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    <item rdf:about="https://illwiki.com/dom5/dom6/abysia-ea?rev=1720503347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:35:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Abysia, Children of Flame</title>
        <link>https://illwiki.com/dom5/dom6/abysia-ea?rev=1720503347&amp;do=diff</link>
        <description>..abysia-ea

EA Abysia, Children of Flame

Lore

Abysia is a hot wasteland, at the center of which lies a great volcano whose lava-lit caverns are inhabited by magma-born humanoids. Their flesh radiates heat, and they are not harmed by flames. Abysians are stronger than humans and use very heavy armor and weaponry. Bows are not used, as they would burn to cinders in the glowing hands of the Abysians. The war machine of Abysia also includes salamanders, lizard-like beings composed of the same hot…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/abysia-la?rev=1720497280&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:54:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Abysia, Blood of Humans</title>
        <link>https://illwiki.com/dom5/dom6/abysia-la?rev=1720497280&amp;do=diff</link>
        <description>..abysia-la

LA Abysia, Blood of Humans

Lore

When the Warlocks began their horrible breeding experiments, they unknowingly spelled the doom of Abysia. But it was not the Demonbreds that posed a threat. The real danger came from the Humanbreds, who were multiplying like vermin and swarming the kingdom. Now the heat of the Smouldercone is faltering with the declining number of pure Abysians and magic is seeping from the land. Other sources of magic are needed and the Blood Cult of ancient times …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/abysia-ma?rev=1737718581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-24T11:36:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Abysia, Blood and Fire</title>
        <link>https://illwiki.com/dom5/dom6/abysia-ma?rev=1737718581&amp;do=diff</link>
        <description>..abysia-ma

MA Abysia, Blood and Fire

Lore

Abysia is a hot wasteland, at the center of which lies a great volcano whose lava-lit caverns are inhabited by magma-born humanoids. Their flesh radiates heat and they are not harmed by flames. Abysians are stronger than humans and prefer heavy armor and weaponry. Bows are not used, as they would burn to cinders in the glowing hands of the Abysians. The war machine of Abysia also includes salamanders, lizard-like beings composed of the same hot lava-…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/acid-resistance?rev=1712862726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-11T19:12:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:acid-resistance</title>
        <link>https://illwiki.com/dom5/dom6/acid-resistance?rev=1712862726&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/acid-vulnerability?rev=1721271825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T03:03:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:acid-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/acid-vulnerability?rev=1721271825&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/affliction-resistance?rev=1720502421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:affliction-resistance</title>
        <link>https://illwiki.com/dom5/dom6/affliction-resistance?rev=1720502421&amp;do=diff</link>
        <description>..affliction-resistance 


 Affliction Resistance, also known as Wound Fend, prevents Afflictions from occurring. This is portrayed in various forms; as unusual resilience in the respective organs/bones, and as a sort of fluidness that makes structural damage difficult.

The former kind is given by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/afflictions?rev=1755298847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-15T23:00:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Afflictions</title>
        <link>https://illwiki.com/dom5/dom6/afflictions?rev=1755298847&amp;do=diff</link>
        <description>..afflictions

Afflictions

Also known as Battle Wounds, Afflictions are the game's way to portray permanent side effects of grievous bodily harm. Units recover their health every turn; Afflictions show the lasting consequences of battle injuries, Old Age, and other dangers of the world. Afflictions vary widely in their effects.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/agartha-ea?rev=1720480714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:18:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Agartha, Pale Ones</title>
        <link>https://illwiki.com/dom5/dom6/agartha-ea?rev=1720480714&amp;do=diff</link>
        <description>..agartha-ea

EA Agartha, Pale Ones

Lore

In dark caverns under the Roots of the Earth a strange kind of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. The Pale Ones are gifted with perfect darkvision and gills and inhabit underwater rivers and lakes as well as cavernous halls. Pale Ones never stop growing and ancient ones can grow to huge proportions. The wisest of the Ancient Ones are known as the Oracles, priest-mages of great power. …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/agartha-la?rev=1758860586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-26T04:23:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Agartha, Ktonian Dead</title>
        <link>https://illwiki.com/dom5/dom6/agartha-la?rev=1758860586&amp;do=diff</link>
        <description>..agartha-la

LA Agartha, Ktonian Dead

Lore

In dark caverns under the Roots of the Earth a strange kind of one-eyed humanoids once evolved. Untouched by the sun, they became known to humans as the Pale Ones. When humans first met these pale giants, it was in war. With the destruction of the false god of the Pale Ones, an ancient Seal was broken and vast powers of destruction were released. The Pale Ones were almost wiped out of existence and humans could move down into the caverns of Agartha. …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/agartha-ma?rev=1720484975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:29:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Agartha, Golem Cult</title>
        <link>https://illwiki.com/dom5/dom6/agartha-ma?rev=1720484975&amp;do=diff</link>
        <description>..agartha-ma

MA Agartha, Golem Cult

Lore

In dark caverns under the Roots of the Earth a strange kind of one-eyed humanoids has evolved. Untouched by the sun, they have become known to humans as the Pale Ones. When humans first met these pale giants, it was in war. With the destruction of the false god of the Pale Ones, an ancient Seal was broken and vast powers of destruction were released. The Pale Ones were almost wiped out of existence and humans could move down into the caverns of Agartha…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/age?rev=1720502728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:25:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Age</title>
        <link>https://illwiki.com/dom5/dom6/age?rev=1720502728&amp;do=diff</link>
        <description>..unit-age

Age

 Age is, in a gameplay sense, how many &quot;Midwinters&quot; a unit's body has seen. The first Midwinter in a game is Turn 10, the second is Turn 22, the third is Turn 34, and so on. Winter marks the passage of time for a fellow, being a period of &quot;unnatural&quot; coldness.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ages?rev=1723605923&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-14T03:25:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ages</title>
        <link>https://illwiki.com/dom5/dom6/ages?rev=1723605923&amp;do=diff</link>
        <description>Ages

A game of Dominions will start in one of three Ages. These set the available nations to play as, along with the independent cultures in provinces between the various capitals. These also set the economic conditions of the game, both materially and magically, though these effects can be modified to an extent in the settings.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/air-shield?rev=1759427556&amp;do=diff">
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        <dc:date>2025-10-02T17:52:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Air Shield</title>
        <link>https://illwiki.com/dom5/dom6/air-shield?rev=1759427556&amp;do=diff</link>
        <description>Air Shield

 If you would otherwise be hit by a missile, having the Air Shield trait has a chance to protect you from that. The little force field (or air bubble) has a listed point value, which is the percent chance for the missile to be negated.

Unfortunately for the Air Shield, any missile that</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/air?rev=1719519134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-27T20:12:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Air</title>
        <link>https://illwiki.com/dom5/dom6/air?rev=1719519134&amp;do=diff</link>
        <description>Air

 Air is an Elemental path of magic. Among the four Elements, it governs the intangible gases. Its three queens govern clouds, storms, and lightning.

Of the four Elements, Air is fairly easy to Evoke; easier than it is to Alter, at least. In Thaumaturgic tradition, the path is sanguine, resembling a more-positive sort of activity. In the Way of Five Elements, it is filled with determination.</description>
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    <item rdf:about="https://illwiki.com/dom5/dom6/alchemist?rev=1723616184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-14T06:16:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemist</title>
        <link>https://illwiki.com/dom5/dom6/alchemist?rev=1723616184&amp;do=diff</link>
        <description>Alchemist

 An Alchemist dedicates themselves to the pursuit of making things more valuable. Some say that real-life Alchemy started as a mere metaphor for self-improvement; in Dominions, however, Alchemists really can make some quick cash.

In prior Dominions games,</description>
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    <item rdf:about="https://illwiki.com/dom5/dom6/alchemy-spell?rev=1707515235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-02-09T21:47:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alchemy Spells</title>
        <link>https://illwiki.com/dom5/dom6/alchemy-spell?rev=1707515235&amp;do=diff</link>
        <description>Alchemy Spells

The Alchemy Spells allow the user to convert Gems into Gold. Unlike with Pearl-and-Gem Alchemy, the Gold isn't available until next turn. Unlike Dominions 5, these spells do not scale with caster level, and cannot be 'overcast' to alchemize more than the base number of gems.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/alteration?rev=1721916660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T14:11:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Alteration</title>
        <link>https://illwiki.com/dom5/dom6/alteration?rev=1721916660&amp;do=diff</link>
        <description>Alteration

Alteration is a school of magic. Its spells alter the real world directly.

This is a huge spell school, even slightly bigger than Enchantment. Aside from mere toughening spells (also known as &quot;buffs&quot;), there are ways to alter people for the worse, ways to alter appearances, and even ways to alter fate itself. One can even move the Moon with these spells. Whatever it is, though, Alterations are typically just as temporary as equivalent Enchantments.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ambidextrous?rev=1720858396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-13T08:13:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ambidextrous</title>
        <link>https://illwiki.com/dom5/dom6/ambidextrous?rev=1720858396&amp;do=diff</link>
        <description>Ambidextrous

 Ambidextrous reduces attack skill penalty when wielding two or more weapons. Attack skill penalty from wielding multiple weapons depends on the length of the weapons.

When a unit wields multiple weapons, it normally suffers a penalty to its $12$$2$$2$$1$$2 + 1 = 3$$-3$$12 - 3 = 9$$2 + 1 = 3$$-3$$2$$3 - 2 = 1$$12 - 1 = 11$$3$$1$</description>
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    <item rdf:about="https://illwiki.com/dom5/dom6/andramania-la?rev=1769281862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-24T19:11:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Andramania, Dog Republic</title>
        <link>https://illwiki.com/dom5/dom6/andramania-la?rev=1769281862&amp;do=diff</link>
        <description>LA Andramania, Dog Republic

Lore

Andramania is a republic of Calystrii, civilized and culturally advanced Cynocephalians. The Cynocephalian clans of Gog and Magog once served Magnificent Ind and their barking hordes were released upon the enemies of the Prester King. But when the Khans of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/animal?rev=1714759799&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-03T18:09:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:animal</title>
        <link>https://illwiki.com/dom5/dom6/animal?rev=1714759799&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/animals?rev=1716869299&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T04:08:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animal</title>
        <link>https://illwiki.com/dom5/dom6/animals?rev=1716869299&amp;do=diff</link>
        <description>Animal

 Animals are beings of Nature, fairly different from the humanoid races of this game. Defining them outside of game terms can be difficult, since some (such as the Bandar Log's citizens and Andramania's Calystrii) are sapient. Most have below-average  Magic Resistance.

Animals of humanoid</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/arcoscephale-ea?rev=1721455920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-20T06:12:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Arcoscephale, Golden Era</title>
        <link>https://illwiki.com/dom5/dom6/arcoscephale-ea?rev=1721455920&amp;do=diff</link>
        <description>..arcoscephale-ea

EA Arcoscephale, Golden Era

Lore

The kingdom of Arcoscephale is yet to be founded and in its place is a loose collection of city states. Bronze is more common than iron and hoplites have yet to see the light of day. Instead, myrmidons and chariots compose the core of the armies. In this time, slaves are commonly used and most free men have plenty of time to spend on fine arts and good living. Philosophers gather in the cities to discuss esoteric truths and engineers manufact…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/arcoscephale-la?rev=1739571810&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-14T22:23:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Arcoscephale, Sibylline Guidance</title>
        <link>https://illwiki.com/dom5/dom6/arcoscephale-la?rev=1739571810&amp;do=diff</link>
        <description>..arcoscephale-la

LA Arcoscephale, Sibylline Guidance

Lore

Arcoscephale is an old kingdom that once ruled much of the known world. With the fall of the Old Kingdom centuries ago, tradition was the only thing that remained to the population. Mystics and priestesses of the old cult still serve the kings of Arcoscephale. The infantry and cavalry are still hopelessly archaic, but the Awakening of the New God has brought some changes. Some traditions have been abandoned and the cavalry has been im…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/arcoscephale-ma?rev=1720485015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:30:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Arcoscephale, Old Kingdom</title>
        <link>https://illwiki.com/dom5/dom6/arcoscephale-ma?rev=1720485015&amp;do=diff</link>
        <description>..arcoscephale-ma

MA Arcoscephale, Old Kingdom

Lore

Arcoscephale is an old kingdom. Although its glory days are long past, the ancient Astrologers who aided past kings in building Arcoscephale into a mighty empire have recently emerged from their centuries-old seclusion, to restore the Old Kingdom to world domination once more. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/armor-negating?rev=1759346416&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-01T19:20:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armor-Negating</title>
        <link>https://illwiki.com/dom5/dom6/armor-negating?rev=1759346416&amp;do=diff</link>
        <description>Armor-Negating

Armor-Negating attacks, or &quot;AN&quot; attacks, completely bypass the Protection stat. They are still beholden to the dueling DRN roll that determines their Damage variance, however.

 Shock Attacks are always Armor-Negating. 

  Fatigue and Poison are typically Armor-Negating, though many applications are tied to regular attacks with reduced penetration.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/armor-piercing?rev=1760124862&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-10T19:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Armor-Piercing</title>
        <link>https://illwiki.com/dom5/dom6/armor-piercing?rev=1760124862&amp;do=diff</link>
        <description>Armor-Piercing

An Armor-Piercing (or &quot;AP&quot;) hit ignores half of whichever Protection stat it goes against. This is before the DRN Damage-vs.-Protection roll, which determines how much the taken Damage varies from the typical DMG-minus-PROT equation.

 Acid Attacks</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ashdod-ma?rev=1720485047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:30:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ashdod, Reign of the Anakim</title>
        <link>https://illwiki.com/dom5/dom6/ashdod-ma?rev=1720485047&amp;do=diff</link>
        <description>..ashdod-ma

MA Ashdod, Reign of the Anakim

Lore

Ashdod is a dry wasteland inhabited by the Rephaim, giants descended from the Nephilim of primordial times. The Rephaim have degenerated and lost the prodigal powers of their predecessors, but they are still mighty in comparison to other beings. While not as mighty as they once were, there are still a few Rephaim with pure blood. In the Twin Cities of Ashdod and Ashkelon live the Anakim, mightiest of the Rephaim, and the Anakite priest-kings. Wi…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/asphodel-ma?rev=1722271843&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-29T16:50:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Asphodel, Carrion Woods</title>
        <link>https://illwiki.com/dom5/dom6/asphodel-ma?rev=1722271843&amp;do=diff</link>
        <description>..asphodel-ma

MA Asphodel, Carrion Woods

Lore

Asphodel was once part of Pangaea, a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. In response to the destruction of the wild forests a dark and hungry God h…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/assassin?rev=1758748724&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-24T21:18:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Assassin</title>
        <link>https://illwiki.com/dom5/dom6/assassin?rev=1758748724&amp;do=diff</link>
        <description>Assassin


A commander with the Assassin ability may attempt to assassinate a random enemy non-hidden commander in the same province. Assassination attempts occur before many other events in the turn order, such as movement. If the assassin is in a province where there is a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/astral?rev=1718819383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-19T17:49:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Astral</title>
        <link>https://illwiki.com/dom5/dom6/astral?rev=1718819383&amp;do=diff</link>
        <description>Astral

 Astral is a Sorcerous path of Magic. Among the eight traditional paths, it's in some respects the purest of them all, handling the power and understanding of existence itself.

