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                <rdf:li rdf:resource="https://illwiki.com/dom5/vaettiheim-la?rev=1720501914&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/vanarus-guide?rev=1776862969&amp;do=diff"/>
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                <rdf:li rdf:resource="https://illwiki.com/dom5/vanheim?rev=1656144698&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/videos?rev=1650651479&amp;do=diff"/>
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                <rdf:li rdf:resource="https://illwiki.com/dom5/waste-survival?rev=1593392116&amp;do=diff"/>
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                <rdf:li rdf:resource="https://illwiki.com/dom5/%E2%80%8Bmagic-tattoo?rev=1605391438&amp;do=diff"/>
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    </channel>
    <image rdf:about="https://illwiki.com/dom5/lib/tpl/dokuwiki/images/favicon.ico">
        <title>illwiki: Dominions 5 Wiki</title>
        <link>https://illwiki.com/dom5/</link>
        <url>https://illwiki.com/dom5/lib/tpl/dokuwiki/images/favicon.ico</url>
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    <item rdf:about="https://illwiki.com/dom5/4a-loringia?rev=1638408958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-02T01:35:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>(4A) Loringia, Fire and Steel</title>
        <link>https://illwiki.com/dom5/4a-loringia?rev=1638408958&amp;do=diff</link>
        <description>(4A) Loringia, Fire and Steel



	*  Race: Humans and coastal Hoburgs
	*  Military: Professional heavy infantry and cavalry, no recruitable sacred units.
	*  Magic: Strong Fire and Earth, Water, Astral Air
	*  Priests: Average



Loringia is a realm of perilous mountains and fertile valleys at the crossroads of the two great empires of Marignon and Ulm. Though both have influenced Loringia, neither has ever managed to conquer it, and over the years it has become a hotbed of resentment against th…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/4a-nations?rev=1663109945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-13T22:59:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fourth Age Nations</title>
        <link>https://illwiki.com/dom5/4a-nations?rev=1663109945&amp;do=diff</link>
        <description>Fourth Age Nations

[Fourth Age]

The Fourth Age features a diverse lineup of nations intended to answer the &quot;What if?&quot; question of what a post-LA age would look like if Illwinter decided to add one to the base game. 

To ensure some level of balance each nation undergoes a revision where the lead mod designer, TiredTaleTeller, tests the performance of the nation against other 4A nations as well as vanilla LA nations. The nations are therefore divided into four categories depending on how far th…</description>
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    <item rdf:about="https://illwiki.com/dom5/4a?rev=1638276819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-30T12:53:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fourth Age (4A)</title>
        <link>https://illwiki.com/dom5/4a?rev=1638276819&amp;do=diff</link>
        <description>Fourth Age (4A)

Ships with black sails manned by marines corrupted by the taint of vampirism traverse the desolate and dangerous oceans and hunt the living for sustenance and sport. 



Brave explorers, protected by the power of faith and steel both, embark on multi-year voyages into the great unknown in the name of profit and faith. Forging an empire of gold and spice.</description>
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    <item rdf:about="https://illwiki.com/dom5/7thpath?rev=1598660823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-29T00:27:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>7thpath</title>
        <link>https://illwiki.com/dom5/7thpath?rev=1598660823&amp;do=diff</link>
        <description>I have a few projects for collecting very large amounts of data by scraping the dominions log across many trials of a battle, turn, etc.  If you have any interest in these projects or anything like them I highly encourage you to contact me!
====== Accuracy of ranged attacks in terms of distance and precision ======</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/150-proof-guide-to-na-ba-by-baalz?rev=1764534278&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:24:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Who Needs 3 Wishes, When 1 Will Do? - A 150 Proof Guide to Na’Ba by Baalz</title>
        <link>https://illwiki.com/dom5/150-proof-guide-to-na-ba-by-baalz?rev=1764534278&amp;do=diff</link>
        <description>Who Needs 3 Wishes, When 1 Will Do? - A 150 Proof Guide to Na’Ba by Baalz

&lt;https://discord.gg/K7aCZFTRUF&gt;What happens when a pretender harnesses the power contained the real genie lamp and wishes for ascension?  Not that weak sauce forgable artifact, but the lamp that pops out an animated blue genie with the power to grant that wish? Phenomenal cosmic power in an ever expanding living space! This wish granting genie has a bunch of tricks to teach you, with tons of cousins to pop out and help be…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/150-proof-na-ba-by-baalz?rev=1587761064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-24T20:44:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Who Needs 3 Wishes, When 1 Will Do? - A 150 Proof Guide to Na’Ba by Baalz</title>
        <link>https://illwiki.com/dom5/150-proof-na-ba-by-baalz?rev=1587761064&amp;do=diff</link>
        <description>Who Needs 3 Wishes, When 1 Will Do? - A 150 Proof Guide to Na’Ba by Baalz

What happens when a pretender harnesses the power contained the real genie lamp and wishes for ascension?  Not that weak sauce forgable artifact, but the lamp that pops out an animated blue genie with the power to grant that wish? Phenomenal cosmic power in an ever expanding living space! This wish granting genie has a bunch of tricks to teach you, with tons of cousins to pop out and help before taking to the battlefield …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/abysia-ea?rev=1720498916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:21:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Abysia, Children of Flame</title>
        <link>https://illwiki.com/dom5/abysia-ea?rev=1720498916&amp;do=diff</link>
        <description>abysia-ea

EA Abysia, Children of Flame

Lore

Abysia does not have any clear inspirational sources. Malign devil-worshiping empires of the fantasy
genre combined with some ancient Middle Eastern concepts, perhaps. Think of great temple ziggurats
adorned with ever-burning braziers fed with still-beating hearts in pompous ceremonies, witnessed by
a cowed populace of slaves and smoldering Abysian rulers. Imagine magma-lit caverns filled with
screams, roars, and fleeting shadows. With blood sacrifi…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/abysia-la?rev=1720501577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:06:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Abysia, Blood of Humans</title>
        <link>https://illwiki.com/dom5/abysia-la?rev=1720501577&amp;do=diff</link>
        <description>abysia-la

LA Abysia, Blood of Humans

Lore

Abysia does not have any clear inspirational sources. Malign devil-worshiping empires of the fantasy
genre combined with some ancient Middle Eastern concepts, perhaps. Think of great temple ziggurats
adorned with ever-burning braziers fed with still-beating hearts in pompous ceremonies, witnessed by
a cowed populace of slaves and smoldering Abysian rulers. Imagine magma-lit caverns filled with
screams, roars, and fleeting shadows. With blood sacrifice…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/abysia-ma?rev=1720500147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:42:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Abysia, Blood and Fire</title>
        <link>https://illwiki.com/dom5/abysia-ma?rev=1720500147&amp;do=diff</link>
        <description>abysia-ma

MA Abysia, Blood and Fire

Lore

Abysia does not have any clear inspirational sources. Malign devil-worshiping empires of the fantasy
genre combined with some ancient Middle Eastern concepts, perhaps. Think of great temple ziggurats
adorned with ever-burning braziers fed with still-beating hearts in pompous ceremonies, witnessed by
a cowed populace of slaves and smoldering Abysian rulers. Imagine magma-lit caverns filled with
screams, roars, and fleeting shadows. With blood sacrifices…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/abysia?rev=1656051848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T06:24:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>abysia</title>
        <link>https://illwiki.com/dom5/abysia?rev=1656051848&amp;do=diff</link>
        <description>Abysia is a vaguely-Mesopotamian civilization of lava-people, available in all three Ages. It may refer to:

	*   EA Abysia, Children of Flame &lt;- This one has large lava-people who are always on fire, but its Warlocks are still learning.
	*   MA Abysia, Blood and Fire &lt;- This one has masterful Warlocks with half-Human and half-Demon servants.</description>
    </item>
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        <dc:date>2020-05-22T01:13:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Acid Splash</title>
        <link>https://illwiki.com/dom5/acid-splash?rev=1590109998&amp;do=diff</link>
        <description>Acid Splash

 This ability causes anyone striking the unit to take armor piercing acid damage equal to the ability value, which is then reduced by 3 multiplied by the length of the striking weapon. In practice, because the  is the only unit in the game to possess this ability and has a value of 12, a weapon length of 4 or higher completely negates the acid splash.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/acid-storm?rev=1591469374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-06T18:49:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>acid-storm</title>
        <link>https://illwiki.com/dom5/acid-storm?rev=1591469374&amp;do=diff</link>
        <description>is a generic combat spell available at Evocation 7. Casting it requires  and consumes . It is a battlefield enchantment.

Acid storm hits approximately 5% of the battlefield each turn with 4 armor piercing acid damage every round until the caster dies, leaves the battlefield, or the battle is over. The acid damage can cause rusting of iron armour and weapons, which provides a chance of them breaking when damaged.</description>
    </item>
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        <dc:date>2022-01-13T08:07:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Commonly Used Shorthands</title>
        <link>https://illwiki.com/dom5/acronyms?rev=1642061220&amp;do=diff</link>
        <description>Commonly Used Shorthands



A

AN

Armor Negating -  Armor Negating is a damage modifier that ignores 100% of enemy protection when dealing damage. For example, a spell that deals 20 AN damage that hits a target with 20 protection will ignore 20 of that protection, dealing on average 20 damage.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/adept-cross-breeder?rev=1670256859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T16:14:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Adept Cross Breeder</title>
        <link>https://illwiki.com/dom5/adept-cross-breeder?rev=1670256859&amp;do=diff</link>
        <description>Adept Cross Breeder



 A unit possessing this ability has a better chance to get rare units when performing the , , and - to a lesser extent -  rituals. It also positively affects the number of units created with each ritual. Other factors, such as era and scales also affect the outcome. Testing of Infernal Breeding</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/adept-researcher?rev=1584725693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T17:34:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Adept Researcher</title>
        <link>https://illwiki.com/dom5/adept-researcher?rev=1584725693&amp;do=diff</link>
        <description>Adept Researcher

 An adept researcher is a commander with a flat bonus to their research ability over what would be calculated from their paths alone.

 Similarly, inept researcher has a penalty to their calculated research total.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/adept-sacrificer?rev=1628037332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-04T00:35:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Adept Sacrificer</title>
        <link>https://illwiki.com/dom5/adept-sacrificer?rev=1628037332&amp;do=diff</link>
        <description>Adept Sacrificer

 An adept sacrificer can use more blood slaves per turn for blood sacrifice. The value of this ability is added to the commander's Holy path level for determining the number of slaves they may sacrifice each turn.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/adventure-sites?rev=1673992741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-17T21:59:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Adventure Sites</title>
        <link>https://illwiki.com/dom5/adventure-sites?rev=1673992741&amp;do=diff</link>
        <description>Adventure Sites

Adventure Sites are a rare type of Magic Site which states that a commander may &quot;enter to hunt for treasures and fame&quot;. This causes a commander to enter alone where they may be struck by various traps, attacked by monsters, and potentially find and return with valuable loot. Upon entering these sites, a message will be present in the turn report describing the traps that the commander encountered.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/affliction-resistance?rev=1720502357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:19:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Affliction Resistance</title>
        <link>https://illwiki.com/dom5/affliction-resistance?rev=1720502357&amp;do=diff</link>
        <description>affliction-resistance

Affliction Resistance

 This ability reduces a unit's susceptibility to afflictions gained randomly when recieving damage. This ability gives a chance to negate any afflictions gained by 1/(1+value). For example, a unit with affliction resistance 1 would have half the chance of recieving afflictions, whereas a unit with affliction resistance 99 would have only a 1/100 chance to recieve an affliction when it would normally do so.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/affliction?rev=1584725816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T17:36:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>affliction</title>
        <link>https://illwiki.com/dom5/affliction?rev=1584725816&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/afflictions?rev=1720502524&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:22:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Afflictions and Disease</title>
        <link>https://illwiki.com/dom5/afflictions?rev=1720502524&amp;do=diff</link>
        <description>afflictions

Afflictions and Disease

 Units may suffer battle afflictions, referred to as Battle Wounds when clicked. Afflictions are denoted by a red heart. A unit may suffer from multiple afflictions, some of which (such as lost eyes or arms) can stack. These are typically permanent until removed by certain effects and abilities. Some spells or effects directly apply specific afflictions, but otherwise they come from suffering damage in a particular body part.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/after-action-reports?rev=1674860096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-27T22:54:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>After Action Reports</title>
        <link>https://illwiki.com/dom5/after-action-reports?rev=1674860096&amp;do=diff</link>
        <description>After Action Reports

LA T'ien Ch'i - Exercise in Masochism

Author: TiredTaleTeller 

Nation: LA T'ien Ch'i 

No. of players: 9 

Map: MapNuke 

Mods Worthy Heroes



I had intended to do a write up of my first win as MA Ulm weeks back, but due to some of the events in that game, plus the fact it was a newbie game it left a bad taste in my mouth and I decided against doing so. So here is my second solo Dom5 win instead.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/agartha-ea?rev=1720499045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:24:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Agartha, Pale Ones</title>
        <link>https://illwiki.com/dom5/agartha-ea?rev=1720499045&amp;do=diff</link>
        <description>agartha-ea

EA Agartha, Pale Ones

Lore

&quot;Agartha is inspired by fantasy RPG's in general, and an Earth Dawn setting of my brother's imagination, ripe with mummified ancestors entombed in ancient cavern halls, in particular. Old ideas of a race of pale, cave-dwelling humanoids from my ideas of the game “Shepherds of Creation” completed the conglomerate. Think of opulent halls adorned with riches of the deeper earth in which reside ancient bloated oracles with pallid skins ruling their kin with i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/agartha-la?rev=1720501548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:05:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Agartha, Ktonian Dead</title>
        <link>https://illwiki.com/dom5/agartha-la?rev=1720501548&amp;do=diff</link>
        <description>agartha-la

LA Agartha, Ktonian Dead

Lore

&quot;Agartha is inspired by fantasy RPG's in general, and an Earth Dawn setting of my brother's imagination, ripe with mummified ancestors entombed in ancient cavern halls, in particular. Old ideas of a race of pale, cave-dwelling humanoids from my ideas of the game “Shepherds of Creation” completed the conglomerate. Think of opulent halls adorned with riches of the deeper earth in which reside ancient bloated oracles with pallid skins ruling their kin wit…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/agartha-ma?rev=1720500121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:42:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Agartha, Golem Cult</title>
        <link>https://illwiki.com/dom5/agartha-ma?rev=1720500121&amp;do=diff</link>
        <description>agartha-ma

MA Agartha, Golem Cult

Lore

Agartha is inspired by fantasy RPG's in general, and an Earth Dawn setting of my brother's imagination, ripe with mummified ancestors entombed in ancient cavern halls, in particular. Old ideas of a race of pale, cave-dwelling humanoids from my ideas of the game “Shepherds of Creation” completed the conglomerate. Think of opulent halls adorned with riches of the deeper earth in which reside ancient bloated oracles with pallid skins ruling their kin with i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/agartha?rev=1656055014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T07:16:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>agartha</title>
        <link>https://illwiki.com/dom5/agartha?rev=1656055014&amp;do=diff</link>
        <description>Agartha is a subterranean civilization made by large olm-people, spanning three Ages. It may refer to:

	*   EA Agartha, Pale Ones &lt;- This one is guided by three oracular orders, and Olms, but only uses bronze.
	*   MA Agartha, Golem Cult &lt;- This one has been colonized by humans, who revere the olm-like survivors and animate statues of them.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ages?rev=1631284394&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-10T14:33:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ages</title>
        <link>https://illwiki.com/dom5/ages?rev=1631284394&amp;do=diff</link>
        <description>Ages

Each game of Dominions takes place in one of three eras, or ages. Each age has a distinctive feel and its own cast of nations that were active in that period. In the early age (EA), technology is simple, magic is abundant and mythical creatures and spirits walk alongside humanity. As history progresses through the middle (MA) to the late age (LA), humans become the dominant species, magic becomes rarer, and weapons and armour technology become more sophisticated. Some nations survive and a…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/air-shield?rev=1632324257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T15:24:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Air Shield</title>
        <link>https://illwiki.com/dom5/air-shield?rev=1632324257&amp;do=diff</link>
        <description>Air Shield

 The Air Shield ability gives the unit a percent chance to ignore non-area of effect projectile attacks that would otherwise hit it. As well as bow and crossbow projectiles, this also affects projectiles created by spells such as  and . Projectiles with a described area of greater than &quot;one person&quot; are unaffected, as are those that ignore shields.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/air?rev=1709223105&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:11:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Air</title>
        <link>https://illwiki.com/dom5/air?rev=1709223105&amp;do=diff</link>
        <description>Air



Air is one of the eight Paths of magic, and one of the Elemental paths.

It is one of the more versatile paths, focusing on mobility, ranged combat, powerful battlefield-wide buffs, and armor-negating lightning damage. It is particularly useful on thugs, who enjoy</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/alchemist?rev=1647292029&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-14T21:07:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemist</title>
        <link>https://illwiki.com/dom5/alchemist?rev=1647292029&amp;do=diff</link>
        <description>Alchemist

 The alchemist ability provides a percentage increase to gold obtained from the Alchemy Spell (but has no bonus when alchemizing gems to and from astral pearls). Specifically, this ability affects the following spells:

	*  
	*  
	*  
	*  

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/alchemy-spell?rev=1708635701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-22T21:01:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemy Spells</title>
        <link>https://illwiki.com/dom5/alchemy-spell?rev=1708635701&amp;do=diff</link>
        <description>Alchemy Spells

The Alchemy Spells allow the user to convert Gems into Gold. Unlike with Pearl-and-Gem Alchemy, the Gold isn't available until next turn. 


This page describes features which have been altered substantially between Dominions 5 and Dominions 6. A new page is being constructed to describe the feature in Dominions 6.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/alchemy?rev=1663103860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-13T21:17:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemy</title>
        <link>https://illwiki.com/dom5/alchemy?rev=1663103860&amp;do=diff</link>
        <description>Alchemy


Mages can perform Alchemy in any province with a laboratory. This converts two gems of any one type into an astral pearl, or two astral pearls into a gem of any type, and it happens instantly. This can be done to produce gems of needed types in a pinch. Click on the desired Gem icon (</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/alteration?rev=1692975823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-25T15:03:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alteration</title>
        <link>https://illwiki.com/dom5/alteration?rev=1692975823&amp;do=diff</link>
        <description>Alteration

Changes the physical world. Alteration spells can give units increased strength, 
resistance to fire, and the like. They can also change the weather. -- Illwinter.

Alteration is a very handy school. It's best-known for its &quot;buff&quot; spells, which alter your teammates to make them significantly tougher to harm through conventional means.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ambidextrous?rev=1584727883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T18:11:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ambidextrous</title>
        <link>https://illwiki.com/dom5/ambidextrous?rev=1584727883&amp;do=diff</link>
        <description>Ambidextrous

 The ambidextrous ability reduces the penalty from wielding multiple weapons by its value. Ordinarily, this penalty reduces the attack skill of the unit by the sum of its weapons' lengths.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/amphibious?rev=1698220011&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-25T07:46:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Amphibious</title>
        <link>https://illwiki.com/dom5/amphibious?rev=1698220011&amp;do=diff</link>
        <description>Amphibious

 An Amphibious unit may enter underwater provinces without penalty. Like Aquatic units, Amphibious units have -1 Encumbrance when underwater. This is not reflected in the recruitment screen.

 Poor Amphibians may also enter, but will receive penalties to their attributes: -3 attack and defense skill, +1</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/an?rev=1602425407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-11T14:10:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>an</title>
        <link>https://illwiki.com/dom5/an?rev=1602425407&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/animal-awe?rev=1584728190&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T18:16:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal-awe</title>
        <link>https://illwiki.com/dom5/animal-awe?rev=1584728190&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/animal-summons?rev=1663459792&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-18T00:09:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animal-summons</title>
        <link>https://illwiki.com/dom5/animal-summons?rev=1663459792&amp;do=diff</link>
        <description>summons 40 animals for , while  summons 100 animals for . 

The type of animal summoned depends on the terrain. Provinces with multiple types (like highland mountains) will use the first terrain type appearing in the table below. Some terrains provide substantially more siege and combat power than others, but all are ways to generate a ton of chaff with very few nature mage turns.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/animal?rev=1624471544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-23T18:05:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animal</title>
        <link>https://illwiki.com/dom5/animal?rev=1624471544&amp;do=diff</link>
        <description>Animal

 This tag indicates that a unit is an animal, and is therefore subject to certain spells and effects which specifically affect animals only. Additionally, they commonly have low Magic Resistance and are unable to gain experience from items such as the .

Spells that affect animals only include:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/animals?rev=1624471499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-23T18:04:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animals</title>
        <link>https://illwiki.com/dom5/animals?rev=1624471499&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/aoe?rev=1631614349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T10:12:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aoe</title>
        <link>https://illwiki.com/dom5/aoe?rev=1631614349&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ap?rev=1602425426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-11T14:10:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ap</title>
        <link>https://illwiki.com/dom5/ap?rev=1602425426&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/aquatic?rev=1698220027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-25T07:47:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Aquatic</title>
        <link>https://illwiki.com/dom5/aquatic?rev=1698220027&amp;do=diff</link>
        <description>Aquatic

 An aquatic unit cannot leave underwater provinces without an item such as an  or  which enables it to breathe air. If forced onto dry land by any means, it will suffocate and die.

Like Amphibious units, Aquatic units have -1 Encumbrance in their natural habitat, but will lose it if they go above water via items. This is not reflected in the recruitment screen.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/arbuckle-ermor-ma?rev=1706572544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-29T23:55:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ermor, Ashen Empire</title>
        <link>https://illwiki.com/dom5/arbuckle-ermor-ma?rev=1706572544&amp;do=diff</link>
        <description>MA Ermor, Ashen Empire





Lore



&quot;Ermor was initially a conglomerate of the Roman Empire and undead nations of general 
fantasy stock. With time, it has received a history that begins as something like the early 
Roman republic, with military units of that age and priests and diviners inspired by Roman religious 
officials. The New Faith replaces the old state cult of the Numina, as Christianity eventually replaced the 
old Roman state cult. With the turn of the age, the mistake of the Augurs…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/arcoscephale-ea?rev=1720498605&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:16:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Arcoscephale Golden Era</title>
        <link>https://illwiki.com/dom5/arcoscephale-ea?rev=1720498605&amp;do=diff</link>
        <description>arcoscephale-ea

EA Arcoscephale Golden Era

Lore

&quot;Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After
having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and
the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a
troop roster of ancient units, while Man and later on Ulm had troop rosters with a more medieval
touch. Soon, however, it became clear that …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/arcoscephale-la?rev=1720501277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:01:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Arcoscephale, Sibylline Guidance</title>
        <link>https://illwiki.com/dom5/arcoscephale-la?rev=1720501277&amp;do=diff</link>
        <description>arcoscephale-la

LA Arcoscephale, Sibylline Guidance

Lore

Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After
having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and
the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a
troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval
touch. Soon, however, it became c…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/arcoscephale-ma?rev=1720499812&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:36:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Arcoscephale, The Old Kingdom</title>
        <link>https://illwiki.com/dom5/arcoscephale-ma?rev=1720499812&amp;do=diff</link>
        <description>arcoscephale-ma

MA Arcoscephale, The Old Kingdom

Lore

Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After
having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and
the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a
troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval
touch. Soon, however, it became clea…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/arcoscephale?rev=1656048554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T05:29:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arcoscephale</title>
        <link>https://illwiki.com/dom5/arcoscephale?rev=1656048554&amp;do=diff</link>
        <description>Arcoscephale is a human civilization based on the Hellenes (Ancient Greeks), which spans three Ages. It may refer to:

	*   EA Arcoscephale, Golden Era &lt;- This one has Daedalus, Nymphs, Myrmidons, Philosophers, and Pegasi!
	*   MA Arcoscephale, The Old Kingdom &lt;- This one has Hoplites, Elephants, Chariots, and wise Astrologers!</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/area-of-effect?rev=1635288992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-26T22:56:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Area of Effect</title>
        <link>https://illwiki.com/dom5/area-of-effect?rev=1635288992&amp;do=diff</link>
        <description>Area of Effect

All spells and attacks in Dominions 5 have an area of effect property, hereafter referred to as AoE, which determines how many (and sometimes which) entities they affect.

Weapons always target a single entity unless an AoE of 1 or more is specified.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/arena?rev=1696883018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-09T20:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Arena</title>
        <link>https://illwiki.com/dom5/arena?rev=1696883018&amp;do=diff</link>
        <description>The Arena

The Arena is a worldwide event where each nation can pit a contestant against the others' in a death match. When the Arena is announced, each nation gets the chance to send a commander, who will then be unavailable for a turn. The following turn, all arena participants fight to death in a series of 1v1 battles.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/armies?rev=1670864258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T16:57:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armies</title>
        <link>https://illwiki.com/dom5/armies?rev=1670864258&amp;do=diff</link>
        <description>Armies

 Armies are the base component of military power of Dominions. They're composed of any number of commanders using their leadership abilities to carry units around. 

Early you might use small bands of elite sacred units blessed by a priest to give them extra battle prowess to expand, later you might have hundreds of units led by a few commanders, each squad with its own set of orders, backed by dozens of mages buffing them in battle.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/armor-defeating-hit?rev=1636976243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-15T11:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor-defeating-hit</title>
        <link>https://illwiki.com/dom5/armor-defeating-hit?rev=1636976243&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/armor-negating?rev=1631626192&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:29:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armor Negating</title>
        <link>https://illwiki.com/dom5/armor-negating?rev=1631626192&amp;do=diff</link>
        <description>Armor Negating

Armor negating (AN) damage ignores the enemy's Protection (both natural protection and from armor). It does not ignore elemental resistances or physical resistance. 

The enemy still gets a DRN Roll to reduce the damage

	*  Shock and poison damage tend to be AN, along with many &quot;psychic&quot; damage effects like Mind Burn.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/armor-piercing?rev=1631626174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:29:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armor Piercing</title>
        <link>https://illwiki.com/dom5/armor-piercing?rev=1631626174&amp;do=diff</link>
        <description>Armor Piercing

Armor Piercing damage ignores half of a target's Protection. Notably, many sources of fire damage are armor piercing.

	*  This stacks multiplicatively with the 20% reduction from piercing damage, so things like crossbows that inflict piercing damage and are AP ignore 60% of protection.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/army-management?rev=1671927541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-25T00:19:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Army Management</title>
        <link>https://illwiki.com/dom5/army-management?rev=1671927541&amp;do=diff</link>
        <description>Army Management

The army management tool is used to deploy your forces, deciding the arrangement in which you armies will enter battle. This interface is also used to assign orders to squads and commanders, and to put squads into formations. The formations can overflow this area and for example very long line formation can fill the whole battlefield</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/artifacts?rev=1685947192&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-05T06:39:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Artifacts</title>
        <link>https://illwiki.com/dom5/artifacts?rev=1685947192&amp;do=diff</link>
        <description>Artifacts

Artifacts are Magic Items that can only be crafted at Construction Level 8. For reasons particular to each of them, only one of each Artifact can exist in the game at a given time; if you try to craft an Artifact that already exists, you will fail. If you Wish for an Artifact that already exists, you will be taking it from whoever had it before you.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ashdod-ma?rev=1720500503&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:48:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ashdod, Reign of the Anakim</title>
        <link>https://illwiki.com/dom5/ashdod-ma?rev=1720500503&amp;do=diff</link>
        <description>ashdod-ma

MA Ashdod, Reign of the Anakim

Lore

&quot;Hinnom, Ashdod and Gath are heavily influenced by ancient Israelite, Canaanite and Philistine concepts.
I have always been intrigued and fascinated by biblical mythology, and had long I wanted to include the
Nephilim and biblical Genesis myths into the game. However, I was worried that I would not do the
sources justice, so it took a while before I finally got down to finish the nations. The Bible, the Book of
Enoch, the Dead Sea scrolls and the …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/asleep?rev=1643092720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-25T06:38:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Asleep</title>
        <link>https://illwiki.com/dom5/asleep?rev=1643092720&amp;do=diff</link>
        <description>Asleep

 A unit which falls asleep has a 10% chance each combat round to wake up, or immediately upon taking non-poison damage. This effect is applied using spells such as . Undead beings, Mindless beings, and Inanimate beings are immune to those spells.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/asphodel-dominion-spawn-data?rev=1644185666&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-06T22:14:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Asphodel Dominion Spawn Data</title>
        <link>https://illwiki.com/dom5/asphodel-dominion-spawn-data?rev=1644185666&amp;do=diff</link>
        <description>Asphodel Dominion Spawn Data

Findings in brief

	*  Max. 4  /  per turn.
	*  Max. 4 other types of Manikin per turn.
	*   max 1 per turn in templed forest provinces
	*  Growth increases spawn chance
	*  Dominion increases spawn chance
	*  Magic has no effect on quality of spawns</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/asphodel-ma?rev=1720500266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:44:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Asphodel, Carrion Wood</title>
        <link>https://illwiki.com/dom5/asphodel-ma?rev=1720500266&amp;do=diff</link>
        <description>asphodel-ma

MA Asphodel, Carrion Wood

Lore

&quot;If you have walked in a forest with trees covered in ivy and stumbled across the carcass of a dead animal, partly covered by leaves and vines, your imagination might give life to the vines and the roots of the nearby plants. The carrion jerks and twitches as the roots gives life to the dead animal. It opens its
jaws and lets out a silent hiss.

Asphodel is a nation of the vengeful wild. Panii and halfmen of Pangaea have revolted against their
brethr…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/asphodel-sopbucket?rev=1644188079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-06T22:54:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sopbucket mini-guide to Asphodel</title>
        <link>https://illwiki.com/dom5/asphodel-sopbucket?rev=1644188079&amp;do=diff</link>
        <description>Sopbucket mini-guide to Asphodel

This is all still a bit speculative on my part - I think I've figured out a good way to play Asphodel but haven't yet tested it in a multiplayer setting.  I'll probably be amending this quite a bit in the future. -Sopbucket</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/assassin?rev=1703012232&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-19T18:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Assassin</title>
        <link>https://illwiki.com/dom5/assassin?rev=1703012232&amp;do=diff</link>
        <description>Assassin


A commander with the assassin ability may attempt to assassinate a random enemy non-hidden commander in the same province. Assassination attempts occur before many other events in the turn order, such as movement. If the assassin is in a province where there is a hostile</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/assassination?rev=1645697218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-24T10:06:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>assassination</title>
        <link>https://illwiki.com/dom5/assassination?rev=1645697218&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/astral-corruption?rev=1635069400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-24T09:56:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral Corruption</title>
        <link>https://illwiki.com/dom5/astral-corruption?rev=1635069400&amp;do=diff</link>
        <description>Astral Corruption

Astral Corruption is a Global Enchantment that is available at Blood Magic 7, requiring  and  to cast. It has a chance to send a Horror to attack all those casting ritual spells or performing forging that does not solely use blood slaves. This chance increases with the number of gems spent on the action, respecting effects such as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/astral-fetters?rev=1605655690&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-17T23:28:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral Fetters</title>
        <link>https://illwiki.com/dom5/astral-fetters?rev=1605655690&amp;do=diff</link>
        <description>Astral Fetters

 The astral fetters ability prevents astral travelling spells from taking effect on the field of battle. Spells such as  and  may still be cast, but have no effect. This ability also negates the effect of a . This ability has no effect on creatures with</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/astral-harpoon?rev=1611452053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-24T01:34:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral Harpoon</title>
        <link>https://illwiki.com/dom5/astral-harpoon?rev=1611452053&amp;do=diff</link>
        <description>Astral Harpoon

The  is a unique artifact magic item that can be forged with Construction 8, requiring  and  to create. It can be given to any commander and allows them to cast the unresearchable Astral Harpoon spell which has a range of 5 provinces.

Mechanics

Based on analysis of the game executable</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/astral-projection?rev=1696989619&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-11T02:00:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral Projection</title>
        <link>https://illwiki.com/dom5/astral-projection?rev=1696989619&amp;do=diff</link>
        <description>Astral Projection

 is a Level 1 Evocation that  mages can cast for , allowing them to Scry. 

It's more-often-than-not worse than , because it has the same vulnerability as Mind Hunt; every turn, Astral mages in the province have a chance to identify the astral projection's silvery cord and cut it,</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/astral-shield?rev=1584731978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T19:19:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral Shield</title>
        <link>https://illwiki.com/dom5/astral-shield?rev=1584731978&amp;do=diff</link>
        <description>Astral Shield

 Any non-mindless unit attacking a unit with an astral shield must make a magic resistance check or become paralyzed.

FIXME How does the MR check work exactly? And how long is the paralysis?

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/astral?rev=1709223030&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:10:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral</title>
        <link>https://illwiki.com/dom5/astral?rev=1709223030&amp;do=diff</link>
        <description>Astral



Astral  is one of eight paths of Magic, and one of the four paths of Sorcery. Its themes are:

	*  The Mind,
		*  Psychic attack spells: , , , , , , 
		*  Communions:  and 

	*  The Stellar/Celestial Bodies (including the Moon) and Light,
		*  , , , 

	*</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/atlantis-ea?rev=1720499568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:32:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Atlantis, Emergence of the Deep Ones</title>
        <link>https://illwiki.com/dom5/atlantis-ea?rev=1720499568&amp;do=diff</link>
        <description>atlantis-ea

EA Atlantis, Emergence of the Deep Ones

Lore

Early Age Atlantis is an underwater nation of fish-frog humanoids loosely inspired by the creatures depicted in H.P. Lovecraft’s short story “The Shadow Over Innsmouth”, with descendant nations surviving into the Middle and Late Ages.  In the Early Era the Atlantians have just begun to rise to prominence in the seas, forming a kingdom around the Basalt City located in a volcanic trench.  Atlantians live for hundreds of years and don’t s…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/atlantis-la?rev=1720501944&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:12:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Atlantis, Frozen Sea</title>
        <link>https://illwiki.com/dom5/atlantis-la?rev=1720501944&amp;do=diff</link>
        <description>atlantis-la

LA Atlantis, Frozen Sea

Lore

&quot;Atlantis is another nation devastated in the end of the second era. Late Atlantis incorporates Inuit concepts apart from the earlier Lovecraftian elements.&quot; - Illwinter

The two sentences above sum up Late-Age Atlantis rather well; the same disaster that drove the adaptable Atlantians from the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/atlantis-ma?rev=1720500770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:52:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Atlantis, Kings of the Deep</title>
        <link>https://illwiki.com/dom5/atlantis-ma?rev=1720500770&amp;do=diff</link>
        <description>atlantis-ma

MA Atlantis, Kings of the Deep

Lore

&quot;These two nations are heavily influenced by H.P. Lovecraft. While R'lyeh is closer to the Cthulhu
mythos with Starspawns and strange beings from the stellar void, Atlantis is a nation of deep ones native
to the depths. The early era is more heavily Lovecraftian, while the middle era is more influenced by
fantasy concepts and ideas. Atlantis is another nation devastated in the end of the second era. Late
Atlantis incorporates Inuit concepts apar…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/atlantis?rev=1660282955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-12T05:42:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>atlantis</title>
        <link>https://illwiki.com/dom5/atlantis?rev=1660282955&amp;do=diff</link>
        <description>Atlantis may refer to:

	*   EA Atlantis, Emergence of the Deep Ones
	*   MA Atlantis, Kings of the Deep
	*   LA Atlantis, Frozen Sea

stub</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/attack-roll?rev=1631552459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:00:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack-roll</title>
        <link>https://illwiki.com/dom5/attack-roll?rev=1631552459&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/attack-skill?rev=1655889493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:18:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack-skill</title>
        <link>https://illwiki.com/dom5/attack-skill?rev=1655889493&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/attack?rev=1655889542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:19:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attack</title>
        <link>https://illwiki.com/dom5/attack?rev=1655889542&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/auras?rev=1627572424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-29T15:27:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Auras</title>
        <link>https://illwiki.com/dom5/auras?rev=1627572424&amp;do=diff</link>
        <description>Auras

Auras are effects surrounding units that rapidly exert their effect in &quot;pulses&quot; on nearby squares of the battlefield. Each aura has a value which primarily governs the rate of activation but also the area the aura covers. For unit abilities, this is typically denoted in the ability description. Whether an aura produces any or multiple effects is checked every 320</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/awe?rev=1683007222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-02T06:00:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Awe</title>
        <link>https://illwiki.com/dom5/awe?rev=1683007222&amp;do=diff</link>
        <description>Awe

 Awe represents the reluctance of the weak-willed to harm targets who are particularly beautiful (such as  or ) or full of splendor (such as ). A unit with awe forces attackers to pass a morale check of 10 + the awe value before they can initiate an attack. Units which fail their morale check briefly glow white.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/baalz-ma-machaka-guide-the-beast-of-the-savanna?rev=1605279854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-13T15:04:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>baalz-ma-machaka-guide-the-beast-of-the-savanna</title>
        <link>https://illwiki.com/dom5/baalz-ma-machaka-guide-the-beast-of-the-savanna?rev=1605279854&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/baalz-s-the-frozen-bayou?rev=1605371959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-14T16:39:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>baalz-s-the-frozen-bayou</title>
        <link>https://illwiki.com/dom5/baalz-s-the-frozen-bayou?rev=1605371959&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/baalz-the-beast-of-the-savanna?rev=1764534262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:24:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Baalz' MA Machaka Guide: The Beast of the Savanna</title>
        <link>https://illwiki.com/dom5/baalz-the-beast-of-the-savanna?rev=1764534262&amp;do=diff</link>
        <description>Baalz' MA Machaka Guide: The Beast of the Savanna



&lt;https://discord.gg/K7aCZFTRUF&gt;Original guide can be found here 


MA Machaka has an image problem.  Lightly equipped tribes folk with super expensive sacred spiders, and really their only decent mages are capital only - right?  This image is not just why most people think of Machaka as a third tier nation, it also becomes a self fulfilling prophecy if that’s how you approach playing them.  This nation is a beast though, or rather a lot of bea…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/baalz-zen?rev=1764534004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:20:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Zen and the Art of Thugging</title>
        <link>https://illwiki.com/dom5/baalz-zen?rev=1764534004&amp;do=diff</link>
        <description>Zen and the Art of Thugging

&lt;https://discord.gg/K7aCZFTRUF&gt;Author: Baalz 

The original guide can be found here

Note, this is version 2.0 of this guide.  The original was published on the Shrapnel forums in 2009 for Dominions 3.  I’ve made an effort to update the things which have changed, please comment if I missed any mechanics that need updating here.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bad-formation-fighter?rev=1584732112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T19:21:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bad-formation-fighter</title>
        <link>https://illwiki.com/dom5/bad-formation-fighter?rev=1584732112&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bandar-log-ma?rev=1720500395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:46:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Bandar Log, Land of the Apes</title>
        <link>https://illwiki.com/dom5/bandar-log-ma?rev=1720500395&amp;do=diff</link>
        <description>bandar-log-ma

MA Bandar Log, Land of the Apes

Lore

&quot;Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard
Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in
his struggle against the demon king Ravana. The hierarchical division of the different species of
monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the
Indo-Aryan castes: white for priests, red for n…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/banefire-shield?rev=1646449710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-05T03:08:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Banefire Shield</title>
        <link>https://illwiki.com/dom5/banefire-shield?rev=1646449710&amp;do=diff</link>
        <description>Banefire Shield

 All units that make a successful attack roll against a unit protected by a banefire shield receieve magical armor piercing damage. The damage is reduced by the attacking weapon's length. Units which are not killed by the damage must then make a magic resistance check or be affected by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/battle-enchantment?rev=1737481034&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-21T17:37:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Battlefield Enchantment</title>
        <link>https://illwiki.com/dom5/battle-enchantment?rev=1737481034&amp;do=diff</link>
        <description>Battlefield Enchantment

Battlefield enchantments are spells that create an ongoing effect that affects the entire battlefield until the caster leaves the battlefield by any means. Typically this occurs through death or retreat, but can more rarely happen through returning or becoming banished to another plane.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/battlefield?rev=1643209373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-26T15:02:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>battlefield</title>
        <link>https://illwiki.com/dom5/battlefield?rev=1643209373&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bcnoexceptions-new-player-guide?rev=1772297948&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-28T16:59:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bcnoexceptions' New Player Guide</title>
        <link>https://illwiki.com/dom5/bcnoexceptions-new-player-guide?rev=1772297948&amp;do=diff</link>
        <description>bcnoexceptions' New Player Guide

&lt;https://discord.gg/K7aCZFTRUF&gt;
Welcome! So you met a Dryad in the woods who swooned, maybe brought you a drink or two,  and convinced you to buy this game. And now you might be wondering … &quot;how do I play?&quot;

This guide is intended for new players to Dominions 5. There will be two stages to your Dominions 5 experience:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bcnoexceptions-ongtupqa?rev=1764534289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Mages are Restless - MA Ongtupqa (DE)</title>
        <link>https://illwiki.com/dom5/bcnoexceptions-ongtupqa?rev=1764534289&amp;do=diff</link>
        <description>The Mages are Restless - MA Ongtupqa (DE)

What's all this then?

