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evocation [2022/12/06 08:38]
fenrir I swear, it's accurate-ish now ><
evocation [2022/12/06 08:42]
fenrir okay NOW it should make sense
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 ^ Spell  ^ Paths        ^ Description  ^ Effect  ^ ^ Spell  ^ Paths        ^ Description  ^ Effect  ^
 | ??Fire Blast??       | {{path>F2}}             | //A powerful blast of fiery energies strikes a small area close to the caster.//             | An AOE 1 shot with a very-close range that deals 14 AP Fire DMG & has an AOE 6 Heat effect (10 Fire Fatigue), both scaling with {{:misc:magic:fire.png?15&nolink}} (+2 Dmg).        | | ??Fire Blast??       | {{path>F2}}             | //A powerful blast of fiery energies strikes a small area close to the caster.//             | An AOE 1 shot with a very-close range that deals 14 AP Fire DMG & has an AOE 6 Heat effect (10 Fire Fatigue), both scaling with {{:misc:magic:fire.png?15&nolink}} (+2 Dmg).        |
-| ??Sulphur Haze??       | {{path>F2A1}}             | //This spell creates several clouds of toxic mist that remain on the battlefield. Units passing through these mists will suffer from sore throats and poisoning.//             | An AOE 4 cloud that lasts 4 turns, dealing roughly 3 AN Fire/[[Poison Damage|Poison]] DMG and 12 Fire Fatigue per half-round to those inside. \\ Fatigue scales with {{:misc:magic:fire.png?15&nolink}} (+3 Dmg)((Half-round cloud damage is the spell damage divided by three, rounded up, and then multiplied by three again. Fatigue values are 10, so the 1st, 4th, 7th, and (3n+1)th levels of overcast don't actually increase Fatigue.)). \\ +1 AOE per extra {{:misc:magic:fire.png?15&nolink}}.        |+| ??Sulphur Haze??       | {{path>F2A1}}             | //This spell creates several clouds of toxic mist that remain on the battlefield. Units passing through these mists will suffer from sore throats and poisoning.//             | An AOE 4 cloud that lasts 4 turns, dealing roughly 3 AN Fire/[[Poison Damage|Poison]] DMG and 12 Fire Fatigue per half-round to those inside. \\ Fatigue scales with {{:misc:magic:fire.png?15&nolink}} (+3 Dmg)((Half-round cloud damage is the spell damage divided by three, rounded up, and then multiplied by three again. Fatigue values are 10 + 2-per-overcast-level, so the 1st, 4th, 7th, and (3n+1)th levels of overcast don't actually increase Fatigue, while the others increase it by 3)). \\ +1 AOE per extra {{:misc:magic:fire.png?15&nolink}}.        |
 | ??Flare??       | {{path>F3}}             | //With this spell, a mage can send a ball of flame towards his enemies. The flare can hit several targets.//             | A long-range (but not very accurate) AOE 1 shot that deals 19 AP Fire DMG & has an AOE 6 Heat effect (10 Fire Fatigue), both scaling with {{:misc:magic:fire.png?15&nolink}} (+2 Dmg).        | | ??Flare??       | {{path>F3}}             | //With this spell, a mage can send a ball of flame towards his enemies. The flare can hit several targets.//             | A long-range (but not very accurate) AOE 1 shot that deals 19 AP Fire DMG & has an AOE 6 Heat effect (10 Fire Fatigue), both scaling with {{:misc:magic:fire.png?15&nolink}} (+2 Dmg).        |
 | ??Lightning Bolt??       | {{path>A2}}             | //The mage hurls a bolt of lightning towards an enemy. The lightning bolt can be hurled quite accurately over long distances and is very useful for eliminating heavily armored targets.//             | Instantly deals 14 AN Shock DMG to a single target (but can still miss), scaling with {{:misc:magic:air.png?15&nolink}} (+1 Dmg).\\ Also does 0-1 AN Shock DMG to everyone in the square the bolt hits (including the initial target).        |  | ??Lightning Bolt??       | {{path>A2}}             | //The mage hurls a bolt of lightning towards an enemy. The lightning bolt can be hurled quite accurately over long distances and is very useful for eliminating heavily armored targets.//             | Instantly deals 14 AN Shock DMG to a single target (but can still miss), scaling with {{:misc:magic:air.png?15&nolink}} (+1 Dmg).\\ Also does 0-1 AN Shock DMG to everyone in the square the bolt hits (including the initial target).        | 
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 | ??Mist??       | {{path>A3}}\\ {{gems>1A}}             | //The caster creates a dense mist across the battle field that makes it difficult to see far. The mist will limit the precision of all spells and missiles.//             | A [[battle-enchantment|Battlefield Enchantment]] that **halves** the "base" Precision of all units, rounding **down**. Magic Bonuses to Precision are not affected.        | | ??Mist??       | {{path>A3}}\\ {{gems>1A}}             | //The caster creates a dense mist across the battle field that makes it difficult to see far. The mist will limit the precision of all spells and missiles.//             | A [[battle-enchantment|Battlefield Enchantment]] that **halves** the "base" Precision of all units, rounding **down**. Magic Bonuses to Precision are not affected.        |