Astral magic typically deals in light and positive energies, unlike Death. It engages with higher orders and functions than mere survival, unlike</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/atlantis-ea?rev=1720480756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:19:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Atlantis, Emergence of the Deep Ones</title>
        <link>https://illwiki.com/dom5/dom6/atlantis-ea?rev=1720480756&amp;do=diff</link>
        <description>..atlantis-ea

EA Atlantis, Emergence of the Deep Ones

Lore

For centuries the seas have been the domain of the Tritons, but recently a nation of beings resembling a cross between fish, frog and human has emerged in the deepest gorges of the oceans. The race is not entirely unknown, for there are a few of them who have made shallow coastal reefs their home, but the Triton Kings never imagined that they were numerous or powerful enough to form a nation. These Atlantians of the deeps never stop g…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/atlantis-la?rev=1725251027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-02T04:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Atlantis, Frozen Sea</title>
        <link>https://illwiki.com/dom5/dom6/atlantis-la?rev=1725251027&amp;do=diff</link>
        <description>..atlantis-la

LA Atlantis, Frozen Sea

Lore

With the Second Fall of Atlantis and the demise of the Coral Queens at the hands of R'lyeh, the Atlantians were forced to retreat from the seas. A few surviving Kings of the Deep entered a pact with a sleeping God at a forsaken coast of ice and bones. The Atlantian Angakut, Shaman Kings, lead the Bone Cult and practice Death magic previously unheard of in Atlantian history. The Angakut have coerced captured Caelian ice crafters to yield the secrets o…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/atlantis-ma?rev=1720485942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:45:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Atlantis, Kings of the Deep</title>
        <link>https://illwiki.com/dom5/dom6/atlantis-ma?rev=1720485942&amp;do=diff</link>
        <description>..atlantis-ma

MA Atlantis, Kings of the Deep

Lore

When the Star fell into the sea, the Basalt City and the Dark Crystal were destroyed, the reign of the Basalt Queens was ended and the surviving Atlantians reformed the kingdom. Atlantis is an underwater nation of strange beings resembling a cross between fish, frog and human. Atlantians never stop growing and will live for several hundred years unless killed. The Atlantian society is organized in a strict hierarchy of size and age. The oldest…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/attack-skill?rev=1764285660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-27T23:21:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Attack Skill</title>
        <link>https://illwiki.com/dom5/dom6/attack-skill?rev=1764285660&amp;do=diff</link>
        <description>Attack Skill

 Attack Skill is an offensive martial talent, most often used in melee combat to determine whether an attack hits successfully. When attacking with a melee weapon, the attacker’s Attack Skill gets a DRN roll added and this is compared to the defender’s</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/awe?rev=1771281545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-16T22:39:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Awe</title>
        <link>https://illwiki.com/dom5/dom6/awe?rev=1771281545&amp;do=diff</link>
        <description>Awe

 Awe is the state of being too amazed to do anything. Those with Awe as a trait inflict it upon those who get a good view of them; not eternally, but probably long enough to prevent them from striking.

Awe kicks in after repel attempts fail (or partially succeed), and after</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bandar-log-ma?rev=1720485966&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:46:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Bandar Log, Land of the Apes</title>
        <link>https://illwiki.com/dom5/dom6/bandar-log-ma?rev=1720485966&amp;do=diff</link>
        <description>..bandar-log-ma

MA Bandar Log, Land of the Apes

Lore

&quot;Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bandar_log-ma?rev=1715410474&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-11T06:54:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Bandar Log, Land of the Apes</title>
        <link>https://illwiki.com/dom5/dom6/bandar_log-ma?rev=1715410474&amp;do=diff</link>
        <description>MA Bandar Log, Land of the Apes

Lore

In the dense forests of the Bandar realm, apes of uncanny brightness have emerged. Under the influence of semi-divine beings, the apes have evolved intelligence and developed a culture. When the former rulers of Bandar Log returned to their Celestial Realms, the apes were left without leadership. A warlike, hierarchical society was formed with the large Bandar apes at the top. But the influence of the former masters was not forgotten and the blessed White O…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/banish?rev=1764102832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T20:33:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Banishment</title>
        <link>https://illwiki.com/dom5/dom6/banish?rev=1764102832&amp;do=diff</link>
        <description>Banishment

A Banishment, also known as an Imprisonment, sends a fellow to another Plane. How they get back to the regular Plane is up to them.

Most Banishing occurs in combat. The common destination Planes for a Banishment are the Inferno, Kokytos, and the Void.

	*  A fellow may be banished to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/beastmaster?rev=1714502033&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T18:33:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:beastmaster</title>
        <link>https://illwiki.com/dom5/dom6/beastmaster?rev=1714502033&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/berserker?rev=1718940165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-21T03:22:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Berserker</title>
        <link>https://illwiki.com/dom5/dom6/berserker?rev=1718940165&amp;do=diff</link>
        <description>Berserker

 A Berserker is capable of Going Berserk when hit. In such a state, they become Undisciplined, but they will definitely not rout. This is very nice in certain situations, but it also prevents mages and priests from casting spells (unless they're Innate Spellcasters).

Going Berserk

 Whenever a Berserker takes damage, the game does a roll to check if they abandon their inhibitions. This is the same as the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/berytos-ea?rev=1741779753&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-12T11:42:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Berytos, The Phoenix Empire</title>
        <link>https://illwiki.com/dom5/dom6/berytos-ea?rev=1741779753&amp;do=diff</link>
        <description>..berytos-ea

EA Berytos, The Phoenix Empire

Lore

The people of Berytos are the descendants of a civilization created by the Telkhines, titanic storm demons defeated by a previous Pantokrator. The Telkhines taught shipbuilding, sailing and metalcrafting to the human ancestors of Berytos. When the Telkhines were defeated, the humans fled across the sea, led by the Storm Callers, disciples of the Telkhines. With the knowledge of ironcrafting and the magical might of the Storm Callers, new coloni…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bless?rev=1762128596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-03T00:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bless</title>
        <link>https://illwiki.com/dom5/dom6/bless?rev=1762128596&amp;do=diff</link>
        <description>..bless

Bless

 A bless is a set of enhancements and bonuses that apply to a nation's sacred commanders and units. The effects of a bless can include bonuses to units' attributes, special abilities, physical and elemental damage resistances, and enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some are always active both on the strategic map and in combat without need for blessing (termed &quot;innate&quot; in this article).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/blind?rev=1717599506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-05T14:58:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:blind</title>
        <link>https://illwiki.com/dom5/dom6/blind?rev=1717599506&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/blood-hunting?rev=1774216887&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-22T22:01:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Hunting</title>
        <link>https://illwiki.com/dom5/dom6/blood-hunting?rev=1774216887&amp;do=diff</link>
        <description>..blood-hunting

Blood Hunting

Blood hunting is an action that a commander can do in an owned province where they attempt to collect blood slaves at the cost of population and unrest. You cannot blood hunt in underwater provinces.

Blood hunting is the main way of obtaining blood slaves for blood rituals, unlike other paths of magic which rely on site searching for magic sites to produce a passive income of gems.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/blood-magic?rev=1736738399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-13T03:19:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood Magic</title>
        <link>https://illwiki.com/dom5/dom6/blood-magic?rev=1736738399&amp;do=diff</link>
        <description>Blood Magic

Blood Magic is the magic school of Blood Mages, of course. While having all of a path's spells in a single school of Research can be convenient, research into this school is at the expense of your capabilities in other paths, opportunity-cost-wise.

Blood Magic that uses</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/blood?rev=1716314686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-21T18:04:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blood</title>
        <link>https://illwiki.com/dom5/dom6/blood?rev=1716314686&amp;do=diff</link>
        <description>Blood

 Blood is a fell path of Magic. A Sorcerous path in previous games, the ancient stigma against Blood has grown so great that it has been cast off, though the amoral still dabble in its ways.

Blood magic is a series of exchanges, trading in the vital forces of living beings. Thus, when the great mass of life swells in size, there is (in theory) more to trade with the blood-starved forces of the Lower Planes. Unfortunately for</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bodyguard?rev=1713577604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-20T01:46:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Guard Commander</title>
        <link>https://illwiki.com/dom5/dom6/bodyguard?rev=1713577604&amp;do=diff</link>
        <description>Guard Commander

A squad of up to 5 units can be set to “Guard Commander” in the army management screen. They will not count as a squad for the purposes of how many squads a commander can lead. These units will always start around their commander, and stay near the commander in a normal battlefield.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bogarus-la?rev=1750806915&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-24T23:15:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Bogarus, Age of Heroes</title>
        <link>https://illwiki.com/dom5/dom6/bogarus-la?rev=1750806915&amp;do=diff</link>
        <description>..bogarus-la

LA Bogarus, Age of Heroes

Lore

Bogarus is a land of harsh winters and short summers. When the Vanir claimed this cold and bitter land of the north, they named it Vanarus and carved a kingdom out of the frozen land. Now humans have replaced the last of the Vanjarls and the kingdom is guided by Eparchs and Exarchs of the religious order. Mighty cities under the rule of warring princes have united under a few Grand Princes and a reformed faith. Bogatyrs of heroic stature and prowess…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bringer-of-fortune?rev=1717025437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-29T23:30:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Event Traits</title>
        <link>https://illwiki.com/dom5/dom6/bringer-of-fortune?rev=1717025437&amp;do=diff</link>
        <description>Event Traits

Bringer of Fortune

 A Bringer of Fortune generates random good events in their province. These must be capable of happening in the province in the first place; for example, for bigger treasure finds, you may wish to increase Luck scales in the province anyway.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/bringer-of-misfortune?rev=1717025326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-29T23:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:bringer-of-misfortune</title>
        <link>https://illwiki.com/dom5/dom6/bringer-of-misfortune?rev=1717025326&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/burn?rev=1715625622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T18:40:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Burning</title>
        <link>https://illwiki.com/dom5/dom6/burn?rev=1715625622&amp;do=diff</link>
        <description>Burning

A Burning unit is on fire. Each combat round, they take damage that scales with their Size (since bigger units have more surface area that can feel the pain), anywhere from 1 point to half their Size rounded up. That's the roll: [1d(Size)] / 2.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/c-tis-ea?rev=1720480853&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA C'tis, Lizard Kings</title>
        <link>https://illwiki.com/dom5/dom6/c-tis-ea?rev=1720480853&amp;do=diff</link>
        <description>..c-tis-ea

EA C'tis, Lizard Kings

Lore

C'tis is a swampy river valley surrounded by sandy deserts. In the fertile valley a sacral kingdom of lizard-like humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge is great. At the top of the society is the Lizard King and his Royal Heirs. The king is the highest priest of C'tis. Under the king are the High Priests with their sacred serpents and the enigmatic Sauromancers, great mages of death and rebirt…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/c-tis-la?rev=1719580723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T13:18:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:c-tis-la</title>
        <link>https://illwiki.com/dom5/dom6/c-tis-la?rev=1719580723&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/c-tis-ma?rev=1715718541&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-14T20:29:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:c-tis-ma</title>
        <link>https://illwiki.com/dom5/dom6/c-tis-ma?rev=1715718541&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/caelum-ea?rev=1720480818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Caelum, Eagle Kings</title>
        <link>https://illwiki.com/dom5/dom6/caelum-ea?rev=1720480818&amp;do=diff</link>
        <description>..caelum-ea

EA Caelum, Eagle Kings

Lore

Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. They are the offspring of the Yazatas, semi-divine beings of an earlier age. Three tribes served the Yazatas in ancient times, the Kavi, the Airyas and the Mairyas. But some were led astray by the wicked Mainyus and Daevas. With the corruption of the purifying flame the Daevas as well as the Yazatas were banished from this world. With the disappearance of the Yazatas the t…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/caelum-la?rev=1720497498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:58:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Caelum, Return of the Raptors</title>
        <link>https://illwiki.com/dom5/dom6/caelum-la?rev=1720497498&amp;do=diff</link>
        <description>..caelum-la

LA Caelum, Return of the Raptors

Lore

Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. In ancient times, there were three Caelian clans led by semi-divine beings known as Yazatas. Centuries ago the Harab Seraphs of the Raptor clan were accused of polluting the purifying flames and tainting the sacred task of the Seraphines. They were condemned by the High Seraphs of the Airya clan and civil war broke out. The Raptors were banished and scattered acr…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/caelum-ma?rev=1720485992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:46:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Caelum, Reign of the Seraphim</title>
        <link>https://illwiki.com/dom5/dom6/caelum-ma?rev=1720485992&amp;do=diff</link>
        <description>..caelum-ma

MA Caelum, Reign of the Seraphim

Lore

Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. They are the offspring of the Yazatas, semi-divine beings of an earlier age. Three tribes served the Yazatas in ancient times, the Kavi, the Airyas and the Mairyas. But some were led astray by the wicked Mainyus and Daevas. With the corruption of the purifying flame the Daevas as well as the Yazatas were banished from this world. With the disappearance of the Yaz…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/capture-slaves?rev=1712944676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T17:57:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:capture-slaves</title>
        <link>https://illwiki.com/dom5/dom6/capture-slaves?rev=1712944676&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/causes-unrest?rev=1746074058&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-01T04:34:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Causes Unrest</title>
        <link>https://illwiki.com/dom5/dom6/causes-unrest?rev=1746074058&amp;do=diff</link>
        <description>Causes Unrest

This unit creates unrest in the province it is currently in.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/chaos-power?rev=1721328731&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T18:52:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:chaos-power</title>
        <link>https://illwiki.com/dom5/dom6/chaos-power?rev=1721328731&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/charm?rev=1715128828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-08T00:40:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Charming</title>
        <link>https://illwiki.com/dom5/dom6/charm?rev=1715128828&amp;do=diff</link>
        <description>Charming

Charming is a when you flip a unit or commander's allegiance to your nation. It is distinct from Enslavement in that, if you charm a commander, they remain a commander after the fact. This has many advantages; magic skills are readily used, magic items and gems aren't dropped, and the fellow can understand the vague directions that are your five-turn scripts.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/cloud?rev=1717695529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-06T17:38:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Clouds</title>
        <link>https://illwiki.com/dom5/dom6/cloud?rev=1717695529&amp;do=diff</link>
        <description>Clouds

Clouds are lingering area-of-effect (&quot;AOE&quot;) effects. New to Dominions 6, they can get thicker with repeated applications, though they still thin out over time. Multiple kinds of clouds can be in the same square (with one exception), but only 7 &quot;cloud levels&quot; can fit in one.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/clouds?rev=1715805885&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-15T20:44:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:clouds</title>
        <link>https://illwiki.com/dom5/dom6/clouds?rev=1715805885&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/cold-blooded?rev=1719422373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-26T17:19:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cold-Blooded</title>
        <link>https://illwiki.com/dom5/dom6/cold-blooded?rev=1719422373&amp;do=diff</link>
        <description>Cold-Blooded

 The Cold-Blooded beings in this game are either reptiles, such as C'tissians, or cave-adapted beings unused to temperature fluctuations (such as Zotz). They do not want to fight in the Cold.