&lt;https://discord.gg/K7aCZFTRUF&gt;Ongtupqa is a nation added in Dominions Enhanced based on Native American lore. It is part of a lineage - EA Chaco, MA Ongtupqa, and LA Ongtupqa. This guide will focus on MA Ongtupqa. You're gonna have a good time playing this nation.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/beastmaster?rev=1584732864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T19:34:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beastmaster</title>
        <link>https://illwiki.com/dom5/beastmaster?rev=1584732864&amp;do=diff</link>
        <description>Beastmaster

 Animals which are under the command of a beastmaster receieve the listed bonus to their morale.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/beginner-s-guide?rev=1604180799&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-31T21:46:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>A Beginner's Guide to playing Dominions 5</title>
        <link>https://illwiki.com/dom5/beginner-s-guide?rev=1604180799&amp;do=diff</link>
        <description>A Beginner's Guide to playing Dominions 5

Hello my friends.  This is Maerlande.  I started this guide in January 2020 and got very stumped.  But it's mostly my work.  I have some collaborators that will hopefully join in.  The hard part is that I have played Dominions for over a decade and it's not easy to remember the new player challenges.  There is a talk page and you can find me on Steam or many of the discords with your questions.  We will try to add them into the guide.  Please see the ta…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/beginner-s-guide_mapchoice?rev=1584732142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T19:22:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beginner-s-guide_mapchoice</title>
        <link>https://illwiki.com/dom5/beginner-s-guide_mapchoice?rev=1584732142&amp;do=diff</link>
        <description>Let's assume it is your first game, you don't know the maps yet,
don't want to bother with this aspect yet, so you choose a random generated one as many of us did. 
There is a few settings that you might still want to check be it by curiosity, because you love huge maps regardless of the game, etc.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/berserker?rev=1675366547&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-02T19:35:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Berserker</title>
        <link>https://illwiki.com/dom5/berserker?rev=1675366547&amp;do=diff</link>
        <description>Berserker

 Whenever a berserker takes damage, they roll an openended 3d6. If the result is less than their morale, they become berserk.

 A unit that has gone berserk will appear to gain a red pulsing glow. It will not cast spells or follow orders: it will instead run forward and attack the nearest enemy. It will not retreat, not even due to the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/berytos-ea?rev=1720499420&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:30:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Berytos, The Phoenix Empire</title>
        <link>https://illwiki.com/dom5/berytos-ea?rev=1720499420&amp;do=diff</link>
        <description>berytos-ea

EA Berytos, The Phoenix Empire

Lore

 Berytos is the melting pot of the  Early Ages. It is the surviving remnants of the empire built by the s, now a  kingdom of ghosts under the sea. Ruled over by an avaricious Melqart king and his wily Telkhine consort, the once-crippled colony of Berytos has birthed its own phoenix empire.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bleeding?rev=1631638197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:49:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Profuse bleeding</title>
        <link>https://illwiki.com/dom5/bleeding?rev=1631638197&amp;do=diff</link>
        <description>Profuse bleeding

A unit suffering from profuse bleeding suffers 10 fatigue and takes HP/20 damage each round. Every round there is a chance that the bleeding stops.

Profuse Bleeding

Damage: HP / 20 per round. 10 fatigue damage per round.

----------

Chance of bleeding stopping:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bless?rev=1594163628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-07T23:13:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bless</title>
        <link>https://illwiki.com/dom5/bless?rev=1594163628&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blessed?rev=1584454228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T14:10:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blessed</title>
        <link>https://illwiki.com/dom5/blessed?rev=1584454228&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blesses?rev=1762128473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-03T00:07:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blesses</title>
        <link>https://illwiki.com/dom5/blesses?rev=1762128473&amp;do=diff</link>
        <description>bless

Blesses

A bless is a set of enhancements and bonuses that apply to a nation's sacred commanders and units. The effects of a bless can include bonuses to units' attributes, special abilities, physical and elemental damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some apply continually.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blind?rev=1658760679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T14:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blind</title>
        <link>https://illwiki.com/dom5/blind?rev=1658760679&amp;do=diff</link>
        <description>Blind

This unit doesn't use eyes to orient itself. They are unaffected by afflictions that cause eyeloss or blindness. 

They also ignore penalties from Invisible/Unseen units, as well as darkness caused by magical  or by certain terrain (caves or deep sea).

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blink?rev=1644344183&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-08T18:16:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blink</title>
        <link>https://illwiki.com/dom5/blink?rev=1644344183&amp;do=diff</link>
        <description>Blink

 A unit with Blink can teleport instantly to its target in combat. Blinking units always successfully escape entangle, , net and  effects, but need to roll normally to escape  and .

To find units with Blink in the mod inspector, use the key &quot;teleport&quot;. 



unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-bond?rev=1594848673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-15T21:31:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Bond</title>
        <link>https://illwiki.com/dom5/blood-bond?rev=1594848673&amp;do=diff</link>
        <description>Blood Bond

 Blood bond is an effect only available as part of a bless. It causes any damage taken by a unit to be shared equally amongst all units within a 5 square radius.

Whilst this is a powerful effect for distributing damage amongst units, it does have a number of weaknesses. Notably, the damage recieved through blood bond bypasses all resistances and can quickly stack up damage on an otherwise resilient unit such as an immobile pretender. Additionally, very high damage attacks such as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-hunting?rev=1760221933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-11T22:32:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Hunting</title>
        <link>https://illwiki.com/dom5/blood-hunting?rev=1760221933&amp;do=diff</link>
        <description>blood-hunting

Blood Hunting

Blood hunting is an action that a commander can do in an owned province where they attempt to collect blood slaves at the cost of population and unrest. 

In general you should aim to blood hunt provinces with around 5k population (less gives fewer slaves, more causes larger losses in taxes) and keep the unrest in those provinces low. Give all blood hunters</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-magic?rev=1616626238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-24T22:50:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blood-magic</title>
        <link>https://illwiki.com/dom5/blood-magic?rev=1616626238&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-sacrifice?rev=1659159911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-30T05:45:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Sacrifice</title>
        <link>https://illwiki.com/dom5/blood-sacrifice?rev=1659159911&amp;do=diff</link>
        <description>Blood Sacrifice

Blood Sacrifice is a national trait that allows priests to sacrifice blood slaves at temples in exchange for 1 temple check per slave. A sacrificer can use 1 blood slave  per turn up to their holy level for blood sacrifice in addition to any  adept sacrificer value they might have.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-searcher?rev=1585753463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:04:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Searcher</title>
        <link>https://illwiki.com/dom5/blood-searcher?rev=1585753463&amp;do=diff</link>
        <description>Blood Searcher

 A blood searcher gains a bonus to their blood path level for the purposes of blood hunting. This bonus does not apply to a unit which has no levels in blood magic to begin with.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-slave?rev=1585759181&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T16:39:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blood-slave</title>
        <link>https://illwiki.com/dom5/blood-slave?rev=1585759181&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-slaves?rev=1584726683&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T17:51:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blood-slaves</title>
        <link>https://illwiki.com/dom5/blood-slaves?rev=1584726683&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-surge?rev=1594848818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-15T21:33:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Surge</title>
        <link>https://illwiki.com/dom5/blood-surge?rev=1594848818&amp;do=diff</link>
        <description>Blood Surge

 Blood Surge is a bless effect which causes units to gain temporary bonuses upon killing a non inanimate unit. The bonuses are +3 attack skill, +1 defence skill, +3 strength, and +1 reinvigoration.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-vengeance?rev=1676165696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-12T01:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Vengeance</title>
        <link>https://illwiki.com/dom5/blood-vengeance?rev=1676165696&amp;do=diff</link>
        <description>Blood Vengeance

 Blood Vengeance is a bless effect that triggers whenever a unit takes damage, forcing the attacker to take a magic resistance check or take an equal amount of damage. This is very similar to damage reversal, with the only difference being that a failed resistance check does not negate the original damage.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood-vortex?rev=1637358564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:49:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blood-vortex</title>
        <link>https://illwiki.com/dom5/blood-vortex?rev=1637358564&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blood?rev=1709223165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:12:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Magic</title>
        <link>https://illwiki.com/dom5/blood?rev=1709223165&amp;do=diff</link>
        <description>Blood Magic

All spells that use blood magic have to be unlocked by researching this school. If your nation has any blood mages, you will want to do some research here. - Illwinter.

[blood]

While the other schools of magic can at least pretend to have productive uses outside of causing death and suffering, Blood magic is more straightforward about its purpose. Rather than being powered by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blunt-resistance?rev=1635289384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-26T23:03:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blunt-resistance</title>
        <link>https://illwiki.com/dom5/blunt-resistance?rev=1635289384&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/blunt-resistant?rev=1584464626&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:03:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blunt-resistant</title>
        <link>https://illwiki.com/dom5/blunt-resistant?rev=1584464626&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bodyguard?rev=1584467319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:48:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bodyguard</title>
        <link>https://illwiki.com/dom5/bodyguard?rev=1584467319&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bogarus-la?rev=1720501751&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:09:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Bogarus, Age of Heroes</title>
        <link>https://illwiki.com/dom5/bogarus-la?rev=1720501751&amp;do=diff</link>
        <description>bogarus-la

LA Bogarus, Age of Heroes

Lore

&quot;Imagine cold winters, princes in sable-rimmed cloaks, opulent halls where sinister old men practice vile magics or seduce their masters' wives. Think of Rasputin. Think of orthodox patriarchs and bizarre sectlike movements of religious fanatics living in hiding. Imagine the monsters, heroes and bogatyrs of Russian fairy tales.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bringer-of-fortune?rev=1585754262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:17:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bringer of Fortune</title>
        <link>https://illwiki.com/dom5/bringer-of-fortune?rev=1585754262&amp;do=diff</link>
        <description>Bringer of Fortune

 A bringer of fortune has a percentage chance to generate a good random event in the province where it is located. Multiple units with this ability do stack, though the chances for each to generate an event are rolled independently, allowing for many such events to be generated each turn. This ability allows for bypassing the normal random event limit incurred by &quot;natural&quot; events.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/bringer-of-misfortune?rev=1585754322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:18:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bringer-of-misfortune</title>
        <link>https://illwiki.com/dom5/bringer-of-misfortune?rev=1585754322&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/burn?rev=1631626252&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:30:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Burning</title>
        <link>https://illwiki.com/dom5/burn?rev=1631626252&amp;do=diff</link>
        <description>Burning

When taking Fire damage a unit may catch fire, which will subject it to additional burning damage until the fire goes out. A unit that is burning takes 1d(size) damage each turn until the fire goes out (a die with a number of sides equal to the size of the unit, so for a Size 6 unit it would be 1d6).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/c-tis-ea?rev=1720498981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:23:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA C'tis Lizard Kings</title>
        <link>https://illwiki.com/dom5/c-tis-ea?rev=1720498981&amp;do=diff</link>
        <description>c-tis-ea

EA C'tis Lizard Kings

Lore

C'tis draws from a range of historical influences, but is primarily based on Ancient Egypt. It is inhabited by two species of lizardmen.

C’tis is a swampy river valley surrounded by sandy deserts. In the fertile valley a sacred kingdom of lizard-like humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge is great. At the top of the society is the Lizard King and his Royal Heirs. The king is the highest priest o…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/c-tis-la?rev=1720501631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:07:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA C'tis, Desert Tombs</title>
        <link>https://illwiki.com/dom5/c-tis-la?rev=1720501631&amp;do=diff</link>
        <description>c-tis-la

LA C'tis, Desert Tombs

Lore

C’tis is a river valley surrounded by sandy deserts. Once the valley was fertile and great swamps surrounded the great
river. Now the deserts spread and the swamps grow fewer and smaller each passing year. The valley is the home of
an ancient sacral kingdom of lizard-like humanoids. In ancient times, the High Priests of C’tis mastered the craft of
embalming to preserve the remains of their kings. Since the dawn of the kingdom, tombs have been constructed i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/c-tis-ma?rev=1586267335&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-07T13:48:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c-tis-ma</title>
        <link>https://illwiki.com/dom5/c-tis-ma?rev=1586267335&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/c-tis?rev=1656053372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T06:49:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>c-tis</title>
        <link>https://illwiki.com/dom5/c-tis?rev=1656053372&amp;do=diff</link>
        <description>C'tis is an Egyptian-like civilization of lizardfolk, available in all three Ages. It may refer to:

	*   EA C'tis, Lizard Kings &lt;- This one has Chariots, Dancers, and powerful 'Sauromancers' who've bathed in the Underworld.
	*   MA C'tis, Miasma &lt;- This one has Marshmasters, masters of Swampy magic, and the crocodilian giants they've accidentally awakened.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/caelum-ea?rev=1720498942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:22:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Caelum, Eagle Kings</title>
        <link>https://illwiki.com/dom5/caelum-ea?rev=1720498942&amp;do=diff</link>
        <description>caelum-ea

EA Caelum, Eagle Kings

Lore

Early-Age Caelum is a “magocracy” lead by the Yazatas, also known as the “Eagle Kings” or the “Adorable Ones”. In a previous era, the practically-divine Yazatas ruled large swathes of the world, with mortal servants and distant descendants known as the Kavi &amp; the Airya, perpetually fighting their demonic Daevic counterparts and the Daevas' mortal Mairya descendants. The Yazatas and the Daevas were led by powerful forces diametrically opposed to each other…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/caelum-la?rev=1720501603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:06:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Caelum, Return of the Raptors</title>
        <link>https://illwiki.com/dom5/caelum-la?rev=1720501603&amp;do=diff</link>
        <description>caelum-la

LA Caelum, Return of the Raptors

Lore

Long ago, gold-winged Yazatas and black-winged Daevas fought for dominance over the entire world, diametrically opposed to each other. The Yazads, their Kavi soldiers, and their Airya servants fought for Purity, while the Daevas and their Mairya spawn fought for Corruption. Eventually, the Mairya orchestrated the Fall of Catharsis, King of the Purifying Flames, resulting in him turning into the King of Banefires. Either as punishment or out of w…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/caelum-line-summons?rev=1650960426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-26T08:07:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Caelum-Line Summons</title>
        <link>https://illwiki.com/dom5/caelum-line-summons?rev=1650960426&amp;do=diff</link>
        <description>Caelum-Line Summons

Nations of the Caelum line:  EA Caelum,  MA Caelum,  LA Caelum, and  LA Ragha get a ton of unique summons with different paths - so many that it is easier to catalogue them on their own page.

Daevas

Call Daevas

	* :  Conj 5 for . x6 Summons
 Sprite</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/caelum-ma?rev=1720500173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:42:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Caelum, Reign of the Seraphim</title>
        <link>https://illwiki.com/dom5/caelum-ma?rev=1720500173&amp;do=diff</link>
        <description>caelum-ma

MA Caelum, Reign of the Seraphim

Lore

Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. In ancient times, there were three Caelian clans led by semi-divine beings known as Yazatas. The Raptor clan was accepted by the Yazatas even though they were held responsible for the corruption of Catharsis. When the Harab Seraphs of the Raptor clan began to study dark magic once more, the purifying flames were tainted and Catharsis became Anthrax, King of Banefir…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/caelum?rev=1656052496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T06:34:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>caelum</title>
        <link>https://illwiki.com/dom5/caelum?rev=1656052496&amp;do=diff</link>
        <description>Caelum is a somewhat-Iranian civilization of winged men, available in all three Ages. It may refer to:

	*   EA Caelum, Eagle Kings &lt;- This one has three clans living in harmony, serving &amp; inspired by ancient angel-like Kings.
	*   MA Caelum, Reign of the Seraphim &lt;- This one is dominated by a white-winged clan, which rules through its Mages and weapons of Ice.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-ahurani?rev=1616252755&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:05:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-ahurani</title>
        <link>https://illwiki.com/dom5/call-ahurani?rev=1616252755&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-amesha-spenta?rev=1615397685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-10T17:34:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-amesha-spenta</title>
        <link>https://illwiki.com/dom5/call-amesha-spenta?rev=1615397685&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-celestial-yazad?rev=1615397660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-10T17:34:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-celestial-yazad</title>
        <link>https://illwiki.com/dom5/call-celestial-yazad?rev=1615397660&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-daevas?rev=1616252767&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:06:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-daevas</title>
        <link>https://illwiki.com/dom5/call-daevas?rev=1616252767&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-fravashi?rev=1616252748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:05:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-fravashi</title>
        <link>https://illwiki.com/dom5/call-fravashi?rev=1616252748&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-greater-daeva?rev=1615397677&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-10T17:34:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-greater-daeva</title>
        <link>https://illwiki.com/dom5/call-greater-daeva?rev=1615397677&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-jahi?rev=1616252773&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:06:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-jahi</title>
        <link>https://illwiki.com/dom5/call-jahi?rev=1616252773&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-of-the-drugvant?rev=1616252690&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:04:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-of-the-drugvant</title>
        <link>https://illwiki.com/dom5/call-of-the-drugvant?rev=1616252690&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/call-yata?rev=1615332410&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-09T23:26:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>call-yata</title>
        <link>https://illwiki.com/dom5/call-yata?rev=1615332410&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cannot-pass-rivers?rev=1585754788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:26:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cannot Pass Rivers</title>
        <link>https://illwiki.com/dom5/cannot-pass-rivers?rev=1585754788&amp;do=diff</link>
        <description>Cannot Pass Rivers

 A unit that cannot pass rivers, as is implied by the name, can never cross river boundaries without using bridges for any reason. This includes when the river is frozen by cold scales.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/capital?rev=1657604950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-12T05:49:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Capital</title>
        <link>https://illwiki.com/dom5/capital?rev=1657604950&amp;do=diff</link>
        <description>Capital

The capital of a nation is usually its most valuable province. It can identified by having the same name as the nation (i.e. &quot;Ermor&quot; for  MA Ermor, etc.). A nation always starts with a capital province with a fort of the appropriate level for the age, unless otherwise specified.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/carcass-collector?rev=1647979974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-22T20:12:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Carcass Collector</title>
        <link>https://illwiki.com/dom5/carcass-collector?rev=1647979974&amp;do=diff</link>
        <description>Carcass Collector

 A carcass collector can use a turn to convert the listed number of  nature gems into  death gems.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cartographic-revision?rev=1610849403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-17T02:10:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cartographic Revision</title>
        <link>https://illwiki.com/dom5/cartographic-revision?rev=1610849403&amp;do=diff</link>
        <description>Cartographic Revision

The first ever third-party procedural map generator for Dominions 5. Has not been updated for a while. Can be downloaded here.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/castle-defence-bonus?rev=1585756026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:47:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Castle Defence Bonus</title>
        <link>https://illwiki.com/dom5/castle-defence-bonus?rev=1585756026&amp;do=diff</link>
        <description>Castle Defence Bonus

 A unit with a castle defence bonus gains half the listed amount as an addition to its siege defence strength.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/castles?rev=1639878266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-19T01:44:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>castles</title>
        <link>https://illwiki.com/dom5/castles?rev=1639878266&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cause-unrest?rev=1585755973&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cause Unrest</title>
        <link>https://illwiki.com/dom5/cause-unrest?rev=1585755973&amp;do=diff</link>
        <description>Cause Unrest

 A unit with the cause unrest ability adds a flat value to their current province's unrest value, regardless of what actions they are taking.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/chaff?rev=1670405389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-07T09:29:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chaff</title>
        <link>https://illwiki.com/dom5/chaff?rev=1670405389&amp;do=diff</link>
        <description>Chaff

 Chaff is an colloquial term for inexpensive and disposable units. They usually lack the ability to do much killing themselves, but they might be used to delay the fight, overwhelm the opponent, or bait mages into wasting casts of evocation spells to deal with them. On the other hand, they can also cause</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/chaos-power?rev=1637320636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T11:17:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chaos-power</title>
        <link>https://illwiki.com/dom5/chaos-power?rev=1637320636&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/chaos-recruitment?rev=1585756611&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:56:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chaos Recruitment</title>
        <link>https://illwiki.com/dom5/chaos-recruitment?rev=1585756611&amp;do=diff</link>
        <description>Chaos Recruitment

[nolink] Units with chaos recruitment are the listed amount of gold cheaper per point of turmoil in the province.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/charge-bonus?rev=1717963519&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-09T20:05:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Charge bonus</title>
        <link>https://illwiki.com/dom5/charge-bonus?rev=1717963519&amp;do=diff</link>
        <description>Charge bonus

Some weapons, usually lances, have the Damage Bonus on 1st Attack tag, commonly referred to as the charge bonus.

Damage Bonus on 1st Attack

Charge bonus: Size + (Combat Speed / 4)

Charge bonus for flying units: Size x2

----------

Max bonus:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/chill-aura?rev=1585757023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T16:03:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chill-aura</title>
        <link>https://illwiki.com/dom5/chill-aura?rev=1585757023&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/chill?rev=1670255033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T15:43:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chill Aura</title>
        <link>https://illwiki.com/dom5/chill?rev=1670255033&amp;do=diff</link>
        <description>Chill Aura

 Units with a chill aura radiate cold into squares surrounding them. The ability value denotes the base strength of the aura, which is increased by one by each level of water magic they have and by one per point of Cold in a province, but decreased by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/clouds?rev=1672531429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-01T00:03:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Clouds and Lingering</title>
        <link>https://illwiki.com/dom5/clouds?rev=1672531429&amp;do=diff</link>
        <description>Clouds and Lingering




----------

Cloud effects (aka: Lingering effects) apply 1/3 of their listed damage rounded up several times per turn in the squares they affect.

	*  To be precise, they apply ((listed damage+2)/3), rounded down, to the squares they affect every 1280 ticks. Since a combat round (aka: turn) is 7500 ticks, a cloud can usually apply very slightly less than 6 times per turn. A cloud will trigger four times per point of Lingering listed on the spell, so each point of Lingeri…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-aura?rev=1593635173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-01T20:26:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold-aura</title>
        <link>https://illwiki.com/dom5/cold-aura?rev=1593635173&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-blooded?rev=1658569055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-23T09:37:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cold Blooded</title>
        <link>https://illwiki.com/dom5/cold-blooded?rev=1658569055&amp;do=diff</link>
        <description>Cold Blooded

 A cold blooded unit suffers additional encumbrance penalties depending on temperature scales. This applies in addition to any other penalties the unit experiences due to temperature.
 Scale  Penalty   1-3  0  Neutral  +1   1  +4   2  +7   3  +10 
unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-fatigue-damage?rev=1593633595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-01T19:59:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold-fatigue-damage</title>
        <link>https://illwiki.com/dom5/cold-fatigue-damage?rev=1593633595&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-power?rev=1637320666&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T11:17:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold-power</title>
        <link>https://illwiki.com/dom5/cold-power?rev=1637320666&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-recruitment?rev=1607093454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-04T14:50:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cold Recruitment</title>
        <link>https://illwiki.com/dom5/cold-recruitment?rev=1607093454&amp;do=diff</link>
        <description>Cold Recruitment

Unit with this rule Requires The listed amount of Cold  scales in the Providences to be recruited.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-resistance?rev=1584463395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T16:43:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold-resistance</title>
        <link>https://illwiki.com/dom5/cold-resistance?rev=1584463395&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold-resistant?rev=1633039301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:01:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold-resistant</title>
        <link>https://illwiki.com/dom5/cold-resistant?rev=1633039301&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cold?rev=1631623199&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T12:39:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cold</title>
        <link>https://illwiki.com/dom5/cold?rev=1631623199&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/combat-caster?rev=1585758548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T16:29:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat Caster</title>
        <link>https://illwiki.com/dom5/combat-caster?rev=1585758548&amp;do=diff</link>
        <description>Combat Caster

 A combat caster has a 50% chance to attempt to cast spells over trying to attack in melee. Additionally, they have a halved chance of being interrupted when casting spells, and do not suffer double armor encumbrance for casting spells.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/combat-magic?rev=1675793213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-07T18:06:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat Magic</title>
        <link>https://illwiki.com/dom5/combat-magic?rev=1675793213&amp;do=diff</link>
        <description>Combat Magic

Battle magic can only be cast during a tactical battle.  These spells have battle effects like inflicting damage, summoning units, granting increased protection, reducing fatigue, or some similar effect which only makes sense in the context of the battle mechanics.  Battle magic can be scripted into a mage’s list of battle actions using Set battle orders.  If a battle spell requires</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/combat-mechanics?rev=1643239007&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-26T23:16:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat Mechanics</title>
        <link>https://illwiki.com/dom5/combat-mechanics?rev=1643239007&amp;do=diff</link>
        <description>Combat Mechanics

Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is successful and whether damage is caused. Most rolls involve the Dominions Random Number or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/combat-summons?rev=1657817810&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-14T16:56:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat Summons</title>
        <link>https://illwiki.com/dom5/combat-summons?rev=1657817810&amp;do=diff</link>
        <description>Combat Summons

In contrast with ritual summon spells, temporary combat summoning spells are combat spells that summon temporary units for the duration of the battle. Battle summons generally cost fewer gems than equivalent combat strength in ritual summons; this is balanced by their generally costing a great deal of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/commander-names?rev=1672455109&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-31T02:51:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Commander Names</title>
        <link>https://illwiki.com/dom5/commander-names?rev=1672455109&amp;do=diff</link>
        <description>Commander Names

Every commander has a name.

FIXME info to add:

	*  intro
	*  who have pre-determined names?
	*  who can be renamed? (standard settings, everyone except pretender, prophet, HoFers and mercs?)
	*  when is it interesting to know who a name can belong to? (mind hunt?)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/commander?rev=1655092113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T03:48:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Commanders</title>
        <link>https://illwiki.com/dom5/commander?rev=1655092113&amp;do=diff</link>
        <description>Commanders

Overview

Commanders are special units that can be given orders directly. Any troops under their command will follow their commander's orders.

Since armies in Dominions are very large, it would be too messy to give orders each month to every unit.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/communion-master?rev=1585758696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T16:31:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>communion-master</title>
        <link>https://illwiki.com/dom5/communion-master?rev=1585758696&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/communion-slave?rev=1585758714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T16:31:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>communion-slave</title>
        <link>https://illwiki.com/dom5/communion-slave?rev=1585758714&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/communion?rev=1635287505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-26T22:31:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>communion</title>
        <link>https://illwiki.com/dom5/communion?rev=1635287505&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/communions?rev=1672102386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-27T00:53:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Communions</title>
        <link>https://illwiki.com/dom5/communions?rev=1672102386&amp;do=diff</link>
        <description>Communions

Communions are a way for mages to increase their magic power in combat. A communion represents mages pooling together their magical resources to gain increased arcane power. Some mages act as masters, tapping into the energy of the communion, while others act as slaves, offering their energy to the communion - sometimes with dire consequences for their own lives.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/community-guide?rev=1764533828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions Community Guide</title>
        <link>https://illwiki.com/dom5/community-guide?rev=1764533828&amp;do=diff</link>
        <description>Dominions Community Guide

&lt;https://discord.gg/K7aCZFTRUF&gt;Author: Althaea

The Dominions video game franchise by Illwinter Game Design has a highly active and generally both welcoming and helpful community. But for all that, it’s not necessarily easy to navigate. Most of it is organized unofficially, and is sprawled haphazardly across the Internet.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/community?rev=1661087088&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-21T13:04:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Online Dominions Community</title>
        <link>https://illwiki.com/dom5/community?rev=1661087088&amp;do=diff</link>
        <description>The Online Dominions Community

Well, for now you get my opinion until someone has more to say.  This is Maerlande.

Communities

Forums

The list below contains many online forums which have been part of the Dominions community for many years.  As some probably realize, online forums have taken a back seat to Discord but there are still great resources on many of them.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/conjuration?rev=1700726300&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-23T07:58:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Conjuration</title>
        <link>https://illwiki.com/dom5/conjuration?rev=1700726300&amp;do=diff</link>
        <description>Conjuration

Summons powers and beings from other worlds. Many spells in this school will bring you additional units. -- Illwinter

True to its name, the Conjuration school has the most Summoning spells, in  Combat &amp; Ritual form. It's not the only school with summons, however; for example, Death nations will get cheaper and potentially more useful summons out of Enchantment.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/construction?rev=1653091099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-20T23:58:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Construction</title>
        <link>https://illwiki.com/dom5/construction?rev=1653091099&amp;do=diff</link>
        <description>Construction

The level of your construction research determines which magic items you are allowed to craft. Some construction spells also allow you to make magic units. -- Illwinter.

Construction mostly allows you to forge items; every even-numbered level in Construction opens up a new tier of items for you to forge. Links to lists of these items can be found at the bottom of the page.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/content-creators?rev=1712591823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-08T15:57:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>YouTubers</title>
        <link>https://illwiki.com/dom5/content-creators?rev=1712591823&amp;do=diff</link>
        <description>YouTubers

Here is a list of YouTubers for Dominions 5 in alphabetical order. Are you or someone you know not on the list? Feel free to update the list.
 Symbol                                      Youtube Channel</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/corpse-eater?rev=1585759498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T16:44:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Corpse Eater</title>
        <link>https://illwiki.com/dom5/corpse-eater?rev=1585759498&amp;do=diff</link>
        <description>Corpse Eater

 A corpse eater can eat a number of corpses in the current province equal to the ability value per turn. Doing so causes it to gain a permanent increase of 1 maximum hit point per corpse consumed.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/corpses?rev=1674728391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-26T10:19:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Corpses</title>
        <link>https://illwiki.com/dom5/corpses?rev=1674728391&amp;do=diff</link>
        <description>Corpses

Dominions tracks the number of unburied corpses in each province. They are created when troops die in combat and population dies. They can be used by some rituals (such as  and ).

The number of corpses decays by 1/5 per turn if they aren't &quot;used&quot;.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/corruptor?rev=1647908882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-22T00:28:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>corruptor</title>
        <link>https://illwiki.com/dom5/corruptor?rev=1647908882&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/crit?rev=1636976230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-15T11:37:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>crit</title>
        <link>https://illwiki.com/dom5/crit?rev=1636976230&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/critical-hit?rev=1666622166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-24T14:36:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Critical Hits</title>
        <link>https://illwiki.com/dom5/critical-hit?rev=1666622166&amp;do=diff</link>
        <description>Critical Hits

When a unit in combat is hit, it runs a risk of suffering a devastating critical hit, also known as an armor-defeating hit in the combat log. In short, the risk to take a critical hit is normally 1/36, or 3/36 when above 50 fatigue, or 6/36 when immobilised. A critical hit reduces</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ctis-ma?rev=1720500208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:43:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA C'tis, Miasma</title>
        <link>https://illwiki.com/dom5/ctis-ma?rev=1720500208&amp;do=diff</link>
        <description>c-tis-ma

MA C'tis, Miasma

Lore

C'tis is a swampy river valley surrounded by sandy deserts. In the fertile valley a sacral kingdom of lizard-like humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge are great. At the top of the society is the Lizard King. The King is the highest priest of C'tis. Under the king are the High Priests with their sacred serpents. The lizards are herbivores, but have enslaved a race of arnivorous lizardmen who serve as…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cure-disease?rev=1649548826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-10T00:00:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cure Disease</title>
        <link>https://illwiki.com/dom5/cure-disease?rev=1649548826&amp;do=diff</link>
        <description>Cure Disease

If you've got a Disease on one of your prized Commanders or Mages and nobody to heal it for you, fret not!  will fix that right up! 


It's a Level 4 Thaumaturgy Ritual that requires  to cast, and that consumes  on use. It's not very efficient, but it's an emergency option.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/curse?rev=1585760497&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T17:01:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>curse</title>
        <link>https://illwiki.com/dom5/curse?rev=1585760497&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cursed-luck?rev=1661332369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-24T09:12:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cursed Luck</title>
        <link>https://illwiki.com/dom5/cursed-luck?rev=1661332369&amp;do=diff</link>
        <description>Cursed Luck

 Cursed luck negates the effects of luck, and causes affected units to have &quot;bad luck&quot; in combat. 
Notably applied by the  Fateweaving bless.

According to research on disassembled code of Dominions 4, cursed luck applies a 50% chance to reduce a unit's protection and defense</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/cursed?rev=1651385172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-01T06:06:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cursed</title>
        <link>https://illwiki.com/dom5/cursed?rev=1651385172&amp;do=diff</link>
        <description>Cursed

 A unit that is cursed is more likely to suffer from afflictions due to damage. This effect can only be removed through the great expense of a wish spell.

This is not to be confused with the magic item trait of the same name, which prevents removal of the item after it is given to a commander.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/daibakemono-archer-army-bycyborgsellout?rev=1658618330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-23T23:18:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dai Bakemono Archer Army</title>
        <link>https://illwiki.com/dom5/daibakemono-archer-army-bycyborgsellout?rev=1658618330&amp;do=diff</link>
        <description>Dai Bakemono Archer Army

This is a guide about early-midgame Dai Bakemono Archer armies, hopefully a useful explanation of how this particular archer/infantry combination works in an army designed around them, some of the risks, and some idea of useful research to chase. by CyborgSellout</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/damage-reversal?rev=1695795620&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-27T06:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Damage Reversal</title>
        <link>https://illwiki.com/dom5/damage-reversal?rev=1695795620&amp;do=diff</link>
        <description>Damage Reversal

 When a unit with damage reversal should take damage, the attacker must make a magic resistance check or take the damage instead. This is similar to blood vengeance, which differs in that the intended recipient takes the damage regardless of the magic resistance result.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/damage-roll?rev=1631638433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:53:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>damage-roll</title>
        <link>https://illwiki.com/dom5/damage-roll?rev=1631638433&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/damage-tags?rev=1631638260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:51:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Damage tags</title>
        <link>https://illwiki.com/dom5/damage-tags?rev=1631638260&amp;do=diff</link>
        <description>Damage tags

Any attack may have one or more properties that alter the damage roll or apply additional effects to the target besides reducing hit points. 

Armor Negating

Armor Negating completely ignores the target's Protection. Depending on the damage type, effects such as elemental and physical resistances still apply.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/damage-type?rev=1642162176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-14T12:09:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Damage Types</title>
        <link>https://illwiki.com/dom5/damage-type?rev=1642162176&amp;do=diff</link>
        <description>Damage Types

Some types of damage can cause the target to sustain additional damage. Others inflict their damage gradually, or increase fatigue instead of reducing hit points. These include fire, cold, poison, fatigue, paralysis, and drain.

Some units are not as susceptible to certain kinds of damage. In Dominions, this is represented by the
concept of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/damage?rev=1648478369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-28T14:39:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Damage</title>
        <link>https://illwiki.com/dom5/damage?rev=1648478369&amp;do=diff</link>
        <description>Damage

Damage is mostly used to reduce the hit points of a unit in an attempt to kill them. It is applied as a result of successful attacks and combat spells. Damage always has a damage type. It has a number of possible types and additional modifiers, all of which are indicated on the details window for each weapon or spell. Some of the more common $\ge$$\ge$$\le$</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dark-power?rev=1637320678&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T11:17:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dark-power</title>
        <link>https://illwiki.com/dom5/dark-power?rev=1637320678&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dark-vessels?rev=1585755253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T15:34:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dark Vessels</title>
        <link>https://illwiki.com/dom5/dark-vessels?rev=1585755253&amp;do=diff</link>
        <description>Dark Vessels

 The Dark Vessels ability is applied to every commander of MA Phaeacia. It allows them to travel across water, much like the sailing ability, but only when both the near and far coastal provinces are under friendly dominion.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/darkness?rev=1670325730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-06T11:22:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Darkness</title>
        <link>https://illwiki.com/dom5/darkness?rev=1670325730&amp;do=diff</link>
        <description>Darkness

Darkness is a battlefield modifier that can be applied in a lot of ways. Its base effect is to decrease attack, defence and precision of units, as it becomes harder to hit someone with your sword, dodge blunt objects or aim an arrow without the ability to see them. Different ways of generating darkness will have different magnitude of penalties, ranging from -1 to -6.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/darkvision?rev=1657267948&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-08T08:12:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Darkvision</title>
        <link>https://illwiki.com/dom5/darkvision?rev=1657267948&amp;do=diff</link>
        <description>Darkvision

 Units with the darkvision ability have a percentage reduction (usually 50% or 100%) in the penalty they suffer due to fighting in darkness, caused either by the magical  or by certain terrain (caves and deep sea). This ability does not reduce penalties from having the blindness</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/death-curse?rev=1585760487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-01T17:01:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Death Curse</title>
        <link>https://illwiki.com/dom5/death-curse?rev=1585760487&amp;do=diff</link>
        <description>Death Curse

 A unit with death curse will apply a curse to its killer.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/death-power?rev=1637320765&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T11:19:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death-power</title>
        <link>https://illwiki.com/dom5/death-power?rev=1637320765&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/death-recruitment?rev=1586022987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T17:56:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Death Recruitment</title>
        <link>https://illwiki.com/dom5/death-recruitment?rev=1586022987&amp;do=diff</link>
        <description>Death Recruitment

[nolink] Units with death recruitment are the listed amount of gold cheaper per point of death in the province.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/death-weapons?rev=1586023395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T18:03:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Death Weapons</title>
        <link>https://illwiki.com/dom5/death-weapons?rev=1586023395&amp;do=diff</link>
        <description>Death Weapons

 Death weapons are a possible bless effect. Being struck by a death weapon causes the recipient to make two magic resistance rolls: failing the first causes a subject to suffer 2 armor negating magical damage, whilst failing the second afflicts the subject with disease. Both rolls are made, regardless of the result of the magic resistance checks.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/death?rev=1709222977&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:09:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Death</title>
        <link>https://illwiki.com/dom5/death?rev=1709222977&amp;do=diff</link>
        <description>Death



Death is one of the eight Paths of magic, and one of the Sorcery paths.

It is a flexible path concerned with decay, disease, fear, darkness, creating and destroying the undead, and hindering and draining the living. 