 | ??Acid Bolt??         | {{path>W2F1}}              | //A gush of highly corrosive fluid flows from the mouth of the caster. The acid burns the armor of the target as well as his, her or its flesh.//             | A somewhat-long-range (but not super-accurate) AOE 1 shot that does 16 AP Acid DMG, scaling with {{:misc:magic:water.png?15&nolink}} (+1 Dmg).\\ It then [[Rust|Rusts]] the Iron gear of everyone splashed.        | | ??Acid Bolt??         | {{path>W2F1}}              | //A gush of highly corrosive fluid flows from the mouth of the caster. The acid burns the armor of the target as well as his, her or its flesh.//             | A somewhat-long-range (but not super-accurate) AOE 1 shot that does 16 AP Acid DMG, scaling with {{:misc:magic:water.png?15&nolink}} (+1 Dmg).\\ It then [[Rust|Rusts]] the Iron gear of everyone splashed.        |
-| ??Freezing Mist??     | {{path>W3A1}}              | //This spell creates a large cloud of numbing cold that remains on the battlefield. Units passing through these mists will be badly hurt by the cold.//             | An AOE 4 cloud that lasts 5 turns, dealing roughly 3 AN Cold DMG and 12 Cold Fatigue per half-round to those inside. Fatigue scales with {{:misc:magic:water.png?15&nolink}} (+3 Dmg)((Half-round cloud damage is the spell damage divided by three, rounded up, and then multiplied by three again. Fatigue values are 10, so the 1st, 4th, 7th, and (3n+1)th levels of overcast don't actually increase Fatigue.)). +1 AOE per extra {{:misc:magic:water.png?15&nolink}}.        | +| ??Freezing Mist??     | {{path>W3A1}}              | //This spell creates a large cloud of numbing cold that remains on the battlefield. Units passing through these mists will be badly hurt by the cold.//             | An AOE 4 cloud that lasts 5 turns, dealing roughly 3 AN Cold DMG and 12 Cold Fatigue per half-round to those inside. Fatigue scales with {{:misc:magic:water.png?15&nolink}} (+3 Dmg)((Half-round cloud damage is the spell damage divided by three, rounded up, and then multiplied by three again. Fatigue values are 10 + 2-per-overcast-level, so the 1st, 4th, 7th, and (3n+1)th levels of overcast don't actually increase Fatigue, while the others increase it by 3)). +1 AOE per extra {{:misc:magic:water.png?15&nolink}}.        | 
 | ??Magma Bolts??       | {{path>E1F1}}              | //Three bolts of magma shoot towards the enemy at high speed. Anyone struck by a bolt will most likely die unless protected by very heavy armor.//             | A sorta-accurate burst of 3 single-target shots that deal 25 Blunt DMG each, scaling with {{:misc:magic:earth.png?15&nolink}} (+2 Dmg).\\ Shots that hit set their targets on fire.        |  | ??Magma Bolts??       | {{path>E1F1}}              | //Three bolts of magma shoot towards the enemy at high speed. Anyone struck by a bolt will most likely die unless protected by very heavy armor.//             | A sorta-accurate burst of 3 single-target shots that deal 25 Blunt DMG each, scaling with {{:misc:magic:earth.png?15&nolink}} (+2 Dmg).\\ Shots that hit set their targets on fire.        | 
 | ??Magic Duel??        | {{path>S1}}\\ {{gems>1S}}  | //By use of this spell, one Astral mage challenges another Astral mage to a mental duel. At most one of the mages can survive this duel. The most powerful Astral mage is also the most likely winner. This spell cannot be used by or against mindless beings and it can only be used against Astral mages.//\\ **Each mage rolls a d6 (not [[DRN|open ended]]) and adds his unmodified astral level. The winner lives and the loser dies, a tie results in both mages dying.**             | Instantly kills either the caster, a random unit with at least {{path>S1}} on the opposing side, or both, depending on the dice roll & their levels.\\ Level-changes through [[Items]], Spells, and split [[Pretenders|Trinities]] are not counted, but Level-changes through [[Empowerment]], [[Afflictions]], and [[Shapechanger|shape]] **are** counted. This spell [[Magic Duel|has a page]]!        |  | ??Magic Duel??        | {{path>S1}}\\ {{gems>1S}}  | //By use of this spell, one Astral mage challenges another Astral mage to a mental duel. At most one of the mages can survive this duel. The most powerful Astral mage is also the most likely winner. This spell cannot be used by or against mindless beings and it can only be used against Astral mages.//\\ **Each mage rolls a d6 (not [[DRN|open ended]]) and adds his unmodified astral level. The winner lives and the loser dies, a tie results in both mages dying.**             | Instantly kills either the caster, a random unit with at least {{path>S1}} on the opposing side, or both, depending on the dice roll & their levels.\\ Level-changes through [[Items]], Spells, and split [[Pretenders|Trinities]] are not counted, but Level-changes through [[Empowerment]], [[Afflictions]], and [[Shapechanger|shape]] **are** counted. This spell [[Magic Duel|has a page]]!        | 
evocation.txt ยท Last modified: 2023/02/04 09:53 by fenrir