 Just for reference, everyone within Temperatures colder than</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/cold-resistance?rev=1712862716&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-11T19:11:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:cold-resistance</title>
        <link>https://illwiki.com/dom5/dom6/cold-resistance?rev=1712862716&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/cold-vulnerability?rev=1713567559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T22:59:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:cold-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/cold-vulnerability?rev=1713567559&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/combat-magic?rev=1737208691&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-18T13:58:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat Magic</title>
        <link>https://illwiki.com/dom5/dom6/combat-magic?rev=1737208691&amp;do=diff</link>
        <description>Combat Magic

Battle magic can only be cast during a tactical battle.  These spells have battle effects like inflicting damage, summoning units, granting increased protection, reducing fatigue, or some similar effect which only makes sense in the context of the battle mechanics.  Battle magic can be scripted into a mage’s list of battle actions using Set battle orders.  If a battle spell requires</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/combat-speed?rev=1721161226&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-16T20:20:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Combat Speed</title>
        <link>https://illwiki.com/dom5/dom6/combat-speed?rev=1721161226&amp;do=diff</link>
        <description>Combat Speed

 Combat Speed is a largely self-explanatory unit attribute; it's how fast a unit is in combat, specifically for movement speed. This is not Map Movement, which measures how quickly a unit can travel in extended periods.

According to the manual, a unit's Combat Speed is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/communion?rev=1718895063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T14:51:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Communions</title>
        <link>https://illwiki.com/dom5/dom6/communion?rev=1718895063&amp;do=diff</link>
        <description>Communions

Communions are a path-boosting, load-sharing strategy, which Mages can use in combat. Mages generally join a communion as either Masters or Slaves. Masters do the spellcasting and so-called Slaves help shoulder Fatigue.

Types of Communions

There are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/conjuration?rev=1751226268&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-29T19:44:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Conjuration</title>
        <link>https://illwiki.com/dom5/dom6/conjuration?rev=1751226268&amp;do=diff</link>
        <description>Conjuration

Conjuration is a school of magic. Its spells call upon the powers of this world and others.

If you don't select a target for Research, it'll be the first school your mages will try to complete. This is slightly concerning, for while the list of summoning and empowering spells Conjuration provides is quite robust, spells for properly supporting those summonses are in other schools.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/construction?rev=1718200382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-12T13:53:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Construction</title>
        <link>https://illwiki.com/dom5/dom6/construction?rev=1718200382&amp;do=diff</link>
        <description>Construction

Construction is a school of magic, focused upon creating magical things.

This is a very small school, but only if one disregards the hundreds of magic items that can be forged. Most of the research in Construction is devoted to them, in fact:

	*</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/corpse-stitcher?rev=1758860385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-26T04:19:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:corpse-stitcher</title>
        <link>https://illwiki.com/dom5/dom6/corpse-stitcher?rev=1758860385&amp;do=diff</link>
        <description>A Corpse Stitcher is essentially a Healer for the Undead. Their job is to repair structural damage that persists after battle, also known as Battle Wounds or Afflictions. The point value shows how much work they can do each turn.

 Note the name of the trait, &quot;Corpse Stitcher&quot;. A</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/corruptor?rev=1714495092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T16:38:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:corruptor</title>
        <link>https://illwiki.com/dom5/dom6/corruptor?rev=1714495092&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ctis-la?rev=1720888462&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-13T16:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA C'tis, Desert Tombs</title>
        <link>https://illwiki.com/dom5/dom6/ctis-la?rev=1720888462&amp;do=diff</link>
        <description>..c-tis-la

LA C'tis, Desert Tombs

Lore

C'tis is a river valley surrounded by sandy deserts. Once the valley was fertile and great swamps surrounded the great river. Now the deserts spread and the swamps grow fewer and smaller each passing year. The valley is the home of an ancient sacral kingdom of lizard-like humanoids. In ancient times, the High Priests of C'tis mastered the craft of embalming to preserve the remains of their kings. Since the dawn of the kingdom, tombs have been constructed…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ctis-ma?rev=1732752737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-28T00:12:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA C'tis, Miasma</title>
        <link>https://illwiki.com/dom5/dom6/ctis-ma?rev=1732752737&amp;do=diff</link>
        <description>..ctis-ma

MA C'tis, Miasma

Lore

&quot;C’tis is a swampy river valley surrounded by sandy deserts. In the fertile valley, a sacral kingdom of lizard-like humanoids has formed. The kingdom is ancient by human standards and its wisdom and magical knowledge is great. At the top of the society is the Lizard King and his Royal Heirs. The king is the highest priest of C’tis. Under the king are the High Priests with their sacred serpents, and the enigmatic Sauromancers, great mages of death and rebirth. T…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/curse?rev=1759171676&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-29T18:47:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:curse</title>
        <link>https://illwiki.com/dom5/dom6/curse?rev=1759171676&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/cursed-luck?rev=1718038464&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T16:54:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cursed Luck</title>
        <link>https://illwiki.com/dom5/dom6/cursed-luck?rev=1718038464&amp;do=diff</link>
        <description>Cursed Luck

 Cursed Luck has a 50% chance to add a negative drn to the bearer's Defence and Protection rolls. Why is it all lowercase? Because, fortunately for the bearer, only one six-sided die is used as the base for this effect; regular DRNs use two.

Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It cannot make the result negative, however; the minimum is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/cursed?rev=1715955264&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-17T14:14:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cursed</title>
        <link>https://illwiki.com/dom5/dom6/cursed?rev=1715955264&amp;do=diff</link>
        <description>Cursed

 A Cursed unit is very unfortunate. A very specific set of rolls are weighted against their favor; these aren't combat rolls, however, which are affected by Cursed Luck instead. A typical curse basically emphasizes Murphy's Law; if something can go wrong, it probably will.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/dark-power?rev=1721675999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-22T19:19:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:dark-power</title>
        <link>https://illwiki.com/dom5/dom6/dark-power?rev=1721675999&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/dark-vision?rev=1721916949&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T14:15:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:dark-vision</title>
        <link>https://illwiki.com/dom5/dom6/dark-vision?rev=1721916949&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/darkness?rev=1720818231&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-12T21:03:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:darkness</title>
        <link>https://illwiki.com/dom5/dom6/darkness?rev=1720818231&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/darkvision?rev=1770226069&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-04T17:27:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sight Traits</title>
        <link>https://illwiki.com/dom5/dom6/darkvision?rev=1770226069&amp;do=diff</link>
        <description>Sight Traits

Various unit traits/abilities govern the sort of vision their bearers have. None of these are stat buffs in the typical sense; rather, they counter various debuffs, or buffs on other units that act as debuffs for their attackers.

When considering the bless options of Low Light Vision, Spirit Sight and True Sight it should be kept in mind that Low Light Vision applies on Bless whereas Spirit Sight and True Sight are both always on for Sacreds if it is part of the Bless (like Larger…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/death?rev=1717083385&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-30T15:36:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Death</title>
        <link>https://illwiki.com/dom5/dom6/death?rev=1717083385&amp;do=diff</link>
        <description>Death

 Death is a Sorcerous path of Magic. It's considered &quot;dark magic&quot;, due to its association with darkness (and other unpalatable things); its reputation is similar to Blood, which was excised in Dominions 6.

Death mirrors Nature, which is associated with life, in many respects. The energies it pulls on often come into conflict with the light magic of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/decay?rev=1719436087&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-26T21:08:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:decay</title>
        <link>https://illwiki.com/dom5/dom6/decay?rev=1719436087&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/defence-skill?rev=1756908286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-03T14:04:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Defence Skill</title>
        <link>https://illwiki.com/dom5/dom6/defence-skill?rev=1756908286&amp;do=diff</link>
        <description>Defence Skill

 Defence Skill measures how agile you are at evading hits; in other words, it's like Armor Class from D&amp;D. For melee combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.

Defence Skill opposes</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/demon?rev=1746073999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-01T04:33:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Demon</title>
        <link>https://illwiki.com/dom5/dom6/demon?rev=1746073999&amp;do=diff</link>
        <description>Demon

Demons are vulnerable to the prayer of powerful priests. They are not affected by spells that that only target undead such as Wither Bones. All demons have perfect darkvision.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/disbelieve?rev=1720814822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-12T20:07:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:disbelieve</title>
        <link>https://illwiki.com/dom5/dom6/disbelieve?rev=1720814822&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/disease-healer?rev=1756474282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-29T13:31:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:disease-healer</title>
        <link>https://illwiki.com/dom5/dom6/disease-healer?rev=1756474282&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/disease-resistance?rev=1745734809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-27T06:20:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Disease Resistance</title>
        <link>https://illwiki.com/dom5/dom6/disease-resistance?rev=1745734809&amp;do=diff</link>
        <description>Disease Resistance

The risk of getting a negative effect from a disease is reduced by this value. 100 means the unit will be totally unaffected, just like an undead being.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/divine-magic?rev=1718729584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-18T16:53:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Divine Magic</title>
        <link>https://illwiki.com/dom5/dom6/divine-magic?rev=1718729584&amp;do=diff</link>
        <description>Divine Magic

Divine Magic is the magic school of Priests. As with clerics in Dungeons &amp; Dragons, no Research is required. Divine Magic consists mostly of prayers and invocations of divine power, and most of these spells generate zero Fatigue (aside from Spellcasting Encumbrance).

All Divine Magic can be used underwater, as well as on land. This can get a little confusing with some of the spells.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/dragon-master?rev=1764179148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-26T17:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dragon Master</title>
        <link>https://illwiki.com/dom5/dom6/dragon-master?rev=1764179148&amp;do=diff</link>
        <description>..Dragon Master

Dragon Master

 A Dragon Master is excellent at rallying Drakes to their side. Drakes are technically not Dragons, but rather Dragon-wannabes; all of them are still Animals by nature, whereas the &quot;true&quot; Dragons have higher self-respect and divine eligibility.

Drakes are out-of-battle</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/drake?rev=1755198631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-14T19:10:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:drake</title>
        <link>https://illwiki.com/dom5/dom6/drake?rev=1755198631&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/dread?rev=1718766294&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-19T03:04:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:dread</title>
        <link>https://illwiki.com/dom5/dom6/dread?rev=1718766294&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/dream-seduction?rev=1714495061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T16:37:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:dream-seduction</title>
        <link>https://illwiki.com/dom5/dom6/dream-seduction?rev=1714495061&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/drn?rev=1717524024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T18:00:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions Random Number (DRN)</title>
        <link>https://illwiki.com/dom5/dom6/drn?rev=1717524024&amp;do=diff</link>
        <description>Dominions Random Number (DRN)

Most skill checks use a Dominions Random Number, or a DRN. This includes virtually all Damage rolls, Attack rolls, Missile Hit rolls, and so on.

The DRN is two six-sided dice. A lower-case &quot;drn&quot; is one six-sided die. Any dice roll described as an &quot;XdY&quot; (i.e. 1d4) without saying it's open-ended is closed.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/earth?rev=1719246262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-24T16:24:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Earth</title>
        <link>https://illwiki.com/dom5/dom6/earth?rev=1719246262&amp;do=diff</link>
        <description>Earth

 Earth is an Elemental path of magic. Among the four Elements, it governs what is solid. Its kings govern the mountains above and the caverns below, with the soil having fallen to the seduction of Blood.

Of the Elements, Earth is among the toughest to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/elegist?rev=1722007290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-26T15:21:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:elegist</title>
        <link>https://illwiki.com/dom5/dom6/elegist?rev=1722007290&amp;do=diff</link>
        <description>An Elegist is better at getting their Pretender God released from the Underworld, or from whatever afterlife they're trapped in.

The point value of an Elegist is added to their Priest level for the purpose of Call God actions. For example, a  Priest without Elegist gets only 0-4% progress towards recalling them each turn, while a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/elemental-resistance?rev=1720502236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T05:17:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elemental Resistances</title>
        <link>https://illwiki.com/dom5/dom6/elemental-resistance?rev=1720502236&amp;do=diff</link>
        <description>..elemental-resistance

Elemental Resistances

There are five damage types with Elemental resistances to them: Fire, Shock, Cold, Acid, and Poison.

There are two parts to the damage reduction from an elemental resistance. The first directly deducts damage; the amount deducted is equal to the point value of the resistance, before the Damage roll or the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/elemental-vulnerability?rev=1721271719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T03:01:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Elemental Vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/elemental-vulnerability?rev=1721271719&amp;do=diff</link>
        <description>Elemental Vulnerability

7 damage types have Elemental vulnerabilities to them:  Fire,  Shock,  Cold,  Acid,  Poison,  Iron, and  Salt.

For Fire, Shock, Cold, Acid, and Poison

Whenever a unit is hit by a damage type they're vulnerable to, if it's one of these four types, the initial damage (what goes into the Damage</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/empowerment?rev=1711137818&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T20:03:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Empowerment</title>
        <link>https://illwiki.com/dom5/dom6/empowerment?rev=1711137818&amp;do=diff</link>
        <description>Empowerment

Empowerment is a technique for bestowing magical ability on a commander, mage, or priest, using gems. It is a permanent process that stacks with all temporary boosts, such as those from items, spells, and rituals.

Empowerment is very expensive, however. Every path has the same price chart (in its own type of gem), but this table will use</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/enchantment?rev=1764105786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T21:23:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enchantment</title>
        <link>https://illwiki.com/dom5/dom6/enchantment?rev=1764105786&amp;do=diff</link>
        <description>Enchantment

Enchantment is a school of magic. Its spells bestow magic upon people, places, and/or things.