It has no in-battle boost spell, but</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/debug-mod?rev=1654084094&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-01T11:48:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Debug Mod</title>
        <link>https://illwiki.com/dom5/debug-mod?rev=1654084094&amp;do=diff</link>
        <description>Debug Mod



The debug mod is a mod intended for debugging the behaviour of Dominions 5. It removes level restrictions for all spells and magic items. In addition, the mod introduces five new spells to help debug. The new spells are (1) Super Wish, (2) Super GoR, (3) Super Divine Name, (4) Contact Debug Sensei and (5) Eyes of Debug. Make sure that you take an awake pretender with at least one point in astral so you can contact the Debug Sensei.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/decay?rev=1682894568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-30T22:42:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Decay</title>
        <link>https://illwiki.com/dom5/decay?rev=1682894568&amp;do=diff</link>
        <description>Decay

[nolink] A unit that is decaying is aged 5 years per combat round and has a variable chance to take damage based on the age of the unit. The number of years added is modified by normal effects that affect age rate, such as quickness, slow, or an unaging bless. Affected units may then take damage, which is calculated as (</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defence-organizer?rev=1684997513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-25T06:51:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Defence Organizer</title>
        <link>https://illwiki.com/dom5/defence-organizer?rev=1684997513&amp;do=diff</link>
        <description>Defence Organizer

[nolink] A defense organizer increases the province defence of a friendly province he is in by the listed amount per turn, up to a maximum of 19.
This ability do not stack up by having multiple units in the same province.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defence-roll?rev=1633979987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-11T19:19:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defence-roll</title>
        <link>https://illwiki.com/dom5/defence-roll?rev=1633979987&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defence-skill?rev=1655889500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:18:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defence-skill</title>
        <link>https://illwiki.com/dom5/defence-skill?rev=1655889500&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defence?rev=1655889549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:19:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defence</title>
        <link>https://illwiki.com/dom5/defence?rev=1655889549&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defense-roll?rev=1631552600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-13T17:03:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defense-roll</title>
        <link>https://illwiki.com/dom5/defense-roll?rev=1631552600&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defense?rev=1655889546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:19:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defense</title>
        <link>https://illwiki.com/dom5/defense?rev=1655889546&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/defensive-effects-order?rev=1677685018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-01T15:36:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Defensive effects check order</title>
        <link>https://illwiki.com/dom5/defensive-effects-order?rev=1677685018&amp;do=diff</link>
        <description>Defensive effects check order



Order things are checked for attacks as per Loggy's research

1

Repel

If possible the defender attempts to repel the attacker

2

Petrify attackers

If the defender can petrify the attacker makes a magic resistance roll or gets turned to stone

3

Awe check

If the defender has</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/demo-bandar-communions?rev=1586202235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-06T19:43:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>demo-bandar-communions</title>
        <link>https://illwiki.com/dom5/demo-bandar-communions?rev=1586202235&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/demo-skratti-turbo-communions?rev=1628304110&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-07T02:41:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>demo-skratti-turbo-communions</title>
        <link>https://illwiki.com/dom5/demo-skratti-turbo-communions?rev=1628304110&amp;do=diff</link>
        <description>this is a work in progress.  your input is most welcome!    7thPath on discord 

Typically in communions, once your slaves reach 200 fatigue they start taking damage when masters cast spells and soon die.  In turbo communions, your means of keeping your slaves alive is not to keep fatigue low.  Rather you let your fatigue climb to 200 and deal with the damage using regeneration.  The cannonical chassis for turbo communion batteries is the Skratti.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/demon?rev=1655685733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T00:42:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Demon</title>
        <link>https://illwiki.com/dom5/demon?rev=1655685733&amp;do=diff</link>
        <description>Demon

[nyeh] Demons are types of units with a number of properties. They require undead leadership, but are not subject to the  line of holy spells. They are also unaffected by a number of other undead-only counters, such as  and . Instead, they have some of their own counters.

Non-national spells which counter demons are:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/demos?rev=1586205301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-06T20:35:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>demos</title>
        <link>https://illwiki.com/dom5/demos?rev=1586205301&amp;do=diff</link>
        <description>Check these out for game files demos of some stuff.

demo-skratti-turbo-communions</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dimension-overload?rev=1611676722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-26T15:58:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dimension Overload</title>
        <link>https://illwiki.com/dom5/dimension-overload?rev=1611676722&amp;do=diff</link>
        <description>Dimension Overload

 Dimension Overload is an effect suffered in The Void by those without Void Sanity. Attack and defence skill, as well as precision and magic resistance are all halved.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/disbelieve?rev=1668891629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-19T21:00:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disbelieve</title>
        <link>https://illwiki.com/dom5/disbelieve?rev=1668891629&amp;do=diff</link>
        <description>Disbelieve

 Some units and items have a Disbelieve (X) effect. At the start of each round, they target themselves with the listed AOE in squares, and Phantasmal beings in that AOE are magically instakilled if they fail a Magic Resistance check. This only hits foes.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/disciples?rev=1670248345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T13:52:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disciples</title>
        <link>https://illwiki.com/dom5/disciples?rev=1670248345&amp;do=diff</link>
        <description>Disciples

Disciples is Dominions 5's team game mode. In Disciples games, only one player per team plays the role of a pretender trying to rise to godhood. Others play the part of the &quot;disciples&quot;, which have no dominion of their own (and therefore no scales), but otherwise behave independently.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/discord-servers?rev=1701265780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-29T13:49:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions Discord Servers</title>
        <link>https://illwiki.com/dom5/discord-servers?rev=1701265780&amp;do=diff</link>
        <description>Dominions Discord Servers

Dominions' most thriving community is currently on discord. Discord is a website which functions similarly to a feature rich IRC client. There are many discords related to dominions, both general ones and specialized ones.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/disease-healer?rev=1586025208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T18:33:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disease-healer</title>
        <link>https://illwiki.com/dom5/disease-healer?rev=1586025208&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/disease-immunity?rev=1586025428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T18:37:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disease Immunity</title>
        <link>https://illwiki.com/dom5/disease-immunity?rev=1586025428&amp;do=diff</link>
        <description>Disease Immunity

[nolink] Units with disease immunity are entirely unaffected by disease, just as an undead unit would be. If they somehow catch a disease, such as by equipping an item which applies it to them, they suffer no ill effects from it.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/disease?rev=1584463023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T16:37:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disease</title>
        <link>https://illwiki.com/dom5/disease?rev=1584463023&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/disruptive-researcher?rev=1586025449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T18:37:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disruptive-researcher</title>
        <link>https://illwiki.com/dom5/disruptive-researcher?rev=1586025449&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/divine-insights?rev=1615405692&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-10T19:48:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Divine Insights</title>
        <link>https://illwiki.com/dom5/divine-insights?rev=1615405692&amp;do=diff</link>
        <description>Divine Insights

 A unit with divine insights may research even if they would otherwise be unable to do so, however the number of them which can research in any given province is capped by the local dominion value. Having &quot;Auto-Assign Commanders&quot; enabled in the Options menu allows them to Research past the local maximum in the turn you get them, however (this is most certainly a bug).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/divine-magic?rev=1709223010&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:10:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Divine Magic</title>
        <link>https://illwiki.com/dom5/divine-magic?rev=1709223010&amp;do=diff</link>
        <description>Divine Magic

 Divine Magic is the Magic used by Priests. Its &quot;spells&quot; are appeals and prayers to the Gods, so no Research is required. With the exception of a single spell, Divine &quot;spells&quot; cost no additional Fatigue to use, but still incur Spellcasting Encumbrance. A successful</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/divine-name?rev=1660288893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-12T07:21:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gift of Reason &amp; Divine Name</title>
        <link>https://illwiki.com/dom5/divine-name?rev=1660288893&amp;do=diff</link>
        <description>Gift of Reason &amp; Divine Name

 is a Level 5 Thaumaturgy that requires  and consumes  on use. It elevates a unit who isn't Mindless to the rank of Commander, giving them a number of added functions:

	*  It lets you give them commands on the strategic map.
	*  It lets you Script their first five actions in battle.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom5-gathering-sturm?rev=1663145548&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-14T08:52:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Gathering Sturm</title>
        <link>https://illwiki.com/dom5/dom5-gathering-sturm?rev=1663145548&amp;do=diff</link>
        <description>The Gathering Sturm

The Gathering Sturm is a large modpack including far-reaching balance changes, entirely new nations for both the Middle and Late Age as well as an already well known and popular overhaul of almost all Vanilla sprites. Few aspects of the game remain unaltered, with small quality of life additions to different ages, adjusted magic sites, items, weapons, new spells, and new as well overhauled nations in every age. Casting preferences have also been updated based on Lucid's cast…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6-agartha-la?rev=1708237804&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-18T06:30:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Agartha, Ktonian Dead</title>
        <link>https://illwiki.com/dom5/dom6-agartha-la?rev=1708237804&amp;do=diff</link>
        <description>LA Agartha, Ktonian Dead





Lore



&quot;Agartha is inspired by fantasy TTRPG's in general, and an Earth Dawn setting of my brother's imagination, ripe with mummified ancestors entombed in ancient cavern halls, in particular. Old ideas of a race of pale, cave-dwelling humanoids from my ideas of the game “Shepherds of Creation” completed the conglomerate. Think of opulent halls adorned with riches of the deeper earth in which reside ancient bloated oracles with pallid skins ruling their kin with in…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/domes?rev=1670913635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-13T06:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Domes</title>
        <link>https://illwiki.com/dom5/domes?rev=1670913635&amp;do=diff</link>
        <description>Domes

Dominions 5 has six different spells that protect provinces from outside Ritual magic by creating a magical Dome of protection to surround the province in question. These spells can be invaluable in protecting your research centers from hostile attack spells such as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dominion-immortality?rev=1586025685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T18:41:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dominion-immortality</title>
        <link>https://illwiki.com/dom5/dominion-immortality?rev=1586025685&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dominion-monster-summoner?rev=1586134818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-06T01:00:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominion Monster Summoner</title>
        <link>https://illwiki.com/dom5/dominion-monster-summoner?rev=1586134818&amp;do=diff</link>
        <description>Dominion Monster Summoner

 A dominion monster summoner spawns units over time. The number of units is based on the strength of the dominion in the province. The type of unit summoned depends on the summoner.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dominion-spread-mechanics?rev=1585692642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-31T22:10:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dominion-spread-mechanics</title>
        <link>https://illwiki.com/dom5/dominion-spread-mechanics?rev=1585692642&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dominion?rev=1677655203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-01T07:20:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominion</title>
        <link>https://illwiki.com/dom5/dominion?rev=1677655203&amp;do=diff</link>
        <description>Dominion

Dominion represents a pretender's religious influence over a province, and the degree to which its inhabitants worship them. Only one pretender can have dominion in a province at any one time, though this is not necessarily the owner of the province. Provinces that have a pretender's dominion will have their</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dominions-discord-servers?rev=1706271170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-26T12:12:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions Discord Servers</title>
        <link>https://illwiki.com/dom5/dominions-discord-servers?rev=1706271170&amp;do=diff</link>
        <description>Dominions Discord Servers

Dominions' most thriving community is currently on discord. Discord is a website which functions similarly to a feature rich IRC client. There are many discords related to dominions, both general ones and specialized ones.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dominions-random-number?rev=1760565264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-15T21:54:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions Random Number (DRN)</title>
        <link>https://illwiki.com/dom5/dominions-random-number?rev=1760565264&amp;do=diff</link>
        <description>Dominions Random Number (DRN)

Most Dominions game mechanisms use something called the Dominions Random Number (DRN). This includes virtually all Damage rolls, Attack rolls, Missile Hit rolls, and so on. When a random number is called for, the number used is usually actually a DRN. This is a roll of two six-sided dice (2d6) but with an additional bonus: if any individual die roll is “6,” one is subtracted, and then that die is re-rolled and added to the result. This is referred to as an “open-en…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/doom-horrors?rev=1589910552&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-19T17:49:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doom-horrors</title>
        <link>https://illwiki.com/dom5/doom-horrors?rev=1589910552&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/doomstack?rev=1670864157&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T16:55:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>doomstack</title>
        <link>https://illwiki.com/dom5/doomstack?rev=1670864157&amp;do=diff</link>
        <description>A &quot;doomstack&quot; is a large and powerful army that comprises the majority of a nation's available combat power, using elite troops and significant mage support along with a significant commitment of gems for battlemagic and battlefield-wide buffs.

They are used whenever a player wants to put forth maximum effort to win a symmetric battle against another large army.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dragon-master?rev=1764179845&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-26T17:57:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dragon Master</title>
        <link>https://illwiki.com/dom5/dragon-master?rev=1764179845&amp;do=diff</link>
        <description>Dragon Master

Dragon Master

 A Dragon Master, also known as a Dragon Lord, has a way with summoning lesser Dragons.

The following guys will arrive in greater numbers when summoned by a Dragon Master:

	*   The  (,  for 1, has Fire Breath)
	*   The  (,  for 1, has</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/drn?rev=1584453104&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T13:51:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drn</title>
        <link>https://illwiki.com/dom5/drn?rev=1584453104&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dying-shape?rev=1648475786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-28T13:56:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dying-shape</title>
        <link>https://illwiki.com/dom5/dying-shape?rev=1648475786&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/early-age?rev=1584478396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T20:53:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>early-age</title>
        <link>https://illwiki.com/dom5/early-age?rev=1584478396&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/earth?rev=1709223046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:10:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Earth</title>
        <link>https://illwiki.com/dom5/earth?rev=1709223046&amp;do=diff</link>
        <description>Earth



Earth is one of the eight Paths of magic, and one of the Elemental paths.

It is best known as a path with powerful buffs, both those that improve a large number of troops and self-buffs for thugs and supercombatants. Outside the battlefield, it has a variety of commonly-used powerful magic items as well as a line of rituals affecting forts.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/elegist?rev=1672886336&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-05T02:38:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elegist</title>
        <link>https://illwiki.com/dom5/elegist?rev=1672886336&amp;do=diff</link>
        <description>Elegist

 An elegist is a commander with a flat bonus to their priest levels for the purpose of recalling a Pretender from death.

They are found in EA Ur and MA Uruk

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/elemental-resistance?rev=1720502161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:16:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elemental Resistances and Vulnerabilities</title>
        <link>https://illwiki.com/dom5/elemental-resistance?rev=1720502161&amp;do=diff</link>
        <description>elemental-resistance

Elemental Resistances and Vulnerabilities

 Fire resistance

 Shock resistance

 Cold resistance

 Poison resistance

 Fire vulnerability

 Shock vulnerability

 Cold vulnerability

 Poison vulnerability

Elemental Resistance is one of three types of resistances in the game, the others being</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/elemental-royalty?rev=1666259955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-20T09:59:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elemental Royalty</title>
        <link>https://illwiki.com/dom5/elemental-royalty?rev=1666259955&amp;do=diff</link>
        <description>Elemental Royalty

The Elemental Royalty are personifications of fire, air, water and earth and the pinnacle of elemental magic available to every nation. The Royalty consist of three unique summons for each element. Like other unique summons, their respective spells will do nothing if all of them are currently summoned, but when killed they are made available for any player to summon again. They also retain any experience they have gained over the course of the game when resummoned.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/elemental-vulnerability?rev=1584547843&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-18T16:10:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elemental Vulnerability</title>
        <link>https://illwiki.com/dom5/elemental-vulnerability?rev=1584547843&amp;do=diff</link>
        <description>Elemental Vulnerability

Elemental vulnerablities double the relevant damage recieved, with the maximum increase being the size of the vulnerability. In the case of poison damage, only the initial poisoning is affected, rather than each subsequent poison tick.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/empowering?rev=1586657472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-12T02:11:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>empowering</title>
        <link>https://illwiki.com/dom5/empowering?rev=1586657472&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/empowerment?rev=1648675905&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-30T21:31:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Empowerment</title>
        <link>https://illwiki.com/dom5/empowerment?rev=1648675905&amp;do=diff</link>
        <description>Empowerment

Empowering is a full-turn action which allows a mage to consume gems at a lab in return for permanently increasing their abilitiy in a single magic path. To empower to level 1 (from zero) in any path costs 50 corresponding gems: to increase a path's level beyond that costs 15 times the new level.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/enchanted-forests?rev=1637358153&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:42:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enchanted-forests</title>
        <link>https://illwiki.com/dom5/enchanted-forests?rev=1637358153&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/enchantment?rev=1648676039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-30T21:33:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enchantment</title>
        <link>https://illwiki.com/dom5/enchantment?rev=1648676039&amp;do=diff</link>
        <description>Enchantment

Grants magical properties to men, items or the land. You can cover entire provinces
with protective domes, or grant long-lasting increased health to your subjects. -- Illwinter

Enchantment is a path with a variety of effects, including buffs, a variety of rituals including summons and globals, and some very powerful battlefield-wide enchantments.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/encumbrance?rev=1677523631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-27T18:47:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Encumbrance</title>
        <link>https://illwiki.com/dom5/encumbrance?rev=1677523631&amp;do=diff</link>
        <description>Encumbrance

Encumbrance is how much Fatigue you accumulate for each round in melee.

Spellcasting Encumbrance is how much Fatigue you accumulate just by using Magic, even if your spell generates none.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/end-culture?rev=1637358480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:48:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>end-culture</title>
        <link>https://illwiki.com/dom5/end-culture?rev=1637358480&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/enlarge?rev=1763654910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-20T16:08:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enlarge</title>
        <link>https://illwiki.com/dom5/enlarge?rev=1763654910&amp;do=diff</link>
        <description>enlarge

Enlarge

Enlargement is a magic effect that makes units big; one Size category larger, to be specific. It's generally applied by the  spell.

The Specifics

The  spell is a Level 2 Alteration that requires  and costs 20 Fatigue; or, if you're absolutely desperate,  and . It's a short-range &quot;point buff&quot; (an AOE-1 buffing spell) that applies the following effects for the remainder of the battle:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/enslave-mind?rev=1669700188&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-29T05:36:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enslave Mind &amp; Master Enslave</title>
        <link>https://illwiki.com/dom5/enslave-mind?rev=1669700188&amp;do=diff</link>
        <description>Enslave Mind &amp; Master Enslave

Why kill what you can claim? Enslave Mind is a Level 6 Thaumaturgy that requires  to cast. If it gets through the target's Magic Resistance, the target is Enslaved; they don't get the Slave status, but they're reduced to a lowly unit in your army.

Enslaved</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/entrapment?rev=1670006196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-02T18:36:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Entrapment</title>
        <link>https://illwiki.com/dom5/entrapment?rev=1670006196&amp;do=diff</link>
        <description>Entrapment

Entrapment is a broad category of debuffs that prevent a unit from doing anything until they succeed in a certain stat check.

Unlike most debuffs, these all lack a trait icon on a character sheet, but they appear on the unit's sprite in battle.

Entanglement</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/eriu-ma?rev=1720499955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:39:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Eriu, Last  of the Tuatha</title>
        <link>https://illwiki.com/dom5/eriu-ma?rev=1720499955&amp;do=diff</link>
        <description>eriu-ma

MA Eriu, Last  of the Tuatha

Lore

In the Lebor Gabála Érenn (also known as the Book of Invasions or the Invasion Cycle), there are six peoples who take Ireland. The first were the Cesairians, followers of one of the sons of Noah (from Noah's Ark), who were submerged with the Great Flood. The second were the Partholonians, who defeated a race of destructive gods known as the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ermor-ea?rev=1720498669&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:17:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ermor  the New Faith</title>
        <link>https://illwiki.com/dom5/ermor-ea?rev=1720498669&amp;do=diff</link>
        <description>ermor-ea

EA Ermor  the New Faith

Lore

&quot;Ermor was initially a conglomerate of the Roman Empire and undead nations of general  
fantasy stock. With time, it has received a history that begins as something like the early  
Roman republic, with military units of that age and priests and diviners inspired by Roman religious 
officials. The New Faith replaces the old state cult of the Numina, as Christianity eventually replaced the 
old Roman state cult. With the turn of the age, the mistake of the…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ermor-ma?rev=1720499842&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:37:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ermor, Ashen Empire</title>
        <link>https://illwiki.com/dom5/ermor-ma?rev=1720499842&amp;do=diff</link>
        <description>ermor-ma

MA Ermor, Ashen Empire

Lore

&quot;Ermor was initially a conglomerate of the Roman Empire and undead nations of general 
fantasy stock. With time, it has received a history that begins as something like the early 
Roman republic, with military units of that age and priests and diviners inspired by Roman religious 
officials. The New Faith replaces the old state cult of the Numina, as Christianity eventually replaced the 
old Roman state cult. With the turn of the age, the mistake of the Au…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ermor?rev=1656048876&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T05:34:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ermor</title>
        <link>https://illwiki.com/dom5/ermor?rev=1656048876&amp;do=diff</link>
        <description>Ermor is a human civilization based on Ancient Rome. It may refer to:

	*   EA Ermor, New Faith &lt;- This one resembles the Republic, but also has Christianity.
	*   MA Ermor, Ashen Empire &lt;- This one is an Undead horde, with skeletons, shades, and zombies.

Both have Death Magic, though the latter has a lot more than the former.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/erytheia-la?rev=1720502003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:13:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Erytheia, Kingdom of Two Worlds</title>
        <link>https://illwiki.com/dom5/erytheia-la?rev=1720502003&amp;do=diff</link>
        <description>erytheia-la

LA Erytheia, Kingdom of Two Worlds

Lore

&quot;Erytheia is the late era development of Pelagia. It is a nation heavily inspired by Ptolemaic Egypt. Like Ptolemaic Egypt, it is a nation of foreign conquerors adopting local traditions forming an isolated kingdom desperate to keep its royal blood lines and avoid foreign influence. I wanted the Ptolemaic practices of royal sibling marriages represented in the game and this led to some new mechanics developed for Erytheia. I also wanted Eryt…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ethereal?rev=1670381782&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-07T02:56:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ethereal</title>
        <link>https://illwiki.com/dom5/ethereal?rev=1670381782&amp;do=diff</link>
        <description>Ethereal

 An ethereal unit has a 75% chance to negate any non-magical damage inflicted on it. This includes: 

	*  Most weapon damage
	*  The 1 point of Damage from being even partially repelled 
	*  The 1 point of Damage from avoiding a trample (as well as the full Damage of being trampled)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/event?rev=1647907518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-22T00:05:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>event</title>
        <link>https://illwiki.com/dom5/event?rev=1647907518&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/events?rev=1638785170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-06T10:06:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>events</title>
        <link>https://illwiki.com/dom5/events?rev=1638785170&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/evocation?rev=1675504419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-04T09:53:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Evocation</title>
        <link>https://illwiki.com/dom5/evocation?rev=1675504419&amp;do=diff</link>
        <description>Evocation

Projects arcane power into the physical world. If you want to cast spells that are traditionally associated with magic, like fireballs and lightning bolts, this is the school for you. Lots of battle magic. -- Illwinter.

The most iconic Evocation spells are those that do damage directly. Most paths, especially elemental ones, have battlefield evocations that do direct damage: some examples are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/expansion?rev=1670867980&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T17:59:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Expansion</title>
        <link>https://illwiki.com/dom5/expansion?rev=1670867980&amp;do=diff</link>
        <description>Expansion

Expansion refers to the initial phase of the game where players are mostly fighting independents and quickly taking unclaimed territory. 

Depending on the size of the map or the efficiency of the players, it might last around 10 or 20 turns. There is no strict definition, but it might end around when the first player versus player wars start, or when the harder-to-take</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/experience?rev=1764283383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-27T22:43:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Experience</title>
        <link>https://illwiki.com/dom5/experience?rev=1764283383&amp;do=diff</link>
        <description>experience

Experience

 Experience separates old units from new units, and is accumulated through a variety of combat related actions. Upon reaching certain thresholds, an additional experience star will be displayed in the unit's stats page. A unit may obtain up to 5 stars, though the amount of experience points required for each star increases progressively.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/eyes-god?rev=1637358389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:46:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eyes-god</title>
        <link>https://illwiki.com/dom5/eyes-god?rev=1637358389&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/eyes?rev=1595669596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-25T09:33:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Eyes</title>
        <link>https://illwiki.com/dom5/eyes?rev=1595669596&amp;do=diff</link>
        <description>Eyes

A unit starts with a different number of eyes then the Default 2.

Often if they start with one eye, then the lost eyes Affliction is often Baked into their states (Att -2, Def -2, Prec -3)

Pro tip: don't give them an , it doesn't help. 

unit-abilities stubs</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/far-caster?rev=1655327963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-15T21:19:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Far Caster</title>
        <link>https://illwiki.com/dom5/far-caster?rev=1655327963&amp;do=diff</link>
        <description>Far Caster

 Mages with Far Caster (X,Y) can cast Rituals from the Paths of &quot;X&quot; up to &quot;Y&quot; provinces further.

This also helps in Combat; each point of &quot;Y&quot; increases your Range with spells from &quot;X&quot; by 25%. This doesn't improve Precision, however.

Some Examples:

	*  The  has Far Caster (Elements, 1)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fast-aging?rev=1670472514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T04:08:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fast Aging and Slow Aging</title>
        <link>https://illwiki.com/dom5/fast-aging?rev=1670472514&amp;do=diff</link>
        <description>Fast Aging and Slow Aging

Some items provide points of Fast Aging, and each point of it doubles the amount of times a commander will age in a year. The turns that this extra aging is applied in are random, but are never over-applied or under-applied within a year, dumping all aging the commander has missed for that year on them when Late Winter comes.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fata-morgana?rev=1637358204&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:43:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fata-morgana</title>
        <link>https://illwiki.com/dom5/fata-morgana?rev=1637358204&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fate-oedipus?rev=1637358840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:54:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fate-oedipus</title>
        <link>https://illwiki.com/dom5/fate-oedipus?rev=1637358840&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fateweaving?rev=1661333029&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-24T09:23:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fateweaving</title>
        <link>https://illwiki.com/dom5/fateweaving?rev=1661333029&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fatigue?rev=1631655476&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T21:37:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fatigue</title>
        <link>https://illwiki.com/dom5/fatigue?rev=1631655476&amp;do=diff</link>
        <description>Fatigue

A unit’s Fatigue represents its available energy. Fatigue for units starts battles at 0. Increasing fatigue has several negative effects. Fatigue above 50 causes a unit to be more susceptible to critical strikes. Once a unit reaches 100 fatigue, it becomes unconscious and is unable to attack or defend. A unit at 200 fatigue
starts taking regular</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fear?rev=1687896735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:12:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fear</title>
        <link>https://illwiki.com/dom5/fear?rev=1687896735&amp;do=diff</link>
        <description>Fear

A fear effect temporarily lowers morale by its damage value, to a maximum penalty of -5. This penalty is halved every round, rounded towards zero. Additionally, it adds to the hidden &quot;morale problems&quot; value of the unit and all units in the same squad.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/female?rev=1645474749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-21T20:19:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Female</title>
        <link>https://illwiki.com/dom5/female?rev=1645474749&amp;do=diff</link>
        <description>Female

This tag indicates that a unit is female. Gender is only relevant to seduction attempts: A male commander can seduce or be seduced by a female commander and vice versa, but two commanders of the same gender will instead have an assassination fight.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire-power?rev=1637320788&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T11:19:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire-power</title>
        <link>https://illwiki.com/dom5/fire-power?rev=1637320788&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire-resistance?rev=1586266835&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-07T13:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire-resistance</title>
        <link>https://illwiki.com/dom5/fire-resistance?rev=1586266835&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire-resistant?rev=1633039307&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:01:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire-resistant</title>
        <link>https://illwiki.com/dom5/fire-resistant?rev=1633039307&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire-shield?rev=1655356455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-16T05:14:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fire Shield</title>
        <link>https://illwiki.com/dom5/fire-shield?rev=1655356455&amp;do=diff</link>
        <description>Fire Shield

 A Fire Shield burns attackers, if their melee attacks hit.

Fire Shields do their listed strength in Magical Armor-Piercing Fire Damage, and never miss (of course). The base Damage (before DRNs) dealt is reduced by the Length of the attacker's weapon, however.

For Example...</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire-storm?rev=1637359269&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:01:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire-storm</title>
        <link>https://illwiki.com/dom5/fire-storm?rev=1637359269&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire-vulnerability?rev=1633039801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:10:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire-vulnerability</title>
        <link>https://illwiki.com/dom5/fire-vulnerability?rev=1633039801&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fire?rev=1709223132&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:12:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fire</title>
        <link>https://illwiki.com/dom5/fire?rev=1709223132&amp;do=diff</link>
        <description>Fire



Fire is one of the eight Paths of magic, and one of the Elemental paths.

It is considered not terribly versatile, since most fire spells focus on doing direct fire damage; not every problem can be solved by burning it, and the lack of utility and support can be a drawback. Because of its inflexibility, many players consider it one of the weaker paths. Still, Fire can be powerful</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/floating?rev=1661398937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T03:42:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Floating</title>
        <link>https://illwiki.com/dom5/floating?rev=1661398937&amp;do=diff</link>
        <description>Floating



Floating: A fairly uncommon ability, usually seen from ghosts or spiritually enlightened, making them immune to some attacks and spells. The description is wrong in that the ability does not allow the crossing of rivers.

Floating works underwater.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fluff?rev=1633036240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T21:10:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fluff</title>
        <link>https://illwiki.com/dom5/fluff?rev=1633036240&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fluffer?rev=1633036329&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T21:12:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fluffer</title>
        <link>https://illwiki.com/dom5/fluffer?rev=1633036329&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fluffing?rev=1633036354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T21:12:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fluffing</title>
        <link>https://illwiki.com/dom5/fluffing?rev=1633036354&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/flying?rev=1721310200&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T13:43:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Flying</title>
        <link>https://illwiki.com/dom5/flying?rev=1721310200&amp;do=diff</link>
        <description>flying

Flying

 Flying units may move great distances and may cross enemy lands and Seas provinces as quickly as they cross friendly land provinces.

The flying ability doubles a unit's patrol strength and siege strength, making flying units particularly efficient for these roles. Flyers can also get a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fomoria-ea?rev=1720499128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:25:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Fomoria, The Cursed Ones</title>
        <link>https://illwiki.com/dom5/fomoria-ea?rev=1720499128&amp;do=diff</link>
        <description>fomoria-ea

EA Fomoria, The Cursed Ones

Lore



Fomoria is a tragic nation, its history plagued with wars and curses. The Fomorians are giants who used to oversee the waters but eventually ditched their duties in favor of raiding coastal settlements. By breaking its oaths, the Fomorian race began to degenerate - every succeeding generation was smaller, weaker, and more deformed than the previous one. Children were born with the heads of goats, and the lucky ones &quot;only&quot; lost much of their magica…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/forest-survival?rev=1584463047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T16:37:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>forest-survival</title>
        <link>https://illwiki.com/dom5/forest-survival?rev=1584463047&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/forge-bonus?rev=1649819216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-13T03:06:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Forge Bonus</title>
        <link>https://illwiki.com/dom5/forge-bonus?rev=1649819216&amp;do=diff</link>
        <description>Forge Bonus

 Forge Bonus is either a multiplicative or an additive discount on Magic Items.

Here are some examples:

	*  The  has Forge Bonus (20%), so he pays 20% fewer Gems &amp; Blood Slaves to make Items.
	*  The  has Forge Bonus (2), so he pays 2 fewer Gems &amp; Blood Slaves to make Items.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/formation-fighter?rev=1584732294&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T19:24:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Formation Fighter</title>
        <link>https://illwiki.com/dom5/formation-fighter?rev=1584732294&amp;do=diff</link>
        <description>Formation Fighter

 Formation fighters may fit more than six size units into a battle square. The value (which is not shown in game) appears to be the additional size points that may be added to the square.

 Similarly, bad formation fighters can fit fewer units into one square.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fort?rev=1696796928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-08T20:28:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Forts</title>
        <link>https://illwiki.com/dom5/fort?rev=1696796928&amp;do=diff</link>
        <description>Forts

Forts are to Dominions what cities are to  Civilization: they are vitally important buildings that form the central nodes of economic and (most) magical activity. The construction of a fort is required for most national units and commanders to be recruited, and the forts themselves draw additional resources from neighboring provinces which make those units easier to recruit. Unlike</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/fortune-teller?rev=1610527381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-13T08:43:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fortune teller</title>
        <link>https://illwiki.com/dom5/fortune-teller?rev=1610527381&amp;do=diff</link>
        <description>fortune teller

 This unit can prevent bad events.

Note: You will get a message if the ability successfully prevented a bad event. It will read something like Roskva the  foresaw a great disaster and proper measures were taken to halt the unfortunate chain of events.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/foul-vapors?rev=1637359537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:05:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>foul-vapors</title>
        <link>https://illwiki.com/dom5/foul-vapors?rev=1637359537&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/foul-vapours?rev=1637359291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:01:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>foul-vapours</title>
        <link>https://illwiki.com/dom5/foul-vapours?rev=1637359291&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/freespawn?rev=1670006562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-02T18:42:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Freespawn</title>
        <link>https://illwiki.com/dom5/freespawn?rev=1670006562&amp;do=diff</link>
        <description>Freespawn

Freespawn is a loose term referring to units you get for free; as opposed to units recruited from provinces that have a cost in gold or units summoned through rituals that have a cost in gems. 

They're useful because they're usually free of upkeep, allowing players to scale up their production without being capped by resource availability. They might come from national abilities and help define their playstyle, such as with</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/from-life-comes-death?rev=1764534328&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:25:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Arcoscephale: From Life comes Death [Theory crafted guide]</title>
        <link>https://illwiki.com/dom5/from-life-comes-death?rev=1764534328&amp;do=diff</link>
        <description>LA Arcoscephale: From Life comes Death [Theory crafted guide]



&lt;https://discord.gg/K7aCZFTRUF&gt;
This guide was first featured on &lt;https://docs.google.com/document/d/1ieCW-gzxF8pWKUHiC5rguPVVvjAiNlSFO0z_U9UNv2A/edit&gt;. As such any updates to the guide will happen there first and hopefully make it here.

Everyone agrees that MA Arcoscephale is a great, flavourful nation. Full-spectrum battlefield domination with powerful communions.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/frozen?rev=1670509430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T14:23:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Freezing</title>
        <link>https://illwiki.com/dom5/frozen?rev=1670509430&amp;do=diff</link>
        <description>Freezing

A unit suffering cold damage may freeze. It will then take additional fatigue damage until it thaws. While it is frozen, it takes 2d6 fatigue damage per turn and incurs a -3 penalty to attack and defense.

Freezing

Damage: 2d6 fatigue damage reduced by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/game-mechanics?rev=1615400061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-10T18:14:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Game Mechanics</title>
        <link>https://illwiki.com/dom5/game-mechanics?rev=1615400061&amp;do=diff</link>
        <description>Game Mechanics

A comprehensive source of information about various mechanics in Dominions 5 can be found in its online manual. A brief overview can be found below:

	*  Dominions Random Number (DRN) (Dice roll mechanic)
	* Province attributes
		* Terrain types
		* Population
		* Income
		* Resources
		*</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gath-la?rev=1720501807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:10:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Gath, Last of the Giants</title>
        <link>https://illwiki.com/dom5/gath-la?rev=1720501807&amp;do=diff</link>
        <description>gath-la

LA Gath, Last of the Giants

Lore

Gath is a dry land that has only recently recovered from the devastation caused by its earlier inhabitants. For ages the land has been dominated by giants, but under constant pressure from human immigrants and the Abysian Tide of Fire, the original inhabitants of the land were forced to retreat and watch as city after city was destroyed. Now there is but one city left: Gath, the City of Giants. The Gittite descendants of the Anakim of Ashdod still domi…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gem-generator?rev=1651731567&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-05T06:19:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gem Generator</title>
        <link>https://illwiki.com/dom5/gem-generator?rev=1651731567&amp;do=diff</link>
        <description>Gem Generator

 This icon, which is abysmally small in-game due to the blank space it gets, gives Commanders real Gems each turn.

One who has it will receive the specified Gems each turn (FIXME about Turn Order), directly into their inventory, even when near a Lab.

This is not a common trait; some</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gem?rev=1653912114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-30T12:01:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gem</title>
        <link>https://illwiki.com/dom5/gem?rev=1653912114&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gembaiting?rev=1684154381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-15T12:39:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gembaiting</title>
        <link>https://illwiki.com/dom5/gembaiting?rev=1684154381&amp;do=diff</link>
        <description>Gembaiting

Gembaiting is a tactics sometimes used in the Dominions late game. It implies using a small force to trigger gem use from an enemy army. This is done to drain your opponent of gems. Over time this can impact your opponent's ability to fight.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gems?rev=1670387657&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-07T04:34:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gems</title>
        <link>https://illwiki.com/dom5/gems?rev=1670387657&amp;do=diff</link>
        <description>Gems

 Gems are the magical currency of Dominions, representing distilled magic power of a magical path. They are consumed by forging items, casting rituals, empowering mages to increase their magical paths, and casting certain combat spells. They are obtained mostly through magic sites, making site searching a critical activity for building up a gem economy. Other ways to obtain them include certain</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ghost-ship-armada?rev=1637358869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:54:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ghost-ship-armada</title>
        <link>https://illwiki.com/dom5/ghost-ship-armada?rev=1637358869&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gift-of-reason?rev=1647976710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-22T19:18:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gift-of-reason</title>
        <link>https://illwiki.com/dom5/gift-of-reason?rev=1647976710&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gift-of-water-breathing?rev=1701533679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-02T16:14:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gift of Water Breathing</title>
        <link>https://illwiki.com/dom5/gift-of-water-breathing?rev=1701533679&amp;do=diff</link>
        <description>Gift of Water Breathing

 A commander with the gift of water breathing ability can bring a certain number of size points of non-amphibious troops with them into underwater provinces. This also works on blood slaves.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/glamour?rev=1668252693&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-12T11:31:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Glamour</title>
        <link>https://illwiki.com/dom5/glamour?rev=1668252693&amp;do=diff</link>
        <description>Glamour

 Outside of combat, units with the glamour ability are invisible on the tactical map, even when not performing stealthy orders. However, a scout with  spirit sight can report non-stealthy glamoured units in scout reports. During a siege, any defender unit inside the fort with spirit sight will do so as well.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/global-enchantment?rev=1586544959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-10T18:55:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global-enchantment</title>
        <link>https://illwiki.com/dom5/global-enchantment?rev=1586544959&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/global?rev=1644749205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-13T10:46:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global</title>
        <link>https://illwiki.com/dom5/global?rev=1644749205&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/globals?rev=1733524346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-06T22:32:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Global Enchantments</title>
        <link>https://illwiki.com/dom5/globals?rev=1733524346&amp;do=diff</link>
        <description>Global Enchantments

Global enchantments, or &quot;globals,&quot; are a special category of ritual spells that produce an effect which takes up one of a limited number of slots (by default 5, but this can be changed in the game's settings) and continues to work until the global is removed. The effect is usually tied to the player who cast it, although a few globals are symmetrical and affect everyone equally. Globals can be very useful and potentially game-changing, but are also expensive and risky, since…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gluttony?rev=1594303589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-09T14:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gluttony</title>
        <link>https://illwiki.com/dom5/gluttony?rev=1594303589&amp;do=diff</link>
        <description>Gluttony

 unit with this ability consumes an addition amount of supplies

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/gold?rev=1669224229&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-23T17:23:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gold</title>
        <link>https://illwiki.com/dom5/gold?rev=1669224229&amp;do=diff</link>
        <description>Gold


Gold is the mundane wealth resource of Dominions, measured in pounds and kept in your national Treasury. It is used to recruit troops and commanders, to build buildings (forts, temples, labs), and to pay for province defense. 

Gold is a critical resource in the early game, as it's needed to build infrastructure and recruit troops. Compared to Gems, though, its value starts to dull a bit as nations advance in their magical</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/good-turn-habits?rev=1764533992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:19:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Darkwolf's Good Turn Habits</title>
        <link>https://illwiki.com/dom5/good-turn-habits?rev=1764533992&amp;do=diff</link>
        <description>Darkwolf's Good Turn Habits

&lt;https://discord.gg/K7aCZFTRUF&gt;Author: Darkwolf 

This guide was first published here. If you have a suggestion please visit the Dominions Guides and Discussions Discord.

This guide was made by the one and only Darkwolf with a tiny bit of help from his friends.&lt;/WRAP&gt;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/grip-winter?rev=1637359351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:02:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grip-winter</title>
        <link>https://illwiki.com/dom5/grip-winter?rev=1637359351&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/guardians-deep?rev=1637358132&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:42:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guardians-deep</title>
        <link>https://illwiki.com/dom5/guardians-deep?rev=1637358132&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/guides-bycyborgsellout?rev=1653245539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T18:52:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Guides by CyborgSellout</title>
        <link>https://illwiki.com/dom5/guides-bycyborgsellout?rev=1653245539&amp;do=diff</link>
        <description>Guides by CyborgSellout

Daibakemono Archer Army guide

Section in Underwater Raiding moved this to a new page, left a small blurb in Raid.

Using Raid-command to depopulate Underwater from Land</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/guides?rev=1670571937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-09T07:45:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Guides</title>
        <link>https://illwiki.com/dom5/guides?rev=1670571937&amp;do=diff</link>
        <description>Guides

This page will feature links to written guides on this wiki and external guides. Please add links to guides as you come across them. For video guides please add links to the videos section of the wiki.

