness to your Commanders. [[Death]] offers the ??Wraith Crown??, providing Etherealness in the Head slot instead of the Armor slot, but it comes at a later Research level and requires {{gems>40D}}.+  * For {{gems>10S}}, you can [[Items|forge]] a ??Robe of Shadows?? at [[Construction]] 4 to give Etherealness to your Commanders. [[Death]] offers the ??Wraith Crown??, providing Etherealness in the Head slot instead of the Armor slot, but it comes at a later Research level and requires {{gems>40D}}.
  
 {{tag>unit-abilities Combat-Mechanics}} {{tag>unit-abilities Combat-Mechanics}}
ethereal.1670307406.txt.gz · Last modified: 2022/12/06 06:16 by fenrir