Compared to the school of Alteration, Enchantment's effects are far less harsh and far more magical. Compared to the school of Thaumaturgy, spells in Enchantment work magic on more of a surface level. For example, when one uses a Thaumaturgy to unwind an</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/encumbrance?rev=1718852031&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T02:53:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Encumbrance</title>
        <link>https://illwiki.com/dom5/dom6/encumbrance?rev=1718852031&amp;do=diff</link>
        <description>Encumbrance



Encumbrance is how physically taxing activity is for a unit. It doesn't apply to walking or running in battle; it only applies to Melee Attacks, Flying, and Spellcasting. After a unit flies, or finishes a melee attack, the Encumbrance value on their stat sheet is added to their total accrued</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/enlarge?rev=1764098893&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T19:28:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enlarge</title>
        <link>https://illwiki.com/dom5/dom6/enlarge?rev=1764098893&amp;do=diff</link>
        <description>enlarge

Enlarge

Enlargement is a magic effect that makes units big; one Size category larger, to be specific. It can be applied by any of the following means:

	*  Nature Alteration Spells - the  (AOE 1),  ( AOE 10) or  (battlefield wide) spells
	*  Items -  the Amulet of Giants or Crown of the Titans items</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/enslavement?rev=1717532459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T20:20:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enslavement</title>
        <link>https://illwiki.com/dom5/dom6/enslavement?rev=1717532459&amp;do=diff</link>
        <description>Enslavement

Enslavement refers to the forceful and unwilling stealing of another nation's unit, as opposed to the somewhat-willing seduction of units that occurs in Charming. The biggest difference between Enslaving and Charming is that, if the Enslaved unit was a Commander (also known as a leader), they are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/entrapment?rev=1759346972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-01T19:29:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Entrapment</title>
        <link>https://illwiki.com/dom5/dom6/entrapment?rev=1759346972&amp;do=diff</link>
        <description>Entrapment

An Entrapped unit can't move, and suffers a giant Defence Skill penalty. They can't attack, either. This is quite unideal.

 There are two broad categories of Entrapment: nonmagical, and magical. Nonmagical Entrapment doesn't work against the Ethereal, nor against</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/eriu-ma?rev=1720486086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:48:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Eriu, Last  of the Tuatha</title>
        <link>https://illwiki.com/dom5/dom6/eriu-ma?rev=1720486086&amp;do=diff</link>
        <description>..eriu-ma

MA Eriu, Last  of the Tuatha

Lore

&quot;With the development of Tir na n'Og it became evident that I wanted another nation of Irish stock to accommodate
human heroes such as Cu Chulainn. The legacy of Tir na n'Og was split between Eriu and Man and the remaining Sidhe became to Eriu what the Vanir were to Vanheim in later ages, a blessed ruling race with human subjects.&quot;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ermor-ea?rev=1760110358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-10T15:32:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ermor, the New Faith</title>
        <link>https://illwiki.com/dom5/dom6/ermor-ea?rev=1760110358&amp;do=diff</link>
        <description>..ermor-ea

EA Ermor, the New Faith

Lore

Ermor is an empire centered around a great city. For centuries it has grown and become more and more influential. Traders and travelers from near and far come to the city. By military campaigns, diplomacy and trade, Ermor has become a power to be reckoned with. By adopting local traditions and beliefs, the Ermorians posed little threat to neighbors and conquered peoples, but this has begun to change. A new God is rising. Old syncretistic faiths and spir…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ermor-ma?rev=1720495914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:31:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ermor, Ashen Empire</title>
        <link>https://illwiki.com/dom5/dom6/ermor-ma?rev=1720495914&amp;do=diff</link>
        <description>..ermor-ma

MA Ermor, Ashen Empire

Lore

Ermor was once a great empire that had conquered most of the known world. The realm crumbled as the great mages of the Empire studied dark magic under the Sauromancers of C'tis. Unaware of the dangers of dark sorcery, priests performed unholy rites in the capital city of Eldregate. But there were voices who demanded the foul practices to stop. Theurgs and Thaumaturgs foresaw the cataclysm and advised generals, governors and consuls to revolt. When the Ap…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/erytheia-la?rev=1720934361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-14T05:19:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Erytheia, Kingdom of Two Worlds</title>
        <link>https://illwiki.com/dom5/dom6/erytheia-la?rev=1720934361&amp;do=diff</link>
        <description>..erytheia-la

LA Erytheia, Kingdom of Two Worlds

Lore

Trade and contacts with dry land have increased to the point where Pelagian mermen have established colonies in coastal lands. A former Arcoscephalian colony and the Pelagian colony of Erytheia, the Red Land, were joined through marriage. When the Triton Kings of the deeps succumbed to a strange slumber the former capital of Pelagia was almost abandoned. The mermen had become more numerous and those Tritons who did not succumb to sleep gra…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ethereal?rev=1738721343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-05T02:09:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ethereal</title>
        <link>https://illwiki.com/dom5/dom6/ethereal?rev=1738721343&amp;do=diff</link>
        <description>Ethereal

 Etherealness is a trait that indicates some incorporeality. They might have a Spiritform, like a , or they might only barely exist in this world (like, according to the lore, a ). The trait functions a bit like &quot;Blink&quot; from Dungeons &amp; Dragons.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/evocation?rev=1771916401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-24T07:00:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Evocation</title>
        <link>https://illwiki.com/dom5/dom6/evocation?rev=1771916401&amp;do=diff</link>
        <description>Evocation

Evocation is a school of magic. Its spells &quot;project arcane power into the physical world&quot;.

Plenty of traditional &quot;battle magic&quot; is found in this school: there's Fireball, there's Lightning Bolt, and there's even pure darkness shaped into blobs of damage. Evocation also allows things to be created from next to nothing; this aspect is far more limited than the drawing of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/experience?rev=1764285323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-27T23:15:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Experience</title>
        <link>https://illwiki.com/dom5/dom6/experience?rev=1764285323&amp;do=diff</link>
        <description>experience

Experience

 Experience (XP) separates old units from new units, and is accumulated through a variety of combat related actions. Upon reaching certain thresholds, an additional experience star will be displayed in the unit's stats page. A unit may obtain up to 5 stars, though the amount of experience points required for each star increases progressively.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/eyes?rev=1756476647&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-29T14:10:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:eyes</title>
        <link>https://illwiki.com/dom5/dom6/eyes?rev=1756476647&amp;do=diff</link>
        <description>A unit's number of Eyes is not mentioned anywhere on their character sheet, but it's typically either obvious in the sprite or mentioned somewhere in the unit's description/lore. It's obvious that humans have two eyes, for example, but the Pale Ones have only one.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/false-damage?rev=1736741292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-13T04:08:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>False Damage</title>
        <link>https://illwiki.com/dom5/dom6/false-damage?rev=1736741292&amp;do=diff</link>
        <description>False Damage

 False Damage is the nefarious weapon of Glamour magic. It remains on the subject as long as even a single Glamour Mage opposes them, and it can put the fellow over the edge. Non-elemental False Damage is always Armor-Negating.

If the sum of a person's False Damage</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fatigue?rev=1716557208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-24T13:26:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fatigue</title>
        <link>https://illwiki.com/dom5/dom6/fatigue?rev=1716557208&amp;do=diff</link>
        <description>Fatigue



Fatigue is a measure of exhaustion. It's built up through actions that cause Encumbrance, such as attacks and spellcasting, but certain attacks or magical abilities can add Fatigue in large amounts. Most non-Divine spells also add large sums of Fatigue to the caster. Unlike damage to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fear-aura?rev=1718766248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-19T03:04:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:fear-aura</title>
        <link>https://illwiki.com/dom5/dom6/fear-aura?rev=1718766248&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fear-of-the-flood?rev=1713988209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-24T19:50:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fear of the Flood</title>
        <link>https://illwiki.com/dom5/dom6/fear-of-the-flood?rev=1713988209&amp;do=diff</link>
        <description>Fear of the Flood

 A unit with Fear of the Flood is aware of their sinful existence on some level, and is thus afraid of a specific kind of divine retribution: the Great Flood in Genesis. Currently the only units with this fear are the the Nephilim, the Rephaim of Hinnom, the Anakim of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fear?rev=1735420205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-28T21:10:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fear</title>
        <link>https://illwiki.com/dom5/dom6/fear?rev=1735420205&amp;do=diff</link>
        <description>Fear

 Fear is an attack on the Morale of another being. It has many sources, of which the Fear Aura is the most common. The core purpose of Fear is force a rout in the enemy, greatly reducing the amount of bodies one has to cleave through in their bid for domination or survival.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fearbattleenchantments?rev=1745095817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-19T20:50:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>UNPUBLISHED FOR NOW BECAUSE SOME MORE (minor) DETAILS NEED TO BE ADDED TO MODEL</title>
        <link>https://illwiki.com/dom5/dom6/fearbattleenchantments?rev=1745095817&amp;do=diff</link>
        <description>UNPUBLISHED FOR NOW BECAUSE SOME MORE (minor) DETAILS NEED TO BE ADDED TO MODEL

Simulation and analysis by Isitaris, with a lot of help from Loggy for exact mechanics (Dom 5 fear mechanics and discussions about updates in Dominion 6), and help from Negate for a few crucial tests in-game.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fearbattleenchantmentssimulationcode?rev=1734547215&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-18T18:40:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:fearbattleenchantmentssimulationcode</title>
        <link>https://illwiki.com/dom5/dom6/fearbattleenchantmentssimulationcode?rev=1734547215&amp;do=diff</link>
        <description>import matplotlib.pyplot as plt
  import matplotlib.colors
  import random as rand
  import numpy as np
  import math
  import exploding_dice as DRN
  from matplotlib.lines import Line2D
  import os
  import matplotlib.ticker as mtick
  
  #ceiling division: if a = qb + r when euclidian dividing by b, returns q+1
  def ceildiv(a, b): 
      return -(a // -b)
  
  # MORALE PROBLEMS ARE APPARENTLY RESET AT SOME POINT, NOT SURE WHEN, WAIT FOR LOGGY ANSWER
  
  # to-do list: 
  #    - THINK ABOUT ho…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/female?rev=1714492860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T16:01:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Female</title>
        <link>https://illwiki.com/dom5/dom6/female?rev=1714492860&amp;do=diff</link>
        <description>Female

 A Female is a being that isn't interested in other Females. This poses a problem for Seduction attempts, which target random Commanders in the province; if the Seducer is female, Seduction attempts on a female target will result in a heinous Assassination attempt, as one party or the other decides to prevent this from going any further. This isn't the Female icon, by the way; whether or not a unit is female doesn't appear on the character sheet, though most nations have gendered names.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/feminie-la?rev=1720497667&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:01:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Feminie, Sage-Queens</title>
        <link>https://illwiki.com/dom5/dom6/feminie-la?rev=1720497667&amp;do=diff</link>
        <description>LA Feminie, Sage-Queens

Lore

Feminie is a hidden queendom in a faraway land ruled by women. It was once an amazon queendom subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The sorceresses of Feminie salvaged the esoteric knowledge of the sage-priests of Ind and have become ke…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fire-power?rev=1758746963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-24T20:49:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:fire-power</title>
        <link>https://illwiki.com/dom5/dom6/fire-power?rev=1758746963&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fire-resistance?rev=1712862704&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-11T19:11:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:fire-resistance</title>
        <link>https://illwiki.com/dom5/dom6/fire-resistance?rev=1712862704&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fire-vulnerability?rev=1713567501&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T22:58:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:fire-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/fire-vulnerability?rev=1713567501&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fire?rev=1719718120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-30T03:28:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fire</title>
        <link>https://illwiki.com/dom5/dom6/fire?rev=1719718120&amp;do=diff</link>
        <description>Fire

 Fire is an Elemental path of magic. Among the four Elements, it governs plasma/flux and supports heat. Its kings govern fire's appearance and heat, with its burning nature having fallen to Death's hands.

Of the four Elements, Fire is the easiest to Evoke and the hardest to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/floating?rev=1755183967&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-14T15:06:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Floating</title>
        <link>https://illwiki.com/dom5/dom6/floating?rev=1755183967&amp;do=diff</link>
        <description>Floating

 A Floating unit hovers a set distance over the ground; they generally can't change this distance (unless they can fly), but still. This provides a number of curious advantages:

	*  They can cross Rivers, as if they can swim. Unlike with the Swimming trait, though, this doesn't boost their performance</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/flying?rev=1730757253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-04T21:54:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Flying</title>
        <link>https://illwiki.com/dom5/dom6/flying?rev=1730757253&amp;do=diff</link>
        <description>..flying

Flying

 A Flying fella can traverse the air itself! This ability is extremely useful, both within combat and out of it.

In Combat

Flying in combat allows a unit to go wherever they want in a single round. The unit pops up into the sky, being untouchable for a brief period, and then touches down in their preferred square. This always takes the same amount of time, whether they're flying five squares of distance or fifty. This also basically guarantees that a</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fomoria-ea?rev=1720480920&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:22:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Fomoria, The Cursed Ones</title>
        <link>https://illwiki.com/dom5/dom6/fomoria-ea?rev=1720480920&amp;do=diff</link>
        <description>..fomoria-ea

EA Fomoria, The Cursed Ones

Lore

The bountiful land of Fomoria was claimed by giants who once guarded the dark and stormy ocean realm of the drowned dead. With death ever near, their loyalties had changed and their malice grown. With the ascendancy of a previous Pantokrator, they were punished for their sins and banished from their dark home. The full effects of the Curse became evident when the Fomorians settled in a fertile land. Their offspring were short and cursed with monst…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/forest-survival?rev=1720811003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-12T19:03:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Forest Survival</title>
        <link>https://illwiki.com/dom5/dom6/forest-survival?rev=1720811003&amp;do=diff</link>
        <description>Forest Survival

 This creature can move through forest provinces without any penalty and is less likely to starve when the army runs out of supplies in these provinces. Underground, units with this ability can traverse cave forests without movement penalty.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/forge-bonus?rev=1713791688&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:14:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:forge-bonus</title>
        <link>https://illwiki.com/dom5/dom6/forge-bonus?rev=1713791688&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/formation-fighter?rev=1719496441&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-27T13:54:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Formation Fighter</title>
        <link>https://illwiki.com/dom5/dom6/formation-fighter?rev=1719496441&amp;do=diff</link>
        <description>Formation Fighter

 A Formation Fighter is used to fighting alongside his brothers-in-arms in very dense formations; unless they're a Bad Formation Fighter, anyway. A square's maximum amount of Size points is adjusted by the lowest Formation Fighter value in its square. For reference, units without this trait are assumed to have a Formation Fighter value of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/fortune-teller?rev=1717025282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-29T23:28:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:fortune-teller</title>
        <link>https://illwiki.com/dom5/dom6/fortune-teller?rev=1717025282&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/freeze?rev=1715791849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-15T16:50:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Freezing</title>
        <link>https://illwiki.com/dom5/dom6/freeze?rev=1715791849&amp;do=diff</link>
        <description>Freezing

A Frozen unit has limited capabilities, due to being so cold. Each combat round, they accrue 2d6 (2 to 12) Cold Fatigue. They're also slower to attack than other units, and they suffer a significant penalty to Attack Skill and Defence Skill.