General guides

Introductory guides

	*  bcnoexceptions:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hall-of-fame?rev=1670405101&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-07T09:25:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hall of Fame</title>
        <link>https://illwiki.com/dom5/hall-of-fame?rev=1670405101&amp;do=diff</link>
        <description>Hall of Fame



The most famous commanders in a given game of Dominions are recognised by admittance into the Hall of Fame (HoF). Each commander in the Hall of Fame receives a Heroic Ability which continuously improves as long as they remain in the Hall of Fame. These heroes are not to be confused with national $\text{HoF Score} = \frac{\text{Total Kills}}{5} + 2×{\text{Melee Kills}} + 8×{\text{Number of Deaths}} + {\text{Experience}} + 2×{\text{Affliction Score}}$</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/halt-heretic?rev=1586039376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T22:29:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>halt-heretic</title>
        <link>https://illwiki.com/dom5/halt-heretic?rev=1586039376&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/harassment?rev=1683066500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-02T22:28:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Harassment</title>
        <link>https://illwiki.com/dom5/harassment?rev=1683066500&amp;do=diff</link>
        <description>Harassment

Every time a unit is attacked or prevents an opponent from attacking through repelling, it gets a point of harassment penalty. Each point of harassment penalty reduces the unit’s defense by 1. The penalty is multiplied by 95/100 every 320</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/haunted-forest?rev=1637358463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>haunted-forest</title>
        <link>https://illwiki.com/dom5/haunted-forest?rev=1637358463&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/healer?rev=1733632171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-08T04:29:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Healer</title>
        <link>https://illwiki.com/dom5/healer?rev=1733632171&amp;do=diff</link>
        <description>Healer

 Healers will remove afflictions from units in their current province. This ability does not work on undead units.

 Disease healers are limited healers which can only cure units of disease.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/heat-aura?rev=1617890996&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-08T14:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heat Aura</title>
        <link>https://illwiki.com/dom5/heat-aura?rev=1617890996&amp;do=diff</link>
        <description>Heat Aura

 Units with a heat aura radiate heat into squares surrounding them. The ability value denotes the base size of the aura, which is increased by one by each level of Fire magic they have and by one for each point of Heat scales, but decreased by cold scales. Rain reduces the heat aura by 3. Heat Auras (inspector: &quot;heat&quot;) from bless or native abilities will not work underwater, only the &quot;uwheat&quot; aura of the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/heat-hell?rev=1637359339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:02:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heat-hell</title>
        <link>https://illwiki.com/dom5/heat-hell?rev=1637359339&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/heat-recruitment?rev=1607093437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-04T14:50:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heat Recruitment</title>
        <link>https://illwiki.com/dom5/heat-recruitment?rev=1607093437&amp;do=diff</link>
        <description>Heat Recruitment

Unit with this rule Requires The listed amount of Heat  scales in the Providences to be recruited.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/heat?rev=1631623222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T12:40:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heat</title>
        <link>https://illwiki.com/dom5/heat?rev=1631623222&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/helheim-ea?rev=1720499227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:27:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Helheim, Dusk and Death</title>
        <link>https://illwiki.com/dom5/helheim-ea?rev=1720499227&amp;do=diff</link>
        <description>helheim-ea

EA Helheim, Dusk and Death

Guides for this nation: 

Sleeper Helheim Build by 7thPath

Lore

Helheim is a land of shadows, windswept moors and silent mountains. Here lies Gnipahålan, the Stone Cave, where the dead pass through on their way to Hel. The Hanged Kings, ancient Vanir who have hanged themselves to learn the secrets of Death, rule the land from their thrones in Helhalla. Helheim is inhabited by Vanir, a race of tall and innately magical beings who are able to trick mortals…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hell-power?rev=1663103016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-13T21:03:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hell Power</title>
        <link>https://illwiki.com/dom5/hell-power?rev=1663103016&amp;do=diff</link>
        <description>Hell Power

 is a  spell at Blood 2, requiring . The caster gets a huge buff consisting of:

	*  +2 to all magic paths they already have
	*  +4 attack
	*  +4 defense
	*  +4 precision
	*  +4 morale
	*  +2 magic resistance
	*  +4 protection

It has its drawbacks, though; aside from accruing 300 Fatigue, it provides a Horror Mark, and it allows</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/heretic?rev=1672649108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-02T08:45:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heretic</title>
        <link>https://illwiki.com/dom5/heretic?rev=1672649108&amp;do=diff</link>
        <description>Heretic

 Units with the Heretic trait have a 20% * heretic level chance each turn to reduce the dominion strength in the province they are in by 1. A common way to give any unit the Heretic trait is the  item. 

Example: A Heretic(3) in a province has a 60% chance to reduce dominion strength by 1. With three Heretic(1) commanders in a province there, are three 20%-chances of the dominion strength being reduced.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/heroes?rev=1644711872&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-13T00:24:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heroes</title>
        <link>https://illwiki.com/dom5/heroes?rev=1644711872&amp;do=diff</link>
        <description>Heroes

Not to be confused with the heroes memorialized in the Hall of Fame.

Heroes are national units, frequently unique, who appear in the capital by chance. They are range from fairly mundane commanders to supercombatants or super-mages with a plethora of paths. Most heroes are specific characters and cannot arrive more than once in a game. Others represent a more general class of heroic people, such as a famous order of knights or those born with sacred traits, and can arrive more than once…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hidden-in-sand?rev=1590178282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-22T20:11:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hidden-in-sand</title>
        <link>https://illwiki.com/dom5/hidden-in-sand?rev=1590178282&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hidden-in-snow?rev=1590178299&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-22T20:11:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hidden-in-snow</title>
        <link>https://illwiki.com/dom5/hidden-in-snow?rev=1590178299&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hidden-in-terrain?rev=1635471157&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-29T01:32:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hidden in Terrain spells</title>
        <link>https://illwiki.com/dom5/hidden-in-terrain?rev=1635471157&amp;do=diff</link>
        <description>Hidden in Terrain spells

This article relates to the very closely related ,  and  spells. All require Enchantment 6, a specific terrain type, 75 gems,  and either  or  to cast. Additionally, each spell can create some mixture of 4 types of undead units: a mage, a leader, a common troop and a rare troop.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hidden-underneath?rev=1590178287&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-05-22T20:11:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hidden-underneath</title>
        <link>https://illwiki.com/dom5/hidden-underneath?rev=1590178287&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hinnom-ea?rev=1720499393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:29:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Hinnom, Sons of the Fallen</title>
        <link>https://illwiki.com/dom5/hinnom-ea?rev=1720499393&amp;do=diff</link>
        <description>hinnom-ea

EA Hinnom, Sons of the Fallen

Lore

Hinnom is a dry wasteland inhabited by giants. At the dawn of time, one the sacred Mount Hermon, six Angels in full celestial splendor descended to aid and instruct the land's giants. The Avvim were a people strong and beautiful of mind and body. They were adept students and their culture flourished under the tutelage of the Grigori, the angelic Watchers. But before long the Angels became enamored with the Avvim and taught them things that should n…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hit-location?rev=1631626000&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:26:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hit locations</title>
        <link>https://illwiki.com/dom5/hit-location?rev=1631626000&amp;do=diff</link>
        <description>Hit locations

Dominions 5 uses anatomical locations to determine where an adversary was struck.  Certain hits can cause afflictions, such as losing a limb. If someone loses a limb, it will be the one which was hit. This can be an arm, leg, or head. Losing your head is usually instant death, but this is not always true, for example in the case of undead and certain kinds of regenerating monsters, or those with multiple heads. Other types of afflictions include losing an eye, which can only happe…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hit-point?rev=1655889560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:19:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hit-point</title>
        <link>https://illwiki.com/dom5/hit-point?rev=1655889560&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hit-points?rev=1655889777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:22:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hit-points</title>
        <link>https://illwiki.com/dom5/hit-points?rev=1655889777&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/homesickness?rev=1670269602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T19:46:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Homesickness</title>
        <link>https://illwiki.com/dom5/homesickness?rev=1670269602&amp;do=diff</link>
        <description>Homesickness

Some units suffer from homesickness if they leave their home province; they will lose a certain percentage of their maximum health each turn until they die or return home.

The most common homesick unit is the , often summoned as a powerful  mage. Homesickness can be avoided by casting</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/horror-mark?rev=1674604524&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-24T23:55:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Horror Mark</title>
        <link>https://illwiki.com/dom5/horror-mark?rev=1674604524&amp;do=diff</link>
        <description>Horror Mark



 Horror marks can be applied to both units and commanders by various effects, and will cause Horrors to have a random chance to attack the unit in an assassination setting at the beginning of every turn. In addition, horror marked targets are preferred targets for any horrors spawned in normal battles. A unit that is horror marked will have the icon displayed alongside its other abilities.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/horror?rev=1624106009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-19T12:33:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Horror</title>
        <link>https://illwiki.com/dom5/horror?rev=1624106009&amp;do=diff</link>
        <description>Horror

Horrors are otherworldly beings unaffiliated with any nation. They do not spawn naturally in the world as independents do, rather they have to enter through some use of magic or certain random events. Their most common means of appearing is to horror marked commanders, through blood magic, the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/horrors?rev=1644805861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-14T02:31:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>horrors</title>
        <link>https://illwiki.com/dom5/horrors?rev=1644805861&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hotkeys?rev=1717337743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-02T14:15:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hotkeys</title>
        <link>https://illwiki.com/dom5/hotkeys?rev=1717337743&amp;do=diff</link>
        <description>Hotkeys

There's plenty of hotkeys to navigate Dominions 5 through the keyboard or access otherwise hidden functions. Most of them can be found in-game by pressing ? at different screens. This page tries to list all of them.

On the map screen
 Key  Function</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/how-to-contribute?rev=1670262166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T17:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to Contribute</title>
        <link>https://illwiki.com/dom5/how-to-contribute?rev=1670262166&amp;do=diff</link>
        <description>How to Contribute


Want to help? 
Join the Illwiki Discord

Get a wiki account

Wiki self-registration is closed to limit spam, but just drop into our
wiki discord channel
and ping &quot;@Wiki Admins&quot; to get an account. You could also ping Timotej, Mandarbmax or Pencils), or just
email moderators.illwiki@gmail.com.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/hp?rev=1655889878&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:24:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hp</title>
        <link>https://illwiki.com/dom5/hp?rev=1655889878&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ice-forging?rev=1637917352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-26T09:02:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ice-forging</title>
        <link>https://illwiki.com/dom5/ice-forging?rev=1637917352&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ice-protection?rev=1661545921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-26T20:32:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ice Protection</title>
        <link>https://illwiki.com/dom5/ice-protection?rev=1661545921&amp;do=diff</link>
        <description>Ice Protection

 Ice Protection (X) increases your Armor's Protection by X for each  Cold Scale in your province. Think of it as Ice Armor!

 Heat Scales are considered negative Cold Scales, and thus reduce Armor Protection as such.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ignores-shields?rev=1631626211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:30:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ignores Shields</title>
        <link>https://illwiki.com/dom5/ignores-shields?rev=1631626211&amp;do=diff</link>
        <description>Ignores Shields

This ability Ignores Shields when rolling for damage.

combat-mechanics</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/immobile?rev=1654369712&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-04T19:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Immobile Commanders and Units</title>
        <link>https://illwiki.com/dom5/immobile?rev=1654369712&amp;do=diff</link>
        <description>Immobile Commanders and Units

Immobile commanders and units cannot move between provinces. Immobile commanders can only be moved by casting . Examples of immobiles include some pretenders like the  and , who are often cheaper than mobile pretenders. Some summons such as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/immortal?rev=1586047244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-05T00:40:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>immortal</title>
        <link>https://illwiki.com/dom5/immortal?rev=1586047244&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/immortality?rev=1638399396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-01T22:56:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Immortality</title>
        <link>https://illwiki.com/dom5/immortality?rev=1638399396&amp;do=diff</link>
        <description>Immortality

 An immortal unit will respawn in its home province after a number of turns, unless it was taken by an opponent. The time varies but is indicated in the ability description. A unit which reforms its body successfully may cure some of its</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/inanimate?rev=1653057124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-20T14:32:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Inanimate</title>
        <link>https://illwiki.com/dom5/inanimate?rev=1653057124&amp;do=diff</link>
        <description>Inanimate

 To be inanimate is to be lifeless -- either you've died before, or you've stashed your life elsewhere, or maybe you had no life within you to begin with, but you now move with strong magic instead of any life force or biological functions. Inanimates are essentially robots.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ind-ma-cynocephalians?rev=1661142324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-22T04:25:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind - Cynocephalians</title>
        <link>https://illwiki.com/dom5/ind-ma-cynocephalians?rev=1661142324&amp;do=diff</link>
        <description>MA Ind - Cynocephalians

 Back to MA Ind main page

Cynocephalians can be recruited from forts built in  caves,  highlands, and some  mountains. Among the vassals of Magnificent Ind, Cynos stand out for unlocking half of the nation's magic diversity as well as (arguably) providing the most useful troops. Cynocephalians have fantastic damage output due to the multiple attacks and their ability to go</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ind-ma-feminie?rev=1658884723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-27T01:18:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind - Lady Knights of Great Feminie</title>
        <link>https://illwiki.com/dom5/ind-ma-feminie?rev=1658884723&amp;do=diff</link>
        <description>MA Ind - Lady Knights of Great Feminie

 Back to MA Ind main page

Like the  Little Horned Men of Piconye, the Lady Knights can be recruited from forts built in plains, farms and some mountains. This is actually their biggest weakness; while the Feminie roster provides a variety of solid (albeit unexceptional) troops and mages, the fact that you may get the sub-par Piconye roster instead of the Feminie makes plains/farms/mountain forts a somewhat risky investment.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ind-ma-giants?rev=1647769763&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-20T09:49:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind - Giants of the Lost Tribe</title>
        <link>https://illwiki.com/dom5/ind-ma-giants?rev=1647769763&amp;do=diff</link>
        <description>MA Ind - Giants of the Lost Tribe

 Back to MA Ind main page

Wasteland forts provide access to nonsacred  Anakim, with the big caveat that they are able to spend no more than three turns away from their home province before dying by divine decree. The Giants of the Lost Tribe make powerful thugs and troops, but their homesickness seriously limits their utility outside of a niche home guard.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ind-ma-orionde?rev=1648031267&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-23T10:27:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind - Men of Great Orionde</title>
        <link>https://illwiki.com/dom5/ind-ma-orionde?rev=1648031267&amp;do=diff</link>
        <description>MA Ind - Men of Great Orionde

 Back to MA Ind main page

The Men of Great Orionde and their slaves can be recruited out of all forest forts. They provide no magic (outside of Ind's ubiquitous Abbot Sage) but allow Ind to recruit slave chaff, crossbows and chariot tramplers, as well as some unexceptional infantry and knights.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ind-ma-piconye?rev=1651324442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-30T13:14:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind - Little Horned Men of Piconye</title>
        <link>https://illwiki.com/dom5/ind-ma-piconye?rev=1651324442&amp;do=diff</link>
        <description>MA Ind - Little Horned Men of Piconye

 Back to MA Ind main page

Like the  Lady Knights of Great Feminie, the Little Men can be recruited from forts built in plains, farms, and some mountains.

Alongside the  Giants of the Lost Tribe, the Little Men share the dubious honor of being the least impressive of Ind's vassals. The  is proficient only at reading books, while the troops will not scratch troops with even moderate protection. To add insult to injury, Piconyean troops cost as much supply a…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ind-ma?rev=1720500714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:51:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind, Magnificent Kingdom of Exalted Virtue</title>
        <link>https://illwiki.com/dom5/ind-ma?rev=1720500714&amp;do=diff</link>
        <description>ind-ma

MA Ind, Magnificent Kingdom of Exalted Virtue



Lore

Ind is based on the medieval myth of Prester John. John was supposedly the king of a huge, wealthy and powerful Christian kingdom somewhere beyond the known world, possibly India. The nation draws heavily from this myth, with many of its units and abilities lifted directly from a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/independent-recruits?rev=1632507332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:15:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Independent recruitment</title>
        <link>https://illwiki.com/dom5/independent-recruits?rev=1632507332&amp;do=diff</link>
        <description>Independent recruitment

Independent troops (sometimes called Indies) are generic unit types that occupy most of the map at the beginning of the game. 

Most are generic humans (such as  or ) along with some commanders (such as the generic  or ). More rarely provinces contain a mix of more exotic unit types; for instance, a province might contain</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/independents?rev=1701759160&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-05T06:52:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Independents</title>
        <link>https://illwiki.com/dom5/independents?rev=1701759160&amp;do=diff</link>
        <description>Independents

As the name implies, the independents comprise stationary factions with no affiliation to a god or nation. At the beginning of a game, all provinces except for the players' starting provinces are populated by independent forces, though these are not visible on the first turn. This makes &quot;blind&quot; first turn expanding (into an unknown independent force) a potentially risky move. Independent provinces never have any</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/indies?rev=1586864472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-14T11:41:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>indies</title>
        <link>https://illwiki.com/dom5/indies?rev=1586864472&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/inept-researcher?rev=1584725791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T17:36:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inept-researcher</title>
        <link>https://illwiki.com/dom5/inept-researcher?rev=1584725791&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/infernal-breeding?rev=1670254729&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T15:38:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Infernal Breeding</title>
        <link>https://illwiki.com/dom5/infernal-breeding?rev=1670254729&amp;do=diff</link>
        <description>Infernal Breeding

 is a ritual available to all ages of Abysia, that requires  Blood 3 to be researched. Casting it requires  and consumes .

By casting the spell, a number of hell spawn are created. Unlike regular , units created by a single cast of the spell will be the same unit type, but have an extremely large age variance (making some of them usually suffer</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/inferno?rev=1671443337&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-19T09:48:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Inferno</title>
        <link>https://illwiki.com/dom5/inferno?rev=1671443337&amp;do=diff</link>
        <description>Inferno

Inferno is one of three alternative planes that can be travelled to, along with The Void and Kokytos. It is the home realm of fiery devils and imps.

Methods of Access

	*  Certain random events may banish commanders to Inferno
	*  Killing the bearer of  while Geryon is not present in the world (via</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/innate-spellcaster?rev=1672100311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-27T00:18:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Innate Spellcaster</title>
        <link>https://illwiki.com/dom5/innate-spellcaster?rev=1672100311&amp;do=diff</link>
        <description>Innate Spellcaster



Innate Spellcaster(X) is a rare and powerful ability. The ability lets a mage cast X additional spells per round in addition to their normal action, such as moving, attacking or spellcasting. The only thing that stops innate spellcasting is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/inquisitor?rev=1594824879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-15T14:54:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Inquisitor</title>
        <link>https://illwiki.com/dom5/inquisitor?rev=1594824879&amp;do=diff</link>
        <description>Inquisitor

 Inquisitors are more effective at preaching when in an enemy dominion. Their priest level counts as double for the purposes of preaching. 
Their chance of increasing dominion through preaching is thus (60% times the priest level) minus (5%
times the enemy dominion level).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/insane?rev=1658382909&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-21T05:55:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Insanity</title>
        <link>https://illwiki.com/dom5/insane?rev=1658382909&amp;do=diff</link>
        <description>Insanity

 A commander with (X) amount of Insanity (formatted as &quot;Insane (X)&quot;) will have an X% chance before the start of each turn to refuse accepting commands from the player this turn and perform some random action instead. Their little square will be colored red instead of the usual black. They may:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/inspirational?rev=1651832205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-06T10:16:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inspirational</title>
        <link>https://illwiki.com/dom5/inspirational?rev=1651832205&amp;do=diff</link>
        <description>inspirational

 An inspirational leader gives increased morale to all their troops making them less likely to break in combat.

Note: Despite its name and description, this ability can be used to confer negative morale bonuses, as is the case with e.g.  commanders.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/inspiring-researcher?rev=1586025553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-04T18:39:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Inspiring Researcher</title>
        <link>https://illwiki.com/dom5/inspiring-researcher?rev=1586025553&amp;do=diff</link>
        <description>Inspiring Researcher

 An inspiring researcher provides their listed bonus to the research output of all units in the current province.

 A disruptive researcher applies a penalty instead.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/intrinsic?rev=1631626063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Intrinsic weapons</title>
        <link>https://illwiki.com/dom5/intrinsic?rev=1631626063&amp;do=diff</link>
        <description>Intrinsic weapons

Some weapons are considered intrinsic weapons to a unit.

	*  Intrinsic weapons do not cause any penalties to the attack roll from having multiple attacks.
	*  Many Intrinsic weapons have the strength not added to damage tag, meaning that they will not benefit from buffs to strength from blesses or spells.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/introduction_to_dominions?rev=1628869118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-13T15:38:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>A brief introduction to Dominions</title>
        <link>https://illwiki.com/dom5/introduction_to_dominions?rev=1628869118&amp;do=diff</link>
        <description>A brief introduction to Dominions

This guide offers a quick introduction to Dominions in under five minutes. It says what the game is about, what the player is trying to do, and how some of the concepts and mechanics discussed on the wiki fit together. It's meant for someone who has never played the game, and is curious about it or wants to just dive in and play for the first time. It skips over a lot of detail and doesn't tell you</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/invisible?rev=1658760293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T14:44:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Invisible</title>
        <link>https://illwiki.com/dom5/invisible?rev=1658760293&amp;do=diff</link>
        <description>Invisible

 Units attacking an invisible unit suffer a -10 to their attack rolls unless they are blind or have spirit sight. Additionally, sneaking invisible units can only be discovered by patrollers with spirit sight.

This differs from Unseen units, who are invisible only until hit, and can be caught without spirit sight on patrollers.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/invulnerability?rev=1670525757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T18:55:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Invulnerability</title>
        <link>https://illwiki.com/dom5/invulnerability?rev=1670525757&amp;do=diff</link>
        <description>Invulnerability

 Invulnerability represents certain creatures' resistance to nonmagical weapons; it is often found on highly magical creatures like angels (), and can be granted with the spells  and .

A creature's invulnerability value will replace its natural</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/iron-vulnerability?rev=1612239929&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-02T04:25:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Iron Vulnerability</title>
        <link>https://illwiki.com/dom5/iron-vulnerability?rev=1612239929&amp;do=diff</link>
        <description>Iron Vulnerability

 Units with this ability will take extra points damage when wounded by an iron weapon in melee equal to the listed value.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/item?rev=1650086703&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-16T05:25:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>item</title>
        <link>https://illwiki.com/dom5/item?rev=1650086703&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/items?rev=1775192801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-03T05:06:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Items</title>
        <link>https://illwiki.com/dom5/items?rev=1775192801&amp;do=diff</link>
        <description>Items

Mages in Dominions may forge magic items with a massive variety of effects.
Similar to casting a ritual, forging an item has a path requirement, gem cost and requires the mage to take an entire turn at a lab.

Unlocking the ability to forge more powerful magic items is the primary use of the magic school of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ivy-lord?rev=1611076596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-19T17:16:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ivy Lord</title>
        <link>https://illwiki.com/dom5/ivy-lord?rev=1611076596&amp;do=diff</link>
        <description>Ivy Lord

 A commander with Ivy Lord(X) will be able to summon X more Vine Men () or s per each cast of the corresponding spell.
This can be further enhanced by  and later by  items

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/jomon-dragon-daimyos?rev=1764534367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:26:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Jomon Dragon Daimyos</title>
        <link>https://illwiki.com/dom5/jomon-dragon-daimyos?rev=1764534367&amp;do=diff</link>
        <description>Jomon Dragon Daimyos

&lt;https://discord.gg/K7aCZFTRUF&gt;


Written: Darkwolf

Edited: Naaira


Jomon Dragon Daimyos by Darkwolf


Masters of Asymmetrical Warfare is the title Jomon can claim, and this guide intends to show why and how to utilize it.  Jomon is a nation that is hard to define, doubly so in Dominions Enhanced (DE). They have awful human troops, a random focused mage core and foreign recruit with temple 90% one path mages, They have an unrivaled amount of national summons as well, and …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/jomon-la?rev=1761767623&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-29T19:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Jomon, Human Daimyos</title>
        <link>https://illwiki.com/dom5/jomon-la?rev=1761767623&amp;do=diff</link>
        <description>jomon-la

LA Jomon, Human Daimyos

Lore

The rice fields of Jomon were the first to be attacked by the Bakemono onslaught. After years of slavery and mistreatment, the human inhabitants rebelled as the Bakemono had once rebelled against their Oni masters. One by one the Bakemono tribes were replaced by human Daimyos and their sworn warriors. A strict, feudal warrior society replaced the disorganized rule of the Bakemono Kings. Even war has become ritualized and peasants are left largely in peace…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/jotunheim-ma?rev=1720500320&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:45:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Jotunheim, Iron Woods</title>
        <link>https://illwiki.com/dom5/jotunheim-ma?rev=1720500320&amp;do=diff</link>
        <description>jotunheim-ma

MA Jotunheim, Iron Woods

Lore

From Dominions 5 Manual note on the inspiration for Vanheim, Helheim, Niefelheim, Jotunheim, Midgård, Vaettiheim, and Utgård:


These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with
general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient
antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in
Dominions. Not that Vanir we…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/kailasa-ea?rev=1720499319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:28:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Kailasa, Rise of the Ape Kings</title>
        <link>https://illwiki.com/dom5/kailasa-ea?rev=1720499319&amp;do=diff</link>
        <description>kailasa-ea

EA Kailasa, Rise of the Ape Kings

Lore

Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard
Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in
his struggle against the demon king Ravana. The hierarchical division of the different species of
monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the
Indo-Aryan castes: white for priests, red for nob…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/kills-population?rev=1670852704&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T13:45:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Population killer</title>
        <link>https://illwiki.com/dom5/kills-population?rev=1670852704&amp;do=diff</link>
        <description>Population killer

 Some units, like the , will eat or otherwise dispatch a certain amount of population each turn, subtracted from the province they are in. Hinnom is a nation notorious for having a lot of hungry giants. 

While generally detrimental to your economy, it can be entirely negated by putting the unit in a 0 population province. It can also generate some amount of civilian</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/kindly-ones?rev=1637358039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:40:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kindly-ones</title>
        <link>https://illwiki.com/dom5/kindly-ones?rev=1637358039&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/kokytos?rev=1671443445&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-19T09:50:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Kokytos</title>
        <link>https://illwiki.com/dom5/kokytos?rev=1671443445&amp;do=diff</link>
        <description>Kokytos

Kokytos is one of three alternative planes that can be travelled to, along with The Void and Inferno. It is the home realm of ice devils.

Methods of Access

	*  Certain random events may banish commanders to Kokytos
	*  Being hit by the  spell

Mechanics

Being in Kokytos is hazardous to anyone who makes it there. Each turn, the following things happen</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/laboratories?rev=1600585992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-20T07:13:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Laboratories</title>
        <link>https://illwiki.com/dom5/laboratories?rev=1600585992&amp;do=diff</link>
        <description>Laboratories

A laboratory is a building that allows commanders in the province to do magic-related things. In particular, a lab is required for:

	*  Research
	*  Casting rituals
	*  Forging items
	*  Transferring gems and items to/from the national treasury (though commanders can still trade gems and items between each other without a lab)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/laboratory?rev=1659160153&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-30T05:49:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Laboratory</title>
        <link>https://illwiki.com/dom5/laboratory?rev=1659160153&amp;do=diff</link>
        <description>Laboratory

A laboratory can be built in a province to enable you to perform certain magical tasks there. Labs cost most nations 500 gold, and can only be constructed by a mage (a commander with at least one level in one of the eight magic paths, not counting Holy).

A lab is required to recruit mages, perform</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/land-encumberance?rev=1628036018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-04T00:13:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Land Encumbrance</title>
        <link>https://illwiki.com/dom5/land-encumberance?rev=1628036018&amp;do=diff</link>
        <description>Land Encumbrance

 Units with the ability, gain additional encumbrance when not fighting underwater.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/land-shape?rev=1655631230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-19T09:33:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>land-shape</title>
        <link>https://illwiki.com/dom5/land-shape?rev=1655631230&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/lanka-ea?rev=1720499346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:29:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Lanka, Land of Demons</title>
        <link>https://illwiki.com/dom5/lanka-ea?rev=1720499346&amp;do=diff</link>
        <description>lanka-ea

EA Lanka, Land of Demons

Lore

Lanka is the kingdom of the Rakshasas, beings loosely-related to the Yakshas of Mount Kailasa. They are worldly descendants of various Asuras, fallen beings who fought with the Devas (also known as &quot;Suras&quot;) in ages past, before both groups gradually moved on from their bickering and left the world; the Yakshas retreated to Mount Kailasa, the mountain where their superiors left for the Celestial Spheres, while the Rakshasas fortified on the island of Lank…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/lanka-lucid?rev=1640757749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-29T06:02:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lucid's Lanka Guide</title>
        <link>https://illwiki.com/dom5/lanka-lucid?rev=1640757749&amp;do=diff</link>
        <description>Lucid's Lanka Guide

This is the written supplement to Lucid's  National Overview of EA Lanka on YouTube.

Summary

Lanka is one of the  early era blood powers. As a nation it is made up of Markata, Atavi, Bandar and  demons. Lanka is able to field very hard hitting demons and Bandar warriors or instead field large amounts of Markata or</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/lanka?rev=1586283465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-07T18:17:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lanka</title>
        <link>https://illwiki.com/dom5/lanka?rev=1586283465&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/late-age?rev=1584478407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T20:53:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>late-age</title>
        <link>https://illwiki.com/dom5/late-age?rev=1584478407&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/leadership?rev=1670914017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-13T06:46:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Leadership</title>
        <link>https://illwiki.com/dom5/leadership?rev=1670914017&amp;do=diff</link>
        <description>Leadership

Leadership is a property of commanders that allows them to lead units and gives those units a morale modifier.

The leadership value of a commander is the number of troops they can lead. Commanders with high base leadership (80 or above) grant their troops a morale bonus and allow those troops to use line</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/lemuria-la?rev=1720501332&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:02:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Lemuria, Soul Gates</title>
        <link>https://illwiki.com/dom5/lemuria-la?rev=1720501332&amp;do=diff</link>
        <description>lemuria-la

LA Lemuria, Soul Gates

FIXME (this page is just a stub to put this lector spawn chance somewhere, please fix anything on it!)

General Overview

FIXME

Lemuria is a dying nation that makes great use of Forts and immortal thugs.

Lore

Lemuria is a Roman nation of ghosts and spectres.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/levy?rev=1675363616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-02T18:46:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Levy</title>
        <link>https://illwiki.com/dom5/levy?rev=1675363616&amp;do=diff</link>
        <description>Levy

&quot;Levies&quot; are allowed to retire/desert at the end of a battle, if they do the bare minimum in it.

But what is the bare minimum?

Fortunately, the &quot;bare minimum&quot; isn't just showing up! They have to do one of the following:

	*  Deal a point of damage with an attack</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/life-drain?rev=1631636762&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:26:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Life Drain</title>
        <link>https://illwiki.com/dom5/life-drain?rev=1631636762&amp;do=diff</link>
        <description>Life Drain

Life Drain is not extra damage, but instead is a way for the attacker to restore his or her hit points and fatigue by damaging an enemy. Once damage has been calculated (if the target is a living unit), the attacker with life drain:

	*  Increases its hit points with damage / 2</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/list-of-greater-magic-items?rev=1696797436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-08T20:37:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>List of Greater Magic Items</title>
        <link>https://illwiki.com/dom5/list-of-greater-magic-items?rev=1696797436&amp;do=diff</link>
        <description>List of Greater Magic Items

Greater Magic Items are Magic Items you can craft upon reaching Construction Level 4. These are the generic ones.

Some notes:

	*  DMG is Damage, AP is Armor-Piercing (ignoring half of Protection), and AN is Armor-Negating (ignoring all of it).
	*  FAT is Fatigue, and is Armor-Negating (AN) unless said otherwise.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/list-of-lesser-magic-items?rev=1659307779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-31T22:49:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>List of Lesser Magic Items</title>
        <link>https://illwiki.com/dom5/list-of-lesser-magic-items?rev=1659307779&amp;do=diff</link>
        <description>List of Lesser Magic Items

Lesser Magic Items are Magic Items you can craft upon reaching Construction Level 2. These are the generic ones.

Some notes:

	*  DMG is Damage, AP is Armor-Piercing (ignoring half of Protection), and AN is Armor-Negating (ignoring all of it).
	*  FAT is Fatigue, and is Armor-Negating (AN) unless said otherwise.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/list-of-powerful-magic-items?rev=1700727983&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-23T08:26:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>List of Powerful Magic Items</title>
        <link>https://illwiki.com/dom5/list-of-powerful-magic-items?rev=1700727983&amp;do=diff</link>
        <description>List of Powerful Magic Items

Powerful Magic Items are Magic Items you can craft upon reaching Construction Level 6. These are the generic ones.

Some notes:

	*  DMG is Damage, AP is Armor-Piercing (ignoring half of Protection), and AN is Armor-Negating (ignoring all of it).
	*  FAT is Fatigue, and is Armor-Negating (AN) unless said otherwise.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/luck?rev=1700807709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-24T06:35:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Luck</title>
        <link>https://illwiki.com/dom5/luck?rev=1700807709&amp;do=diff</link>
        <description>Luck

[Not to be confused with the Fortune/Luck Scale] Luck is a powerful trait that gives units a 75% chance to evade any damage from external sources that would otherwise kill them. 

Luck is largely an Astral buff, given by:

	*  The  spell, which requires  and only Alteration 1 but only affects the caster,
		*  The</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ma-pythium-guide?rev=1585572591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-30T12:49:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ma-pythium-guide</title>
        <link>https://illwiki.com/dom5/ma-pythium-guide?rev=1585572591&amp;do=diff</link>
        <description>(Coming soon from Chirno!)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ma-xibalba-baalz-frozen-bayou?rev=1764534317&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:25:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Baalz's The Frozen Bayou</title>
        <link>https://illwiki.com/dom5/ma-xibalba-baalz-frozen-bayou?rev=1764534317&amp;do=diff</link>
        <description>Baalz's The Frozen Bayou

&lt;https://discord.gg/K7aCZFTRUF&gt;

MA Xibalba is a dramatically different nation than their EA selves.  The Zotz that remain are pretty weak, they’ve lost those cool bat summoning demons and overall look a lot more like Atlantis than the hard-hitting aggressive fliers of the earlier nation.  It's honestly a bit of a mess, and if you’re following along after my EA Xibalba guide you may be at a bit of a loss because a lot of the stuff I suggest for them is no longer possibl…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/machaka-ea?rev=1720498851&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:20:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Machaka, Lion Kings</title>
        <link>https://illwiki.com/dom5/machaka-ea?rev=1720498851&amp;do=diff</link>
        <description>machaka-ea

EA Machaka, Lion Kings

Lore

&quot;The Machaka of the early age is influenced by the old pen and paper RPG Powers and Perils. In the
fantastic campaign setting of this game there was a nation of African stock led by great men that were
released from a great sleeping city. The notion of a released race of superior men was attractive.
Various myths, tales, films and &quot;African&quot; fantasy concepts have been mashed together and mixed with
the middle age Machaka ideas. My first idea of clans base…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/machaka-ma?rev=1720500097&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:41:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Machaka, Reign of Sorcerors</title>
        <link>https://illwiki.com/dom5/machaka-ma?rev=1720500097&amp;do=diff</link>
        <description>machaka-ma

MA Machaka, Reign of Sorcerors

Lore

&quot;The Machaka of the early age is influenced by the old pen and paper RPG Powers and Perils. In the
fantastic campaign setting of this game there was a nation of African stock led by great men that were
released from a great sleeping city. The notion of a released race of superior men was attractive.
Various myths, tales, films, and &quot;African&quot; fantasy concepts have been mashed together and mixed with
the middle age Machaka ideas. My first idea of c…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/machaka?rev=1656050419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T06:00:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>machaka</title>
        <link>https://illwiki.com/dom5/machaka?rev=1656050419&amp;do=diff</link>
        <description>Machaka is a human kingdom based on African folklore. It may refer to:

	*   EA Machaka, Lion Kings &lt;- This one has many clans following various animals, with Great Men mixed in.
	*   MA Machaka, Reign of Sorcerors &lt;- This one seems to be run by giant Spiders, some of whom can take human form. 

Both have quick-moving troops with little-to-no armor, and Witch Doctors with wide-but-shallow talents.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/maerlande-monkey-madness?rev=1764534199&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:23:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Maerlande's Monkey Madness</title>
        <link>https://illwiki.com/dom5/maerlande-monkey-madness?rev=1764534199&amp;do=diff</link>
        <description>Maerlande's Monkey Madness

&lt;https://discord.gg/K7aCZFTRUF&gt;
This guide was first featured on Maerlande's website. As such any updates to the guide will happen there first and hopefully make it here.

I originally wrote this guide for Dominions 3 in roughly 2010 after a series of successful games playing these two nations with a focus on going into blood magic to prop up some of the weaknesses of the two nations.  You can view the original on the wayback machine here:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/maerlande-pretender-design?rev=1605193550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-12T15:05:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Maerlande's Pretender Design &amp; Analysis</title>
        <link>https://illwiki.com/dom5/maerlande-pretender-design?rev=1605193550&amp;do=diff</link>
        <description>Maerlande's Pretender Design &amp; Analysis

This guide was first featured on Maerlande's website. As such any updates to the guide will happen there first and hopefully make it here.

As you will see if you look at my history, I wrote this guide for Dominions 4 many years ago.  Here is my update for Dominions 5.  Enjoy!</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-bear-tattoo-awakened?rev=1609007255&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-26T18:27:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-bear-tattoo-awakened</title>
        <link>https://illwiki.com/dom5/magic-bear-tattoo-awakened?rev=1609007255&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-bear-tattoo?rev=1605391139&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-14T21:58:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-bear-tattoo</title>
        <link>https://illwiki.com/dom5/magic-bear-tattoo?rev=1605391139&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-being?rev=1776595369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-19T10:42:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Being</title>
        <link>https://illwiki.com/dom5/magic-being?rev=1776595369&amp;do=diff</link>
        <description>Magic Being

 A magic being requires magic leadership. They will rout if all such commanders leave the battlefield.

Units that are both magic beings and undead instead require undead leadership. However, it is the reverse for units that are both magic beings and demon, instead requiring magic leadership.
Good examples of this would be a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-boar-tattoo-awakened?rev=1609007297&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-26T18:28:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-boar-tattoo-awakened</title>
        <link>https://illwiki.com/dom5/magic-boar-tattoo-awakened?rev=1609007297&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-boar-tattoo?rev=1603819752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-27T17:29:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-boar-tattoo</title>
        <link>https://illwiki.com/dom5/magic-boar-tattoo?rev=1603819752&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-boosters?rev=1613850601&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-20T19:50:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Boosters</title>
        <link>https://illwiki.com/dom5/magic-boosters?rev=1613850601&amp;do=diff</link>
        <description>Magic Boosters

In Dominions, magic boosters are important for giving your mages the ability to cast certain higher level spells and rituals. You may also simply empower mages and boost a magic path in exchange for magic gems, however this is usually less cost effective than crafting magic booster</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-duel?rev=1616857194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-27T14:59:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Duel</title>
        <link>https://illwiki.com/dom5/magic-duel?rev=1616857194&amp;do=diff</link>
        <description>Magic Duel

 is an early-game combat spell that any astral mage can cast at Evocation 3 for one pearl. It pits the caster and a random opposing astral mage in a duel which will always leave one or both dead. This spell remains impactful throughout the game as it makes any astral mage vulnerable. The very existence of this spell is a consideration if taking astral paths on a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-horse-tattoo-awakened?rev=1609007302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-26T18:28:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-horse-tattoo-awakened</title>
        <link>https://illwiki.com/dom5/magic-horse-tattoo-awakened?rev=1609007302&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-horse-tattoo?rev=1603819903&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-27T17:31:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-horse-tattoo</title>
        <link>https://illwiki.com/dom5/magic-horse-tattoo?rev=1603819903&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-item?rev=1584449439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T12:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-item</title>
        <link>https://illwiki.com/dom5/magic-item?rev=1584449439&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-phase-movement?rev=1661425469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T11:04:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Phase Movement</title>
        <link>https://illwiki.com/dom5/magic-phase-movement?rev=1661425469&amp;do=diff</link>
        <description>Magic Phase Movement

Magic phase movement refers to movement via rituals, which occur in the &quot;magic phase&quot; before ordinary map movement is resolved. For the price of a few gems, a commander and/or their army can move much further than ordinary map move would allow in one turn and arrive before enemies can move away. Magic phase movement is a powerful tool for unexpectedly reinforcing provinces and catching opponents off-guard, or 'catching' enemy armies/thugs that would have moved somewhere els…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-power?rev=1654150003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-02T06:06:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-power</title>
        <link>https://illwiki.com/dom5/magic-power?rev=1654150003&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-resistance?rev=1760456699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-14T15:44:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Resistance</title>
        <link>https://illwiki.com/dom5/magic-resistance?rev=1760456699&amp;do=diff</link>
        <description>Magic Resistance

Magic Resistance is one of three types of resistances in the game, the others being Physical Resistances and Elemental Resistances. Some spells and abilities check a target’s magic resistance (MR). Magic resistance is most often binary in nature, it either protects the target or it does not, with nothing in-between. Against some spells a successful resistance check merely means crippling injuries rather than instant death.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-sites?rev=1648675942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-30T21:32:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Sites</title>
        <link>https://illwiki.com/dom5/magic-sites?rev=1648675942&amp;do=diff</link>
        <description>Magic Sites

Magic Sites are present across the map from games start. Most sites are initially hidden, though there are some that are revealed as soon as a province is taken. Sites are revealed by using the &quot;Search for Magic Sites&quot; action of mages or through the use of remote site searching spells (e.g.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-snake-tattoo-awakened?rev=1609007308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-26T18:28:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-snake-tattoo-awakened</title>
        <link>https://illwiki.com/dom5/magic-snake-tattoo-awakened?rev=1609007308&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-snake-tattoo?rev=1605391510&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-14T22:05:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-snake-tattoo</title>
        <link>https://illwiki.com/dom5/magic-snake-tattoo?rev=1605391510&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-tattoo?rev=1605391029&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-14T21:57:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Tattoo</title>
        <link>https://illwiki.com/dom5/magic-tattoo?rev=1605391029&amp;do=diff</link>
        <description>Magic Tattoo

Works in tandem with the national spell . the effected units gains a Invulnerability(10) and other boosts equal to the abilities amount based on their type.
 Ability                                                 Other Attribute Boost                Bear</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-use-not-lola?rev=1672094491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-26T22:41:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Not-Lola's Guide to Basic Magic Use</title>
        <link>https://illwiki.com/dom5/magic-use-not-lola?rev=1672094491&amp;do=diff</link>
        <description>Not-Lola's Guide to Basic Magic Use

This guide has been adapted from the original Steam Community post, with some edits for factual accuracy to Dominions 5, to make the hoverlinks work and for stylistic consistency.

