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fatigue [2020/04/14 20:26]
hawk
fatigue [2021/09/14 21:37] (current)
joste [Reducing Fatigue]
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   * The **Defense Penalty for Fatigue** causes a unit to lose a point of defense for every 10 points of fatigue (rounded down) that unit has.    * The **Defense Penalty for Fatigue** causes a unit to lose a point of defense for every 10 points of fatigue (rounded down) that unit has. 
   * The **Attack Penalty for Fatigue** causes a unit to lost a point of attack for every 20 points of fatigue (rounded down) that unit has.    * The **Attack Penalty for Fatigue** causes a unit to lost a point of attack for every 20 points of fatigue (rounded down) that unit has. 
-  * Units become more susceptible to **Critical Hits due to Fatigue**. Each time a hit is scored, a [[DRN]] is made to check for a critical hit, and the unit'Fatigue/15 is subtracted. If the DRN result is less than 2, a critical hit is scored and the defender's protection values are all reduced by 25%.+  * Units become more susceptible to **Critical Hits due to Fatigue**. Each time a Protection [[DRN]] is rolled, it checks for a critical hit, and unit Fatigue of 50 or more influences the odds as described in [[critical-hit]]. If a critical hit is scored the defender's protection values are all reduced by 25%.
   * With high fatigue a unit may become **Unconscious**. A unit falls unconscious when it reaches 100 fatigue.   * With high fatigue a unit may become **Unconscious**. A unit falls unconscious when it reaches 100 fatigue.
-  * Beyond this point additional fatigue can eventual cause **Damage**. A unit receiving fatigue past 200 receives direct damage instead.+  * Beyond this point additional fatigue can eventually cause **Damage**. A unit receiving fatigue past 200 receives direct damage instead. The received damage is 1/50 received fatigue, with any remainder having a fatigue * 2% chance of adding 1 additional damage.
  
 ===== Reducing Fatigue ===== ===== Reducing Fatigue =====
  
-Units recover fatigue at + whatever their [[Reinvigoration]] (sometimes called "Reinvig")) is (typically 0) each round if they go over 100 fatigue.+Units recover fatigue at + whatever their [[Reinvigoration]] (sometimes called "Reinvig")) is (typically 0) each round, and 5 + Reinvig per round if they go over 100 fatigue.
  
-Reinvigoration is the statistic that counteracts fatigue. For every point of reinvigoration, a point of fatigue is subtracted every combat round. A unit is said to be fatigue neutral when their encumbrance statistic is equal to their Reinvigoration value. Such units do not get fatigued by combat in their preferred temperature scale, but can still accrue fatigue from spellcasting.+Reinvigoration is the statistic that counteracts fatigue. For every point of reinvigoration, a point of fatigue is subtracted every combat round. A unit is said to be fatigue neutral when their encumbrance statistic is equal to their Reinvigoration value. Such units do not get fatigued by combat in their preferred [[temperature]] scale, but can still accrue fatigue from spellcasting.
  
 Reinvigoration is an extremely rare ability for a unit to have naturally, but there are many ways to boost a unit's reinvigoration. An earth blessing can boost the reinvigoration of a sacred unit. Reinvigoration can also be gained by spells:  Reinvigoration is an extremely rare ability for a unit to have naturally, but there are many ways to boost a unit's reinvigoration. An earth blessing can boost the reinvigoration of a sacred unit. Reinvigoration can also be gained by spells: 
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   * ??Girdle of Might??   * ??Girdle of Might??
   * ??Amulet of Resilience??   * ??Amulet of Resilience??
-  * ??Heart of Life??+  * ??The Heart of Life??
   * ??Boots of the Messenger??   * ??Boots of the Messenger??
   * ??Ranger's Boots??   * ??Ranger's Boots??
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   * ??Robe of the Magi??   * ??Robe of the Magi??
  
-[[Life Drain]] can also reduce fatigue. Ways to drain life include the spells:+[[Life Drain]] can also reduce fatigue, by twice the damage dealt. Ways to drain life include the spells:
  
   * ??Soul Vortex??   * ??Soul Vortex??
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 Or the natural attacks of certain units like ??Vampire Lord??, ??Lamia?? or ??Dakini??. Or the natural attacks of certain units like ??Vampire Lord??, ??Lamia?? or ??Dakini??.
  
-Fatigue taken can be reduced by decreasing encumbrance (equipping lighter armor on ??Dai-Oni??) or by spreading the fatigue across multiple units via [[Communions]] (??Astral Communion?? & ??Astral Master??).+Fatigue taken can be reduced by decreasing encumbrance (equipping lighter armor on ??Dai Oni??) or by spreading the fatigue across multiple units via [[Communions]] (??Communion Master?? & ??Communion Slave??).
  
 +{{tag>Combat-Mechanics}}
fatigue.1586896002.txt.gz · Last modified: 2020/04/14 20:26 by hawk