 Cold Attacks cause freezing. The chance of being frozen is presumably the same chance of being</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/gath-la?rev=1760304365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-12T21:26:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Gath, Last of the Giants</title>
        <link>https://illwiki.com/dom5/dom6/gath-la?rev=1760304365&amp;do=diff</link>
        <description>..gath-la

LA Gath, Last of the Giants

Lore

Gath is a land still trying to catch up to the prosperity of those around it. When it was known as Hinnom, it had a lead over its surroundings; this was provided by the Grigori (the &quot;Watchers&quot;), six angels of full Celestial splendor, who descended upon Mount Hermon and taught the Avvim their secrets. For better or for worse, the now-infamous Azazel taught the Avvim the &quot;high arts&quot; of civilization</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/gems?rev=1716227804&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-20T17:56:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gems</title>
        <link>https://illwiki.com/dom5/dom6/gems?rev=1716227804&amp;do=diff</link>
        <description>Gems

 Gems are a physical representation of magic stores, and are possibly magic's physical form in this world. It is not clear if all gems in Dominions are this way, or just a rare few; in-game events alternate between specifying that they're magical and</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/glamour-manipulator?rev=1759615582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-04T22:06:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:glamour-manipulator</title>
        <link>https://illwiki.com/dom5/dom6/glamour-manipulator?rev=1759615582&amp;do=diff</link>
        <description>Think of a Glamour Manipulator as a &quot;level-zero&quot; Glamour mage. The trait does not give them the ability to cast spells or benefit from path boosters, but is sufficient for maintaining False Damage and keeping combat Illusions in a battle.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/glamour-skill?rev=1718844520&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T00:48:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Glamour (The Trait)</title>
        <link>https://illwiki.com/dom5/dom6/glamour-skill?rev=1718844520&amp;do=diff</link>
        <description>Glamour (The Trait)

 Glamour as a magic path is new to Dominions 6, but the Glamour trait has been in the series for ages. This fay and jann art to shape appearances is abstracted to two different functions: one in combat, and one outside combat.

In Combat

Glamour in combat does the same thing as the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/glamour?rev=1764102169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T20:22:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Glamour</title>
        <link>https://illwiki.com/dom5/dom6/glamour?rev=1764102169&amp;do=diff</link>
        <description>Glamour

 Glamour is a Sorcerous path of Magic, new to Dominions 6. In previous games, many of its spells were known, but were divided between the other Sorcerous paths (mainly Astral and Nature) and Air.

Glamour governs that which is intangible but still impactful, such as emotions and perceptions. These things probably wouldn't exist without</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/globals?rev=1764865706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-04T16:28:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Global Enchantments</title>
        <link>https://illwiki.com/dom5/dom6/globals?rev=1764865706&amp;do=diff</link>
        <description>Global Enchantments

Global enchantments, or &quot;globals&quot;, are a special category of ritual spells that produce an effect which takes up one of a limited number of slots (by default 5, but this can be changed in the game's settings) and continues to work until the global is removed. The effect is usually tied to the player who cast it, although a few globals are symmetrical and affect everyone equally. Globals can be very useful and potentially game-changing, but are also expensive and risky, since…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/gluttony?rev=1713044180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-13T21:36:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Supply Size &amp; Gluttony</title>
        <link>https://illwiki.com/dom5/dom6/gluttony?rev=1713044180&amp;do=diff</link>
        <description>Supply Size &amp; Gluttony

 The Size of a unit determines how many Supplies they consume each turn. In previous games, this was internally known as Supply Size. 

To see a unit's supply usage, one can simply click on &quot;Size&quot; on their stat sheet. For a quick and click-less calculation, though:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/gold?rev=1764114327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T23:45:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Gold</title>
        <link>https://illwiki.com/dom5/dom6/gold?rev=1764114327&amp;do=diff</link>
        <description>Gold

Gold is the currency used for mundane purposes in Dominions: recruiting troops and commanders, paying their upkeep, building buildings, and increasing province defense.

The main source of gold is monthly income from provinces you own, with each 100 population generating 1 gold per month, modified by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/grand-communicant?rev=1718894807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T14:46:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:grand-communicant</title>
        <link>https://illwiki.com/dom5/dom6/grand-communicant?rev=1718894807&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/guides?rev=1760351921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-13T10:38:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Guides</title>
        <link>https://illwiki.com/dom5/dom6/guides?rev=1760351921&amp;do=diff</link>
        <description>Guides

This page will feature links to written guides on this wiki and external guides. Please add links to guides as you come across them. For video guides please add links to the videos section of the wiki. For a list of nation-specific guides, see the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/harassment?rev=1712934608&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-12T15:10:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:harassment</title>
        <link>https://illwiki.com/dom5/dom6/harassment?rev=1712934608&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/healer?rev=1758860043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-26T04:14:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Healer</title>
        <link>https://illwiki.com/dom5/dom6/healer?rev=1758860043&amp;do=diff</link>
        <description>Healer

 A Healer is one gifted in the art of healing, specifically when it comes to curing Afflictions such as Disease, &quot;battle fright&quot;, and missing limbs. The curative process still takes significant time, and thus happens outside of battle.

 Healing functions the same as</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/helheim-ea?rev=1720480953&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:22:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Helheim, Dusk and Death</title>
        <link>https://illwiki.com/dom5/dom6/helheim-ea?rev=1720480953&amp;do=diff</link>
        <description>..helheim-ea

EA Helheim, Dusk and Death

Lore

Helheim is a land of shadows, windswept moors and silent mountains. Here lies Gnipahålan, the Stone Cave, where the dead pass through on their way to Hel. The Hanged Kings, ancient Vanir who have hanged themselves to learn the secrets of Death, rule the land from their thrones in Helhalla. Helheim is inhabited by Vanir, a race of tall and innately magical beings who are able to trick mortals with their glamour. The Vanir of Helheim have sequestered…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/heretic?rev=1719590919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T16:08:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Heretic</title>
        <link>https://illwiki.com/dom5/dom6/heretic?rev=1719590919&amp;do=diff</link>
        <description>Heretic

 A Heretic is a problem for all religions, a jerk who twists words and shares their own ideas to lead fellows astray. Each turn, a Heretic will attempt to bring local Dominion towards , directly after Preachers preach and Temples spread the faith.

The Heretic trait has a point value, typically 2. Multiply it by 20%; that's the chance that the Heretic will reduce local Dominion by</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/hinnom-ea?rev=1758643903&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-23T16:11:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Hinnom, Sons of the Fallen</title>
        <link>https://illwiki.com/dom5/dom6/hinnom-ea?rev=1758643903&amp;do=diff</link>
        <description>..hinnom-ea

EA Hinnom, Sons of the Fallen

Lore

Hinnom is a dry wasteland inhabited by giants. At the dawn of time, on the sacred Mount Hermon, six Angels in full celestial splendor descended to aid and instruct the giants of the land. The Avvim were a people strong and beautiful of mind and body. They were adept students and their culture flourished under the tutelage of the Grigori, the angelic Watchers. But before long the Angels became enamored with the Avvim and taught them things that sh…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/hit-points?rev=1717005233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-29T17:53:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hit Points</title>
        <link>https://illwiki.com/dom5/dom6/hit-points?rev=1717005233&amp;do=diff</link>
        <description>Hit Points

 &quot;Everyone knows what this is.&quot;  -- Illwinter

 Hit Points (or &quot;HP&quot;) are a measure of how easy a unit is to kill. At zero HP or lower, it’s dead... unless it has the &quot;Undying&quot; Bless, or one of those alternate forms, or something.

Dominions uses both a hit-point system and an area-damage system for reflecting harm done to units. &quot;Damage&quot; generally refers to the loss of HP, though;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/holy?rev=1735419333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-28T20:55:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Holy</title>
        <link>https://illwiki.com/dom5/dom6/holy?rev=1735419333&amp;do=diff</link>
        <description>Holy

 Holy is an unusual path of Magic, even more different from the Elemental and Sorcerous paths than Blood. &quot;Holy Mages&quot; are called Priests, and holy magic sites are known as Sacred Sites.

Holy magic is powered by faith, rather than by the turning of the Spheres or</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/horror-mark?rev=1722356974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-30T16:29:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Horror Mark</title>
        <link>https://illwiki.com/dom5/dom6/horror-mark?rev=1722356974&amp;do=diff</link>
        <description>Horror Mark

 A Horror Mark is an unusual presence of magic on a fellow. It's not any magic that they can use to their advantage. Its aura is imperceptible by all but a few, but among the few are some horrible beings.

Mechanics

In common gameplay (without peeking past the curtain of the game's code), Horror Marks appear as a binary. A unit is either branded with UV-visible markers and/or smells beyond the human range (or whatever a Horror Mark really is), or they aren't. A Marked individual ca…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/horrors?rev=1736740797&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-13T03:59:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Horrors</title>
        <link>https://illwiki.com/dom5/dom6/horrors?rev=1736740797&amp;do=diff</link>
        <description>Horrors

 Horrors are repulsive beings that are completely alien to the world of Dominions. A few have some history with the world, but the vast majority are unknown to the existing civilizations of this Earth; even the likes of R'lyeh have a poor grasp of them. Diligent efforts in the past, by either the last Pantokrator or possibly an earlier one, have made Horrors little more than nightmares in most places. Still, the Horrors are ravenous beings, and they will find a way to push past such bar…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/hp?rev=1718829157&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-19T20:32:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:hp</title>
        <link>https://illwiki.com/dom5/dom6/hp?rev=1718829157&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ice-protection?rev=1714398348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-29T13:45:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ice Protection</title>
        <link>https://illwiki.com/dom5/dom6/ice-protection?rev=1714398348&amp;do=diff</link>
        <description>Ice Protection

 A point of Ice Protection adds 1 point to your Armor Protection for each point of Cold on the local Scales.  adds 3 points, for example. However, since Heat is effectively negative Cold,  subtracts 3 points.

Do you want to put points on someone? Give them an</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/illusion?rev=1721671170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-22T17:59:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Illusion</title>
        <link>https://illwiki.com/dom5/dom6/illusion?rev=1721671170&amp;do=diff</link>
        <description>Illusion

 An Illusion is an unreal being, essentially a Major Image from D&amp;D. It can be made convincing by a Glamour Mage, but only until a weapon or spell effect gets through their Protection and does even one point of damage; then the façade fails, and that's that.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/immortal?rev=1714745436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-03T14:10:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Immortality</title>
        <link>https://illwiki.com/dom5/dom6/immortal?rev=1714745436&amp;do=diff</link>
        <description>Immortality

 Immortal units stubbornly resist the Underworld and will reform at their home province if slain. This takes time, and it won't happen if the home province belongs to someone else when it's supposed to occur. The amount of time taken can be viewed by clicking on the trait.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/inanimate?rev=1759181295&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-29T21:28:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Inanimate</title>
        <link>https://illwiki.com/dom5/dom6/inanimate?rev=1759181295&amp;do=diff</link>
        <description>Inanimate

 The Inanimate, also known as the Lifeless, are not living beings in the traditional sense. Those that can move, are typically made to move (or &quot;animated&quot;) by some external impulse; this could be magic, or an otherwise-limited spirit, or some other subtle puppeteer.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ind-ma?rev=1735441665&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-29T03:07:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ind, Magnificent Kingdom of Exalted Virtue</title>
        <link>https://illwiki.com/dom5/dom6/ind-ma?rev=1735441665&amp;do=diff</link>
        <description>..ind-ma

MA Ind, Magnificent Kingdom of Exalted Virtue

Lore

Ind is a fabled kingdom of marvelous riches hidden beyond heathen lands. Led by righteous kings of unequaled piety, rumors of the kingdom have attracted the attention of other lords. But even the most ambitious expeditions have yet failed to find magnificent Ind. Ind is a theocratic empire with subservient heathen petty kings and tribes of wild men. Only Ind itself is a bastion of piety and marvelous riches. Every important official …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/innate-spellcaster?rev=1718243222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-13T01:47:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Innate Spellcaster</title>
        <link>https://illwiki.com/dom5/dom6/innate-spellcaster?rev=1718243222&amp;do=diff</link>
        <description>Innate Spellcaster

 An Innate Spellcaster casts bonus spells each round, if they aren't unconscious. These can be any spells they are able to cast and have the gems for. They do it &quot;innately&quot;; that is to say, without any actions that may take time or be interrupted.

What causes an Innate Spellcaster? Most are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/insane?rev=1759351814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-01T20:50:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Insanity</title>
        <link>https://illwiki.com/dom5/dom6/insane?rev=1759351814&amp;do=diff</link>
        <description>Insanity

 An Insane commander is not insane in the way most people understand the term. Rather, they are prone to psychotic breaks, a bit like the &quot;Possessed&quot; in Crusader Kings. Insanity is a point-value trait starting at zero -- let's call the point value &quot;</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/inspirational?rev=1714501918&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T18:31:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Inspiring Leaders</title>
        <link>https://illwiki.com/dom5/dom6/inspirational?rev=1714501918&amp;do=diff</link>
        <description>Inspiring Leaders

 An Inspiring Leader provides a Morale bonus to everyone in squads under their command. For some units, this is a sign of excellent leadership skills; for others, it's a sign of prestige that men respect, or of some sort of demagoguery.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/instakill?rev=1717686325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-06T15:05:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:instakill</title>
        <link>https://illwiki.com/dom5/dom6/instakill?rev=1717686325&amp;do=diff</link>
        <description>&quot;Instakills&quot; do a ridiculous 999 damage, if they're successful. They also muscle through Luck and Twist Fate.

 Most instakills are negated by high Magic Resistance. A small amount of them will still do things even if the instakill portion is negated, and some of these are also negated with Magic Resistance; when multiple parts of a spell have &quot;Magic Resistance negates&quot;, each gets a roll.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/internal-damage?rev=1713805039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T16:57:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Internal Damage</title>
        <link>https://illwiki.com/dom5/dom6/internal-damage?rev=1713805039&amp;do=diff</link>
        <description>Internal Damage

Internal Damage is a special sort of Armor-Negating Damage that hits a poor fellow from the inside out. It is extra tough to prevent; Elemental Resistances that line up can reduce the damage, but that's about it.  and  don't reduce the damage, for example.

The following deal &quot;internal&quot; damage:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/invisible?rev=1721330368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T19:19:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Invisible and Unseen</title>
        <link>https://illwiki.com/dom5/dom6/invisible?rev=1721330368&amp;do=diff</link>
        <description>Invisible and Unseen

 An Invisible fellow cannot be seen. Thus, everyone fighting the Invisible fellow is considered to have -9 Attack Skill while attacking them, and everyone the Invisible fellow attacks is considered to have -9 Defence Skill while being attacked.