Introduction

Dominions is filled with many spells, most of which are - at best - extremely niche. Many are quickly obsoleted for all but the most recondite purposes, some just sort of suck even when you get access to them, or are useful in circumstances more easily solved with oth…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-weapons-access?rev=1710348928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-13T16:55:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Who Has Magic Weapons?</title>
        <link>https://illwiki.com/dom5/magic-weapons-access?rev=1710348928&amp;do=diff</link>
        <description>Who Has Magic Weapons?

One commonly-chosen Bless effect is Magic Weapons, which makes the weapon attacks of blessed units able to ignore Etherealness and Invulnerability. Most Combat Magic also ignores those things, but Magic Weapons are generally easier to use. Everyone can forge Magic Items, too, but having troops or commanders with personal magic weapons saves valuable</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-weapons?rev=1691341311&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-06T17:01:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Weapons</title>
        <link>https://illwiki.com/dom5/magic-weapons?rev=1691341311&amp;do=diff</link>
        <description>Magic Weapons

 What are Magic Weapons?

 Well, have you ever noticed the little white stars next to the damage type icons for some attacks? That indicates that the damage is magical, and thus hits in spite of magical forcefields/barriers or transformations, with the exception of material things such as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-wolf-tattoo-awakened?rev=1609007292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-26T18:28:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-wolf-tattoo-awakened</title>
        <link>https://illwiki.com/dom5/magic-wolf-tattoo-awakened?rev=1609007292&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic-wolf-tattoo?rev=1603819716&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-27T17:28:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magic-wolf-tattoo</title>
        <link>https://illwiki.com/dom5/magic-wolf-tattoo?rev=1603819716&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magic?rev=1649041396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-04T03:03:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic</title>
        <link>https://illwiki.com/dom5/magic?rev=1649041396&amp;do=diff</link>
        <description>Magic

Magic is a key component of Dominions. It is one of the main articles of differentiation between nations, and is crucial to success beyond the early game. It is powerful, varied, and pervasive.

Classifications / Overview

Dominions 5 and its predecessors have eight paths of magic, subdivided into the four Elemental paths (the first four) and the four paths of Sorcery (the last four):</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/magical-being?rev=1650086656&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-16T05:24:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>magical-being</title>
        <link>https://illwiki.com/dom5/magical-being?rev=1650086656&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/making-mods?rev=1580059778&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-26T17:29:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mod Making</title>
        <link>https://illwiki.com/dom5/making-mods?rev=1580059778&amp;do=diff</link>
        <description>Mod Making

So you want to make a mod for Dominions? There is absolutely nothing standing between you and making a mod right now. You can do this with only the text editor and image manipulation tool already on your computer and do a perfectly good job and don't let anyone tell you otherwise. Pull up the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/man-la?rev=1720501355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:02:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Man, Towers of Chelms</title>
        <link>https://illwiki.com/dom5/man-la?rev=1720501355&amp;do=diff</link>
        <description>man-la

LA Man, Towers of Chelms

Lore

&quot;Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of
medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the
books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh
longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with
dark tidings. The mood in the movie Sleepy Hollow is a nice c…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/man-ma?rev=1720499929&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:38:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Man, Tower of Avalon</title>
        <link>https://illwiki.com/dom5/man-ma?rev=1720499929&amp;do=diff</link>
        <description>man-ma

MA Man, Tower of Avalon

Lore

The Kingdom of Man was once the land of Fomoria, or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/man?rev=1661812952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-29T22:42:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>man</title>
        <link>https://illwiki.com/dom5/man?rev=1661812952&amp;do=diff</link>
        <description>Man is a human Kingdom, somewhat based on England and Wales. It may refer to:

	*   MA Man, Tower of Avalon &lt;- This one is more of a fairy-tale land, with wandering mages and knights, not to mention the Unicorns.
	*   LA Man, Towers of Chelms &lt;- This one is much less whimsical, but it does have university scholars with powdered wigs.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mandarbmax-expansion-titans?rev=1764533902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:18:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Virtues of Expansion Titans</title>
        <link>https://illwiki.com/dom5/mandarbmax-expansion-titans?rev=1764533902&amp;do=diff</link>
        <description>The Virtues of Expansion Titans





Oh noble readers, you have gone too long 
without seeing the glory of 

E X P A N S I O N    T I T A N S 

Gaze upon my guide, ye mighty, and weep 
at how I present this niche strategy as the universal ideal!



By:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mandarbmax-shinuyama?rev=1764534305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:25:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mandarbmax' Shinuyama</title>
        <link>https://illwiki.com/dom5/mandarbmax-shinuyama?rev=1764534305&amp;do=diff</link>
        <description>Mandarbmax' Shinuyama



Oh ya, I know a thing or two about Shinuyama.

Fuck s.

Fuck most of your summons. You will be too busy dumping your gems into the greatest thug in the game: the Bakemono Wight Sorcerer. Those guys are disgustingly good! Let me start at the top though.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/map-move?rev=1649430129&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-08T15:02:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map-move</title>
        <link>https://illwiki.com/dom5/map-move?rev=1649430129&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/map-movement?rev=1711757014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-30T00:03:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Map movement</title>
        <link>https://illwiki.com/dom5/map-movement?rev=1711757014&amp;do=diff</link>
        <description>Map movement

This page desperately needs some accurate information.

Topics that frequently occur in questions:

	*  Movement of 2 or more hostile armies to the same province
	*  Movement of 2 hostile armies into their opposing provinces
	*  Movement of 3 or more hostile armies</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mapnuke?rev=1707108051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-05T04:40:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MapNuke</title>
        <link>https://illwiki.com/dom5/mapnuke?rev=1707108051&amp;do=diff</link>
        <description>MapNuke

MapNuke is an open-source procedural map generator made for Dominions 5. It is no longer being updated, but it is in a stable state and if you are playing a Dominions 5 game it is recommended to use this version for generating your map.

MapNuke 2: Colossal Player Edition</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/maps?rev=1585799053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-02T03:44:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Maps</title>
        <link>https://illwiki.com/dom5/maps?rev=1585799053&amp;do=diff</link>
        <description>Maps

Every game of Dominions 5 is played on a map, which defines the look, geography, and provinces. The map can be hand-made, or randomly generated by the game or another tool.

For a single-player campaign, you usually care less about map balance and more about interesting features and beautiful images. For a multi-player game, balance is often a top concern. Multiplayer maps often need to wrap around in order to not give players advantageous corner starts.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/marignon-la?rev=1720501408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:03:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Marignon, Conquerors of the Sea</title>
        <link>https://illwiki.com/dom5/marignon-la?rev=1720501408&amp;do=diff</link>
        <description>marignon-la

LA Marignon, Conquerors of the Sea

Lore

&quot;In the late era the Spanish influence is heavier than the Albigensian. Later Gothic concepts of occultism and devil worship are incorporated along with seafaring and missions abroad.&quot; -- Illwinter 


Let’s start with the good news: Marignon defeated Ermor. It took everything that they had, and each &amp; every Knight of the Chalice perished in the penultimate battle, but Eldregate had finally been put to rest. The Holy Chalice itself was captur…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/marignon-ma?rev=1720500012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:40:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Marignon, Fiery Justice</title>
        <link>https://illwiki.com/dom5/marignon-ma?rev=1720500012&amp;do=diff</link>
        <description>marignon-ma

MA Marignon, Fiery Justice

Lore

&quot;Marignon is a late medieval nation of inquisitors and religious fanatics. Prudent – or perhaps paranoid –
priests search for vice and heresy throughout the land, putting men and women to the pyre with fiery
justice. Imagine the soldiers wearing fancy and colorful Renaissance clothing, while religious and
arcane officials wear red or black robes and severe miens.&quot;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/marignon?rev=1661811754&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-29T22:22:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>marignon</title>
        <link>https://illwiki.com/dom5/marignon?rev=1661811754&amp;do=diff</link>
        <description>Marignon is a human realm based on France and Spain. It may refer to:

	*   MA Marignon, Fiery Justice &lt;- This one has flamboyant crusading cavalry, and Witch Hunters who've burned the candle at both ends.
	*   LA Marignon, Conquerors of the Sea &lt;- This one has Conquistadors, Devil-worshippers with devilish goatees, and no shields.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/marverni-ea?rev=1720498748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:19:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Marverni, Time of Druids</title>
        <link>https://illwiki.com/dom5/marverni-ea?rev=1720498748&amp;do=diff</link>
        <description>marverni-ea

EA Marverni, Time of Druids

Lore

Maverni is a nation of tribal chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the inv…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mason?rev=1670269467&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T19:44:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mason</title>
        <link>https://illwiki.com/dom5/mason?rev=1670269467&amp;do=diff</link>
        <description>Mason

Masons are commanders that can upgrade forts to one level higher than usual for their nation. For instance, MA Marignon can normally build forts up to Castles, but their s can go one step higher, to Citadels.

This is especially valuable for nations like this that are normally limited to Castles; with masons they can upgrade forts to Citadels, which give three commander points per turn rather than two. This is especially valuable for recruiting capital-only mages faster.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/master-enslave?rev=1647978071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-22T19:41:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>master-enslave</title>
        <link>https://illwiki.com/dom5/master-enslave?rev=1647978071&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/master-smith?rev=1594842127&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-15T19:42:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Master Smith</title>
        <link>https://illwiki.com/dom5/master-smith?rev=1594842127&amp;do=diff</link>
        <description>Master Smith

The monster’s magic paths are counted as &lt;value&gt; higher than actual when forging items 

Ex: so a mage with a bonus of 1 and Fire magic 1 would be able to forge items that require Fire 2 to forge. 

A negative value makes the monster worse at forging items.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mekone-ea?rev=1720929082&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-14T03:51:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Mekone, Brazen Giants</title>
        <link>https://illwiki.com/dom5/mekone-ea?rev=1720929082&amp;do=diff</link>
        <description>mekone-ea

EA Mekone, Brazen Giants

Lore

Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes the…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/melee-roll?rev=1647192098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-13T17:21:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Attack Roll</title>
        <link>https://illwiki.com/dom5/melee-roll?rev=1647192098&amp;do=diff</link>
        <description>Attack Roll



The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/melfice-belmont-boosting-and-access?rev=1764533954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:19:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MelficeBelmont's Boosting &amp; Access Guide</title>
        <link>https://illwiki.com/dom5/melfice-belmont-boosting-and-access?rev=1764533954&amp;do=diff</link>
        <description>MelficeBelmont's Boosting &amp; Access Guide



&lt;https://discord.gg/K7aCZFTRUF&gt;Original guide can be found here

This guide is significantly derived from the work of Telos’ guide for Dominions 4 path boosting which in turn has drawn upon Sector24’s guide for Dominions 3. That in turn was transcribed from occult ancient Sumerian stone carvings. Special thanks to Nunnullus and Althaea for additional suggestions and edits. Additional special thanks to youtuber</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/memes?rev=1584386683&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-16T19:24:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>memes</title>
        <link>https://illwiki.com/dom5/memes?rev=1584386683&amp;do=diff</link>
        <description>The only meme here is the lack of memes on this page.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mercenaries?rev=1731549574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-14T01:59:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mercenaries</title>
        <link>https://illwiki.com/dom5/mercenaries?rev=1731549574&amp;do=diff</link>
        <description>Mercenaries

Mercenaries are independent troops that any nation can hire for three months by paying a one-off fee of gold. 

There are dozens of unique, named mercenary groups in the game, but only a small, random selection will be available at any given time.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mercenary?rev=1638785118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-06T10:05:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mercenary</title>
        <link>https://illwiki.com/dom5/mercenary?rev=1638785118&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/meteor-shower?rev=1637359280&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:01:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>meteor-shower</title>
        <link>https://illwiki.com/dom5/meteor-shower?rev=1637359280&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mictlan-ea?rev=1720498881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:21:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Mictlan, Reign of Blood</title>
        <link>https://illwiki.com/dom5/mictlan-ea?rev=1720498881&amp;do=diff</link>
        <description>mictlan-ea

EA Mictlan, Reign of Blood

Lore

&quot;Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that
of the realm of the dead in Aztec mythology.&quot; -Illwinter

Suitably named after Aztec Hell, Mictlan has always been isolated; any of its neighbors and visitors have long-since learned that keeping contact with them would end in them being either enslaved by the Kings or exsanguinated by the Blood Cult. Since the dawn of their Empire,</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mictlan-la?rev=1720501431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:03:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Mictlan, Blood and Rain</title>
        <link>https://illwiki.com/dom5/mictlan-la?rev=1720501431&amp;do=diff</link>
        <description>mictlan-la

LA Mictlan, Blood and Rain

Lore

FIXME Illwinter's Thematic Inspiration from the Manual goes here

later maybe additional Lore stuff picked from Hero and Event descriptions

General Overview

FIXME How the nation plays and what it is good at should go here, 
aka why would it be cool to play, what's good about it (in general terms) and where they falter.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mictlan-ma?rev=1720500036&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:40:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Mictlan, Reign of the Lawgiver</title>
        <link>https://illwiki.com/dom5/mictlan-ma?rev=1720500036&amp;do=diff</link>
        <description>mictlan-ma

MA Mictlan, Reign of the Lawgiver

Lore

&quot;Quetzalcouatl, the Lawgiver, figures in most of the Mesoamerican cultures as a returning savior figure.
One could not paraphrase a Mesoamerican nation without having at least a fleeting reference to him.&quot; -Illwinter</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mictlan?rev=1656051051&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T06:10:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mictlan</title>
        <link>https://illwiki.com/dom5/mictlan?rev=1656051051&amp;do=diff</link>
        <description>Mictlan is a human civilization based on the Aztec Empire, available in all three Ages. It may refer to:

	*   EA Mictlan, Reign of Blood &lt;- This one is led by the bloodthirsty Tezcatlipoca, with the Sun Temple as his primary altar.
	*   MA Mictlan, Reign of the Lawgiver &lt;- This one is led by the just Quetzalcoatl, whose Sky Priests uphold the ban on human sacrifice.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/middle-age?rev=1584478423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T20:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>middle-age</title>
        <link>https://illwiki.com/dom5/middle-age?rev=1584478423&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/midgard-la?rev=1720501700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:08:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Midgård, Age of Men</title>
        <link>https://illwiki.com/dom5/midgard-la?rev=1720501700&amp;do=diff</link>
        <description>midgard-la

LA Midgård, Age of Men

Lore

&quot;As with most nations of supernatural origin, it seems fitting that their magic fades with each passing age as humans become more and more numerous.&quot; -- Illwinter 

In the distant, misty past, Midgård was known as Vanheim. This was the dominion of the Vanir, descendants of long-absent Titans blessed with innate magic. The Vanir were once taken in by other Titans known as the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mind-hunt?rev=1646332779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-03T18:39:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mind Hunt</title>
        <link>https://illwiki.com/dom5/mind-hunt?rev=1646332779&amp;do=diff</link>
        <description>Mind Hunt

 is a spell which requires Evocation 6 and  to cast, consuming  in the process. The spell causes the mage to attempt to pick a random hostile commander in the target province, and then attempt to attack them. This attack comes in the form of a  or more potent</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mind-vessel?rev=1675582650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-05T07:37:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mind Vessel</title>
        <link>https://illwiki.com/dom5/mind-vessel?rev=1675582650&amp;do=diff</link>
        <description>Mind Vessel




Summary



 is a national spell exclusive to EA R'lyeh, Time of Aboleths. It is described ingame as: putting a part of the Aboleth's mind in a humanlike vessel that has been bred for this purpose. The vessel will have little left of its own mind and the Aboleth part will have to guide it along. After the merging of minds the vessel will be able to use its old magic knowledge as well as that of the Aboleth.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mindless?rev=1619385099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-25T21:11:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mindless</title>
        <link>https://illwiki.com/dom5/mindless?rev=1619385099&amp;do=diff</link>
        <description>Mindless

[nolink] Mindless is a tag applied to some units, such as the , , and s. Mindless units are immune to mind-affecting spells like  and . They have 50 morale, a symbolic value to show that they will never back down from a fight while led: they will either win, or die trying. In situations where they would otherwise have to rout (such as not having any</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/minimum-leader-size?rev=1593967975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-05T16:52:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Minimum leader size</title>
        <link>https://illwiki.com/dom5/minimum-leader-size?rev=1593967975&amp;do=diff</link>
        <description>Minimum leader size

 A unit with this Attribute can only be lead by a commander whos minimum Size is equal to or greater then the listed value.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mist-covered-highlands?rev=1671536433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-20T11:40:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mist Covered Highlands</title>
        <link>https://illwiki.com/dom5/mist-covered-highlands?rev=1671536433&amp;do=diff</link>
        <description>Mist Covered Highlands

The Mist Covered Highlands is a magic site that is always visible after taking a province and provides one air gem per turn. More importantly, it's an extensive event chain that unfolds on the site, causing several attacks from independent phantasmal creatures before giving you recruitable</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mist?rev=1637359150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:59:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mist</title>
        <link>https://illwiki.com/dom5/mist?rev=1637359150&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mistform?rev=1670605555&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-09T17:05:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mistform</title>
        <link>https://illwiki.com/dom5/mistform?rev=1670605555&amp;do=diff</link>
        <description>Mistform

Mistform is a powerful defensive buff that mages can apply to themselves with the spell , or to an entire army with .

It reduces any source of damage against the affected unit by 25 points, to a minimum of 1 point. Then, it will dissipate if:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mod-inspector?rev=1656935991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-04T11:59:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Dominions 5 Mod Inspector</title>
        <link>https://illwiki.com/dom5/mod-inspector?rev=1656935991&amp;do=diff</link>
        <description>The Dominions 5 Mod Inspector

The Inspector by Larz is without exaggeration the single most important tool in the dominions community, for everyone from the greenest noob to the most grizzled veteran. The in-game user interface obscures a lot of information from the player; for example, there is no way to find what exact unit a spell summons in-game, except for actually casting the spell! The mod inspector allows you to peruse these stats in fantastic detail, removing a significant barrier to l…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mods?rev=1694558361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-12T22:39:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mods for Dominions 5</title>
        <link>https://illwiki.com/dom5/mods?rev=1694558361&amp;do=diff</link>
        <description>Mods for Dominions 5

Illwinter has made an easy-to-use and fairly robust set of modding tools to the community. The community in turn has made extensive use of them and there is now a plethora of mods ranging from handy utility mods like the Debug Mod to the gargantuan total conversions which scrape the limits of Dominions as an engine. These days, most games of Dominions include at least one or two small mods, and games featuring major mods are nearly as common as those which are nearly vanill…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/morale?rev=1683008370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-02T06:19:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
        <link>https://illwiki.com/dom5/morale?rev=1683008370&amp;do=diff</link>
        <description>Morale

Morale is a unit stat which reflects a unit's willingness to endure adversity in the service of your nation.

The main role of morale is to stop units from routing when things go badly for them. Various situations (like a squad taking casualties or a single unit taking wounds) require a squad/unit to pass a morale test or run from combat; high morale makes them more likely to fight on.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mossbody?rev=1648026978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-23T09:16:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mossbody</title>
        <link>https://illwiki.com/dom5/mossbody?rev=1648026978&amp;do=diff</link>
        <description>Mossbody

 A unit with mossbody has a 75% chance to reduce incoming damage by 15 points, whenever it takes damage. This effect applies after protection as well as physical and elemental resistances. If -15 damage is insufficient to reduce the damage to zero, the moss &quot;pops&quot; into a cloud which affects 4 squares, inflicting 1</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mountain-recruitment?rev=1636328408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-07T23:40:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mountain recruitment</title>
        <link>https://illwiki.com/dom5/mountain-recruitment?rev=1636328408&amp;do=diff</link>
        <description>Mountain recruitment

This unit costs the specified amount less  when recruited from a mountain or highland province.  Note that it does not adjust the unit's upkeep.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mountain-survival?rev=1584462334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T16:25:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mountain-survival</title>
        <link>https://illwiki.com/dom5/mountain-survival?rev=1584462334&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mounted?rev=1664385777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-28T17:22:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mounted</title>
        <link>https://illwiki.com/dom5/mounted?rev=1664385777&amp;do=diff</link>
        <description>Mounted

Indicates the monster is mounted. Mounted monsters have increased defense (+3) and reduced encumbrance from armor, and also suffer only half as much harass penalty from incoming attacks. They can also use lances for a charge bonus, but cannot use tower shields.

unit-abilities stubs</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/multiple-attacks?rev=1631626057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:27:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Multiple attacks</title>
        <link>https://illwiki.com/dom5/multiple-attacks?rev=1631626057&amp;do=diff</link>
        <description>Multiple attacks

Some units have multiple attacks. This may be due to multiple weapons, or just multiple methods of attack like biting, clawing, or many tentacles.

Attack Penalty from Multiple Attacks

Attackers with multiple weapons have their attack skill reduced by the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/mummify?rev=1691319833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-06T11:03:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mummify</title>
        <link>https://illwiki.com/dom5/mummify?rev=1691319833&amp;do=diff</link>
        <description>Mummify

 Mummify works similarly to twiceborn for Nazcan commanders. If a commander dies, it transforms into it's corresponding mummy. 

Royal Mallqui

The death of an Inca or a Coya will in addition claim the life of a corresponding Coya or Inca to &quot;complete&quot; a Royal Mallqui. If none is available. The mummy will still form but without all it's paths. Bonus paths from Coya and Inca are added (for example an Inca with bonus astral and a Coya with only the basic stats will yield an astral 3 Royal…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/na-ba-ma?rev=1720500744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:52:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Na'Ba, Queens of the Desert</title>
        <link>https://illwiki.com/dom5/na-ba-ma?rev=1720500744&amp;do=diff</link>
        <description>na-ba-ma

MA Na'Ba, Queens of the Desert

Lore

General Overview

FIXME How the nation plays and what it is good at should go here, aka why would it be cool to play, whats good about it (in general terms) and where they falter
possibily there could be a standard for nation classification (sacred heavy, elves, communion nation, blood nation, research, economical, forging, stealth, thug based etc)
National Features</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/naaira-communion?rev=1764533971&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:19:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Guide to Communions</title>
        <link>https://illwiki.com/dom5/naaira-communion?rev=1764533971&amp;do=diff</link>
        <description>Guide to Communions

&lt;https://discord.gg/K7aCZFTRUF&gt;
Author: Naaira

A preliminary thank you to all the mentors on Immersion with a special mention to hpmunchcraft. Also a big thank you to everyone who provided feedback on 7thPath's Guides server. 

&quot;Don't do communions!&quot;

Any proper guide to communions should begin with this sentence:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/naaira-expansion-guide?rev=1764533850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:17:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Naaira’s Expansion Guide</title>
        <link>https://illwiki.com/dom5/naaira-expansion-guide?rev=1764533850&amp;do=diff</link>
        <description>Naaira’s Expansion Guide



Author: Naaira

&lt;https://discord.gg/K7aCZFTRUF&gt;

Expansion is a fundamental and often-discussed topic amongst Dominions players, yet few actual guides exist. This is not a guide for the pros, the true masters of the multiverse, the expansermancers.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/naaira-hotkeys?rev=1764533871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:17:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hotkeys - a visual guide</title>
        <link>https://illwiki.com/dom5/naaira-hotkeys?rev=1764533871&amp;do=diff</link>
        <description>Hotkeys - a visual guide

&lt;https://discord.gg/K7aCZFTRUF&gt;
This is a short visual guide detailing a selection of hotkeys. Its aim is to help speed up the most unfun part of the game (scripting huge armies) so you can have more fun watching your opponents die.

This is a work in progress. If you have a hotkey that you frequently use, or any feedback in general, you can PM me on Discord or go to the Guides and Discussions Discord.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nation-archetypes?rev=1584455881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T14:38:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nation-archetypes</title>
        <link>https://illwiki.com/dom5/nation-archetypes?rev=1584455881&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nation-format?rev=1579660919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-22T02:41:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>[Age] [Nation Name]</title>
        <link>https://illwiki.com/dom5/nation-format?rev=1579660919&amp;do=diff</link>
        <description>[Age] [Nation Name]

This is where a basic description of the nation goes. Include the age and name, if it's part of a direct nation line (i.e. Yomi -&gt; Shinuyama -&gt; Jomon, but not necessarily Ermor -&gt; Sceleria), and a flavor &amp; background description of up to or around one paragraph; feel free to draw directly from the in-game description here. Also include a rough outline of national strengths and weaknesses.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nation-guides?rev=1650400940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-19T20:42:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nation Guides</title>
        <link>https://illwiki.com/dom5/nation-guides?rev=1650400940&amp;do=diff</link>
        <description>Nation Guides

Guides for multiple nations

	*  Rovsea: Da Big Underwater (UW) Guide
	*  Taorec All Nations Guide

Early Age

 Caelum:

 Shock and Awe - Caelum in the Early Age 
by disnegativ 

 Helheim:

 The Sleeper Helheim Build 
by 7thPath 

 Oceania: 

Oceania - Sea Goats 
by Joste

Nahullo (DE):

Nahullo (DE) 
by Gopblin

 Pangaea: 

Stiletto Usage Tips 
by Olli (Dom 4 ported guide)

 Ubar 

Uber Ubar 
by Baalz</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nation-strategy-guides?rev=1645564444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-22T21:14:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nation Strategy Guides</title>
        <link>https://illwiki.com/dom5/nation-strategy-guides?rev=1645564444&amp;do=diff</link>
        <description>Nation Strategy Guides

Here are guides for strategies using specific nations.

An unconventional approach to Helheim:

sleeper-helheim-build

An upcoming MA Pythium guide by Chirno-senpai:

A partial port of a Therodos guide by iSeenUB4

A Guide to Therodos - Telkhine Spectre by iSeenUB4

Guides by Baalz

150 Proof Guide to Na'Ba By Baalz

Stacks on Stacks - A Guide to Ind By Baalz

 MA Machaka - The Beasts of the Savana

Wasp Kai - EA Xibalba by Baalz

The Frozen Bayou - MA Xibalba by Baalz 

…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nations-ea?rev=1695270697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-21T04:31:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations of the Early Ages</title>
        <link>https://illwiki.com/dom5/nations-ea?rev=1695270697&amp;do=diff</link>
        <description>Nations of the Early Ages

The Early Ages (EA) is one of three eras that the Player can set their game in. 

EA is defined by bronze age technology and a high level of magic in the world. Compared to games set in the Middle Ages (MA) or the Late Ages (LA), EA games have the highest level mages, the most magic sites, the lowest populations, and the highest prevalence of mythical beings.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nations-experimental-formats?rev=1607644207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-10T23:50:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations experimental formatting</title>
        <link>https://illwiki.com/dom5/nations-experimental-formats?rev=1607644207&amp;do=diff</link>
        <description>Nations experimental formatting



A page for testing different formats for the nations pages using Mekone as an example.

Capital Only Commanders





 350 
 1 
 4 

Paths 
 
 17 
 Cap-only

 Abilities 
 sacred
 Formation Fighter(2) 
 Taskmaster(2) 
 inquisitor 

Notes 

 





  330 
 3 
 4</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nations-la?rev=1695271432&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-21T04:43:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations of the Late Ages</title>
        <link>https://illwiki.com/dom5/nations-la?rev=1695271432&amp;do=diff</link>
        <description>Nations of the Late Ages

The Late Ages (also known as the Late Age, or LA) is the Third of Three eras that one can set their Ascension War in. For the most part, the greatness of the Middle Ages has been relegated to history, while the legends of the Early Ages are either fairy tales or completely forgotten. Civilization has continued to progress, and life has materially improved for most people. On the other hand, magic has declined somewhat, and many of the twenty-six nations in this game hav…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nations-ma?rev=1695269899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-21T04:18:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations of the Middle Ages</title>
        <link>https://illwiki.com/dom5/nations-ma?rev=1695269899&amp;do=diff</link>
        <description>Nations of the Middle Ages

The Middle Ages (also known as the Middle Age, or MA) is the Second of Three eras that one can set their Ascension War in. Most of the living legends of the previous Ages have passed, but their footprints on the world can still be seen. Civilization has refined as a whole, with most of the chaotic, disorganized nations of the past either assuming some structure or giving way to better-built realms. There are a couple exceptions to this orderly trend, of course, but mo…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nations?rev=1655081815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-13T00:56:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations</title>
        <link>https://illwiki.com/dom5/nations?rev=1655081815&amp;do=diff</link>
        <description>Nations

Dominions 5 has a multitude of nations from different cultural backgrounds (Norse, Greek, Roman, Asian, African, Arabic, ...), spread over the Early, Middle and Late Ages. 

An experimental page for testing new designs for the national pages</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nationtemplate-alt?rev=1639875045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-19T00:50:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alternative Nation Template Proposal</title>
        <link>https://illwiki.com/dom5/nationtemplate-alt?rev=1639875045&amp;do=diff</link>
        <description>Alternative Nation Template Proposal

 See the original nation page template here

NOTE: This is a proposal for an alternative nation page style/template. It is currently incomplete and in progress.

Style Guide:
The goal of a nation page is to provide factual information about the nation that the game/</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nationtemplate?rev=1694738134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-15T00:35:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nation Page Template</title>
        <link>https://illwiki.com/dom5/nationtemplate?rev=1694738134&amp;do=diff</link>
        <description>Nation Page Template

Style Guide

Note: Edits in Progress 15-09-2023

The goal of a nation page is to provide factual information about the nation that the game/ mod inspector does not provide in an accessible format. Descriptions should mostly be brief and factual, with more elaborate use-cases only for standout units or spells. Nation pages should in no way instruct players on how a nation should be played or what mages are most significant, etc.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/natural-protection?rev=1655889707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:21:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natural-protection</title>
        <link>https://illwiki.com/dom5/natural-protection?rev=1655889707&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nature?rev=1709223206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:13:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nature</title>
        <link>https://illwiki.com/dom5/nature?rev=1709223206&amp;do=diff</link>
        <description>Nature



Nature is one of the eight Paths of magic, and one of the four paths of Sorcery. A number of its spell and ritual effects are affected by Growth/Death scales and/or whether they are being cast in/at a forest or wasteland.

On a strategic level, it is a path of tradeoffs (this can also be seen, e.g., in how it affects the nation's</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nazca-ma?rev=1720500570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:49:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Nazca, Kingdom of the Sun</title>
        <link>https://illwiki.com/dom5/nazca-ma?rev=1720500570&amp;do=diff</link>
        <description>nazca-ma

MA Nazca, Kingdom of the Sun

Lore

When Nazca was released in a patch for Dominions 4 it had already been on the drawing board for a
long time. I really like the necrocratic concept where mummified ancestors have a position of influence
in society. A kingdom forced to expand with every generation as previous kings and nobles keeps their
conquered lands even after death. A kingdom slowly going bankrupt as stipends to dead ancestors keeps
piling up.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/need-not-eat?rev=1670911539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-13T06:05:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Need not Eat</title>
        <link>https://illwiki.com/dom5/need-not-eat?rev=1670911539&amp;do=diff</link>
        <description>Need not Eat

 This monster doesn’t need any food and doesn’t consume any supplies. Units with Gluttony that nonetheless don't need to eat cannot starve but still consume supplies.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/nets?rev=1730151589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-28T21:39:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>nets</title>
        <link>https://illwiki.com/dom5/nets?rev=1730151589&amp;do=diff</link>
        <description>Nets function like any other weapon, except they are, like lances, one-use only. That is, they cause harassment, they can be repelled (length 5 weapon required as nets are length 4), and units with nets tend to waste them on already netted opponents.
Shields apparently might not help to defend against nets (need to test/check).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/new-frontpage-suggestions?rev=1611930305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-29T14:25:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>New Frontpage Suggestions</title>
        <link>https://illwiki.com/dom5/new-frontpage-suggestions?rev=1611930305&amp;do=diff</link>
        <description>New Frontpage Suggestions

Naaira

Nations
Mechanics
Magic
Guides
Other

----------

 

New to the game? Read bcnoexceptions' New Player Guide or Maerlande's Beginner's Guide 

Want to join multiplayer? Learn about Dominions' multiplayer community with Althaea's Community Guide


You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy the…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/new-repel?rev=1760237168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-12T02:46:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>IGNORE, check just /repel page instead</title>
        <link>https://illwiki.com/dom5/new-repel?rev=1760237168&amp;do=diff</link>
        <description>IGNORE, check just /repel page instead

Repel is how Dominions represents the effectiveness of long weapons (FIXME-length) to keep attackers at bay. If a unit attacks an enemy who has a longer weapon than the attacker, the defender may repel the attack and prevent it from happening. This occurs as follows:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/niefelheim-ea?rev=1720499252&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:27:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Niefelheim, Sons of Winter</title>
        <link>https://illwiki.com/dom5/niefelheim-ea?rev=1720499252&amp;do=diff</link>
        <description>niefelheim-ea

EA Niefelheim, Sons of Winter

Lore

These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with
general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient
antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in
Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most
nations of supernatural origin, it seems fitti…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/obfuscate?rev=1692975120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-25T14:52:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Obfuscate</title>
        <link>https://illwiki.com/dom5/obfuscate?rev=1692975120&amp;do=diff</link>
        <description>Obfuscate

A unit with this ability reduces the apparent size of the army in its province by the listed value. This happens before randomness in scout reports, so an army of 70 normally-visible units in a province with a commander holding a  is completely masked, and an army of 80 units will appear as though there are five units.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/oceania-ea?rev=1720499659&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:34:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Oceania, Coming of the Capricorns</title>
        <link>https://illwiki.com/dom5/oceania-ea?rev=1720499659&amp;do=diff</link>
        <description>oceania-ea

EA Oceania, Coming of the Capricorns

Lore

Everything on land has a correspondence under water. Just like kingdoms formed on Dry Land, so did kingdoms form in the Sea, and just like the Wild rebelled against the encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds. Oceania is an underwater realm of wild half-men, animals and guardians of the Kelp Forests. But Oceania is also a realm of the shores, where the stormy seas meet stable land. …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/oceania-ma?rev=1720500859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:54:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Oceania, Mermidons</title>
        <link>https://illwiki.com/dom5/oceania-ma?rev=1720500859&amp;do=diff</link>
        <description>oceania-ma

MA Oceania, Mermidons

Lore

Everything on land has a correspondence underwater. Just like kingdoms formed on Dry Land, so did kingdoms form in the Sea, and just like the Wild rebelled against the encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/oceania-sea-goats?rev=1764534170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:22:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Oceania - Sea Goats</title>
        <link>https://illwiki.com/dom5/oceania-sea-goats?rev=1764534170&amp;do=diff</link>
        <description>Oceania - Sea Goats

&lt;https://discord.gg/K7aCZFTRUF&gt;Guide by Joste
Sea Goats

This Guide is currently a work in progress 


Oceania is a nation of nature Pangeans that live underwater. It has a reputation as one of the worst nations, but that is an oversimplification. It has several good things going for it that save it from the trash bin and keep it a low-middle tier nation.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/oceania?rev=1637922458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-26T10:27:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oceania</title>
        <link>https://illwiki.com/dom5/oceania?rev=1637922458&amp;do=diff</link>
        <description>Oceania may refer to:

	*   EA Oceania, Coming of the Capricorns
	*   MA Oceania, Mermidons

stub</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/old-age?rev=1593194323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-26T17:58:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>old-age</title>
        <link>https://illwiki.com/dom5/old-age?rev=1593194323&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/olli-stiletto-usage-tips?rev=1764534185&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:23:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Pangaea: Olli!s Stiletto Usage Tips</title>
        <link>https://illwiki.com/dom5/olli-stiletto-usage-tips?rev=1764534185&amp;do=diff</link>
        <description>EA Pangaea: Olli!s Stiletto Usage Tips



&lt;https://discord.gg/K7aCZFTRUF&gt;


Naaira: This guide is a port of Olli!s guide as found on the Dominions 4 forums. Since this guide was written with Dominions 4 in mind, many mechanics have changed since then, and not everything in the guide will be applicable in Dominions 5</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/one-eyed?rev=1594841650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-15T19:34:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>one-eyed</title>
        <link>https://illwiki.com/dom5/one-eyed?rev=1594841650&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/oni-summoner?rev=1672143092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-27T12:11:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Oni Summoner</title>
        <link>https://illwiki.com/dom5/oni-summoner?rev=1672143092&amp;do=diff</link>
        <description>Oni Summoner

 A unit with this ability has a chance of attracting a non-exploding 1d6 of  per month, dependent on the turmoil scales and unrest in the province, the value of the ability and whether the  global enchantment is active.

This ability does not function underwater. There are also some currently unknown criteria</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/owl-guide-imprisoned-rainbow-meta?rev=1764533929&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:18:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Owl's Guide to the Imprisoned Rainbow Meta</title>
        <link>https://illwiki.com/dom5/owl-guide-imprisoned-rainbow-meta?rev=1764533929&amp;do=diff</link>
        <description>Owl's Guide to the Imprisoned Rainbow Meta

&lt;https://discord.gg/K7aCZFTRUF&gt;
The most common pretender builds among experienced players are &quot;rainbows&quot;: physically weak dominion 1 mage chassis with a low new path cost, taken with a wide variety of paths at 3-4 strength with nonincarnate blesses, usually taken imprisoned.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/owl-guide-ma-agartha?rev=1668606618&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-16T13:50:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Work in progress!</title>
        <link>https://illwiki.com/dom5/owl-guide-ma-agartha?rev=1668606618&amp;do=diff</link>
        <description>Work in progress!

