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experience [2021/06/04 13:03]
loggy
experience [2022/12/13 01:29] (current)
aethernomad
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 {{:abilities:experience.png?nolink}} **Experience** separates old units from new units, and is accumulated through a variety of combat related actions. Upon reaching certain thresholds, an additional experience star will be displayed in the unit's stats page. A unit may obtain up to 5 stars, though the amount of experience points required for each star increases progressively. {{:abilities:experience.png?nolink}} **Experience** separates old units from new units, and is accumulated through a variety of combat related actions. Upon reaching certain thresholds, an additional experience star will be displayed in the unit's stats page. A unit may obtain up to 5 stars, though the amount of experience points required for each star increases progressively.
  
-^ Experience Required ^ Number of Stars ^ Additional Bonus ^ +^ Experience Required  ^ Number of Stars  ^ Additional Bonus          
-| 15 | 1 | |  +| 15                   | 1                                          
-| 50 | 2 | |  +| 50                   | 2                                          
-| 100 | 3 | | +| 100                  | 3                +1 [[Strength]]           
-| 200 | 4 | -1 [[Encumbrance]] \\ +1 [[Strength]] +| 200                  | 4                | -1 [[Encumbrance]] +2 HP  
-| 400 | 5 | +1 Strength |+| 400                  | 5                | +1 Strength               |
  
-Each star of experience improves a unit's [[Attack Skill]], [[Defence Skill]], [[Precision]], [[Morale]], and [[Research]] ability by 1. Additionally, reaching 4 and 5 stars have additional benefits, outlined in the table above.+Each star of experience improves a unit's [[Attack Skill]], [[Defence Skill]], [[Precision]], [[Morale]], and [[Research]] ability by 1. Additionally, reaching 3, 4 and 5 stars have additional benefits, outlined in the table above.
  
 Leaders also gain additional regular [[Leadership]] with experience stars. The amount gained depends on the size of the leader's initial leadership value: Leaders also gain additional regular [[Leadership]] with experience stars. The amount gained depends on the size of the leader's initial leadership value:
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   * Any non-[[Mindless]] unit will gain 1 xp each turn that they're alive.   * Any non-[[Mindless]] unit will gain 1 xp each turn that they're alive.
   * Entering appropriate sites (commander **and** troops under command) will gain extra xp per turn, but the amount depends on site in question.   * Entering appropriate sites (commander **and** troops under command) will gain extra xp per turn, but the amount depends on site in question.
-  * Experience granting items give the appropriate amount each turn (on top of survival and being in certain sites), but NOT to {{:abilities:animal.png?15&nolink}}[[Animals]].+  * Experience granting items give the appropriate amount each turn (on top of survival and being in certain sites), but NOT to {{:abilities:animal.png?15&nolink}}[[Animals]] or [[Mindless]] units.
   * [[Wish]]ing for experience grants 500 xp.   * [[Wish]]ing for experience grants 500 xp.
   * Winning the [[Arena]] gives 100 xp.   * Winning the [[Arena]] gives 100 xp.
   * [[Adventure Sites]] grant 20 xp per attempted entry.   * [[Adventure Sites]] grant 20 xp per attempted entry.
   * [[Mummify|Mummification]] adds together the experience values of the two parts of the mummy bundle.   * [[Mummify|Mummification]] adds together the experience values of the two parts of the mummy bundle.
-  * Attacking in melee grants 1 xp.+  * Attacking in melee grants 1 xp. This is added only once for each attack "flurry", not for each weapon or individual attack made.
   * Each square {{:abilities:trample.png?15&nolink}}[[Trample]]d grants 1 xp.   * Each square {{:abilities:trample.png?15&nolink}}[[Trample]]d grants 1 xp.
   * Events can alter experience.   * Events can alter experience.
experience.1622811839.txt.gz · Last modified: 2021/06/04 13:03 by loggy