 An Unseen</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/invulnerability?rev=1713741395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-21T23:16:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Invulnerability</title>
        <link>https://illwiki.com/dom5/dom6/invulnerability?rev=1713741395&amp;do=diff</link>
        <description>Invulnerability

 Invulnerability is a somewhat-rare trait that makes bare skin tougher to penetrate by mundane means. If a fellow's Invulnerability score is higher than their Natural Protection and they are hit by nonmagical damage, their Invulnerability is used instead of their Natural Protection.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/iron-vulnerability?rev=1713567615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T23:00:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:iron-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/iron-vulnerability?rev=1713567615&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/jomon-la?rev=1758742932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-24T19:42:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Jomon, Human Daimyos</title>
        <link>https://illwiki.com/dom5/dom6/jomon-la?rev=1758742932&amp;do=diff</link>
        <description>..jomon-la

LA Jomon, Human Daimyos

Lore

Jomon, Shinuyama, and Yomi are realms bound by a chain of events in history. They might all be the same province, but that is not outright said. Each has had their own era of relevance; Yomi's was the Early Ages, Shinuyama's was the Middle Ages, and the Late Ages spell Jomon's turn.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/jotunheim-ma?rev=1746694387&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-08T08:53:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Jotunheim, Iron Woods</title>
        <link>https://illwiki.com/dom5/dom6/jotunheim-ma?rev=1746694387&amp;do=diff</link>
        <description>..jotunheim-ma

MA Jotunheim, Iron Woods

Lore

One of the original fourteen factions, Jotunheim is a realm of snow and snow giants, known as the Jotunar. The white-haired beings are remnants of the glacial Rimtursar and the icy Niefel, taller giants they seemed like children to. The great Rimtursar warred with and defeated titans known as the Aesir in a time before time, though not without cost; one god marked the Rimtursar and their</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/kailasa-ea?rev=1720481028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Kailasa, Rise of the Ape Kings</title>
        <link>https://illwiki.com/dom5/dom6/kailasa-ea?rev=1720481028&amp;do=diff</link>
        <description>..kailasa-ea

EA Kailasa, Rise of the Ape Kings

Lore

On the sacred Mount Kailasa, beings from an earlier era still linger. They are blessed with mystical powers but are few in number. With the emergence of the New God they have mustered aid from a most unsuspected source. Deep in the forests below the Sacred Mountain, apes of uncanny brightness have evolved. The apes are uncivilized and have only recently mastered the mysteries of metalworking.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/lanka-ea?rev=1777848949&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-03T22:55:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Lanka, Land of Demons</title>
        <link>https://illwiki.com/dom5/dom6/lanka-ea?rev=1777848949&amp;do=diff</link>
        <description>..lanka-ea

EA Lanka, Land of Demons

Lore

On the dark and densely forested island of Lanka, Rakshasas, demon ogres from an earlier era, still linger. Gifted with tremendous strength, they once fought the Devatas of Kailasa, but since then the most powerful of the Rakshasas have left this world for the Nether Realms. The remaining Rakshasas have captured and enslaved the monkey people of Kailasa and made them serve as warriors, hunters or food. The Rakshasas had no use for the peaceful White On…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/lemuria-la?rev=1720497756&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:02:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Lemuria, Soul Gates</title>
        <link>https://illwiki.com/dom5/dom6/lemuria-la?rev=1720497756&amp;do=diff</link>
        <description>..lemuria-la

LA Lemuria, Soul Gates

Lore

With the second fall of Ermor, hope finally came to the Scelerian remnants of the ancient empire. The fear of the dead faded and undead legions were no longer needed. Instead the soulless were put to menial labor. But the Thaumaturgs turned their attention elsewhere. The common people became ever more dissatisfied. Some soulless slaves still toiled the land, but with the Thaumaturgs less interested in reanimating slaves for the populace, the common men…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/levy?rev=1713185681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-15T12:54:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Levy</title>
        <link>https://illwiki.com/dom5/dom6/levy?rev=1713185681&amp;do=diff</link>
        <description>Levy

 &quot;Levy&quot; is the internal descriptor for a unit that will desert on its own, disappearing from the game. This does not appear on their character sheet. The Gladiators, for instance, &quot;desert&quot; after either dealing 1 point of damage or taking 1 point of damage in a battle.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/lichcraft?rev=1712779433&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-10T20:03:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lichcraft</title>
        <link>https://illwiki.com/dom5/dom6/lichcraft?rev=1712779433&amp;do=diff</link>
        <description>Lichcraft

 (Ench. 9)  and [+*size] 
The caster dies and returns as an Undead, Immortal, Lich. Cannot be cast by a Plant, Undead, Inanimate, Demon, or Pretender. The caster also gains +, up to a max of . The home province of the newly created Lich is set to where it cast the spell. One is added to the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/luck?rev=1736737726&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-01-13T03:08:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Luck</title>
        <link>https://illwiki.com/dom5/dom6/luck?rev=1736737726&amp;do=diff</link>
        <description>Luck

 Luck is a magical buff applied by various spells, items, and a single Bless effect. No one is innately Lucky. Luck of this sort extends the holder's battlefield life, by making any hit that would kill them miss 75% of the time. 

Luck can only save lives. Luck cannot be applied to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/machaka-ea?rev=1720481215&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:26:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Machaka, Lion Kings</title>
        <link>https://illwiki.com/dom5/dom6/machaka-ea?rev=1720481215&amp;do=diff</link>
        <description>..machaka-ea

EA Machaka, Lion Kings

Lore

&quot;The Machaka of the early age is influenced by the old pen and paper RPG Powers and Perils. In the
fantastic campaign setting of this game there was a nation of African stock led by great men that were
released from a great sleeping city. The notion of a released race of superior men was attractive.
Various myths, tales, films and &quot;African&quot; fantasy concepts have been mashed together and mixed with
the middle age Machaka ideas. My first idea of clans ba…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/machaka-ma?rev=1720496071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:34:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Machaka, Reign of Sorcerors</title>
        <link>https://illwiki.com/dom5/dom6/machaka-ma?rev=1720496071&amp;do=diff</link>
        <description>..machaka-ma

MA Machaka, Reign of Sorcerors

Lore

&quot;Machaka is a nation inspired by African kingdoms and the Shona in particular. The king, a sacred figure, reigns, but does not rule. He is served by vassal chiefs, and his priests, the Eyes, Ears and Mouth, keep constant surveillance over sub-chiefs and serve as a link between the people and the temple. The Shilluk concept of regicide and other unspecified ideas from African cultures have also made their way into the nation. Modern Oriental con…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mage-summons?rev=1715583866&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T07:04:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mage Summons</title>
        <link>https://illwiki.com/dom5/dom6/mage-summons?rev=1715583866&amp;do=diff</link>
        <description>Mage Summons

It can be difficult to see, at a glance, the requirements for a summoning spell and the paths of the unit being summoned. Here they are combined together into one chart.
 Req.            New Paths  All Paths  Spell</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/magic-access?rev=1716704477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-26T06:21:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Boosting and Access</title>
        <link>https://illwiki.com/dom5/dom6/magic-access?rev=1716704477&amp;do=diff</link>
        <description>Magic Boosting and Access

A guide to increasing magic paths and accessing new ones.

Quick Reference

Increasing Paths

How to take a mage with only level one in a path up to a much higher level. With a higher level mage, the chart can be used to look at what boosters it can make, and then plan its course even higher up the path. If you want to know all possible ways it can be done using boosters and</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/magic-being?rev=1776595430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-19T10:43:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Being</title>
        <link>https://illwiki.com/dom5/dom6/magic-being?rev=1776595430&amp;do=diff</link>
        <description>Magic Being

 There are two types of Magic Beings: lifeforms so perfect and complex that they clash with the standard comprehension of this world, and lifeforms so simple and idiotic that they're outside comprehension in the other direction. Imagine the bell curve meme.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/magic-duel?rev=1717430845&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-03T16:07:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Duel</title>
        <link>https://illwiki.com/dom5/dom6/magic-duel?rev=1717430845&amp;do=diff</link>
        <description>Magic Duel

 is a spell of great concern for nations who interact with the Astral path. An Evocation of the third Research level usable by any Astral mage, it turns the Astral Plane into the Wild West, where only the quickest draw or the fellow with the most friends survives.

The Basics</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/magic-power?rev=1721328709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T18:51:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:magic-power</title>
        <link>https://illwiki.com/dom5/dom6/magic-power?rev=1721328709&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/magic-resistance?rev=1718909558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T18:52:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Resistance</title>
        <link>https://illwiki.com/dom5/dom6/magic-resistance?rev=1718909558&amp;do=diff</link>
        <description>Magic Resistance

 A great many spells have esoteric effects, possibly limited to just within the target's mind or soul. Rather than butt up against the target's Protection score or their Elemental Resistances, these may go against their Magic Resistance instead.

What even is Magic Resistance? That is purposefully left vague. It could be the unit's mental willpower (like a Will save in Dungeons &amp; Dragons). It could be their creativity or intelligence. It could be their attunement with magic, or…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/magic?rev=1760436749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-14T10:12:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic</title>
        <link>https://illwiki.com/dom5/dom6/magic?rev=1760436749&amp;do=diff</link>
        <description>Magic

Magic is a key component of Dominions. It is one of the main articles of differentiation between nations and is crucial to success beyond the early game. It is powerful, varied, and pervasive.

Classifications / Overview

Dominions 6 has ten magic paths. Nine of these are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/man-la?rev=1722471281&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T00:14:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Man, Towers of Chelms</title>
        <link>https://illwiki.com/dom5/dom6/man-la?rev=1722471281&amp;do=diff</link>
        <description>..man-la

LA Man, Towers of Chelms

Lore

&quot;Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/man-ma?rev=1722451928&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T18:52:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Man, Tower of Avalon</title>
        <link>https://illwiki.com/dom5/dom6/man-ma?rev=1722451928&amp;do=diff</link>
        <description>..man-ma

MA Man, Tower of Avalon

Lore

Man is one of the first nations conceived in the Dominions universe. The nation is a conglomerate of medieval English and Arthurian concepts spiced with some fantasy elements from Ars Magica and the books of Robert Jordan. The Irish/Northumbrian monastic tradition, Anglo-Saxon society, and Welsh longbowmen are all inspirational sources. Later on, the nation turns towards scholarship paired with dark tidings. The mood in the movie Sleepy Hollow is a nice c…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/map-movement?rev=1716859390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T01:23:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Map Movement</title>
        <link>https://illwiki.com/dom5/dom6/map-movement?rev=1716859390&amp;do=diff</link>
        <description>Map Movement

 Map Movement is the movement stat for the strategic map; that is, movement outside of battle. A unit with zero Map Movement is Immobile, including in combat, but this page focuses on out-of-battle matters.

Movement between provinces in Dominions is handled in &quot;half-steps&quot;; unit positions are abstracted to be in the center, so they have to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/marignon-la?rev=1747156296&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-13T17:11:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Marignon, Conquerors of the Sea</title>
        <link>https://illwiki.com/dom5/dom6/marignon-la?rev=1747156296&amp;do=diff</link>
        <description>..marignon-la

LA Marignon, Conquerors of the Sea

Lore

Marignon is a feudal theocracy that rose out of the ashes of Ermor. Through religious austerity and fanaticism the young kingdom prevailed when death walked the land. When kingdom after kingdom crumbled under the might of the Ashen Empire, the leaders of Marignon turned to desperate measures. The Grand Masters of the House of Fiery Justice struck a bargain with infernal forces. Devils started to fill the ranks of the human armies and with …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/marignon-ma?rev=1720496125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:35:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Marignon, Fiery Justice</title>
        <link>https://illwiki.com/dom5/dom6/marignon-ma?rev=1720496125&amp;do=diff</link>
        <description>..marignon-ma

MA Marignon, Fiery Justice

Lore

&quot;Marignon is a feudal theocracy. The Inquisition controls all aspects of the country, including warfare. The feudal lords pay tithes and tax the peasants, but all political decisions are made solely by the Church. Marignon rose out of the ashes of Ermor and has succeeded in holding the shadow of the fallen empire at bay through religious zeal and austerity. The widespread fanaticism in Marignon has done wonders for its survival thus far. The heavy…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/marverni-ea?rev=1720481249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:27:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Marverni, Time of Druids</title>
        <link>https://illwiki.com/dom5/dom6/marverni-ea?rev=1720481249&amp;do=diff</link>
        <description>..marverni-ea

EA Marverni, Time of Druids

Lore

Maverni is a nation of tribal chiefdoms guided by Druids and religious magistrates. The tribes have a long history of war and infighting, but recent developments have joined the tribes in pursuit of a single goal. The most prominent tribes are the Marverni, the Ambibates, the Eponi and the Carnutes. The Sequani, though a small tribe, are influential due to the large number of Druids among them. The smiths of the Marverni tribe are reputedly the i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/master-smith?rev=1757623149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-11T20:39:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Master Smith &amp; Forge Bonus</title>
        <link>https://illwiki.com/dom5/dom6/master-smith?rev=1757623149&amp;do=diff</link>
        <description>Master Smith &amp; Forge Bonus

 A Master Smith has a path-boost when forging magic items, equal to its point value. Most units have only one point of this trait, but additional sources to it stack; the  Global Enchantment gives all of the caster's friends one point, for example.