Guide to MA Agartha

Ah, the Pale Ones. They eat rocks, they're walking sacks of HP that (supposedly) can't hit anything,
they animate rocks, their magic is mostly ... rocks. Their lore is that they tried to conquer the surface world in EA, underestimated their opponents, broke the Seal in desperation, still lost, and got forced back underground.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/owl-mini-guide-thronerush?rev=1676788802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-19T06:40:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Owl's Mini-Guide to Throne Rushes</title>
        <link>https://illwiki.com/dom5/owl-mini-guide-thronerush?rev=1676788802&amp;do=diff</link>
        <description>Owl's Mini-Guide to Throne Rushes

 Work in Progress... *

Some games end with one player in a clearly dominant position: they are strong enough to fight all comers, will eventually conquer the map, and the Thrones of Ascension mechanic just ends the game without making them really conquer the world.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/page-requests?rev=1585695013&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-31T22:50:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>page-requests</title>
        <link>https://illwiki.com/dom5/page-requests?rev=1585695013&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pangaea-ea-maven?rev=1654259542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-03T12:32:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Maven's Guide to EA Pangaea</title>
        <link>https://illwiki.com/dom5/pangaea-ea-maven?rev=1654259542&amp;do=diff</link>
        <description>Maven's Guide to EA Pangaea

General Overview

Pangaea is one of the few original nations to have been in Dominions series since the original Dominions: Priests, Prophets and Pretenders (back then things would look like this). It has always been a very thematic and interesting nation to play. To the date, EA and MA Pangaea (which are the logical successors of the original one) have preserved the original nations flavor and are normally played in the similar way.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pangaea-ea?rev=1720499017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Pangaea, Age of Revelry</title>
        <link>https://illwiki.com/dom5/pangaea-ea?rev=1720499017&amp;do=diff</link>
        <description>pangaea-ea

EA Pangaea, Age of Revelry

General Overview

Pangaea is a nation of wild half-men of Greek myth, as they could have developed if
exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in
most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current
perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of
ancient magic and traditions over the ages is quite apparent in…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pangaea-la?rev=1720501655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:07:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Pangaea, New Era</title>
        <link>https://illwiki.com/dom5/pangaea-la?rev=1720501655&amp;do=diff</link>
        <description>pangaea-la

LA Pangaea, New Era

Lore

Pangaea is a nation of wild half-men of Greek myth, as they could have developed if exposed to a vast and technologically superior humanity: Iron or skin. Adapt or die. As in most cultures exposed to so-called civilization, some inhabitants cling to traditions, or current perceptions of them; while others adapt to the circumstances, with loss or gain in influence. The loss of ancient magic and traditions over the ages is quite apparent in this nation, but i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pangaea-ma?rev=1720500235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:43:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pangaea, Age of Bronze</title>
        <link>https://illwiki.com/dom5/pangaea-ma?rev=1720500235&amp;do=diff</link>
        <description>pangaea-ma

MA Pangaea, Age of Bronze

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and
minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. Centaurs have developed civilized societies and donned armor. The Panii, guardians of the Groves, have…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pangaea?rev=1656054198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T07:03:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pangaea</title>
        <link>https://illwiki.com/dom5/pangaea?rev=1656054198&amp;do=diff</link>
        <description>Pangaea is a nation of animal-like races from Greek mythology, available in all three Ages. It may refer to:

	*   EA Pangaea, Age of Revelry &lt;- This one has extra-powerful Dryads and Panii, found in every fort, but only leather for armor.
	*   MA Pangaea, Age of Bronze &lt;- This one has lost the matriarchs of the Dryads, but some specialization and armorsmithing has occurred.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/paralysis-damage?rev=1602447877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-11T20:24:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Paralysis Damage</title>
        <link>https://illwiki.com/dom5/paralysis-damage?rev=1602447877&amp;do=diff</link>
        <description>Paralysis Damage

Paralysis damage is a special damage type inflicted by various effects such as the  spell and the mind blast weapons of creatures such as illithids and great olms.

The damage inflicted appears to vary with the usual DRN, but this roll is not shown</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/paralysis?rev=1631636935&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T16:28:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Paralysis damage</title>
        <link>https://illwiki.com/dom5/paralysis?rev=1631636935&amp;do=diff</link>
        <description>Paralysis damage

Paralysis is a type of damage that, as you might have guessed, paralyzes the target. The number of combat rounds the paralysis lasts (the duration) is determined by the number of paralysis points done and the target's size. 

Paralysis duration</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/parting-of-the-soul?rev=1616252724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:05:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>parting-of-the-soul</title>
        <link>https://illwiki.com/dom5/parting-of-the-soul?rev=1616252724&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/patala-la?rev=1720501781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:09:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Patala, Reign of the Nagas</title>
        <link>https://illwiki.com/dom5/patala-la?rev=1720501781&amp;do=diff</link>
        <description>patala-la

LA Patala, Reign of the Nagas

Lore

&quot;With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people. When these beings left the world the monkey people found themselves in control, until the emergence of another divine race, the Nagas. As Kaa hypnotized the monkeys in Kipling's Jungle Book, the Nagas mesmerized the Bandar and Vanaras and claimed rulership over the nation.&quot;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/patchnotes?rev=1690286105&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-25T11:55:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions 5.61</title>
        <link>https://illwiki.com/dom5/patchnotes?rev=1690286105&amp;do=diff</link>
        <description>Dominions 5.61

The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/patrol-bonus?rev=1598202777&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-23T17:12:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>patrol-bonus</title>
        <link>https://illwiki.com/dom5/patrol-bonus?rev=1598202777&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/patrol?rev=1719042937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-22T07:55:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Patrol</title>
        <link>https://illwiki.com/dom5/patrol?rev=1719042937&amp;do=diff</link>
        <description>Patrol

Patrol is an action that can be carried out by commanders and their units, which has them search the province for stealthy units and quell unrest in the province. Additionally, for provinces with a fort, only patrolling forces will be involved in any battles in the province outside the fort, along with any</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/patrolling?rev=1586658847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-12T02:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>patrolling</title>
        <link>https://illwiki.com/dom5/patrolling?rev=1586658847&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pearl-cultivator?rev=1636554422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-10T14:27:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pearl Cultivator</title>
        <link>https://illwiki.com/dom5/pearl-cultivator?rev=1636554422&amp;do=diff</link>
        <description>Pearl Cultivator

 A Pearl Cultivator (X) is able to, for their turn, convert up to (X) amount of  Water Gems into that many   Astral Pearls.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pelagia-ea?rev=1720499635&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:33:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Pelagia - Pearl Kings</title>
        <link>https://illwiki.com/dom5/pelagia-ea?rev=1720499635&amp;do=diff</link>
        <description>pelagia-ea

EA Pelagia - Pearl Kings

Lore

&quot;Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea 
corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania 
as a nation became quite similar to Pangaea. The development of the Triton Kings incorporated modern 
concepts and imagery of mermen, and in Dominions 4, Pelagia was made a nation of its own, less 
Pangaean in style. Knights armed in mother-of-pearl…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pelagia-ma?rev=1720500831&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:53:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pelagia - Triton Kings</title>
        <link>https://illwiki.com/dom5/pelagia-ma?rev=1720500831&amp;do=diff</link>
        <description>pelagia-ma

MA Pelagia - Triton Kings

Lore

&quot;Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea 
corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania 
as a nation became quite similar to Pangaea. The development of the Triton Kings incorporated modern 
concepts and imagery of mermen, and in Dominions 4, Pelagia was made a nation of its own, less 
Pangaean in style. Knights armed in mother-of-pear…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pelagia?rev=1681698369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-17T02:26:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pelagia</title>
        <link>https://illwiki.com/dom5/pelagia?rev=1681698369&amp;do=diff</link>
        <description>Pelagia is an Underwater Kingdom of Merfolk, Little-Mermaid-esque and otherwise, spanning two Ages. It may refer to:

	*   EA Pelagia, Pearl Kings -&gt; This one is a sacral kingdom, with multiple tribes bound under powerful priest-kings.
	*   MA Pelagia, Triton Kings -&gt; This one is bronze-clad and more-civilized, with small colonies of the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/perpetual-storm?rev=1637358240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:44:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>perpetual-storm</title>
        <link>https://illwiki.com/dom5/perpetual-storm?rev=1637358240&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/phaeacia-ma?rev=1720500684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:51:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Phaeacia, Isle of the Dark Ships</title>
        <link>https://illwiki.com/dom5/phaeacia-ma?rev=1720500684&amp;do=diff</link>
        <description>phaeacia-ma

MA Phaeacia, Isle of the Dark Ships

Lore

Phaeacia is an island queendom of dark-skinned men of great stature, the Colossi. Their fabled Dark Ships traverse the seas without oars or captains. Once a colony of Berytos, the island flourished and became rich and influential, known for its traders, craftsmen and marvelous shipwrights. When Berytos was destroyed by the armies of Arcoscephale the island of Phaeacia was able to stave off the conquerors thanks to ample tributes and its rem…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/philosopher?rev=1594823723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-15T14:35:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Philosopher</title>
        <link>https://illwiki.com/dom5/philosopher?rev=1594823723&amp;do=diff</link>
        <description>Philosopher

 A unit with Philosopher adds the Listed Value X  in the province to the Research points it produces. 

In provinces of with , then subtract Listed Value X 

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/phlegra-la?rev=1720501886&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:11:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Phlegra, Sleeping Giants</title>
        <link>https://illwiki.com/dom5/phlegra-la?rev=1720501886&amp;do=diff</link>
        <description>phlegra-la

LA Phlegra, Sleeping Giants

Lore

Late Phlegra is very similar to Sparta, but resembles other Greek city-states in a couple of places. There are three classes in the society; the human helotes (not dignified enough in this universe for a capitalization, much less a correct spelling) at the bottom, the Cyclopean citizen-soldiers, and the elder Mage-elites.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/phlegra-ma?rev=1720500641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:50:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Phlegra, Deformed Giants</title>
        <link>https://illwiki.com/dom5/phlegra-ma?rev=1720500641&amp;do=diff</link>
        <description>phlegra-ma

MA Phlegra, Deformed Giants

Lore

&quot;Phlegra in the middle age is a nation that has lost most of its proud legacy. The Gigantes of Mekone are cursed for their hubris and are becoming physically and mentally afflicted. I also wanted to add shepherding cyclopes to the Elder Cyclopes of earlier times. At first, the nation felt a bit bland, but when I started to think on the slaves and the Phlegran society the idea of the oppressors and slave mages appeared. The feel of the nation took a …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/phlegra?rev=1661811156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-29T22:12:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phlegra</title>
        <link>https://illwiki.com/dom5/phlegra?rev=1661811156&amp;do=diff</link>
        <description>Phlegra is a Spartan-themed kingdom, of human slaves and their less-human overlords. It may refer to:

	*   MA Phlegra, Deformed Giants &lt;- This one has raging scaly-legged Giants, helped by human students and Cyclopean smiths.
	*   LA Phlegra, Sleeping Giants &lt;- This one is stewarded by avaricious humans and cyclopes, whose crazed masters will eventually return.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/phoenix-pyre?rev=1649532842&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-09T19:34:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Phoenix Pyre</title>
        <link>https://illwiki.com/dom5/phoenix-pyre?rev=1649532842&amp;do=diff</link>
        <description>Phoenix Pyre

 is a notable Buffing Spell from the path of Fire, in that it has an effect that isn't completely fire-related: Extra Lives.

Mechanics

The spell is a Level 7 Alteration spell that requires  and zero Gems to cast. It does nothing until the caster dies; when they die, they perform an</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/physical-damage-types?rev=1644239865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-07T13:17:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Physical damage types</title>
        <link>https://illwiki.com/dom5/physical-damage-types?rev=1644239865&amp;do=diff</link>
        <description>Physical damage types

Physical damage in Dominions 5 come in four different types: slashing, piercing, and blunt, as well as untyped. Each type has different effects when calculating damage. These are all calculated after the Damage vs. Protection calculation above, except for Piercing weapons which reduce Protection prior to the calculation.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/physical-resistance?rev=1695956768&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-29T03:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Physical Resistances</title>
        <link>https://illwiki.com/dom5/physical-resistance?rev=1695956768&amp;do=diff</link>
        <description>Physical Resistances

 Bludgeoning resistance (blunt)

 Piercing resistance (pierce)

 Slashing resistance (slash)

Physical Resistance is one of three types of resistances in the game, the others being Magic Resistance and Elemental Resistances. The physical resistances halve damage taken from their respective types, rounded up. This reduction is applied after factoring in</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pierce-resistance?rev=1635289425&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-26T23:03:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pierce-resistance</title>
        <link>https://illwiki.com/dom5/pierce-resistance?rev=1635289425&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pierce-resistant?rev=1593182691&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-26T14:44:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pierce-resistant</title>
        <link>https://illwiki.com/dom5/pierce-resistant?rev=1593182691&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/piercing?rev=1631614966&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T10:22:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>piercing</title>
        <link>https://illwiki.com/dom5/piercing?rev=1631614966&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pillager?rev=1611137549&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-20T10:12:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pillager</title>
        <link>https://illwiki.com/dom5/pillager?rev=1611137549&amp;do=diff</link>
        <description>Pillager

This unit is more effective during pillaging (however, it is unclear how much more effective it is) and can perform raid orders if all units in the squad have this ability.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pillaging?rev=1641601390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-08T00:23:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pillaging</title>
        <link>https://illwiki.com/dom5/pillaging?rev=1641601390&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/plane?rev=1628717249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-11T21:27:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Other Planes</title>
        <link>https://illwiki.com/dom5/plane?rev=1628717249&amp;do=diff</link>
        <description>Other Planes

You can access other Planes! You hardly ever want to do this, though. Most of the time, units are jettisoned into other Planes by powerful magic, and they're quite hard to return from.

The Void

Technically the space between all other places,</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poison-barbs?rev=1669989981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-02T14:06:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Poison Barbs</title>
        <link>https://illwiki.com/dom5/poison-barbs?rev=1669989981&amp;do=diff</link>
        <description>Poison Barbs



 Hitting a unit possessing this ability with a length 0-1 melee weapon causes the attacking unit to accrue AN nonmagical poison damage in its poison damage pool. The amount of damage accrued is denoted in brackets.

See Also: Poison Damage

Poison Barbs Items</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poison-cloud?rev=1670242155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-05T12:09:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Poison Cloud</title>
        <link>https://illwiki.com/dom5/poison-cloud?rev=1670242155&amp;do=diff</link>
        <description>Poison Cloud

Not to be confused with , an Evocation spell.



 Units with this ability generate a green smoke effect either on the tile they occupy, or one of the eight tiles immediately surrounding them. Any unit caught in the effect accrues 1 point of AN nonmagical poison damage in its poison damage pool. The effect lasts for two rounds and stacks, meaning a unit exposed to the effect of three different poison clouds on the same tile will take damage from each. Note that while the manual ment…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poison-damage?rev=1686316743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-09T13:19:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Poison Damage</title>
        <link>https://illwiki.com/dom5/poison-damage?rev=1686316743&amp;do=diff</link>
        <description>Poison Damage

 Poison damage is a special damage type. Unlike other damage types, the poisoned victim does not recieve poison damage immediately, rather it is added to a poison &quot;pool&quot; on the unit. Each round of combat, a unit loses hit points equal to 10% of its poison pool, rounded up. The amount lost in this way is denoted by green damage numbers coming out of the unit.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poison-resistance?rev=1593182449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-26T14:40:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poison-resistance</title>
        <link>https://illwiki.com/dom5/poison-resistance?rev=1593182449&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poison-resistant?rev=1638694670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-05T08:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poison-resistant</title>
        <link>https://illwiki.com/dom5/poison-resistant?rev=1638694670&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poison-skin?rev=1655074600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-12T22:56:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Poisonous Skin</title>
        <link>https://illwiki.com/dom5/poison-skin?rev=1655074600&amp;do=diff</link>
        <description>Poisonous Skin

 the skin of this unit is poisonous and anyone coming in contact with it will be affected by the poison. the poison causes the victim to take x debilitating poison damage. Large beings are less affected by this effect.

FIXME in-game statistics

unit-abilities stub</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/poor-amphibian?rev=1655631102&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-19T09:31:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>poor-amphibian</title>
        <link>https://illwiki.com/dom5/poor-amphibian?rev=1655631102&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/popkill?rev=1670861385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T16:09:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Popkill Nations</title>
        <link>https://illwiki.com/dom5/popkill?rev=1670861385&amp;do=diff</link>
        <description>Popkill Nations

&quot;Popkill&quot; -- population killing -- is a property of some nations' dominion. Any province under their dominion will lose population each turn; this effect severely reduces their income over time.

Since they have little gold, their dominion also</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/population?rev=1670852558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T13:42:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>population</title>
        <link>https://illwiki.com/dom5/population?rev=1670852558&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/powers?rev=1656584815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-30T10:26:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Powers</title>
        <link>https://illwiki.com/dom5/powers?rev=1656584815&amp;do=diff</link>
        <description>Powers

FIXME add description for dominion power.

Powers are a type of ability that increase (or decrease) a unit's stats depending on the conditions of the province the unit is situated in. They can be binary (either on or off) or scale incrementally with more extreme conditions (e.g.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/precision-roll?rev=1644108381&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-06T00:46:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Precision Rolls</title>
        <link>https://illwiki.com/dom5/precision-roll?rev=1644108381&amp;do=diff</link>
        <description>Precision Rolls

Ranged combat is different from melee combat in that it does not use defense values. Instead, Precision is used to determine determines which square a missile or spell hits, depending on a unit’s Precision and the range of the attack. If there are units in the square, they may be hit, whether they are friendly or enemy. Missiles cannot distinguish friend from foe.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/precision?rev=1633558210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-06T22:10:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>precision</title>
        <link>https://illwiki.com/dom5/precision?rev=1633558210&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pretender-archetypes?rev=1600546508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-19T20:15:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretender Archetypes</title>
        <link>https://illwiki.com/dom5/pretender-archetypes?rev=1600546508&amp;do=diff</link>
        <description>Pretender Archetypes

There are a few main options for competitive Pretenders you can choose from. Scales builds, Bless builds, Expander builds, Specific Spell builds, and Rainbow builds. I would also like to add that these are the main things pretenders can provide and a good pretender will likely fall somewhere between/in several of these categories.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pretender-chassis?rev=1700110265&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-16T04:51:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Choosing Your Chassis</title>
        <link>https://illwiki.com/dom5/pretender-chassis?rev=1700110265&amp;do=diff</link>
        <description>Choosing Your Chassis

When designing your Pretender, the form you go with is the &quot;chassis&quot; that you stuff your Design Points into, adding Dominion strength, Scales, and Magic paths for your Bless. What you choose matters more than you probably think, since even Imprisoned pretenders can handle only so much. Your Pretender isn't just a figurehead, either, as they have the capability to remain your most useful unit well into your game.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pretender-god?rev=1631274631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-10T11:50:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pretender-god</title>
        <link>https://illwiki.com/dom5/pretender-god?rev=1631274631&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pretender-titles?rev=1640890443&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-30T18:54:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretender Titles</title>
        <link>https://illwiki.com/dom5/pretender-titles?rev=1640890443&amp;do=diff</link>
        <description>Pretender Titles

The &quot;Pretenders of the World&quot; screen (F4, or in the Statistics menu) includes the name of each Pretender for the nations in your game. Clicking on the name brings up the national info screen; at the bottom of National Features, the Pretender's name is listed along with a list of titles; these titles give accurate information about the paths of the Pretender and the scales of the nation.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pretender?rev=1584455195&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T14:26:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pretender</title>
        <link>https://illwiki.com/dom5/pretender?rev=1584455195&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pretenders?rev=1760440155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-14T11:09:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretenders</title>
        <link>https://illwiki.com/dom5/pretenders?rev=1760440155&amp;do=diff</link>
        <description>Pretenders

Pretenders

The information in this revision of the article is accurate as of Patch 5.39.



This page concerns mechanics specific to Pretender Gods. For Pretender Creation Strategy, consult Maerlande Pretender Design or Taorec Bless Strategies.

A Pretender God consists of a chassis which possesses magic paths that may affect</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/previous-front-page-versions?rev=1616964916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-28T20:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Old front page 1</title>
        <link>https://illwiki.com/dom5/previous-front-page-versions?rev=1616964916&amp;do=diff</link>
        <description>Old front page 1

Welcome to illwiki!

Welcome to illwiki, a community-run wiki for the game Dominions 5 by Illwinter. This wiki started in late January 2020, hopefully you can already find it useful. You are very welcome to join and help out!

Basics

Basics

	*  New Player Guide
	*  Community Guide
	*  Getting started
	*</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/priest?rev=1671560984&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-20T18:29:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Priests</title>
        <link>https://illwiki.com/dom5/priest?rev=1671560984&amp;do=diff</link>
        <description>Priests

A priest is any commander with levels in the holy magic path. They are always sacred and can be blessed, can preach to increase dominion, and priests with  or more can claim thrones. They are critical in battle to bless sacred units.

Many nations have priests with levels in other magic paths as well;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/profuse-bleeding?rev=1670472361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T04:06:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>profuse-bleeding</title>
        <link>https://illwiki.com/dom5/profuse-bleeding?rev=1670472361&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/prophet-shape?rev=1649675583&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-11T11:13:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>prophet-shape</title>
        <link>https://illwiki.com/dom5/prophet-shape?rev=1649675583&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/prophet?rev=1649552566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-10T01:02:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Prophet</title>
        <link>https://illwiki.com/dom5/prophet?rev=1649552566&amp;do=diff</link>
        <description>Prophet



The Prophet is the most loyal herald of the coming god. Every nation can appoint a Commander to be the one and only prophet of their nation's Pretender God. Upon becoming a prophet, the commander's Priest level is either set to  or increased by +, whichever results in a higher level, and their</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/protection?rev=1661547400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-26T20:56:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Protection</title>
        <link>https://illwiki.com/dom5/protection?rev=1661547400&amp;do=diff</link>
        <description>Protection

Protection is a property of units that reduces damage that they take from most attacks. It is generally provided from either manufactured armor or from natural protection (tough skin, scales, being made of stone, etc.) If a unit has both manufactured armor and natural protection, their values $\text{Total Protection} = \text{NatProt} + \text{ArmorProt} - \frac{\text{NatProt}\times\text{ArmorProt}}{40}$$\text{Final damage} = \text{Damage} + \text{DRN} - (\text{Total Protection} + \tex…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/protective-force?rev=1632324393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T15:26:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Protective Force</title>
        <link>https://illwiki.com/dom5/protective-force?rev=1632324393&amp;do=diff</link>
        <description>Protective Force

 Protective force gives a 50% chance to add the listed value to the unit's protection when taking damage. Sources of this effect include the spell  and the  item.

unit-abilities combat-mechanics</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/province-attributes?rev=1697078346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-12T02:39:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Province Attributes</title>
        <link>https://illwiki.com/dom5/province-attributes?rev=1697078346&amp;do=diff</link>
        <description>Province Attributes

When a province is selected, you can see its attributes in a box in the upper left corner of the screen, provided that you have some way of gaining this information (either through scouts or the proximity of friendly provinces).  If you don't have any way to gather this information, all you'll get is the map number of the province.  You'll always be able to tell which type of terrain a province has, even if it is on the opposite side of the map.  Most information about a pro…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/province-defence?rev=1631274778&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-10T11:52:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>province-defence</title>
        <link>https://illwiki.com/dom5/province-defence?rev=1631274778&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/province-defense?rev=1607163805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-05T10:23:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>province-defense</title>
        <link>https://illwiki.com/dom5/province-defense?rev=1607163805&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/province?rev=1594476668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-11T14:11:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>province</title>
        <link>https://illwiki.com/dom5/province?rev=1594476668&amp;do=diff</link>
        <description>Provinces are the basic unit of territory in Dominions. Maps consist of interconnected provinces, and commanders and troops occupy a single province each turn; strategic movement consists of moving from one province to another. Combat happens when two unfriendly armies (not</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/provinces?rev=1632507052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-24T18:10:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>provinces</title>
        <link>https://illwiki.com/dom5/provinces?rev=1632507052&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pythium-la?rev=1720501309&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:01:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Pythium, Serpent Cult</title>
        <link>https://illwiki.com/dom5/pythium-la?rev=1720501309&amp;do=diff</link>
        <description>pythium-la

LA Pythium, Serpent Cult

Lore

Pythium is based on the eastern Roman Empire and Byzantium. Its history and military
bears a legacy of Ermor, as did Byzantium from Rome. The Theurgs and their ceremonial
magic are influenced by the lavish liturgy of the Orthodox Church. The Cathedral of the
Spheres is filled with chanting, the fragrance of incense, and processions of Theurgs robed in gold and
silver. Ritual magic is a public and religious affair. The serpent-and-emerald part of the na…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pythium-ma?rev=1720499900&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:38:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pythium, Emerald Empire</title>
        <link>https://illwiki.com/dom5/pythium-ma?rev=1720499900&amp;do=diff</link>
        <description>pythium-ma

MA Pythium, Emerald Empire

(Warning: The following nation summary is written based mostly on my own personal experiences due to my inability to write completely objectively about this nation that I love.)

Lore

&quot;Pythium is based on the eastern Roman Empire and Byzantium. Its history and military bears a legacy of Ermor, as did Byzantium from Rome. The Theurgs and their ceremonial magic are influenced by the lavish liturgy of the Orthodox Church. The Cathedral of the Spheres is fill…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/pythium?rev=1661813653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-29T22:54:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pythium</title>
        <link>https://illwiki.com/dom5/pythium?rev=1661813653&amp;do=diff</link>
        <description>Pythium is a human Empire based on that of Byzantium. It may refer to:

	*   MA Pythium, Emerald Empire &lt;- This one invokes the Orthodox Church with its powerful Communions of priests.
	*   LA Pythium, Serpent Cult &lt;- This one has a much-less-powerful cult in charge, which tenuously cooperates with others. 

Both have Roman-style legions (of different eras), warriors and beasts of the gladiator pits, and reptile-riding elites.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/quickness?rev=1696316056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-03T06:54:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Quickness</title>
        <link>https://illwiki.com/dom5/quickness?rev=1696316056&amp;do=diff</link>
        <description>Quickness

 To have Quickness is to be twice as fast as your peers, in more ways than one. 

Quickened units:

	*  Have double their usual Combat Speed.
	*  Make melee attacks twice as fast. Note that this does NOT include ranged weapons.
		*  Since fatigue gain from encumbrance is tied to attacks, this also means quickened units gain fatigue twice as quickly.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/r-lyeh-ea?rev=1720499604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:33:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA R'lyeh, Time of Aboleths</title>
        <link>https://illwiki.com/dom5/r-lyeh-ea?rev=1720499604&amp;do=diff</link>
        <description>r-lyeh-ea

EA R'lyeh, Time of Aboleths

The R’lyeh of the Early Age was a strange parallel of the R’lyeh of later ages. Its basest origins were in strange Polyps of the deepest depths, whose spawn could swim on their own. Over the centuries, these spawn developed into enormous and powerful beings called Aboleths. Even the Aboleths didn’t understand the source of their sapience, but the oldest ones (called “Mind Lords”) eventually developed the power to enslave lesser minds with simply their forc…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/r-lyeh-la?rev=1720501979&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:12:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA R'lyeh, Dreamlands</title>
        <link>https://illwiki.com/dom5/r-lyeh-la?rev=1720501979&amp;do=diff</link>
        <description>rlyeh-la

LA R'lyeh, Dreamlands

Lore

In ages past, a distant star inhabited by a great race of strange, alien beings was struck with an unimaginable catastrophe. The star fell from the heavens, breaking into tiny shards. One such shard fell through the Spheres and down upon the world. The shard came to rest on the ocean floor and there a remnant of this great race adapted and survived. They multiplied and enslaved a race of fishlike humanoids by sheer strength of mind and conquered the underwa…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/r-lyeh-ma?rev=1720500805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:53:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA R'lyeh, Fallen Star</title>
        <link>https://illwiki.com/dom5/r-lyeh-ma?rev=1720500805&amp;do=diff</link>
        <description>r-lyeh-ma

MA R'lyeh, Fallen Star

Lore

In ages past, a distant star inhabited by a great race of strange, alien beings was struck with an unimaginable catastrophe. The star fell from the heavens, breaking into tiny shards. One such shard fell through the Spheres and down upon the world. The shard came to rest on the ocean floor and there a remnant of this great race adapted and survived. They multiplied and enslaved a race of fishlike humanoids by sheer strength of mind.$\text{Summon Roll} = \…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/r-lyeh?rev=1675988089&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-10T00:14:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>r-lyeh</title>
        <link>https://illwiki.com/dom5/r-lyeh?rev=1675988089&amp;do=diff</link>
        <description>R'lyeh is an mysterious realm propagated by underwater telepaths, spanning all three ages. It may refer to:

	*   EA R'lyeh, Time of Aboleths -&gt; This one's telepaths are giant, competent, polyp-spawned fish!
	*   MA R'lyeh, Fallen Star -&gt; This one's telepaths are Mindflayer-like squid-folk from space, who have a summoning gateway!</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ragha-la?rev=1720501832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:10:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Ragha, Dual Kingdom</title>
        <link>https://illwiki.com/dom5/ragha-la?rev=1720501832&amp;do=diff</link>
        <description>ragha-la

LA Ragha, Dual Kingdom

Lore

&quot;Ragha was added in the Caelum patch for Dominions 4. I had played with ideas on a dual Caelian/Abysian nation earlier on, but it wasn't until I started to remake Caelum that those ideas bore fruit. Of the Caelian nations it is probably the one most heavily influenced by history and myth. Since the nation was developed with Zoroastrianism in mind the mage-priests of the nation, dasturs and athravans, became an integral part of the nation and not something …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/raid?rev=1659898892&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-07T19:01:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Raid</title>
        <link>https://illwiki.com/dom5/raid?rev=1659898892&amp;do=diff</link>
        <description>Raid

A raid is a move a commander may perform only if they have the Pillager ability. If all units
under his command also have this ability, they can join the raid. A raiding party targets any adjacent province, where it 
kills population, causes unrest, and gains gold. It is essentially the same as the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/raiding-pd-with-summons?rev=1659856555&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-07T07:15:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Raiding province defense with generic troops</title>
        <link>https://illwiki.com/dom5/raiding-pd-with-summons?rev=1659856555&amp;do=diff</link>
        <description>Raiding province defense with generic troops

TODO: This is a work in progress; edits/feedback appreciated!

While AI players will often spend their extra gold on putting 40 province defense in every province, humans generally invest their gold into troops and infrastructure. As a result, it is commonly valuable to build raiding forces designed to beat 1-6</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/raiding?rev=1654217034&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-03T00:43:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Raiding and pillaging</title>
        <link>https://illwiki.com/dom5/raiding?rev=1654217034&amp;do=diff</link>
        <description>Raiding and pillaging

Raiding is the art of conquering enemy provinces with as low a commitment as necessary. A raiding group is the opposite of a doom stack. Raiding serves a multitude of purposes:

	*  It increases your income due to owning more provinces.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rain-stones?rev=1637359216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:00:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rain-stones</title>
        <link>https://illwiki.com/dom5/rain-stones?rev=1637359216&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rain?rev=1637359111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:58:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rain</title>
        <link>https://illwiki.com/dom5/rain?rev=1637359111&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/random-event?rev=1584724363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T17:12:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>random-event</title>
        <link>https://illwiki.com/dom5/random-event?rev=1584724363&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/random-events?rev=1674842161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-27T17:56:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Random Events</title>
        <link>https://illwiki.com/dom5/random-events?rev=1674842161&amp;do=diff</link>
        <description>Random Events

The strategic layer of Dominions 5 features a random event system, adding an element of unpredictability and uniqueness to each game. All nations use the random event system and there are various ways to manipulate the system to your own ends.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/random-number-generator?rev=1584453561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T13:59:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>random-number-generator</title>
        <link>https://illwiki.com/dom5/random-number-generator?rev=1584453561&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/raven-feast?rev=1663595911&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-19T13:58:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Raven Feast</title>
        <link>https://illwiki.com/dom5/raven-feast?rev=1663595911&amp;do=diff</link>
        <description>Raven Feast

The caster summons an unkindness of ravens and sends them into a distant province to feast upon the newly dead. The ravens consume the rotting corpses and return to be slaughtered for the raw death essence they then contain.

 is an  ritual at $\frac{1}{2}\left(1+\sqrt{\mathrm{corpses}}\right)$</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reanimation-bonus?rev=1612372006&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-03T17:06:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reanimation-bonus</title>
        <link>https://illwiki.com/dom5/reanimation-bonus?rev=1612372006&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reanimation?rev=1711152113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-23T00:01:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Reanimation</title>
        <link>https://illwiki.com/dom5/reanimation?rev=1711152113&amp;do=diff</link>
        <description>Reanimation





Reanimation is not a proper term used by the game, this page merely groups together vaguely similar traits and units that can be then described as &quot;reanimation&quot;.

A number of spells and abilities can reanimate the undead. This page lists these spells and abilities, as well as the special national undead that can be summoned by certain nations.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reanimator-priest?rev=1612372023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-03T17:07:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reanimator-priest</title>
        <link>https://illwiki.com/dom5/reanimator-priest?rev=1612372023&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reanimator?rev=1612372016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-03T17:06:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reanimator</title>
        <link>https://illwiki.com/dom5/reanimator?rev=1612372016&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/recuperation?rev=1655888908&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T09:08:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Recuperation</title>
        <link>https://illwiki.com/dom5/recuperation?rev=1655888908&amp;do=diff</link>
        <description>Recuperation

 Units with Recuperation passively heal their Afflictions over time. This ability stops working once the unit becomes Old.

Recuperation affects Undead units, as well as units with the Never Heals tag, and is one of the only ways to remove afflictions from them.

The effects of recuperation take place</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reduces-unrest?rev=1586658793&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-12T02:33:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Reduces Unrest</title>
        <link>https://illwiki.com/dom5/reduces-unrest?rev=1586658793&amp;do=diff</link>
        <description>Reduces Unrest

 A unit with this ability reduces the unrest in the province where it is located. This ability is notable in that it will reduce the unrest without the population loss associated with patrolling. Additionally, it will reduce unrest generated in the same turn through actions such as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/regeneration?rev=1661993389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-01T00:49:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Regeneration</title>
        <link>https://illwiki.com/dom5/regeneration?rev=1661993389&amp;do=diff</link>
        <description>Regeneration

 Regeneration is accelerated natural healing that happens in battle.

For example, at the start of a new combat round, a character with Regeneration (10%) will regain 10% of their maximum HP (or however much they're missing, whichever's less),</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reincarnation?rev=1670386469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-07T04:14:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Reincarnation</title>
        <link>https://illwiki.com/dom5/reincarnation?rev=1670386469&amp;do=diff</link>
        <description>Reincarnation



 A unit with this ability may reincarnate upon death. Whether they reincarnate into the same or different form (or at all) depends on a number of factors explored by Loggy, but the main takeaways are:

	*  Reincarnation can only occur inside the reincarnating unit's pretender's</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/reinvigoration?rev=1600723217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-21T21:20:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Reinvigoration</title>
        <link>https://illwiki.com/dom5/reinvigoration?rev=1600723217&amp;do=diff</link>
        <description>Reinvigoration

 Reinvigoration is a Fatigue recovery modifier. Units will recover 1 point of Fatigue at the start of each of their turns, 5 points if they are unconscious (from having 100 points of Fatigue or more). The amount of Reinvigoration a unit has directly increases how much Fatigue they will recover on each of their turns.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/release-lord-of-civilization?rev=1656989954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-05T02:59:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Release Lord of Civilization</title>
        <link>https://illwiki.com/dom5/release-lord-of-civilization?rev=1656989954&amp;do=diff</link>
        <description>Release Lord of Civilization

	&quot;The caster performs a vast sacrifice of blood to release one of the six Grigori from their infernal prison. The Grigori, or Watchers, were angelic beings who taught the forbidden lore of civilization, warcraft and magic to the Avvim at the dawn of time. The Grigori are still worshiped by the Avvim as bringers of civilization and fathers of the Nephilim.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/relinquish?rev=1670187529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-04T20:58:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Relinquishing Provinces</title>
        <link>https://illwiki.com/dom5/relinquish?rev=1670187529&amp;do=diff</link>
        <description>Relinquishing Provinces

Relinquishing is a mechanic by which one player in a disciple team can hand ownership of a province over to another player in their team. It is done by giving a commander the relinquish order. The player to take over the province must have a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/remote-attacks?rev=1697814714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-20T15:11:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Remote Attacks</title>
        <link>https://illwiki.com/dom5/remote-attacks?rev=1697814714&amp;do=diff</link>
        <description>Remote Attacks

Remote attacks are rituals that directly and negatively affect remote provinces. These can be divided into a few categories: army killers, assassinations, province attacks and province killers. Although remote attacks are usually expensive for the effect, they provide a safe way to harass opponents that does not involve direct military action. Since rituals occur in the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/remote-site-searching?rev=1737047733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-16T17:15:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Analysis of remote searching strategy</title>
        <link>https://illwiki.com/dom5/remote-site-searching?rev=1737047733&amp;do=diff</link>
        <description>Analysis of remote searching strategy

Scenario

Searching with a X2+ mage (no crosspaths) using a remote search spell for a given number of turns, then searching manually by walking and using the search order on a new province every other turn for another given number of turns.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/repel?rev=1762546914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-07T20:21:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Repel</title>
        <link>https://illwiki.com/dom5/repel?rev=1762546914&amp;do=diff</link>
        <description>Repel

Repel is how Dominions represents the effectiveness of long weapons, such as halberds, pikes, and the like. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/research-points?rev=1663104599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-13T21:29:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Research Points</title>
        <link>https://illwiki.com/dom5/research-points?rev=1663104599&amp;do=diff</link>
        <description>Research Points

Hi! Have you ever wondered the best way to beat out your friends in Magical Research? Are you playing with that obscure victory condition where you need a certain amount of Research Points to win? Do you simply wish to know how to budget your gold so you can find that spell you need sooner versus later, while also having enough non-Researchers to keep your libraries from being torched by those uncivilized brutes around you?</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/research?rev=1648675875&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-30T21:31:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Research</title>
        <link>https://illwiki.com/dom5/research?rev=1648675875&amp;do=diff</link>
        <description>Research

In Dominions, all non-Holy spells are organized into one of seven schools of magic: Conjuration, Alteration, Evocation, Construction, Enchantment, Thaumaturgy, and Blood Magic (not the path). Where a spell's path represents the power source, the school a spell belongs to ostensibly represents the methods used to manipulate that power. In order for their mages to cast more advanced spells and forge more powerful magic items, the player has to invest research into these schools. Each sch…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/resist-cold?rev=1586440892&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-09T14:01:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resist-cold</title>
        <link>https://illwiki.com/dom5/resist-cold?rev=1586440892&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/resist-fire?rev=1593182030&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-26T14:33:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resist-fire</title>
        <link>https://illwiki.com/dom5/resist-fire?rev=1593182030&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/resist-poison?rev=1586440907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-09T14:01:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resist-poison</title>
        <link>https://illwiki.com/dom5/resist-poison?rev=1586440907&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/resist-shock?rev=1593884139&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-04T17:35:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>resist-shock</title>
        <link>https://illwiki.com/dom5/resist-shock?rev=1593884139&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/resistances?rev=1632324334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-22T15:25:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Resistances</title>
        <link>https://illwiki.com/dom5/resistances?rev=1632324334&amp;do=diff</link>
        <description>Resistances

In Dominions Resistances can refer to three types of resistances:

	*  Magic Resistance (MR) helps protect a unit against spells or abilities with the Magic Resistance Negates keyword.
	*  Elemental Resistances protect against elemental sources of damage. Elemental resistance can be either Fire Resistance</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/resource-bonus?rev=1658741875&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T09:37:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Resource Bonus</title>
        <link>https://illwiki.com/dom5/resource-bonus?rev=1658741875&amp;do=diff</link>
        <description>Resource Bonus

 The unit produces additional resources for the current province by as much as the displayed value. The bonus is unaffected by Scales, giving you the full benefit even with  Sloth, and no extra benefit with  Productivity.

