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evocation [2022/12/06 08:42] fenrir okay NOW it should make sense |
evocation [2023/02/04 09:37] fenrir Clarified Poison Cloud damage |
| ??Astral Geyser?? | {{path>S3}} | //Tiny holes are blasted into the astral space. For a short time rays of astral energy will blast out of the holes and anyone hit will be severely horror marked. Anyone in the vicinity of the astral energy rays will get hit by deadly residual magic.// | A long-range (but not-very-accurate) AOE 1 spell that instantly gives 2 [[Horror Mark|Horror Marks]] to the targets, unless they're [[Mindless]].\\ It also does 2 AN DMG with an AOE of 10, centered where the first part landed, though MR negates the Damage. | | | ??Astral Geyser?? | {{path>S3}} | //Tiny holes are blasted into the astral space. For a short time rays of astral energy will blast out of the holes and anyone hit will be severely horror marked. Anyone in the vicinity of the astral energy rays will get hit by deadly residual magic.// | A long-range (but not-very-accurate) AOE 1 spell that instantly gives 2 [[Horror Mark|Horror Marks]] to the targets, unless they're [[Mindless]].\\ It also does 2 AN DMG with an AOE of 10, centered where the first part landed, though MR negates the Damage. | |
| ??Shadow Blast?? | {{path>D2}}\\ {{gems>1D}} | //The necromancer hurls a blast of dark energies against his enemies. The blast ignores all armor and can paralyze those wounded by the spell. The [[undead]] are immune to this spell.// | An AOE 6 shot that deals 20 AN DMG, scaling with {{:misc:magic:death.png?15&nolink}} (+1 Dmg). MR negates. +1 AOE per extra {{:misc:magic:death.png?15&nolink}}.\\ It also deals 5 AN [[Paralysis]] DMG with the exact same AOE, even to those who negated the real damage, though MR negates this too.\\ It works underwater! | | | ??Shadow Blast?? | {{path>D2}}\\ {{gems>1D}} | //The necromancer hurls a blast of dark energies against his enemies. The blast ignores all armor and can paralyze those wounded by the spell. The [[undead]] are immune to this spell.// | An AOE 6 shot that deals 20 AN DMG, scaling with {{:misc:magic:death.png?15&nolink}} (+1 Dmg). MR negates. +1 AOE per extra {{:misc:magic:death.png?15&nolink}}.\\ It also deals 5 AN [[Paralysis]] DMG with the exact same AOE, even to those who negated the real damage, though MR negates this too.\\ It works underwater! | |
| ??Poison Cloud?? | {{path>N3}} | //The caster creates a cloud of noxious spores dangerous to men. The cloud remains on the battlefield for some time and everyone entering the cloud will be affected by its poison.// | An AOE 4 cloud that lasts 4 turns, dealing roughly 1 AN Poison DMG per half-round to those passing through. +1 AOE per extra {{:misc:magic:nature.png?15&nolink}}.\\ Unlike other Clouds, it works underwater! | | | ??Poison Cloud?? | {{path>N3}} | //The caster creates a cloud of noxious spores dangerous to men. The cloud remains on the battlefield for some time and everyone entering the cloud will be affected by its poison.// | An AOE 4 cloud that lasts 4 turns, dealing roughly 1 AN Poison DMG per sixth-of-a-round to those passing through. +1 AOE per extra {{:misc:magic:nature.png?15&nolink}}.\\ Unlike other Clouds, it works underwater! | |
| ??Healing Mists?? | {{path>N3A1}} | //A cloud of fine mists appears on the battlefield. Anyone inside the mists will have their wounds magically healed. The spell doesn't affect [[inanimate]] beings.// | An AOE 9 cloud that lasts 4 turns, healing roughly 2 lost HP (+/- [[DRN]]) per half-round for those passing through.\\ +1 AOE per extra {{:misc:magic:nature.png?15&nolink}}. | | | ??Healing Mists?? | {{path>N3A1}} | //A cloud of fine mists appears on the battlefield. Anyone inside the mists will have their wounds magically healed. The spell doesn't affect [[inanimate]] beings.// | An AOE 9 cloud that lasts 4 turns, healing roughly 2 lost HP (+/- [[DRN]]) per half-round for those passing through.\\ +1 AOE per extra {{:misc:magic:nature.png?15&nolink}}. | |
===Evocation 6=== | ===Evocation 6=== |