 Confusingly, the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mekone-ea?rev=1777131345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-25T15:35:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Mekone, Brazen Giants</title>
        <link>https://illwiki.com/dom5/dom6/mekone-ea?rev=1777131345&amp;do=diff</link>
        <description>..mekone-ea

EA Mekone, Brazen Giants

Lore

Mekone is a city of gold and marble inhabited by Gigantes, a race of exalted giants descended from an ancient god. Proud and endowed with mythical strength the Gigantes of Mekone have enslaved their neighbors and made themselves rulers over men. For ages the Gigantes have watched the lesser races and seen their kingdoms rise and fall. They witnessed the fall of Telkhinis and the injustices done to the races of old. With the aid of the Elder Cyclopes t…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mictlan-ea?rev=1720481359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:29:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Mictlan, Reign of Blood</title>
        <link>https://illwiki.com/dom5/dom6/mictlan-ea?rev=1720481359&amp;do=diff</link>
        <description>..mictlan-ea

EA Mictlan, Reign of Blood

Lore

&quot;Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology. Tenochtitlan was built on a swamp, and so is the Mictlan capital, but Mictlan, particularly in the late era, is also a nation of the rainforest, closer in resemblance to the Maya. Toads are common on mural motives, but the Slann of White Wolf's Warhammer is
probably an equally important source of i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mictlan-la?rev=1720497877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:04:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Mictlan, Blood and Rain</title>
        <link>https://illwiki.com/dom5/dom6/mictlan-la?rev=1720497877&amp;do=diff</link>
        <description>..mictlan-la

LA Mictlan, Blood and Rain

Lore

When Atlantis was destroyed by R'lyeh and the Atlantians scattered, some fled into the deep swamps and jungles of Mictlan. Here they found a people who worshiped the Rain as one aspect of their God. The Atlantian Kings became Kings of Rain and reshaped the faith to their needs. They found the secrets of the long abandoned Blood Cult and reinstated the foul practices of ancient times. Then the New God rose, hungry for blood. Now Mictlan is once agai…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mictlan-ma?rev=1720496149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:35:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Mictlan, Reign of the Lawgiver</title>
        <link>https://illwiki.com/dom5/dom6/mictlan-ma?rev=1720496149&amp;do=diff</link>
        <description>..mictlan-ma

MA Mictlan, Reign of the Lawgiver

Lore

&quot;Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology. Tenochtitlan was built on a swamp, and so is the Mictlan capital, but Mictlan, particularly in the late era, is also a nation of the rainforest, closer in resemblance to the Maya. Toads are common on mural motives, but the Slann of White Wolf's Warhammer is probably an equally important sour…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/midgard-la?rev=1720811702&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-12T19:15:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Midgård, Age of Men</title>
        <link>https://illwiki.com/dom5/dom6/midgard-la?rev=1720811702&amp;do=diff</link>
        <description>..midgard-la

LA Midgård, Age of Men

Lore

Once Midgård was called Vanheim, home of the Vanir. But since the coming of man, the Vanir have dwindled in number. At first, the Vanir were the undisputed rulers of the land, but the growing human population has taken over the land and renamed it Midgård. Only a few Vanir survive, but their magic has not yet departed the land. The Vanir are sacred to the human population and the few surviving Vanjarls carry great influence. The humans of Midgård thems…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mindless?rev=1725240500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-09-02T01:28:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mindless</title>
        <link>https://illwiki.com/dom5/dom6/mindless?rev=1725240500&amp;do=diff</link>
        <description>Mindless

 The Mindless are goobers without a real will to themselves. Maybe they don't have minds. Maybe they don't have souls. Maybe they're just beings who don't have two cents to give on your Terrestrial reality, or at least on your battle plans.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/morale?rev=1758649302&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-23T17:41:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Morale</title>
        <link>https://illwiki.com/dom5/dom6/morale?rev=1758649302&amp;do=diff</link>
        <description>Morale

 Morale is an attribute of units, measuring their strength of character and their eagerness to fight. For many units, it is often not Hit Points but Morale that determines their staying power on the battlefield.

Morale prevents the rout, the repel, and the rakish seducer.

The Standard Morale Roll</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mountain-survival?rev=1720812073&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-12T19:21:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mountain Survival</title>
        <link>https://illwiki.com/dom5/dom6/mountain-survival?rev=1720812073&amp;do=diff</link>
        <description>Mountain Survival


This creature has a reduced movement penalty when moving through highlands and is less likely to starve when the army runs out of supplies in highland or mountain provinces. Units with mountain survival are also able to move through mountain passes even when it is cold. Underground, units with this ability can traverse crystal caves without movement penalty.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/mounted?rev=1725084290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-31T06:04:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Mounted Units</title>
        <link>https://illwiki.com/dom5/dom6/mounted?rev=1725084290&amp;do=diff</link>
        <description>Mounted Units

 New to Dominions 6, Mounted units are treated as different entities from their Mounts. The mount may be hit instead of the rider, for example, and one can outlive the other.

Targeting

When a foe performs a melee attack or a missile attack on a mounted unit, they prefer to aim for the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/muspelheim-ea?rev=1720481552&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:32:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Muspelheim, Sons of Fire</title>
        <link>https://illwiki.com/dom5/dom6/muspelheim-ea?rev=1720481552&amp;do=diff</link>
        <description>EA Muspelheim, Sons of Fire

Lore

Far away in the frozen lands of the jotuns lies a vast valley of fire and ash. This is Muspelheim, a gloomy land lit by streams of lava. The acrid air is thick with soot and glowing embers, and the skies are dark and covered in clouds of smoke and sulfur. From the fires of Muspelheim primordial giants once emerged and now their descendants make the valley of fire and ash their home. The muspel giants have allied themselves with jotuns of the surrounding lands a…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/na-ba-ma?rev=1715719207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-14T20:40:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:na-ba-ma</title>
        <link>https://illwiki.com/dom5/dom6/na-ba-ma?rev=1715719207&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/naba-ma?rev=1758746702&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-24T20:45:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Na'Ba, Queens of the Desert</title>
        <link>https://illwiki.com/dom5/dom6/naba-ma?rev=1758746702&amp;do=diff</link>
        <description>..na-ba-ma

MA Na'Ba, Queens of the Desert

Lore

Na’Ba is a desert queendom ruled by Jiniri descendants of the Lords of Ubar. The capital of the queendom is carved out of the rocks of Ubar where the ancient magic of the Jinn still lingers. From this hidden abode, traders with silver tongues travel far and wide with luxurious wares imbued with ancient magic. The hidden paradise with its enchanted springs is long since lost, but the craftsmen of Na’Ba have erected a great dam that supplies the hi…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/naps?rev=1765289859&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-09T14:17:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>NAPS - a rundown and two formal doctrines</title>
        <link>https://illwiki.com/dom5/dom6/naps?rev=1765289859&amp;do=diff</link>
        <description>NAPS - a rundown and two formal doctrines

What is a NAP

A NAP is a non-aggression pact. The exact details of this are often up to interpretation and have been long discussed by the dominions community. Ironically - they are in many ways the biggest source of player disputes in dominions - due to varied interpretations and arguments surrounding good faith and the like. As such this wiki page is dedicated to two NAP doctrines. One by myself (Cybertron2), one that is pre-existing - LucidTactics.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nation-guides?rev=1760306151&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-12T21:55:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nation Guides</title>
        <link>https://illwiki.com/dom5/dom6/nation-guides?rev=1760306151&amp;do=diff</link>
        <description>Nation Guides

This page compiles written, nation-specific guides for Dominions 6.

Guides for multiple nations

	*  Empty!

Early Age

	*  mverdo: TNN Cookbook

Middle Age

	*  rompafrolic: Dominions 6: Middle Age Caelum Guide

Late Age

	*  Deadlydakotaraptor: LA Agartha Overview: Guide and Thoughts

guides</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nationindex?rev=1762441922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-06T15:12:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:nationindex</title>
        <link>https://illwiki.com/dom5/dom6/nationindex?rev=1762441922&amp;do=diff</link>
        <description>Nations     Early Ages    Arcoscephale •  Ermor •  Ulm •  Pyrène, •  Marverni •  Sauromatia •  T'ien Ch'i •  Machaka •  Mictlan •  Abysia •  Caelum •  C'tis •  Pangaea •  Agartha •  Tir na n'Og •  Fomoria •  Vanheim •  Helheim •  Niefelheim •  Muspelheim •  Rus •  Kailasa •  Lanka •  Yomi •  Hinnom •  Ur •  Berytos •  Xibalba •  Mekone •  Ubar •  Atlantis •  R'lyeh •  Pelagia •  Oceania •  Therodos     Middle Ages    Arcoscephale •  Ermor •  Sceleria •  Pythium •  Man •  Eriu •  Ulm •   Pyrène •…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nations-ea?rev=1712818091&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-11T06:48:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations of the Early Ages</title>
        <link>https://illwiki.com/dom5/dom6/nations-ea?rev=1712818091&amp;do=diff</link>
        <description>Nations of the Early Ages

The Early Ages (EA) is one of three eras that the Player can set their game in. 

EA is defined by bronze age technology and a high level of magic in the world. Compared to games set in the Middle Ages (MA) or the Late Ages (LA), EA games have the highest level mages, the most magic sites, the lowest populations, and the highest prevalence of mythical beings.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nations-la?rev=1763321326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-16T19:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations of the Late Ages</title>
        <link>https://illwiki.com/dom5/dom6/nations-la?rev=1763321326&amp;do=diff</link>
        <description>Nations of the Late Ages

The Late Ages (LA) is one of three eras that the Player can set their game in.

LA has the most advanced technology of all the ages but magic is at a low ebb. The magic users of the world are better at researching, though, and what they lack in depth of magic power, they make up for in variety. The lands are wealthier than they have ever been, and humans vastly outnumber all other sentient species.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nations-ma?rev=1732756227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-28T01:10:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations of the Middle Ages</title>
        <link>https://illwiki.com/dom5/dom6/nations-ma?rev=1732756227&amp;do=diff</link>
        <description>Nations of the Middle Ages

The Middle Ages (MA) is one of three eras that the Player can set their game in.

MA is characterized by iron age technology and a medium level of magic in the world. MA games strike a balance between Early Ages (EA) games and Late Ages (LA) games, between the power and diversity of the mages, number of magic sites, the size of populations, and the degree to which humans have come to dominate the world.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nations?rev=1719817293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T07:01:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nations</title>
        <link>https://illwiki.com/dom5/dom6/nations?rev=1719817293&amp;do=diff</link>
        <description>Nations

Dominions 6 has a multitude of nations from different cultural backgrounds (Norse, Greek, Roman, Asian, African, Arabic, ...), spread over the Early, Middle, and Late Ages. 



nations-ea

Early Age

	*   Abysia, Children of Flame
	*   Agartha, Pale Ones
	*   Arcoscephale, Golden Era</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/natural-protection?rev=1713553656&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T19:07:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Natural Protection</title>
        <link>https://illwiki.com/dom5/dom6/natural-protection?rev=1713553656&amp;do=diff</link>
        <description>Natural Protection

Natural Protection is Protection that a unit innately has, as opposed to Protection provided by Armor. It's the thickness of the unit's skin (or hide), or the toughness/hardness of whatever they're made of (if they're one of those golem things).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nature?rev=1719599261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T18:27:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Nature</title>
        <link>https://illwiki.com/dom5/dom6/nature?rev=1719599261&amp;do=diff</link>
        <description>Nature

 Nature is a Sorcerous path of Magic. It is in some ways the most &quot;Elemental&quot; of the four, dealing in things of the world as they are, as long as those things are living. On the other hand, its spells are as subtle as snakes.

Nature mirrors Death in many respects, due to the green path's association with life. It governs far lower aspects of existence than</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nazca-ma?rev=1720496238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:37:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Nazca, Kingdom of the Sun</title>
        <link>https://illwiki.com/dom5/dom6/nazca-ma?rev=1720496238&amp;do=diff</link>
        <description>..nazca-ma

MA Nazca, Kingdom of the Sun

Lore

Nazca is a mountain necrocracy of winged humanoids. It was once a far off Caelian colony, but with the fall of the Raptors and the disappearance of the Eagle Kings contact with Caelum was broken and the descendants of the Eagle Kings became Nazcan Sun Kings, Incas. With the demise of the last Eagle Kings steps were taken to preserve the wisdom of the kings of old. The necromantic practices of the Raptor Clan were not banned in Nazca and the divine …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/need-not-eat?rev=1716869247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T04:07:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:need-not-eat</title>
        <link>https://illwiki.com/dom5/dom6/need-not-eat?rev=1716869247&amp;do=diff</link>
        <description>a unit who Needs not Eat will never starve.

This trait also sets the unit's base  Supply Usage to zero.  Gluttony overrides this, however.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/never-heals?rev=1776595167&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-19T10:39:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Never Heals</title>
        <link>https://illwiki.com/dom5/dom6/never-heals?rev=1776595167&amp;do=diff</link>
        <description>Never Heals

 A unit who Never Heals is an unfortunate entity, dispossessed of the favors that others have. Each turn, units without this trait recover all of their lost Hit Points once, as long as they don't have a Disease. Having this trait thus sucks.

 If a unit with this trait is also</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nexus?rev=1721836154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-24T15:49:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:nexus</title>
        <link>https://illwiki.com/dom5/dom6/nexus?rev=1721836154&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/nidavangr-ma?rev=1720496372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:39:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Nidavangr, Bear, Wolf and Crow</title>
        <link>https://illwiki.com/dom5/dom6/nidavangr-ma?rev=1720496372&amp;do=diff</link>
        <description>MA Nidavangr, Bear, Wolf and Crow

Lore

Nidavangr is a land of windswept moors and frozen mountains. This cold and inhospitable land once belonged to the Jotuns or perhaps the Vanir, but it was conquered and settled by strong and fierce men in ages past. Ever since they have fought bitter wars with the former inhabitants of the land. Centuries of war have tempered the will and the ways of the Nidings of Nidavangr. Men as well as women are taught to fight at an early age and failure to survive c…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/niefelheim-ea?rev=1720481592&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:33:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Niefelheim, Sons of Winter</title>
        <link>https://illwiki.com/dom5/dom6/niefelheim-ea?rev=1720481592&amp;do=diff</link>
        <description>..niefelheim-ea

EA Niefelheim, Sons of Winter

Lore

Niefelheim, the Land of Eternal Frost, was once the home of the frost giants. The Rimtursar, primordial giants of godlike powers, were the undisputed rulers of the world until a God of Thunder hunted and slew them. The giants of Jotunheim are the descendants of the Rimtursar. From the cold glaciers in Niefelheim, frost giants have emerged anew. These Niefel Giants are not nearly as powerful as their ancestors, but they are stronger by far tha…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/oceania-ea?rev=1720481780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:36:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Oceania, Coming of the Capricorns</title>
        <link>https://illwiki.com/dom5/dom6/oceania-ea?rev=1720481780&amp;do=diff</link>
        <description>..oceania-ea

EA Oceania, Coming of the Capricorns

Lore

Everything on land has a correspondence under water. Just like kingdoms formed on dry land, so did kingdoms form in the Sea, and just like the wild rebelled against encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds. Oceania is an underwater realm of wild half-men, animals and guardians of the kelp forests. But Oceania is also a realm of the shores, where the stormy seas meet stable land. It…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/oceania-ma?rev=1715447442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-11T17:10:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Oceania, Mermidons</title>
        <link>https://illwiki.com/dom5/dom6/oceania-ma?rev=1715447442&amp;do=diff</link>
        <description>MA Oceania, Mermidons

Lore

Oceania is an underwater realm of half-men. Since the Atlantians emerged from the deeps, the half-men have lost more and more of their former domains. Ravenous Deep Ones have consumed fish and kelp alike. The kelp groves have been desecrated and murky water has spread in the kelp. Only with the Fall of the Star was the Atlantian onslaught halted. The Starspawns of the Sunken City enslaved the Atlantians and consumed their will. During the war between Atlantis and R'l…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/old-age?rev=1719533469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T00:11:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:old-age</title>
        <link>https://illwiki.com/dom5/dom6/old-age?rev=1719533469&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pangaea-ea?rev=1734999303&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-24T00:15:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Pangaea, Age of Revelry</title>
        <link>https://illwiki.com/dom5/dom6/pangaea-ea?rev=1734999303&amp;do=diff</link>
        <description>..pangaea-ea

EA Pangaea, Age of Revelry

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. The expansion of the civilized nations has forced the beasts of Pangaea to arm themselves with man-made weapons. Minotaurs wield huge battleaxes and centaurs are trained to use spears and longbows. The magic of the Panii lures women into the forests where they turn wild…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pangaea-la?rev=1722465780&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T22:43:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Pangaea, New Era</title>
        <link>https://illwiki.com/dom5/dom6/pangaea-la?rev=1722465780&amp;do=diff</link>
        <description>..pangaea-la

LA Pangaea, New Era

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Civilization has finally reached the forests of Pangaea. The old ways are giving way to new traditions. Archaic weapons are replaced by new ones of tempered steel. Ancient cultic practices have all bu…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pangaea-ma?rev=1720496417&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:40:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pangaea, Age of Bronze</title>
        <link>https://illwiki.com/dom5/dom6/pangaea-ma?rev=1720496417&amp;do=diff</link>
        <description>..pangaea-ma

MA Pangaea, Age of Bronze

Lore

Pangaea is a woodland nation inhabited by wild beings connected with nature. Halfmen such as satyrs, centaurs and minotaurs serve the lords of the Sacred Groves deep in the forests. In ancient times, the woods covered much of the world, but that has changed. Man is no longer beast and animals are no longer wild. The world of the wild is disappearing. Centaurs have developed civilized societies and donned armor. The Panii, guardians of the Groves, ha…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/patala-la?rev=1720497989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Patala, Reign of the Nagas</title>
        <link>https://illwiki.com/dom5/dom6/patala-la?rev=1720497989&amp;do=diff</link>
        <description>..patala-la

LA Patala, Reign of the Nagas

Lore

&quot;Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for noble…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/patchnotes?rev=1767558536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-04T20:28:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dominions 6.33</title>
        <link>https://illwiki.com/dom5/dom6/patchnotes?rev=1767558536&amp;do=diff</link>
        <description>Dominions 6.33

Another mostly bug fix update. In addition to the bug fixes this version will also be able to render the map a bit quicker and be able to detect some minor cheats that were still possible to do without the host complaining.