 Ice Forging produces resources based on the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/retreat?rev=1643220050&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-26T18:00:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Retreat</title>
        <link>https://illwiki.com/dom5/retreat?rev=1643220050&amp;do=diff</link>
        <description>Retreat

Commanders and units can retreat from a battle, either as part of a scripted plan, or from routing, e.g. due to heavy losses or fear effects. Retreating units try to reach the map edge, at which point they disappear from the battle. Any units that make it off the battlefield before the battle ends will try to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/returning?rev=1649065321&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-04T09:42:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Returning</title>
        <link>https://illwiki.com/dom5/returning?rev=1649065321&amp;do=diff</link>
        <description>Returning

Returning is a mechanism by which a commander can instantly leave the current battle and magically travel back to his home citadel. There is a chance that he might get lost on his travels, return on a later turn or pick up 
the insane trait. The chance of becoming lost in</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rigor-mortis?rev=1637359302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:01:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rigor-mortis</title>
        <link>https://illwiki.com/dom5/rigor-mortis?rev=1637359302&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ritual-of-rebirth?rev=1657598544&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-12T04:02:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ritual of Rebirth</title>
        <link>https://illwiki.com/dom5/ritual-of-rebirth?rev=1657598544&amp;do=diff</link>
        <description>Ritual of Rebirth

&quot;The caster of this spell revives a previously slain hero via the ancient Ritual of Rebirth. The ritual mummifies the dead hero before bringing him or her back to life. Only great heroes from the Hall of Fame can be resurrected by this ritual. The ritual can be performed multiple times on a single hero. Inanimate or undead beings are not affected by this spell.&quot;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ritual?rev=1650352431&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-19T07:13:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ritual</title>
        <link>https://illwiki.com/dom5/ritual?rev=1650352431&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rituals?rev=1650394899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-19T19:01:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rituals</title>
        <link>https://illwiki.com/dom5/rituals?rev=1650394899&amp;do=diff</link>
        <description>Rituals

Basics

Magic comes in two main forms: combat magic and ritual magic. Ritual magic is concerned with the casting of grand spells - think esoteric magic circles, weeks of mystical chanting, and the sacrifice of magic resources (or slaves!) in return for a tremendous effect. These are the spells that you cast on the strategic map of Dominions 5 and play a major role in almost every nation's toolkit.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rout?rev=1633039998&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:13:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rout</title>
        <link>https://illwiki.com/dom5/rout?rev=1633039998&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/routing?rev=1643217483&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-26T17:18:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>routing</title>
        <link>https://illwiki.com/dom5/routing?rev=1643217483&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rovsea-da-big-underwater?rev=1764534155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:22:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Da Big UnderWater (UW) Overview</title>
        <link>https://illwiki.com/dom5/rovsea-da-big-underwater?rev=1764534155&amp;do=diff</link>
        <description>Da Big UnderWater (UW) Overview

&lt;https://discord.gg/K7aCZFTRUF&gt;Author: Rovsea

	*  So, you want to know how the underwater is?
	*  So, you want to know how is the nations there?
	*  So, you want to know, do I play uw in late age?

This guide will provide answers for you. We will separate out the uw to all 3 ages. Then, we will break down different nations, and lastly say: this is how uw fighting is.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rovsea-jomon-guide?rev=1764534393&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:26:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rovsea's Big Fat Jomon Guide</title>
        <link>https://illwiki.com/dom5/rovsea-jomon-guide?rev=1764534393&amp;do=diff</link>
        <description>Rovsea's Big Fat Jomon Guide

&lt;https://discord.gg/K7aCZFTRUF&gt;First and foremost, I'd like to thank everyone who's been kind enough to give help and feedback in the making of this guide: Many thanks to JohnnyJohnny for Build advice, and Infact, Negate, Cleveland, Joste, Darkwolf, Naaira, HPMunchcraft, Wigglefig, and Kalkyrie for feedback. Extra-special mention to Naaira and Joste for their help porting the guide to the Illwiki.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ruby-discourse?rev=1729907066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-10-26T01:44:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Ruby Discourse</title>
        <link>https://illwiki.com/dom5/ruby-discourse?rev=1729907066&amp;do=diff</link>
        <description>The Ruby Discourse

The Ruby Discourse is a podcast by the Dominions players Turtle and RamC. They are mostly active on the Ruby Server Discord (&lt;https://discord.gg/HbVpJD38RX&gt;).

Episode One: Mission Statement

Episode Two: Stages

Episode Three: Morale

Episode Four: Narrative

Episode Five: The British Invasion</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rus-ea?rev=1720499288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:28:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Rus, Sons of Heaven</title>
        <link>https://illwiki.com/dom5/rus-ea?rev=1720499288&amp;do=diff</link>
        <description>rus-ea

EA Rus, Sons of Heaven

Lore

&quot;I never got around to finish my ideas on Rus for Dominions 4. Instead it became the second of the new
nations for Dominions 5. Baltic mythology, Latvian in particular, became an inspirational source for the
nation.&quot; - Illwinter</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/rust?rev=1631626258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:30:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rust</title>
        <link>https://illwiki.com/dom5/rust?rev=1631626258&amp;do=diff</link>
        <description>Rust

Weapons and armor made of iron can become rusty. This happens if a unit with iron equipment goes underwater. Acid damage can also inflict Rust. It has the same chance as fire. 

Rusty armor can be damaged if it takes a hit in combat.

Rusty Armor

Chance for Rusty armor to be damaged = Damage inflicted (before armor protection, but after shield protection) * 2%</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sacred?rev=1701759080&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-05T06:51:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sacred</title>
        <link>https://illwiki.com/dom5/sacred?rev=1701759080&amp;do=diff</link>
        <description>Sacred

 Sacred units are the &quot;Warriors of the Faith&quot; of the game's title, elite troops devoted to the Awakening God and particularly loyal to your nation's cause. Dominions 5 adds far more options to the game's sacreds than previous versions.

The most notable feature of sacred units is that they can be</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sailing?rev=1584464581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:03:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sailing</title>
        <link>https://illwiki.com/dom5/sailing?rev=1584464581&amp;do=diff</link>
        <description>Sailing

 A commander with the sailing ability may transport a certain number of size points of units across underwater provinces in a single turn without stopping. This ability has a maximum allowed size of unit transported.

Note that this ability does not allow units to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/salt-vulnerability?rev=1655673113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-19T21:11:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Salt Vulnerability</title>
        <link>https://illwiki.com/dom5/salt-vulnerability?rev=1655673113&amp;do=diff</link>
        <description>Salt Vulnerability

 Units with this trait can take the listed value at most in Damage, when hit by the  attack.

For those who don't know, the actual Damage you take from Salt is capped after its Damage Roll, and independently from its attack Damage (which is 1). For units without Salt Vulnerability, the cap is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sauromatia-ea?rev=1720498780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:19:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Sauromatia, Amazon Queens</title>
        <link>https://illwiki.com/dom5/sauromatia-ea?rev=1720498780&amp;do=diff</link>
        <description>sauromatia-ea

EA Sauromatia, Amazon Queens

Lore

Sauromatia is a nation based on Herodotus' accounts of the Scythian peoples in The Histories. Here
Scythians, Amazons, Sarmatians, and Androphags are described with their strange traditions and
unsavory practices, and the book is a splendid source for any modder seeking inspiration for a new
nation. Grave goods, archaeological findings, and Osprey military books have given the nation further
life. Finally, Witch Kings and elements of the Pythian…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/scale-walls?rev=1584466943&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:42:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scale-walls</title>
        <link>https://illwiki.com/dom5/scale-walls?rev=1584466943&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/scales?rev=1694909407&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-17T00:10:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scales</title>
        <link>https://illwiki.com/dom5/scales?rev=1694909407&amp;do=diff</link>
        <description>Scales

Dominion scales are the representation of the effect that the belief in one’s pretender god affects not
only the populace but the very fabric of a province. When creating a pretender, you choose the way in
which your religious belief changes the cosmic forces in provinces where your</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sceleria-ma?rev=1720499871&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:37:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Sceleria, The Reformed Empire</title>
        <link>https://illwiki.com/dom5/sceleria-ma?rev=1720499871&amp;do=diff</link>
        <description>sceleria-ma

MA Sceleria, The Reformed Empire

Lore

&quot;In the first Dominions, the Ermorian backstory influenced many of the other nations. When the eras were introduced in Dominions 3, the undead empire ended up in the late age and the Dominions history lost some of its coherency. With Dominions 4, I tried to straighten things up and once more placed the Ashen Empire of Ermor in the middle age where its antagonists and splinter empires can be found.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/scout-reports?rev=1668252263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-12T11:24:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scout Reports</title>
        <link>https://illwiki.com/dom5/scout-reports?rev=1668252263&amp;do=diff</link>
        <description>Scout Reports

Scout Reports are descriptions of the military contents of a given province that are displayed upon selecting the province. They contain a list of the most prominent unit types seen in the province, along with a total quantity of units which may be inaccurate based on various factors. Additionally, scouts may sometimes report units of note in the province, such as beings that radiate power, are capable of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/scrying?rev=1649966343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-14T19:59:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scrying</title>
        <link>https://illwiki.com/dom5/scrying?rev=1649966343&amp;do=diff</link>
        <description>Scrying

The Scry command lets you Spy on a distant province. This is more accurate than the automatic Scrying that Arcoscephale has.

Scrying reveals the name, the exact Troop Count, up to three unit varieties (generally the three-most-prevalent), Labs, Temples, Forts, discovered</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sea-ice?rev=1637358186&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:43:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sea-ice</title>
        <link>https://illwiki.com/dom5/sea-ice?rev=1637358186&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sea-shape?rev=1655631257&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-19T09:34:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sea-shape</title>
        <link>https://illwiki.com/dom5/sea-shape?rev=1655631257&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/seasonal-powers?rev=1637320807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T11:20:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>seasonal-powers</title>
        <link>https://illwiki.com/dom5/seasonal-powers?rev=1637320807&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/second-sun?rev=1637358255&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:44:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>second-sun</title>
        <link>https://illwiki.com/dom5/second-sun?rev=1637358255&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/seduction?rev=1690480107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-27T17:48:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Seduction</title>
        <link>https://illwiki.com/dom5/seduction?rev=1690480107&amp;do=diff</link>
        <description>Seduction



Seduction is an ability which allows a stealthy commander to use the &quot;Seduce&quot; command while in an enemy province. If the seduce order is given, and if when it resolves in the turn order there is at least one adjacent province controlled by the player (or the seducer has the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/seeking-arrow?rev=1635698203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-31T16:36:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Seeking Arrow</title>
        <link>https://illwiki.com/dom5/seeking-arrow?rev=1635698203&amp;do=diff</link>
        <description>Seeking Arrow

 is a ritual that requires  and Enchantment 3 to cast, requiring . It inflicts 8 magical armor-negating damage that always strikes the chest. Unintuitively, despite coming from an arrow, this is not considered piercing damage, and thus piercing resistance does nothing to negate the effect of this spell. However,</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/send-horror?rev=1635471025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-29T01:30:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Send Horror</title>
        <link>https://illwiki.com/dom5/send-horror?rev=1635471025&amp;do=diff</link>
        <description>Send Horror

 is a ritual that requires Blood 9 to cast, requiring  and consuming  when cast. This spell has a 40% chance of causing its caster to gain a horror mark. It is somewhat related to the weaker spell Send Lesser Horror, but differs primarily in the strength of the horrors produced.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/send-lesser-horror?rev=1624107143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-19T12:52:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Send Lesser Horror</title>
        <link>https://illwiki.com/dom5/send-lesser-horror?rev=1624107143&amp;do=diff</link>
        <description>Send Lesser Horror

 is a ritual that requires Blood 5 to cast, requiring  and consuming  when cast. This spell has a 10% chance of causing its caster to gain a horror mark. It is somewhat related to the more potent spell Send Horror, but differs chiefly in the strength of the horrors produced, and its ability to produce more than one horror in a single cast.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shape-changer?rev=1640168068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-22T10:14:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shape-changer</title>
        <link>https://illwiki.com/dom5/shape-changer?rev=1640168068&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shapechanger?rev=1756412835&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-28T20:27:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shape Changer</title>
        <link>https://illwiki.com/dom5/shapechanger?rev=1756412835&amp;do=diff</link>
        <description>Shape Changer

 Shape Changers have an alternate form that they can freely (or not-so-freely) assume.

Shape changing happens in one of three ways:

	*  Out of Battle: The &quot;Change Shape&quot; task allows your Shape changing Commander to change form.
	*  In Battle:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shattered-soul?rev=1637313814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T09:23:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shattered-soul</title>
        <link>https://illwiki.com/dom5/shattered-soul?rev=1637313814&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shield-destruction?rev=1667821520&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-07T11:45:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shield destruction</title>
        <link>https://illwiki.com/dom5/shield-destruction?rev=1667821520&amp;do=diff</link>
        <description>Shield destruction

Shield hits can damage or destroy the shield. A shield has a Resistance, which is the same as its shield protection value, +5 if the shield is a magic one. The attack has a Break value, which is equal to the damage of the attack before any Protection.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shield?rev=1687895916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T19:58:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shield</title>
        <link>https://illwiki.com/dom5/shield?rev=1687895916&amp;do=diff</link>
        <description>Shield

Some units wear a shield. A shield helps protect the wearer vs both melee and ranged attacks. All shields have a Parry value and a Protection value. The Parry value determines how easy it is to parry attacks with the shield. The Protection value indicates how much Protection the shield offers on a succesful parry. How it affects the wearer depends on the type of attack.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shinuyama-ma?rev=1720500472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:47:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Shinuyama - Land of the Bakemono</title>
        <link>https://illwiki.com/dom5/shinuyama-ma?rev=1720500472&amp;do=diff</link>
        <description>shinuyama-ma

MA Shinuyama - Land of the Bakemono

Lore

These three nations are heavily influenced by Japanese history, folklore, and myth. The first is an uncivilized nation of demonic brutes, enslaving and eating humans and other races. They
are replaced by Bakemono, ghostly goblins of Japanese folklore. Finally in the Late Age, the
humans take control. The beings of Shinuyama are quite heavily influenced by the old pen-and-paper
RPG</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shock-and-awe-caelum-in-the-early-age?rev=1764534121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:22:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shock and Awe - Caelum in the Early Age</title>
        <link>https://illwiki.com/dom5/shock-and-awe-caelum-in-the-early-age?rev=1764534121&amp;do=diff</link>
        <description>Shock and Awe - Caelum in the Early Age



Author: disnegativ 
Version: 1.1 


All Caelians are blessed with wings and with beauty. Many even with various resistances and magic weapons. This is so common among them that Caelians barely notice and they aren't considered sacred despite these blessings bestowed upon them. But there can be no doubt that Caelians are meant to rule the world - why else should they be so blessed?</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shock-resistance?rev=1584463603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T16:46:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shock-resistance</title>
        <link>https://illwiki.com/dom5/shock-resistance?rev=1584463603&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/shock-vulnerability?rev=1633038970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T21:56:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shock-vulnerability</title>
        <link>https://illwiki.com/dom5/shock-vulnerability?rev=1633038970&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/siege-bonus?rev=1603817272&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-27T16:47:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Siege Bonus</title>
        <link>https://illwiki.com/dom5/siege-bonus?rev=1603817272&amp;do=diff</link>
        <description>Siege Bonus

 A unit with a castle Attack bonus gains the listed amount as an addition to its siege Attack strength.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/siege-strength-bonus?rev=1603817148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-27T16:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Siege Bonus</title>
        <link>https://illwiki.com/dom5/siege-strength-bonus?rev=1603817148&amp;do=diff</link>
        <description>Siege Bonus

 A unit with a castle Attack bonus gains the listed amount as an addition to its siege Attack strength.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/siege?rev=1683663308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-09T20:15:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Siege</title>
        <link>https://illwiki.com/dom5/siege?rev=1683663308&amp;do=diff</link>
        <description>Siege

Sieges disable recruitment of units in the province. The besieged nation cannot move units into or out of the fort unless they are stealthy. The besieger treats the province as if it is friendly.

During a siege income of the province is split between sieger and besieged.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sight-vengeance?rev=1651384283&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-01T05:51:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sight Vengeance</title>
        <link>https://illwiki.com/dom5/sight-vengeance?rev=1651384283&amp;do=diff</link>
        <description>Sight Vengeance

 Sight Vengeance punishes melee attackers for attacking. 

Those who target a unit with Sight Vengeance go Blind, unless they pass a Magic Resistance check with a penetration of 12. This only happens if the attacker commits to attempting their attack, after</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sites?rev=1584395058&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-16T21:44:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sites</title>
        <link>https://illwiki.com/dom5/sites?rev=1584395058&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/size?rev=1633039931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:12:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>size</title>
        <link>https://illwiki.com/dom5/size?rev=1633039931&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/skirmisher?rev=1652278057&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-11T14:07:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Skirmisher</title>
        <link>https://illwiki.com/dom5/skirmisher?rev=1652278057&amp;do=diff</link>
        <description>Skirmisher

 There's a battle formation known as Skirmish, where your guys spread out into a checkerboard pattern.

Units in Skirmish formation suffer a -1 penalty to Morale, unless they have the Skirmisher trait.

Why use Skirmish?

	*  Your units are less densely-packed, meaning stray projectiles and large-AOE</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-10-26T23:04:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slash-resistance</title>
        <link>https://illwiki.com/dom5/slash-resistance?rev=1635289448&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/slash-resistant?rev=1597166836&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-11T17:27:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slash-resistant</title>
        <link>https://illwiki.com/dom5/slash-resistant?rev=1597166836&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/slave?rev=1584466456&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:34:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Slave</title>
        <link>https://illwiki.com/dom5/slave?rev=1584466456&amp;do=diff</link>
        <description>Slave

 A slave typically has low morale, but has halved upkeep compared to their gold cost. Their morale may be offset by leading them with a taskmaster.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/slaver?rev=1622813500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T13:31:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Slaver</title>
        <link>https://illwiki.com/dom5/slaver?rev=1622813500&amp;do=diff</link>
        <description>Slaver

 Slavers are able to spend their turn raising some kind of slave unit from a province's local populace. This adds unrest and kills province population, and will fail in provinces where the unrest is too high or the population is too low. The kind of slave produced depends on the slaver in question.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sleeper-helheim-build?rev=1764534140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:22:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Sleeper Helheim Build</title>
        <link>https://illwiki.com/dom5/sleeper-helheim-build?rev=1764534140&amp;do=diff</link>
        <description>The Sleeper Helheim Build

* this is a work in progress.  also i am no vet. i want your feedback. 7thPath on Discord *

&lt;https://discord.gg/K7aCZFTRUF&gt;

Helheim is almost always played with a full imprisoned rainbow pretender and is expected to win the game or die trying without any expectation of ever doing research.  However, you have fantastic mages and access to some of the strongest late game paths.  On that note, here's something different.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/slow-aging?rev=1665344793&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-09T19:46:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>slow-aging</title>
        <link>https://illwiki.com/dom5/slow-aging?rev=1665344793&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/snow-move?rev=1649429171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-08T14:46:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Snow Move</title>
        <link>https://illwiki.com/dom5/snow-move?rev=1649429171&amp;do=diff</link>
        <description>Snow Move

 The unit ignores the penalties associated with snow in cold provinces when using its map movement or combat speed.

unit-abilities stubs</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/soul-slay?rev=1671215326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-16T18:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Soul Slay</title>
        <link>https://illwiki.com/dom5/soul-slay?rev=1671215326&amp;do=diff</link>
        <description>Soul Slay

 is an important Combat spell, one of the more-important ones to look out for. It's a Level 5 Thaumaturgy that requires  and (unless you're under-leveled) consumes no Gems on use. It's effectively a more-impactful , with permanent consequences.

Like with , the target suffers nothing if their</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/soul-slaying?rev=1649532437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-09T19:27:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>soul-slaying</title>
        <link>https://illwiki.com/dom5/soul-slaying?rev=1649532437&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/soul-vortex?rev=1701173438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-28T12:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Soul Vortex</title>
        <link>https://illwiki.com/dom5/soul-vortex?rev=1701173438&amp;do=diff</link>
        <description>Soul Vortex

 is a nifty self-buff for mages, increasing their longevity at the expense of those around them.

The Details

The spell is a Level 6 Alteration, that requires  and costs zero Gems to use. It gives the caster a special Aura with a power of 8, which inflicts 1 armor-negating life drain damage to those affected by it if they fail a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/spell-description?rev=1759882024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-08T00:07:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spell Description</title>
        <link>https://illwiki.com/dom5/spell-description?rev=1759882024&amp;do=diff</link>
        <description>Spell Description



When a spell is cast the spell's description details what will happen. Dominions has a multitude of different spells, all with different effects. This page will detail how to read one spell's description and determine what will happen once a given spell is cast.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/spell-singer?rev=1628037527&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-04T00:38:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spell Singer</title>
        <link>https://illwiki.com/dom5/spell-singer?rev=1628037527&amp;do=diff</link>
        <description>Spell Singer

 A spell singer casts spells slower in combat by adding a flat 50% to cast time, but incurs halved fatigue from doing so. This has no effect on Holy spells.

unit-abilities stubs</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/spells?rev=1649546757&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-09T23:25:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spells</title>
        <link>https://illwiki.com/dom5/spells?rev=1649546757&amp;do=diff</link>
        <description>Spells

Dominions is a difficult game to master, largely thanks to its extensive spell system. Identifying which spells to research and cast at different points in the game is difference between winning and losing a battle and eventually whether your pretender ascends to become the new Pantokrator or is banished for all time.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T14:48:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spirit Sight</title>
        <link>https://illwiki.com/dom5/spirit-sight?rev=1658760488&amp;do=diff</link>
        <description>Spirit Sight

 A unit with spirit sight suffers no penalty from darkness, and has no penalty when attacking invisible or unseen units. A commander with this ability will also negate the effects glamour has on the strategic map, but only in their current province. This effect will however only reveal units that are not currently carrying out</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/spqd?rev=1579457855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-19T18:17:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Senātus Populusque Dominicus</title>
        <link>https://illwiki.com/dom5/spqd?rev=1579457855&amp;do=diff</link>
        <description>Senātus Populusque Dominicus

Or a brief history of the fan community by Maerlande.

Dominions: Priests, Prophets &amp; Pretenders

Dominions: Priests Prophets &amp; Pretenders is a turn based fantasy game in which you take the role of a pretending god.

Each pretender is Lord and Master of one of fourteen cultures, each with its own individual strengths and weaknesses. With the aid of soldiers and mages you will conquer the lands of your neighbors in a struggle for total domination.

Priests and prophe…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/spy?rev=1649681513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-11T12:51:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spy</title>
        <link>https://illwiki.com/dom5/spy?rev=1649681513&amp;do=diff</link>
        <description>Spy

 A spy enables a sneaking commander to gain more information about hostile provinces they enter. They are also able to perform some active acts of subterfuge.

A spy in a hostile province does the following:

	*  Reduces scout report inaccuracy to ±10% of the unit's visible, in contrast to a regular scout's 30%</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/stacking-effects?rev=1666270867&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-20T13:01:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stacking Effects</title>
        <link>https://illwiki.com/dom5/stacking-effects?rev=1666270867&amp;do=diff</link>
        <description>Stacking Effects

Stacking refers to applying similar effects multiple times, e.g. multiple sources of regeneration or protection. 

The basic rule of thumb as to whether two sources stack is: if they are the same effect, they don't stack, otherwise they do stack. Of course, that's quite ambiguous.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/stacks-on-stacks-a-guide-to-ind-by-baalz?rev=1764534245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:24:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ind - Stacks on Stacks</title>
        <link>https://illwiki.com/dom5/stacks-on-stacks-a-guide-to-ind-by-baalz?rev=1764534245&amp;do=diff</link>
        <description>Ind - Stacks on Stacks

&lt;https://discord.gg/K7aCZFTRUF&gt;
Ind is a nation with a really confusing amount going on. The sheer number of things you could be doing is overwhelming - but the um…”good” news is that most of the time, most of the stuff Ind can do is a bad idea.  The actual good news is that the legitimately good stuff is a bit all over the place, but can be stacked on each other higher and higher into a Tower of Power that’ll show your opponents why Ind is the fabled kingdom.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/standard?rev=1595183907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-19T18:38:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Standard</title>
        <link>https://illwiki.com/dom5/standard?rev=1595183907&amp;do=diff</link>
        <description>Standard

 The monster increases the morale of units in the same squad by &lt;bonus&gt;. 

Multiple standards in the same squad do not stack. 

Only the highest standard value in the squad counts. 

The normal value for this ability is 1.

unit-abilities</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-12-08T13:39:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Start Affliction</title>
        <link>https://illwiki.com/dom5/start-affliction?rev=1670506769&amp;do=diff</link>
        <description>Start Affliction

Units with this ability have a chance (denoted in brackets on the wiki) to start with an affliction when recruited/summoned/created. This is a &quot;hidden&quot; ability, meaning it is not displayed in the unit's preview statistics screen, though it is often explicitly mentioned or alluded to in the unit description (e.g.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/start?rev=1757996114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-16T04:15:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Welcome to illwiki!</title>
        <link>https://illwiki.com/dom5/start?rev=1757996114&amp;do=diff</link>
        <description>start

Welcome to illwiki!

Welcome to illwiki, a community-run wiki for the game Dominions 5 by Illwinter. Home of the most unbiased nation guides since 2020.



	*  Detailed New Player Guide
	*  Dominions 6 Wiki

	*  Newcomer's Community Guide






	*  Pretender Design
	*   Dominion Mechanics
	*  Thrones
	*  Disciples

	*  Turn Order Sequence
	*  Random Events
	*  Province Attributes





	*  The DRN and Randomness
	*  Combat Mechanics
	*  Units Attributes
	*  Unit Abilities
	*  Resistances

…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/starting-recruitment-points-resources?rev=1680914056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-08T00:34:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Basic Capital information</title>
        <link>https://illwiki.com/dom5/starting-recruitment-points-resources?rev=1680914056&amp;do=diff</link>
        <description>Guide Work in progress

Basic Capital information

Capitals all start with a range of population and resources but between various fort types and national traits can make a difference.
Starting population is  10 * (2950 + closed d100) or  29,510- 30,500
While starting resources are 78 + closed d5 or 79-83.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/starvation?rev=1701760976&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-05T07:22:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Starvation</title>
        <link>https://illwiki.com/dom5/starvation?rev=1701760976&amp;do=diff</link>
        <description>Starvation

 Starvation is the penalty felt being short of Supplies. Those who do not eat are not very happy.

When Supply Usage exceeds local Supplies, random units in the province who need to eat go hungry:

	*  The amount that go hungry scales with the deficit in supply.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/starving?rev=1701761149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-05T07:25:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>starving</title>
        <link>https://illwiki.com/dom5/starving?rev=1701761149&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/status-effects?rev=1617022657&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-29T12:57:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Status Effects</title>
        <link>https://illwiki.com/dom5/status-effects?rev=1617022657&amp;do=diff</link>
        <description>Status Effects

Status or Affliction?

Many negative effects that take place during battle are technically considered Afflictions by the game. One example is Burning, which can afflict a unit during battle but goes away afterwards. This distinction is mostly relevant for modders.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/stealth?rev=1702998561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-19T15:09:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stealth</title>
        <link>https://illwiki.com/dom5/stealth?rev=1702998561&amp;do=diff</link>
        <description>Stealth

 Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. Patrolling units and the inherent patrol effect from province defense can however discover them. This happens after movement in the Turn Order Sequence, so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/stealthy?rev=1649924545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-14T08:22:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stealthy</title>
        <link>https://illwiki.com/dom5/stealthy?rev=1649924545&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/stiletto-usage-tips?rev=1602121972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-10-08T01:52:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stiletto-usage-tips</title>
        <link>https://illwiki.com/dom5/stiletto-usage-tips?rev=1602121972&amp;do=diff</link>
        <description>Used articles:

Base principles of this guide have it's origin in fantastic Orionja's MA Pangea guide, Baalz's blietzkrig guide, Thedemon's steamrolling guide. It is worth to check these articles too.

General philosophy:

EA Pangea is quite complex to learn nation, but it top tier for people who know what they do. Generally this nation is like quick Italian lightly armored fencing master with short stiletto, who fights blind knight in platemail wielding two-handed sword. Avoid this blade and st…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/storm-immunity?rev=1650957696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-26T07:21:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Storm Immunity</title>
        <link>https://illwiki.com/dom5/storm-immunity?rev=1650957696&amp;do=diff</link>
        <description>Storm Immunity

 Storm immunity removes two penalties to a unit during . They can keep flying and do not halve their precision. This ability alone does not grant flight.

unit-abilities stubs</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/storm-power?rev=1649597591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-10T13:33:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm-power</title>
        <link>https://illwiki.com/dom5/storm-power?rev=1649597591&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/storm?rev=1637359161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:59:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>storm</title>
        <link>https://illwiki.com/dom5/storm?rev=1637359161&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strands-arcane-power?rev=1637358301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:45:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strands-arcane-power</title>
        <link>https://illwiki.com/dom5/strands-arcane-power?rev=1637358301&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strategy-and-tactics?rev=1580458607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-31T08:16:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Strategy</title>
        <link>https://illwiki.com/dom5/strategy-and-tactics?rev=1580458607&amp;do=diff</link>
        <description>Strategy

Strategy is the bulk of the game, that portion of it played out on the map. Strategic plans are heavily informed by desired Tactics, especially in the realm of magic. Strategic goals always include procuring  provinces, gold, gems, forts, and thrones of ascension in as large numbers as reasonably possible. Depending on details, there may also be specific provinces such as chokepoints that you desire, and there will almost always be specific spells you want to</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:27:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Strength not added to damage</title>
        <link>https://illwiki.com/dom5/strength-not-added-to-damage?rev=1631626071&amp;do=diff</link>
        <description>Strength not added to damage

Attacks with the Strength not added to damage will not be affected by any effects that buff or debuffs the Strength of the units, such as blesses or spells.

combat-mechanics</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strength-of-giants?rev=1695253360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-20T23:42:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Strength of Giants</title>
        <link>https://illwiki.com/dom5/strength-of-giants?rev=1695253360&amp;do=diff</link>
        <description>Strength of Giants

 is an excellent Combat Magic spell, a Level 3 Enchantment that requires  and zero Gems to use. It applies a +4 Strength bonus to friendly troops and Commanders in a very large area, around 25 squares.

Are There Alternatives?

Sort of.  applies the exact same effect to a single square; it's a Level 1</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strength-of-the-fall?rev=1605543169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-16T16:12:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength-of-the-fall</title>
        <link>https://illwiki.com/dom5/strength-of-the-fall?rev=1605543169&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strength-of-the-spring?rev=1605543041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-16T16:10:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength-of-the-spring</title>
        <link>https://illwiki.com/dom5/strength-of-the-spring?rev=1605543041&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strength-of-the-summer?rev=1605543153&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-16T16:12:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength-of-the-summer</title>
        <link>https://illwiki.com/dom5/strength-of-the-summer?rev=1605543153&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strength-of-the-winter?rev=1605543161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-16T16:12:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength-of-the-winter</title>
        <link>https://illwiki.com/dom5/strength-of-the-winter?rev=1605543161&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/strength?rev=1633039868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:11:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strength</title>
        <link>https://illwiki.com/dom5/strength?rev=1633039868&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/stun?rev=1631626246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-14T13:30:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stun</title>
        <link>https://illwiki.com/dom5/stun?rev=1631626246&amp;do=diff</link>
        <description>Stun

Stun prevents the affected unit from taking any action for one round.

Stun

Chance for Stun: 5% + (percentage of hit points lost from this hit) / 2 

combat-mechanics</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/summon-allies?rev=1670858558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T15:22:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Summon Allies</title>
        <link>https://illwiki.com/dom5/summon-allies?rev=1670858558&amp;do=diff</link>
        <description>Summon Allies



 A commander with this ability can, as an order found in the Misc section, spend a turn summoning units to the province it is in. The kind of units summoned is often alluded to in the summoning commander's description. The specific number of units summoned, however, needs to be looked up on the wiki or</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/summon-spells?rev=1697484070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-16T19:21:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Summon Spells</title>
        <link>https://illwiki.com/dom5/summon-spells?rev=1697484070&amp;do=diff</link>
        <description>Summon Spells

Many of the most useful units and commanders in the game aren't bought with gold; they are summoned with gems or blood slaves. These have a variety of different roles; units range from cheap patrol chaff ( summoning ) to elite shock troops (s), and commanders range from humble scouts (</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/summon-yazatas?rev=1616252761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-03-20T15:06:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>summon-yazatas</title>
        <link>https://illwiki.com/dom5/summon-yazatas?rev=1616252761&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/sun-awe?rev=1611847461&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-01-28T15:24:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sun-awe</title>
        <link>https://illwiki.com/dom5/sun-awe?rev=1611847461&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/super-combatant?rev=1584725306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-20T17:28:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>super-combatant</title>
        <link>https://illwiki.com/dom5/super-combatant?rev=1584725306&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/supply-bonus?rev=1647604517&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-18T11:55:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Supply Bonus</title>
        <link>https://illwiki.com/dom5/supply-bonus?rev=1647604517&amp;do=diff</link>
        <description>Supply Bonus

 A unit with Supply Bonus produces additional supplies in a province.
Useful for bigger armies as they are in less of a risk of starving when moving through provinces that can't sustain them.

Supplies are provided most often by every Nature Mage (10 per level), or via items such as the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/supply-size?rev=1701761052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-05T07:24:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Supply Size</title>
        <link>https://illwiki.com/dom5/supply-size?rev=1701761052&amp;do=diff</link>
        <description>Supply Size

Supply Size (&amp; thus Usage) might not match your actual size. For example, both Caelians (Size 3) and Hoburgs (Size 1) are Supply Size 2.

The following applies to Supply Size:
                Size 1   Size 2   Size 3   Size 4   Size 5   Size 6</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:07:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>susceptible-to-cold</title>
        <link>https://illwiki.com/dom5/susceptible-to-cold?rev=1633039674&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:07:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>susceptible-to-fire</title>
        <link>https://illwiki.com/dom5/susceptible-to-fire?rev=1633039672&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:07:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>susceptible-to-poison</title>
        <link>https://illwiki.com/dom5/susceptible-to-poison?rev=1633039670&amp;do=diff</link>
        <description></description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T22:07:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>susceptible-to-shock</title>
        <link>https://illwiki.com/dom5/susceptible-to-shock?rev=1633039664&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/swamp-survival?rev=1593182795&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-26T14:46:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>swamp-survival</title>
        <link>https://illwiki.com/dom5/swamp-survival?rev=1593182795&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/swiftness?rev=1661466365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-25T22:26:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Swiftness</title>
        <link>https://illwiki.com/dom5/swiftness?rev=1661466365&amp;do=diff</link>
        <description>Swiftness

 Units that have Swiftness (X) have X% more Combat Speed than usual, causing them to move faster on the battlefield. Your other movements aren't boosted similarly, or at least aren't controllable enough to be useful in combat or anything else.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/swimming?rev=1658136325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-18T09:25:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Swimming</title>
        <link>https://illwiki.com/dom5/swimming?rev=1658136325&amp;do=diff</link>
        <description>Swimming

 The unit can cross rivers, which are shown with blue connections between two land provinces. 

Commanders with these abilities are forced to leave behind troops that don't have the ability to cross rivers behind.

All Amphibious units are automatically swimmers.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/t-ien-ch-i-ea?rev=1720498823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA T'ien Ch'i Spring and Autumn</title>
        <link>https://illwiki.com/dom5/t-ien-ch-i-ea?rev=1720498823&amp;do=diff</link>
        <description>t-ien-ch-i-ea

EA T'ien Ch'i Spring and Autumn

Lore

T'ien Ch'i is obviously influenced by China. I couldn't even resist the name Spring and Autumn, from
the period of the same name in Chinese history. Chinese history is rich and there is plenty to draw upon.
Daoism and its five elements, inner alchemy, and quest for longevity inspired the Masters of the Way as
did the T'ien Shih—celestial master—of institutional Daoism convert into the Celestial Master of T'ien
Ch'i. Heroes come in plenty in t…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/t-ien-ch-i-la?rev=1720501483&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:04:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA T'ien Ch'i, Barbarian Kings</title>
        <link>https://illwiki.com/dom5/t-ien-ch-i-la?rev=1720501483&amp;do=diff</link>
        <description>t-ien-ch-i-la

LA T'ien Ch'i, Barbarian Kings

Lore

The celestial empire is crumbling. Constant invasions from the barbaric Khans have all but destroyed the Imperial Bureaucracy. The Imperial family have been replaced by the Barbarian Kings. The Imperial Guard is no more and the cavalry of old has been replaced by skilled barbarian horsemen. Ancestral worship is popular once more and priest-mages of barbarian heritage who lead the Ancestor Cult are replacing the priests of the Bureaucracy. With…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/t-ien-ch-i-ma?rev=1720500072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:41:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA T'ien Ch'i Imperial Bureaucracy</title>
        <link>https://illwiki.com/dom5/t-ien-ch-i-ma?rev=1720500072&amp;do=diff</link>
        <description>t-ien-ch-i-ma

MA T'ien Ch'i Imperial Bureaucracy

Lore

T'ien Ch'i is obviously influenced by China. I couldn't even resist the name Spring and Autumn, from
the period of the same name in Chinese history. Chinese history is rich and there is plenty to draw upon.
Daoism and its five elements, inner alchemy, and quest for longevity inspired the Masters of the Way as
did the T'ien Shih—celestial master—of institutional Daoism convert into the Celestial Master of T'ien
Ch'i. Heroes come in plenty i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/t-ien-ch-i?rev=1661812020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-29T22:27:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>t-ien-ch-i</title>
        <link>https://illwiki.com/dom5/t-ien-ch-i?rev=1661812020&amp;do=diff</link>
        <description>T'ien Ch'i is a human civilization based on pre-modern China, available in all three Ages. It may refer to:

	*   EA T'ien Ch'i, Spring and Autumn &lt;- This one has flying Mages, ancestor worship, and tumultuous Demons and Warlords.
	*   MA T'ien Ch'i, Imperial Bureaucracy &lt;- This one has Feng Shui, wizened Alchemists, and capable exam-picked Bureaucrats.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/taorec-bless-strategies?rev=1643197090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-26T11:38:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretender Design and Bless Strategies</title>
        <link>https://illwiki.com/dom5/taorec-bless-strategies?rev=1643197090&amp;do=diff</link>
        <description>Pretender Design and Bless Strategies

This is a port from the dominionsmods.com forum. You can find examples for pretender design and strategy in the All Nations Guide for Dominions 5 and videos on the new blesses by Yakri

Original post: Pretender Design &amp; Bless Strategies in Dominions 5

Important bless changes from Dominions 4

	*   All major bless effects now are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/tartarian-gate?rev=1660600817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-15T22:00:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tartarian Gate</title>
        <link>https://illwiki.com/dom5/tartarian-gate?rev=1660600817&amp;do=diff</link>
        <description>Tartarian Gate

	&quot; The caster opens a gate to Tartarus and releases a dead Titan or Monstrum imprisoned in that horrible place. The Titans were gods in ancient times, but were defeated and imprisoned in Tartarus aeons ago. The dead Titan once had tremendous powers, but the imprisonment in the realm of perpetual pain might have destroyed the mind of the ancient god.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/taskmaster?rev=1584466284&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:31:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Taskmaster</title>
        <link>https://illwiki.com/dom5/taskmaster?rev=1584466284&amp;do=diff</link>
        <description>Taskmaster

 A taskmaster gives all slaves under his command a morale bonus.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/tax-collector?rev=1665260453&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-08T20:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tax-collector</title>
        <link>https://illwiki.com/dom5/tax-collector?rev=1665260453&amp;do=diff</link>
        <description>Tax Collectors are able to draw Income from the provinces to your Treasury, as if they were Forts (though without the income boost).

This only comes into play when there isn't an unbroken line of provinces you own between the aforementioned provinces and one of your Forts, of course. This commonly happens when a raiding force gets too deep into enemy territory and ends up encircled.</description>
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    <item rdf:about="https://illwiki.com/dom5/teleport?rev=1670588894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-09T12:28:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Teleport</title>
        <link>https://illwiki.com/dom5/teleport?rev=1670588894&amp;do=diff</link>
        <description>Teleport



A unit with this ability can move to any province within its map move range regardless of terrain (running rivers, frozen mountain passes), enemy presence, or bodies of water between its starting point and its destination. Please note that while hostile units between provinces are not an issue, hostile units in the target province are very much a threat (or a target, depending on one's level of preparation). Please also note that the ability to travel to a province does not protect t…</description>
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    <item rdf:about="https://illwiki.com/dom5/temperature?rev=1697078914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-12T02:48:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Temperature</title>
        <link>https://illwiki.com/dom5/temperature?rev=1697078914&amp;do=diff</link>
        <description>Temperature

Temperature fluctuates away from the temperature set in pretender creation according to the season. In general winter will reduce temperature by 1 and summer will increase it by 1. In midwinter and midsummer temperature will decrease/increase by an additional scale. Because of these fluctuations temperature does not consistently cause its income loss effects of 5% per scale. Over a period of 12 months, you will suffer the following</description>
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    <item rdf:about="https://illwiki.com/dom5/temple?rev=1659159745&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-30T05:42:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Temples</title>
        <link>https://illwiki.com/dom5/temple?rev=1659159745&amp;do=diff</link>
        <description>Temples

A temple is a building that can be built in friendly provinces. Most nations pay 400g for a temple, although there are some exceptions; they can be built by any   sacred commander.

