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fatigue [2020/04/14 20:25] hawk |
fatigue [2021/09/14 16:01] naaira |
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* The **Defense Penalty for Fatigue** causes a unit to lose a point of defense for every 10 points of fatigue (rounded down) that unit has. | * The **Defense Penalty for Fatigue** causes a unit to lose a point of defense for every 10 points of fatigue (rounded down) that unit has. | ||
* The **Attack Penalty for Fatigue** causes a unit to lost a point of attack for every 20 points of fatigue (rounded down) that unit has. | * The **Attack Penalty for Fatigue** causes a unit to lost a point of attack for every 20 points of fatigue (rounded down) that unit has. | ||
- | * Units become more susceptible to **Critical Hits due to Fatigue**. Each time a hit is scored, a [[DRN]] is made to check for a critical hit, and the unit' | + | * Units become more susceptible to **Critical Hits due to Fatigue**. Each time a Protection |
* With high fatigue a unit may become **Unconscious**. A unit falls unconscious when it reaches 100 fatigue. | * With high fatigue a unit may become **Unconscious**. A unit falls unconscious when it reaches 100 fatigue. | ||
- | * Beyond this point additional fatigue can eventual | + | * Beyond this point additional fatigue can eventually |
===== Reducing Fatigue ===== | ===== Reducing Fatigue ===== | ||
- | Units recover fatigue at 5 + whatever their [[Reinvigoration]] (sometimes called " | + | Units recover fatigue at 1 + whatever their [[Reinvigoration]] (sometimes called " |
- | Reinvigoration is the statistic that counteracts fatigue. For every point of reinvigoration, | + | Reinvigoration is the statistic that counteracts fatigue. For every point of reinvigoration, |
Reinvigoration is an extremely rare ability for a unit to have naturally, but there are many ways to boost a unit's reinvigoration. An earth blessing can boost the reinvigoration of a sacred unit. Reinvigoration can also be gained by spells: | Reinvigoration is an extremely rare ability for a unit to have naturally, but there are many ways to boost a unit's reinvigoration. An earth blessing can boost the reinvigoration of a sacred unit. Reinvigoration can also be gained by spells: | ||
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There are some magic items that will help to reduce Fatigue. These items grant reinvigoration: | There are some magic items that will help to reduce Fatigue. These items grant reinvigoration: | ||
- | * ??The Girdle of Might?? | + | * ??Girdle of Might?? |
- | * ??The Amulet of Resilience?? | + | * ??Amulet of Resilience?? |
* ??The Heart of Life?? | * ??The Heart of Life?? | ||
- | * ??The Boots of the Messenger?? | + | * ??Boots of the Messenger?? |
- | * ??The Ranger' | + | * ?? |
- | * ??The Boots of Youth?? | + | * ??Boots of Youth?? |
* ??Rainbow Armor?? | * ??Rainbow Armor?? | ||
* ??Robe of the Magi?? | * ??Robe of the Magi?? | ||
- | [[Life Drain]] can also reduce fatigue. Ways to drain life include the spells: | + | [[Life Drain]] can also reduce fatigue, by twice the damage dealt. Ways to drain life include the spells: |
- | * ??Soulvortex?? | + | * ??Soul Vortex?? |
* ??Leech?? | * ??Leech?? | ||
* ??Soul Drain?? | * ??Soul Drain?? | ||
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Or the natural attacks of certain units like ??Vampire Lord??, ??Lamia?? or ??Dakini??. | Or the natural attacks of certain units like ??Vampire Lord??, ??Lamia?? or ??Dakini??. | ||
- | Fatigue taken can be reduced by decreasing encumbrance (equipping lighter armor on ??Dai-Oni??) or by spreading the fatigue across multiple units via [[Communions]] (??Astral | + | Fatigue taken can be reduced by decreasing encumbrance (equipping lighter armor on ??Dai Oni??) or by spreading the fatigue across multiple units via [[Communions]] (?? |