Temples perform two main functions:

	*  They spread dominion. This is necessary for the</description>
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    <item rdf:about="https://illwiki.com/dom5/terrain-survival?rev=1682259504&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-23T14:18:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Terrain Survival</title>
        <link>https://illwiki.com/dom5/terrain-survival?rev=1682259504&amp;do=diff</link>
        <description>Terrain Survival

The terrain survival abilities reduce the map move cost of entering and leaving their respective terrain types by 2.
 Ability                                                              Other Effects</description>
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    <item rdf:about="https://illwiki.com/dom5/terrain?rev=1655632012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-19T09:46:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Terrain</title>
        <link>https://illwiki.com/dom5/terrain?rev=1655632012&amp;do=diff</link>
        <description>Terrain

All provinces in the game have a set of terrain tags. Terrain influences provinces in many different ways:

	*  It influences the size of the population in the province as well as available resources and recruitment points.
	*  It determines the frequency and types of</description>
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    <item rdf:about="https://illwiki.com/dom5/test?rev=1664199075&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-26T13:31:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>test</title>
        <link>https://illwiki.com/dom5/test?rev=1664199075&amp;do=diff</link>
        <description>this is a test page

test test</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/testing-battles?rev=1670654424&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-10T06:40:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Testing battles</title>
        <link>https://illwiki.com/dom5/testing-battles?rev=1670654424&amp;do=diff</link>
        <description>Testing battles

As you become more invested in this game and crawl closer to your first win, there may come a time where you want to test if your army is capable of defeating your opponent's army. For this reason you might want to create test games where you pit the armies against each other in battle.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/thaumaturgy?rev=1700980913&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-26T06:41:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Thaumaturgy</title>
        <link>https://illwiki.com/dom5/thaumaturgy?rev=1700980913&amp;do=diff</link>
        <description>Thaumaturgy

Manipulates the arcane world in ways traditionally associated with sorcery. You might call forth the souls of victims a soldier has killed and send them after him, or create a window in space to observe distant lands. -- Illwinter.

Thaumaturgy is a small school, but its mind-affecting spells can be extremely powerful, particularly for astral mages.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/the-void?rev=1638172642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-29T07:57:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Void</title>
        <link>https://illwiki.com/dom5/the-void?rev=1638172642&amp;do=diff</link>
        <description>The Void

The Void is one of three alternative planes that can be travelled to, along with Inferno and Kokytos. It is the realm of the otherworldly creatures of R'lyeh and those exposed to it are likely to become permanently insane should they return at all.

Methods of Access</description>
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    <item rdf:about="https://illwiki.com/dom5/theft-sun?rev=1637358435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:47:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>theft-sun</title>
        <link>https://illwiki.com/dom5/theft-sun?rev=1637358435&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/therodos-ea?rev=1720499687&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:34:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Therodos, Telkhine Spectre</title>
        <link>https://illwiki.com/dom5/therodos-ea?rev=1720499687&amp;do=diff</link>
        <description>therodos-ea

EA Therodos, Telkhine Spectre

Lore

Therodos was once a kingdom of sages and craftsmen ruled by the Telkhines. When the Telkhines declared themselves god-kings, their kingdom was visited by divine judgement that plunged their island homes into the sea. Now, what remains of the living toil away alongside spectres of their former kinsmen, who were barred from entering the underworld and have not yet fully grasped their incorporeal condition. The more powerful remaining mages, the Hek…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/throne-of-elements?rev=1586833922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-14T03:12:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Throne of Elements</title>
        <link>https://illwiki.com/dom5/throne-of-elements?rev=1586833922&amp;do=diff</link>
        <description>The Throne of Elements

The Throne of Elements is a throne which has a special event chain linked to it, centred around four wards placed on it. If playing with story events disabled, it will behave as any other throne, without any additional mechanics. Otherwise, a number of different events will begin to occur. Following through with the event chain requires mages with 2 levels in each elemental path, and rewards four mages of elemental paths. Ignoring the event chain causes up to four waves o…</description>
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    <item rdf:about="https://illwiki.com/dom5/throne?rev=1586833546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-14T03:05:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>throne</title>
        <link>https://illwiki.com/dom5/throne?rev=1586833546&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/thrones?rev=1760141676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-11T00:14:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Thrones of Ascension</title>
        <link>https://illwiki.com/dom5/thrones?rev=1760141676&amp;do=diff</link>
        <description>thrones

Thrones of Ascension

The Thrones of Ascension are powerful and special magic sites of which only a fixed number will exist in any particular game of Dominions. When playing in the default &quot;Thrones of Ascension&quot; game mode, each Throne grants the player a number of Ascension Points equivalent to the level of that Throne, and a particular number of Ascension Points will be required to win the game.</description>
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    <item rdf:about="https://illwiki.com/dom5/thug?rev=1633035965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-09-30T21:06:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thug</title>
        <link>https://illwiki.com/dom5/thug?rev=1633035965&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/thugs-and-supercombatants?rev=1671642081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-21T17:01:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Thugs and Supercombatants</title>
        <link>https://illwiki.com/dom5/thugs-and-supercombatants?rev=1671642081&amp;do=diff</link>
        <description>Thugs and Supercombatants

Thugs and supercombatants are the &quot;special forces&quot; of Dominions: commanders that, rather than merely leading troops and supporting them with magic, can directly engage and defeat enemy forces.

These are usually thought of in two pieces: the chassis (the base unit, like a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/thugs?rev=1586266879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-07T13:41:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>thugs</title>
        <link>https://illwiki.com/dom5/thugs?rev=1586266879&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ticks?rev=1625250621&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-02T18:30:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ticks</title>
        <link>https://illwiki.com/dom5/ticks?rev=1625250621&amp;do=diff</link>
        <description>Ticks

Whilst it is easy to think of the real-time combat system of Dominions 5 in terms of combat rounds, in reality each round is subdivided into 7500 &quot;ticks&quot;. Ordinarily there is no reason to be concerned with these shorter time measurements, however some things that happen rapidly, such as</description>
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    <item rdf:about="https://illwiki.com/dom5/tir-na-n-og-ea?rev=1720499099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:24:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Tir na n'Og, Land of the Ever Young</title>
        <link>https://illwiki.com/dom5/tir-na-n-og-ea?rev=1720499099&amp;do=diff</link>
        <description>tir-na-n-og-ea

EA Tir na n'Og, Land of the Ever Young

Early Age Tir na n'Og, or TNN as it's often referred to, is a nation of Elf-like humanoids derived from Irish mythology, particularly The Book of Invasions (Lebor Gabála Érenn). This text describes the mythic past of the country before humans arrived, with successive waves of supernatural peoples invading the island and coming into conflict. Of these, perhaps the most famous were the Tuatha de Danann, the &quot;tribe of the goddess Danu.&quot; In the…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/tiredtaleteller-exercise-in-masochism-aar?rev=1633789316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-09T14:21:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TiredTaleTeller - Exercise in Masochism AAR</title>
        <link>https://illwiki.com/dom5/tiredtaleteller-exercise-in-masochism-aar?rev=1633789316&amp;do=diff</link>
        <description>TiredTaleTeller - Exercise in Masochism AAR

I had intended to do a write up of my first win as MA Ulm weeks back, but due to some of the events in that game, plus the fact it was a newbie game it left a bad taste in my mouth and I decided against doing so. So here is my second solo Dom5 win instead.</description>
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    <item rdf:about="https://illwiki.com/dom5/toldi-booli?rev=1606738674&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-30T12:17:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Toldi's Guide to Subterfuge</title>
        <link>https://illwiki.com/dom5/toldi-booli?rev=1606738674&amp;do=diff</link>
        <description>Toldi's Guide to Subterfuge



Welcome to the Dungeon of Subterfuge and Sneakiness! As this is only for those initiated in the dark arts … gur erfg jvyy or jevggra va EBG13.

Juvyr abezny qvcybznpl vf nyy nobhg univat crbcyr orunir va gurve orfg vagrerfgf (naq fgvyy orarsvggvat lbh), fhogreshtr naq farnxvarff vf nyy nobhg sbepvat cynlref vagb znxvat fhobcgvzny qrpvfvbaf, juvpu gurl oryvrir gurl pnzr gb ol gurve bja nppbeq, be qhr gb gur vagresrerapr bs nabgure cynlre (abg lbh). Sbe guvf, lbh jvy…</description>
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    <item rdf:about="https://illwiki.com/dom5/toldi-diplomacy?rev=1764533840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-30T20:17:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beginner’s Diplomacy Guide by Toldi</title>
        <link>https://illwiki.com/dom5/toldi-diplomacy?rev=1764533840&amp;do=diff</link>
        <description>Beginner’s Diplomacy Guide by Toldi



&lt;https://discord.gg/K7aCZFTRUF&gt;
This guide is a port of Toldi's guide. The original guide can be found here

This guide will give a brief overlook on key points to keep in mind while conducting your diplomacy in Dominions 5. This guide is meant for multiplayer (MP) diplomacy, as in single player (SP) the AI is known for notoriously ignoring diplomacy and fighting total wars.</description>
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    <item rdf:about="https://illwiki.com/dom5/tools?rev=1614445198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-27T16:59:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tools for Dominions</title>
        <link>https://illwiki.com/dom5/tools?rev=1614445198&amp;do=diff</link>
        <description>Tools for Dominions

Dominions 5 is a very complex game and assistance can be very helpful. To this end Dominions players have created a plethora of helpful tools, references, and programs. 

Most Important - The Inspector

The Inspector (link) by Larz is without exaggeration the single most important tool in the dominions community. This is true to the newest noob, the oldest vet, the casual player, the modder, everyone. It has the stats of every unit, spell, item, site, and event all taken str…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/tournaments?rev=1672918942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-05T11:42:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tournaments</title>
        <link>https://illwiki.com/dom5/tournaments?rev=1672918942&amp;do=diff</link>
        <description>Tournaments

A few Dominions 5 tournaments have been organized in the past years in different communities.

FIXME: make pretty tables for the finalists+nations? add some info on tournament structure? link youtube casts from finals

Lucid's Tournament</description>
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    <item rdf:about="https://illwiki.com/dom5/trample?rev=1634939817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-10-22T21:56:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Trample</title>
        <link>https://illwiki.com/dom5/trample?rev=1634939817&amp;do=diff</link>
        <description>Trample

 Units with Trample inflict 5 + 2 * size of trampler untyped AP damage when moving through another unit. As with usual damage calculation, both sides get a DRN added to their roll. However, unlike other damage, trampled victims always take at least 1 damage, regardless of the roll results.
Trample ignores shields.</description>
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    <item rdf:about="https://illwiki.com/dom5/transformation?rev=1670255064&amp;do=diff">
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        <dc:date>2022-12-05T15:44:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Transformation</title>
        <link>https://illwiki.com/dom5/transformation?rev=1670255064&amp;do=diff</link>
        <description>Transformation

 is an Alteration 6   ritual that transforms the caster into a random monster or animal for . The spell has a higher likelihood of succeeding in  luck scales; if it fails, the caster either transforms into a critter, a  feebleminded , or simply dies. Aside from magic paths, no properties are carried over from the original caster into their transformed body. Their age is also set to the default age of whichever monster or animal they transformed into. Any items that they can no lo…</description>
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    <item rdf:about="https://illwiki.com/dom5/trinkets?rev=1649485749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-09T06:29:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>List of Trinkets</title>
        <link>https://illwiki.com/dom5/trinkets?rev=1649485749&amp;do=diff</link>
        <description>List of Trinkets

Trinkets are Magic Items you can craft without Research. These are the generic ones.

One-Handed Weapons
         •     This Broad Sword (Length 1) isn't on Fire, but it does do a bit more damage than other Sword trinkets. 
SLASH, DMG 10, ATT +1, DEF +1</description>
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    <item rdf:about="https://illwiki.com/dom5/true-ethereal?rev=1628124728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-05T00:52:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>True Ethereal</title>
        <link>https://illwiki.com/dom5/true-ethereal?rev=1628124728&amp;do=diff</link>
        <description>True Ethereal

 True ethereal is an extremely rare unit ability that also confers the effects of regular Ethereal and offers an additional chance to negate damage from a non-Astral source. Against non-magical damage, this is also applied to damage that succeeds the first 75% chance to bypass regular etherealness.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/turn-order-sequence?rev=1760563558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-15T21:25:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Turn Order Sequence</title>
        <link>https://illwiki.com/dom5/turn-order-sequence?rev=1760563558&amp;do=diff</link>
        <description>turn-order-sequence

Turn Order Sequence

When a turn is hosted, all players’ turn orders are resolved simultaneously. The game resolves orders according to the turn order sequence.

The Turn Order Sequence

Pre-Battles

	*  0) Unstealthed units switching to stealth for their upcoming sneaks</description>
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    <item rdf:about="https://illwiki.com/dom5/turn-order?rev=1584466762&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-17T17:39:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turn-order</title>
        <link>https://illwiki.com/dom5/turn-order?rev=1584466762&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/turn-timer?rev=1671369043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-18T13:10:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Turn Timer</title>
        <link>https://illwiki.com/dom5/turn-timer?rev=1671369043&amp;do=diff</link>
        <description>Turn Timer

Battles don't last forever. Even in a stalemate -- say, a slow-killing thug up against  casters -- the battle will be forced to end. The turn timer helps battles end through three thresholds:
 Turn number   Event   90            Attackers rout  110</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/twiceborn?rev=1731549545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-14T01:59:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Twiceborn</title>
        <link>https://illwiki.com/dom5/twiceborn?rev=1731549545&amp;do=diff</link>
        <description>Twiceborn



 is an Enchantment 4  ritual that allows the caster a second life as undead if they die. If the mage dies it will return in the province where the ritual was cast as a Wight Mage chassis though the specific chassis depends on what it was when it died. So long as the mage returns, any</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ubar-ea?rev=1720499532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:32:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ubar, Kingdom of the Unseen</title>
        <link>https://illwiki.com/dom5/ubar-ea?rev=1720499532&amp;do=diff</link>
        <description>ubar-ea

EA Ubar, Kingdom of the Unseen

Lore

Ubar is the kingdom of the Jinnun, hidden in the sands by ancient magic. It is ruled by the Jinnun, invisible beings sprung from Smokeless Flame, but most of the population are human slaves. Ubar is sealed and its rulers are imprisoned until their Pretender God awakens.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ulm-ea?rev=1720498713&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:18:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ulm, Enigma of Steel</title>
        <link>https://illwiki.com/dom5/ulm-ea?rev=1720498713&amp;do=diff</link>
        <description>ulm-ea

EA Ulm, Enigma of Steel

Lore

Ulm is a nation that goes through major changes with the eras. In early times it is a barbarian nation. Think Conan! Or at least, think of the first five minutes of Conan, the Barbarian, when Conan's family is slaughtered by Thulsa Doom and the young boy is brought to slavery. Think of fur-dressed shamen and warrior smiths speaking of the Enigma of Steel. Then think of the German tribes described by Caesar in The Gallic Wars, the Roman disaster of the Teuto…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ulm-la?rev=1720501382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:03:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Ulm, Black Forest</title>
        <link>https://illwiki.com/dom5/ulm-la?rev=1720501382&amp;do=diff</link>
        <description>ulm-la

LA Ulm, Black Forest

Lore

After years of civil war, the Iron Kingdom crumbled. During the Night of Treason, a great Malediction was placed upon the kingdom. The forests became dark and hostile. Wolves and creatures even worse stalked the land. Slowly the kingdom recovered, but it was not what it once was. The knightly order was all but destroyed, and the Master Smiths had disappeared. The secrets of blacksteel were forgotten. An order of Black Priests emerged in Ulm in the last days be…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ulm-ma?rev=1720499985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:39:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ulm, Forges of Ulm</title>
        <link>https://illwiki.com/dom5/ulm-ma?rev=1720499985&amp;do=diff</link>
        <description>ulm-ma

MA Ulm, Forges of Ulm

Lore

The Ulm of the Middle Ages is at the height of its industrial power. Following the fall of  Ermor, their former regent, the Ulmic peoples have founded a new kingdom. At the heart of this kingdom is MA Ulm's signature Blacksteel, the Enigma of Steel long-sought by the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ulm?rev=1656049418&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-24T05:43:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ulm</title>
        <link>https://illwiki.com/dom5/ulm?rev=1656049418&amp;do=diff</link>
        <description>Ulm is a human culture based on the Germans, available in all three Ages. It may refer to:

	*   EA Ulm, Enigma of Steel &lt;- This one has Barbarians, Shamans, and varied Smiths who make special Items.
	*   MA Ulm, Forges of Ulm &lt;- This one has soldiers clad in thick armor, and uniform Smiths who've mastered one craft.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unaging?rev=1665344811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-09T19:46:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unaging</title>
        <link>https://illwiki.com/dom5/unaging?rev=1665344811&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/undead?rev=1733632373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-08T04:32:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Undead</title>
        <link>https://illwiki.com/dom5/undead?rev=1733632373&amp;do=diff</link>
        <description>Undead

 Undead is a special trait in Dominions 5. It represents a class of unit that can only be lead by special commanders and are susceptible to  and its variants.  

Undead generally have at least partial darkvision or spirit sight and high cold and poison resistance. All of them need not eat and are unaffected by disease (they can have the affliction but won't suffer from it). The</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/underwater?rev=1674649521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-25T12:25:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Underwater</title>
        <link>https://illwiki.com/dom5/underwater?rev=1674649521&amp;do=diff</link>
        <description>Underwater

Underwater provinces, often abbreviated UW, consist of one of the principle terrain types for Dominions 5. Consisting of  Sea and  Deep Sea terrains, these are by far the most unique terrain types, due to many related mechanics which set them apart from other terrains.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/undisciplined?rev=1594907270&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-16T13:47:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Undisciplined</title>
        <link>https://illwiki.com/dom5/undisciplined?rev=1594907270&amp;do=diff</link>
        <description>Undisciplined

When in a squad Undisciplined units cannot be given Orders. 

They can only deploy in the skirmish formation and can not be scripted.

If mixed in a squad with non-Undisciplined units, then the whole square also suffers from Undisciplined.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/undying?rev=1670368718&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-06T23:18:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Undying</title>
        <link>https://illwiki.com/dom5/undying?rev=1670368718&amp;do=diff</link>
        <description>Undying

Undying is a bless effect that provides blessed units with additional HP that are only used after the unit has fallen to 0HP. This will be displayed as the unit having negative hp. 

If a living unit ends the battle with negative HP it will die, however if it is healed before the battle ends it will live.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unique?rev=1662382309&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-05T12:51:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unique units</title>
        <link>https://illwiki.com/dom5/unique?rev=1662382309&amp;do=diff</link>
        <description>Unique units

If a unit is unique only one instance of it exists in the game. This has a few implications:

	*  If they're already on the strategic map, then they cannot be Summoned.
	*  If they're already on the strategic map as a commander, then Wishing for them</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unit-abilities-not-used?rev=1628037668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-04T00:41:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unit Abilities</title>
        <link>https://illwiki.com/dom5/unit-abilities-not-used?rev=1628037668&amp;do=diff</link>
        <description>Unit Abilities

Dominions 5 is full of units with a multitude of &quot;Unit abilities&quot; - abilities and characteristics that govern how a particular unit performs on the battlefield and the map. This page will aim to collect a short description of all unit abilities with links to those abilities that require further explanation. Please keep the list in alphabetic order.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unit-abilities?rev=1670851454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-12T13:24:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unit Abilities</title>
        <link>https://illwiki.com/dom5/unit-abilities?rev=1670851454&amp;do=diff</link>
        <description>Unit Abilities

Dominions 5 is full of units with a multitude of &quot;Unit abilities&quot; - abilities and characteristics that govern how a particular unit performs on the battlefield and the map. This page will aim to collect a short description of all unit abilities with links to those abilities that require further explanation. Please keep the list in alphabetical order.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unit-age?rev=1720502687&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:24:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unit Age</title>
        <link>https://illwiki.com/dom5/unit-age?rev=1720502687&amp;do=diff</link>
        <description>age

Unit Age



Commanders and other units age one year every time Late Winter comes around, i.e. every 12th turn. At a certain age, called the max-age, they gain the Old Age attribute: 


	* (Str -x, Att -x, Def -x, Prec -x/2, Enc +x, HP -5%*x, CS -5%*x, MM -2x)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/units-attributes?rev=1763568749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-19T16:12:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Attributes</title>
        <link>https://illwiki.com/dom5/units-attributes?rev=1763568749&amp;do=diff</link>
        <description>Attributes

There are twenty-one attributes, of which fifteen always apply to all units. Attributes pertaining to cost are normally only displayed prior to acquiring a unit, and attributes pertaining to leadership are only shown on commanders.

Cost</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unrest?rev=1676644655&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-17T14:37:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unrest</title>
        <link>https://illwiki.com/dom5/unrest?rev=1676644655&amp;do=diff</link>
        <description>Unrest

 Unrest in a province causes a variety of detrimental effects. In particular, province Income and Resources are reduced. 

Additionally, commanders and units cannot be recruited if a province has over 100 unrest. 

Unrest is modified through random events, various rituals, blood hunting, pillaging, patrolling, blood hunting, spies instilling uprisings, units with the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unseen?rev=1658738462&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-07-25T08:41:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unseen</title>
        <link>https://illwiki.com/dom5/unseen?rev=1658738462&amp;do=diff</link>
        <description>Unseen

Unseen units are invisible until wounded. Once wounded it becomes visible, and other abilities that affect sight (such as glamour) come into effect.

Contrary to the tooltip, patrollers does not require spirit sight to patrol unseen stealthers out.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/unsurroundable?rev=1651670168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-04T13:16:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unsurroundable</title>
        <link>https://illwiki.com/dom5/unsurroundable?rev=1651670168&amp;do=diff</link>
        <description>Unsurroundable

 A unit with Unsurroundable will receive a reduced harassment penalty from being attacked multiple times in a round. Eg. Unsurroundable(3) means a unit can be attacked 3 times before receiving any harassment penalty.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ur-ea?rev=1720499444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:30:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ur, the First City</title>
        <link>https://illwiki.com/dom5/ur-ea?rev=1720499444&amp;do=diff</link>
        <description>ur-ea

EA Ur, the First City

Lore

&quot;Ur came to be as a result of Trade &amp; Taint, an earlier unfinished Illwinter project. I made the first Enkidus and Sobeks for that game. Shame, bone readers and reavers were some of the possible career paths for the Enkidu race. In Dominions 5 the Enkidus were given a nation influenced by Mesopotamian history. They had it in Trade &amp; Taint as well, but in Dominions 4 it became more pronounced. After Dominions 4 was released we took up work on Trade &amp; Taint agai…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/uruk-ma?rev=1720500536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:48:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Uruk, City States</title>
        <link>https://illwiki.com/dom5/uruk-ma?rev=1720500536&amp;do=diff</link>
        <description>uruk-ma

MA Uruk, City States

Lore

Ur came to be as a result of Trade &amp; Taint, an earlier unfinished Illwinter project. I made the first
Enkidus and Sobeks for that game. Shame, bone readers and reavers were some of the possible career
paths for the Enkidu race. In Dominions 5 the Enkidus were given a nation influenced by Mesopotamian
history. They had it in Trade &amp; Taint as well, but in Dominions 4 it became more pronounced. After
Dominions 4 was released we took up work on Trade &amp; Taint agai…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/using-raid-command-to-raid-underwater-by-cyborgsellout?rev=1653244147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-22T18:29:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Raiding Underwater (with Raid-command) by CyborgSellout</title>
        <link>https://illwiki.com/dom5/using-raid-command-to-raid-underwater-by-cyborgsellout?rev=1653244147&amp;do=diff</link>
        <description>Raiding Underwater (with Raid-command) by CyborgSellout

  Overview:  Usually when an underwater nation invades a land nation, there aren't many ways fellow land-nations can respond. Raiding underwater from the coast is one of the few ways to do this. Underwater nations often don't protect their borders, leaving them vulnerable to limited-commitment raiding, and in the long term, destroying the shallow coastal provinces can also help protect the land nation, since armies in those underwater bord…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/utgard-la?rev=1720501725&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:08:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Utgård, Well of Urd</title>
        <link>https://illwiki.com/dom5/utgard-la?rev=1720501725&amp;do=diff</link>
        <description>utgard-la

LA Utgård, Well of Urd

Utgård is a land of bitter winters and cool summers. It was once Jotunheim, the home of giants. But with the coming
of man, their population has dwindled. After man ventured to the icy lands of Jotunheim, the giants of Jotun discovered
the humans to be resourceful allies. With the Awakening God, all grudges have been cast aside and men and giants
fight side by side. The alliance with the humans has estranged the Gygjas and their Vaetti servants, who no longer a…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/utterdark?rev=1637358217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:43:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>utterdark</title>
        <link>https://illwiki.com/dom5/utterdark?rev=1637358217&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/vaettiheim-la?rev=1720501914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:11:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Vaettiheim, Wolf Kin Jarldom</title>
        <link>https://illwiki.com/dom5/vaettiheim-la?rev=1720501914&amp;do=diff</link>
        <description>vaettiheim-la

LA Vaettiheim, Wolf Kin Jarldom

Lore

Jotunheim fractured into two nations in the transition to the Late Age. The  along with most of the Jotuns joined with human witches and troops to form Utgard. The Jotun s broke from the Skratti, allied with the Vaettir (goblins), and formed the splinter nation of Vaettiheim.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/vanarus-guide?rev=1776862969&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-22T13:02:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vanarus Guide (WIP)</title>
        <link>https://illwiki.com/dom5/vanarus-guide?rev=1776862969&amp;do=diff</link>
        <description>Vanarus Guide (WIP)

General Overview

Vanarus is a nation with no clearly defined strengths or weaknesses. They have Vans, but Vanheim's are superior yet more expensive. They have Skinshifters, but Vanheim's are superior and cheaper. They have Chud Hirdmen, but Vanheim's Einheres are just about as good, but cheaper. They can do blood sacrifice, but Abysia can do it better. They have good researchers (third-best in their era after C'tis and Ermor), but not exceptional, and Ermor can potentially …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/vanarus-ma?rev=1720500363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:46:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Vanarus, Land of the Chuds</title>
        <link>https://illwiki.com/dom5/vanarus-ma?rev=1720500363&amp;do=diff</link>
        <description>vanarus-ma

MA Vanarus, Land of the Chuds

Lore

&quot;Vanarus was partly conceived during the development of Dominions 3. Hints were included in the descriptions of Bogarus, but I never got around to finishing it. 


Vanarus is the predecessor of Bogarus. It is a nation of ruling Vanir that have subjugated and
intermingled themselves with the previous rulers of the land. Kievan Rus' is one of the sources here, but
I've also used the Chudes, a people that appears in the myths of various peoples from …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/vanheim-ea?rev=1720499191&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:26:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Vanheim, Age of Vanir</title>
        <link>https://illwiki.com/dom5/vanheim-ea?rev=1720499191&amp;do=diff</link>
        <description>vanheim-ea

EA Vanheim, Age of Vanir

Lore

Vanheim is a land of misty moors and bitter forests inhabited by a tall and innately magical race known as the Vanir. The Vanir are mortal enemies of the giants of Jotunheim and since the beginning of time they have waged a great war upon each other. They are masters of illusions and are able to trick mortals with their glamour. In halls under the mountains of Vanheim live Dwarves, smiths capable of crafting fabulous items. Vanheim is a land of magic a…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/vanheim-ma?rev=1720500298&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:44:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Vanheim, Arrival of Man</title>
        <link>https://illwiki.com/dom5/vanheim-ma?rev=1720500298&amp;do=diff</link>
        <description>vanheim-ma

MA Vanheim, Arrival of Man

Lore

These are all nations sprung from old Norse myth. The Poetic Edda and some later tales, combined with general conceptions of Iron Age Scandinavia, are the main sources. Vanir, Aesir and Giants are ancient antagonists in these myths. The Aesir, being perceived as gods, have been made pretenders in Dominions. Not that Vanir weren't, but they seem less so than the Aesir in most instances. As with most nations of supernatural origin, it seems fitting tha…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/vanheim?rev=1656144698&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T08:11:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vanheim</title>
        <link>https://illwiki.com/dom5/vanheim?rev=1656144698&amp;do=diff</link>
        <description>Vanheim is a nation of powerful elf-like people, based on the Old Norse. It may refer to:

	*   EA Vanheim, Age of Vanir &lt;- This one has the Vanir 'elves' as its primary footmen, while the humans are mere thralls.
	*   MA Vanheim, Arrival of Man &lt;- This one has a lot more humans than Vanir, though the 'elves' are still found on horseback.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/videos?rev=1650651479&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-22T18:17:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Video Guides</title>
        <link>https://illwiki.com/dom5/videos?rev=1650651479&amp;do=diff</link>
        <description>Video Guides

Dominions 5 has a number of content creators who have, in the years since the game's release, produced numerous guides in video format for various nations, aspects, strategies, and concepts relating to the game. These guides will be separated out per content creator below.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/void-sanity?rev=1655689576&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-20T01:46:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Void Sanity</title>
        <link>https://illwiki.com/dom5/void-sanity?rev=1655689576&amp;do=diff</link>
        <description>Void Sanity

 Void Sanity reduces susceptibility to insanity. Insanity chance is divided by &lt;value&gt;, e.g. 10.

Void Sanity also reduces Insanity gain from certain sources, such as interacting with a Void Gate and being sucked into the Void, and having any amount protects against some rarer mental effects. It also makes being in the Void safer in general, by preventing</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wailing-winds?rev=1637359230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T22:00:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wailing-winds</title>
        <link>https://illwiki.com/dom5/wailing-winds?rev=1637359230&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/waste-survival?rev=1593392116&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-29T00:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>waste-survival</title>
        <link>https://illwiki.com/dom5/waste-survival?rev=1593392116&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wasteland-survival?rev=1594907010&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-16T13:43:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wasteland Survival</title>
        <link>https://illwiki.com/dom5/wasteland-survival?rev=1594907010&amp;do=diff</link>
        <description>Wasteland Survival

 This creature is better at surviving without supplies in deserts and wastelands.

Wasteland survival reduces the map move cost of entering and leaving wastelands by 2. Units with Wasteland Survival contribute to supply usage as usual when an army is in a Wasteland province, but will not be among those given the starving trait if the army begins</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/water?rev=1709223061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-29T16:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Water</title>
        <link>https://illwiki.com/dom5/water?rev=1709223061&amp;do=diff</link>
        <description>Water

 Water is one of the eight paths of magic, and one of the four elemental paths alongside Earth, Fire and Air. 

A lot of water magic is either stronger or only available in underwater provinces, making many of its applications fairly niche. It's also closely associated to cold, with effects like</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/weapons?rev=1666756439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-26T03:53:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Weapons</title>
        <link>https://illwiki.com/dom5/weapons?rev=1666756439&amp;do=diff</link>
        <description>Weapons

In Dominions 5, a unit's attacks are represented through the &quot;weapons&quot; present on their unit card. Despite the name, weapons range from ordinary armaments such as spears and swords to fists, breath attacks and psychic mind blasts. 

During combat, units act in intervals called 'rounds'. With the introduction of simultaneous combat in Dominions 5, these rounds are no longer synced up across entire armies but are instead tracked on an individual basis. When a unit enters a new round, it u…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wigglefig-draft?rev=1761790458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-30T02:14:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Summon Spells</title>
        <link>https://illwiki.com/dom5/wigglefig-draft?rev=1761790458&amp;do=diff</link>
        <description>..summon spells

Summon Spells

Many of the most useful units and commanders in the game aren't bought with gold; they are summoned with gems or blood slaves. These have a variety of different roles; units range from cheap patrol chaff ( summoning ) to elite shock troops (s), and commanders range from humble scouts (</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wiki-future-plans?rev=1584545670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-18T15:34:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wiki Future Plans and Dreams</title>
        <link>https://illwiki.com/dom5/wiki-future-plans?rev=1584545670&amp;do=diff</link>
        <description>Wiki Future Plans and Dreams

This is a list of future plans and dreams for the wiki and Illwiki site. If you have an interesting or useful idea, please feel free to just add it to the list, or edit an idea, or flesh one out.

	*  an &quot;FAQ-with-tags&quot; system that lets us enter tagged questions and answers. Then the pages can list FAQs with relevant tags, and questions can show up on multiple relevant pages.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wiki-nation-progress?rev=1586335162&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-04-08T08:39:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nation Progress on the Wiki</title>
        <link>https://illwiki.com/dom5/wiki-nation-progress?rev=1586335162&amp;do=diff</link>
        <description>Nation Progress on the Wiki
                            Page exists   Lore   National Features / Overview   Commanders List   Units List   Comm/Unit Sprites   Comm/Unit comments   Pretenders   Expansion   Early game   Mid game   Links   Inspiring in-game screenshot</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wiki-styleguide?rev=1661109914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-08-21T19:25:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Style Guideline &amp; Syntax</title>
        <link>https://illwiki.com/dom5/wiki-styleguide?rev=1661109914&amp;do=diff</link>
        <description>Style Guideline &amp; Syntax

To make an amazing wiki , we try to keep a consistent style between the pages. For the nation pages, you can use the EA Ulm and Lanka pages as a reference. Try to keep that style and layout on the other nations.

In general, you can edit a page and see the syntax used there. If you use the preview button, you don't have to worry about messing anything up. If you'd like to, you could check out the entire syntax available at the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wiki-tasks?rev=1585695034&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-31T22:50:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wiki-tasks</title>
        <link>https://illwiki.com/dom5/wiki-tasks?rev=1585695034&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wiki-to-do?rev=1585105607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-03-25T03:06:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Behind-the-scenes To-Do list</title>
        <link>https://illwiki.com/dom5/wiki-to-do?rev=1585105607&amp;do=diff</link>
        <description>Behind-the-scenes To-Do list

This is a list of stuff to be fixed, changed or added behind the scenes of the wiki software. Any help, feedback or ideas is appreciated.

	*  style the comment section so it looks neat
	*  Change &quot;Create new page&quot;-button to be more distinct from &quot;Edit this page&quot;-icon</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wild-hunt?rev=1637358012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:40:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wild-hunt</title>
        <link>https://illwiki.com/dom5/wild-hunt?rev=1637358012&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wind-ride?rev=1613006154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-02-11T01:15:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wind Ride</title>
        <link>https://illwiki.com/dom5/wind-ride?rev=1613006154&amp;do=diff</link>
        <description>Wind Ride

 is a ritual which requires Conjuration 5 to cast, requiring  and . 

Upon casting the spell, a random commander from within the target provice is selected, and is attempted to be lifted by the whirlwind. Upon success, the whirlwind may either drop its victim in its original province, or move it one province closer to the caster. Should the movement bring the target into the caster's province, no damage is inflicted; otherwise any non-</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/winged-monkeys?rev=1663594760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-19T13:39:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Winged Monkeys</title>
        <link>https://illwiki.com/dom5/winged-monkeys?rev=1663594760&amp;do=diff</link>
        <description>Winged Monkeys

 is a  ritual at Conjuration 5 that costs . The spell is a remote attack that sends s to abduct an enemy commander.

A random non-mage enemy commander in the chosen province is targeted. Priests can be targeted as long as they don't have any magic paths. An assassination battle happens between the commander and 8</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wish?rev=1706404809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-28T01:20:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wish</title>
        <link>https://illwiki.com/dom5/wish?rev=1706404809&amp;do=diff</link>
        <description>Wish

Wish is a late-late-game spell at Alteration 9. An  caster can cast it for  to be granted a single wish.

How to use your Wish

	*  Wish for the '': an artefact that is both useful and very expensive to forge.
	*  Wish for the '': an artifact that is strategically useful giving chaff and thug chassis every turn.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wounded-shape?rev=1648475823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-28T13:57:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wounded-shape</title>
        <link>https://illwiki.com/dom5/wounded-shape?rev=1648475823&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/wrathful-skies?rev=1637359172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-11-19T21:59:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrathful-skies</title>
        <link>https://illwiki.com/dom5/wrathful-skies?rev=1637359172&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/xibalba-ea?rev=1750472384&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-21T02:19:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Xibalba, Vigil of the Sun</title>
        <link>https://illwiki.com/dom5/xibalba-ea?rev=1750472384&amp;do=diff</link>
        <description>xibalba-ea

EA Xibalba, Vigil of the Sun

Lore

&quot;Xibalba is a nation inspired by Mayan mythological concepts as expressed in the Mayan texts Popol Vuh and Chilam Balam. The Popol Vuh describes the creation of the world and other mythological concepts. It also tells of the hero twins Hunahpú and Xbalanqué and their travels to Xibalba, the Mayan underworld, through which the sun travels during the night. Ever since high school, when I first came across the pen-and-paper RPG Chill, and found a crea…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/xibalba-la?rev=1720501861&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:11:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Xibalba, Return of the Zotz</title>
        <link>https://illwiki.com/dom5/xibalba-la?rev=1720501861&amp;do=diff</link>
        <description>xibalba-la

LA Xibalba, Return of the Zotz

Lore

&quot;Xibalba is a nation inspired by Mayan mythological concepts as expressed in the Mayan texts Popol Vuh and Chilam Balam. The Popol Vuh describes the creation of the world and other mythological concepts. It also tells of the hero twins Hunahpú and Xbalanqué and their travels to Xibalba, the Mayan underworld, through which the sun travels during the night. Ever since high school, when I first came across the pen-and-paper RPG Chill, and found a cr…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/xibalba-ma?rev=1720500604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:50:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Xibalba, Flooded Caves</title>
        <link>https://illwiki.com/dom5/xibalba-ma?rev=1720500604&amp;do=diff</link>
        <description>xibalba-ma

MA Xibalba, Flooded Caves

Lore

&quot;Xibalba is a nation inspired by Mayan mythological concepts as expressed in the Mayan texts Popol Vuh and Chilam Balam. The Popol Vuh describes the creation of the world and other mythological concepts. It also tells of the hero twins Hunahpú and Xbalanqué and their travels to Xibalba, the Mayan underworld, through which the sun travels during the night. Ever since high school, when I first came across the pen-and-paper RPG Chill, and found a creatur…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/xibalba?rev=1678438106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-03-10T08:48:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xibalba</title>
        <link>https://illwiki.com/dom5/xibalba?rev=1678438106&amp;do=diff</link>
        <description>Xibalba is a Mayan-themed nation of the &quot;underworld&quot;, spanning three ages. It may refer to:

	*   EA Xibalba, Vigil of the Sun -&gt; This one has little bat-people, worshipping both the Sun and ferocious jaguar-demons.
	*   MA Xibalba, Flooded Caves -&gt; This one has Water-worshipping toad-people; the bat-people have been driven above-ground.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/yomi-ea?rev=1720499370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:29:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Yomi, the Oni Kings</title>
        <link>https://illwiki.com/dom5/yomi-ea?rev=1720499370&amp;do=diff</link>
        <description>yomi-ea

EA Yomi, the Oni Kings

Lore

Yomi is a nation based on Japanese mythology and especially in this age around the myths of the underworld (hell). Violent demons spew forth from their capital to bring death and misfortune to the human population, aided by evil sorcerers and other henchmen. The demons remain as national summons in later ages into Shinuyama and Jomon, but in this age they are prevalent and plentiful as they can be recruited from any fort with a lab and a temple.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ys-ma?rev=1720500890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:54:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ys - Morgen Queens</title>
        <link>https://illwiki.com/dom5/ys-ma?rev=1720500890&amp;do=diff</link>
        <description>ys-ma

MA Ys - Morgen Queens

Lore

&quot;Ys is based on Breton myths of the sunken city of Ys/Kêr-Is and morgen water spirits. To expand the
nation I added some Irish/Welsh ideas of the merrow as well as the Marverni tribe of Kernou to give the
nation an opportunity to establish coastal forts with their own unique units. I initially intended to merge
the Ysian backstory with Marignon and add a Melusine morgen hero for that nation, but never got
around to finish my ideas. It is not unlikely that Melu…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/ys?rev=1663596794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-09-19T14:13:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ys</title>
        <link>https://illwiki.com/dom5/ys?rev=1663596794&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/%E2%80%8Bmagic-tattoo?rev=1605391438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-11-14T22:03:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>​magic-tattoo</title>
        <link>https://illwiki.com/dom5/%E2%80%8Bmagic-tattoo?rev=1605391438&amp;do=diff</link>
        <description></description>
    </item>
</rdf:RDF>