General</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pelagia-ea?rev=1720481663&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:34:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Pelagia, Pearl Kings</title>
        <link>https://illwiki.com/dom5/dom6/pelagia-ea?rev=1720481663&amp;do=diff</link>
        <description>..pelagia-ea

EA Pelagia, Pearl Kings

Lore

Pelagia was the first kingdom to form in the deeps. It is a nation of Tritons, humanoid beings with fin-like legs. The Tritons of the Coral Clan and the Pearl Clan have formed a kingdom and allied themselves with mermen. Under the wise rule of the ancient Pearl Kings they dominate the oceans and harvest their riches. Pearls, corals, kelp silk and purple dyes are traded at coastal markets in Berytos and before that in Therodos. But recently other races…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pelagia-ma?rev=1720496451&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:40:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pelagia, Triton Kings</title>
        <link>https://illwiki.com/dom5/dom6/pelagia-ma?rev=1720496451&amp;do=diff</link>
        <description>..pelagia-ma

MA Pelagia, Triton Kings

Lore

Pelagia was the first kingdom to form in the deeps. It is a nation of Tritons, humanoid beings with fin-like legs. Ruled by powerful Triton priest-kings, it dominated much of the seas. After the devastating event that shattered the ocean depths, Pelagia quickly recovered. R'lyeh was destroyed and reformed under a strange race and Atlantis lost much of its former power when their basalt cities toppled and their kings were buried under broken pillars. …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/petrification?rev=1717532748&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T20:25:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Petrification</title>
        <link>https://illwiki.com/dom5/dom6/petrification?rev=1717532748&amp;do=diff</link>
        <description>Petrification

Petrification can refer to the condition, or to the odd ability of certain Pretender God chassis to inflict it. A Petrified fellow is a statue; they are entirely helpless, but they also have a minimum of 20 Natural Protection, along with Pierce Resistance and Slash Resistance.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/phaeacia-ma?rev=1720496499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:41:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Phaeacia, Isle of the Dark Ships</title>
        <link>https://illwiki.com/dom5/dom6/phaeacia-ma?rev=1720496499&amp;do=diff</link>
        <description>..phaeacia-ma

MA Phaeacia, Isle of the Dark Ships

Lore

&quot;Phaeacia is an island nation inspired by its namesake in the Odyssey, the enchanted isle ruled by Alcinous. Imagine palaces of gleaming bronze, with golden gates guarded by dogs of gold and silver. In enchanted gardens filled with fantastic trees, fountains and marble statues, wise men entertain their queen with song and poetry. In a city of marble craftsmen and weavers of unequaled skill make trade goods and silk garments famed througho…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/philosopher?rev=1721070366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-15T19:06:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:philosopher</title>
        <link>https://illwiki.com/dom5/dom6/philosopher?rev=1721070366&amp;do=diff</link>
        <description>~</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/phlegra-la?rev=1722454779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T19:39:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Phlegra, Sleeping Giants</title>
        <link>https://illwiki.com/dom5/dom6/phlegra-la?rev=1722454779&amp;do=diff</link>
        <description>..phlegra-la

LA Phlegra, Sleeping Giants

Lore

Phlegra, as it is now, is a realm with three castes: a mage-priest elite, a warrior citizenry, and a large population of helot slaves. It calls back to the design of Mekone, the City-State of Gold and Marble that Titan-born Gigantes made in an age long past, and this is most likely intentional. In those days, the elites and the warriors were largely of the same Gigante stock, though with Elder Cyclopes from</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/phlegra-ma?rev=1722366390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-30T19:06:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Phlegra, Deformed Giants</title>
        <link>https://illwiki.com/dom5/dom6/phlegra-ma?rev=1722366390&amp;do=diff</link>
        <description>..phlegra-ma

MA Phlegra, Deformed Giants

Lore

Phlegra is a kingdom of giants who have enslaved the much more numerous human population. The Gigantes of Phlegra are the descendants of the Gigantes of Mekone, who made war upon the gods of men. Punished for their sins the descendants of Mekone no longer appear as proud hoplites in gleaming armor, instead they are deformed and cursed with a violent temper. Since the fall of Mekone, the Gigantes resent pretending gods and religious faiths, and onl…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/physical-resistance?rev=1716868440&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T03:54:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Physical Resistances</title>
        <link>https://illwiki.com/dom5/dom6/physical-resistance?rev=1716868440&amp;do=diff</link>
        <description>Physical Resistances

Weapon strikes typically have one of the three following types: Piercing, Bludgeoning, or Slashing.

For each of these, there's a Physical Resistance that halves the damage that sort of strike does. For example, skeletal  fellows don't have much that can be pierced, while the puncturable organs of the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/piconye-la?rev=1720498027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:07:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Piconye, Legacy of the Prester King</title>
        <link>https://illwiki.com/dom5/dom6/piconye-la?rev=1720498027&amp;do=diff</link>
        <description>LA Piconye, Legacy of the Prester King

Lore

Piconye is a kingdom of little horned men located in a fabulous land. It was once subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The little men of Piconye had never had a unified kingdom apart from Magnificent Ind and struggled to…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pillager?rev=1746074783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-01T04:46:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pillager</title>
        <link>https://illwiki.com/dom5/dom6/pillager?rev=1746074783&amp;do=diff</link>
        <description>Pillager

this unit is very effective at pillaging and will kill and loot more when performing this command. A fast pillaging army (map move of 20 or more) can also make a special raid command Where they will first move (and possibly fight) and then pillage then return to starting position. Only troops with pillager will contribute and it will be less effective than an ordinary pillage.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/plague-doctor?rev=1721413577&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T18:26:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:plague-doctor</title>
        <link>https://illwiki.com/dom5/dom6/plague-doctor?rev=1721413577&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/poison-damage?rev=1715627014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T19:03:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Poison Damage</title>
        <link>https://illwiki.com/dom5/dom6/poison-damage?rev=1715627014&amp;do=diff</link>
        <description>Poison Damage

 Poison Damage acts very slowly. Poison builds up in the target like Fatigue, but decays into HP Damage at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause paralysis or</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/poison-resistance?rev=1712850710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-11T15:51:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:poison-resistance</title>
        <link>https://illwiki.com/dom5/dom6/poison-resistance?rev=1712850710&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/poison-vulnerability?rev=1713567590&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T22:59:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:poison-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/poison-vulnerability?rev=1713567590&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/population?rev=1735421519&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-28T21:31:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Population</title>
        <link>https://illwiki.com/dom5/dom6/population?rev=1735421519&amp;do=diff</link>
        <description>Population

 A province's Population is... well... its population. It isn't absolutely everyone in the province, merely the portion of peasant civilians. It is from the mass of people that Income, Supplies, and Recruitment Points are derived.

Income

 Every 100 people in a province provides a base of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/power?rev=1774278262&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-23T15:04:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Power Traits</title>
        <link>https://illwiki.com/dom5/dom6/power?rev=1774278262&amp;do=diff</link>
        <description>Power Traits

A Power trait governs the four unit attributes that are understood as physical power in real life: Strength, utilization of strength (Attack Skill), agility (Defence Skill), and speed (Combat Speed). There are many of these, but only seven are used in-game:

	*   Power of the Turning Year, tied to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/precision?rev=1744494847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-12T21:54:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Precision</title>
        <link>https://illwiki.com/dom5/dom6/precision?rev=1744494847&amp;do=diff</link>
        <description>Precision

&quot;This is how accurate a unit is, either with missiles or with magic.&quot; -- manual description

 Precision is an offensive martial talent, particularly for ranged attacks. When a javelin is thrown, when an arrow is loosed, and when a spell is cast, the caster's Precision determines where the missile or magic ends up.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pretender-god?rev=1719540766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T02:12:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretender God</title>
        <link>https://illwiki.com/dom5/dom6/pretender-god?rev=1719540766&amp;do=diff</link>
        <description>Pretender God

 All contestants in Dominions are Pretender Gods, claimants to the title of &quot;capital G&quot; God. While their religion has impact upon their Dominion, Pretenders are not yet at the level of transcending physical existence, and their bodies are in-game to play with (and against).</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pretender-titles?rev=1723334045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-10T23:54:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretender Title Requirements</title>
        <link>https://illwiki.com/dom5/dom6/pretender-titles?rev=1723334045&amp;do=diff</link>
        <description>Pretender Title Requirements

You can use the  Epithet Explorer to find the requirements for certain Pretender titles.

Note: This page is under development. Some requirements are missing, and some are duplicate.
 Pretender Title</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pretenders?rev=1760478507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-14T21:48:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pretenders and Pretender Design</title>
        <link>https://illwiki.com/dom5/dom6/pretenders?rev=1760478507&amp;do=diff</link>
        <description>..Pretenders

Pretenders and Pretender Design

A Pretender God is essentially the player character in Dominions 6. In the wake of the Pantokrator's disappearance, Pretenders rise to lead their nations to greatness and attain divinity for themselves.

In Dominions 6, the player has a great deal of control over the characteristics of their Pretender. Pretender design involves determining the following aspects of the Pretender:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/prophet?rev=1719540816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T02:13:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Prophet</title>
        <link>https://illwiki.com/dom5/dom6/prophet?rev=1719540816&amp;do=diff</link>
        <description>Prophet

 A Prophet is a full representative of their Pretender God. A common concept west of India in real life, a Prophet is said to relay their god's words to mortal men. They are a crucial figure in many Dominions nations with less-established priesthoods.

Acquiring a Prophet</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/protection?rev=1718106568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-11T11:49:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Protection</title>
        <link>https://illwiki.com/dom5/dom6/protection?rev=1718106568&amp;do=diff</link>
        <description>Protection

 Protection is a defensive attribute that serves as damage reduction. While Defence Skill prevents attacks from hitting, and while Hit Points prevent attacks from killing, Protection reduces the HP impact of most attacks that get through Defence Skill.

Combat in Dominions is similar to that in Fire Emblem and other tactical RPGs, with Defence Skill being Evasion, Protection being Defense, and HP being what it always is. Alternatively, if this were a spaceship game, HP would be Hull,…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/province-defense?rev=1763566784&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-19T15:39:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Province Defense</title>
        <link>https://illwiki.com/dom5/dom6/province-defense?rev=1763566784&amp;do=diff</link>
        <description>Province Defense

Please go to province-defence (PD) for information on Province Defence.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/provinces?rev=1764114371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T23:46:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:provinces</title>
        <link>https://illwiki.com/dom5/dom6/provinces?rev=1764114371&amp;do=diff</link>
        <description>Provinces are the basic unit of territory in Dominions. Maps consist of interconnected provinces, and commanders and troops occupy a single province each turn; strategic movement consists of moving from one province to another. Combat happens when two unfriendly armies (not</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pyrene-ea?rev=1721923224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T16:00:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Pyrène, Kingdom of the Bekrydes</title>
        <link>https://illwiki.com/dom5/dom6/pyrene-ea?rev=1721923224&amp;do=diff</link>
        <description>EA Pyrène, Kingdom of the Bekrydes

Lore

Pyrène is a realm of sprawling caverns beneath a densely forested mountain range. Here the Bekrydes, cave dwelling humans, have formed a kingdom. The Bekrydes live troglopastoral lives, herding Cave Cows and Blind Goats through their vast caverns in search of mushroom meadows and muck fields filled with nutritious mineral. With the aid of ancient giants skilled in crafting and farming the Bekrydes have spread to the mountains and forests surrounding thei…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pyrene-la?rev=1722612703&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:31:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Pyrène, Cambion Kings</title>
        <link>https://illwiki.com/dom5/dom6/pyrene-la?rev=1722612703&amp;do=diff</link>
        <description>LA Pyrène, Cambion Kings

Lore

Pyrène is a feudal kingdom ruled by cambion, demon half breeds. For centuries Pyrène was torn with strife as noble houses fought for the throne. For a long time no house was dominant, but then matters changed. A few lesser houses were secretly given the support of the church. With the aid of the priesthood they were given the opportunity to sire demonic offspring with succubi and incubi devils summoned by priests versed in blood magic. Their cambion offspring, gif…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pyrene-ma?rev=1720496622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:43:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pyrène, Time of the Akelarre</title>
        <link>https://illwiki.com/dom5/dom6/pyrene-ma?rev=1720496622&amp;do=diff</link>
        <description>MA Pyrène, Time of the Akelarre

Lore

Pyrène was once a kingdom of cavern dwelling humans and their allies, the Sorginak witches and the Jentilak giants. Now the humans have more or less abandoned their cavernous realm and established a feudal kingdom in the surrounding mountains. The young kingdom was drawn into a long lasting war with Abysia and suffered heavy losses. The last of the Jentilak and Basajaunak died in the defense of the Pyrène caves, but the Abysians were defeated. With the loss…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pythium-la?rev=1720498166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:09:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Pythium, Serpent Cult</title>
        <link>https://illwiki.com/dom5/dom6/pythium-la?rev=1720498166&amp;do=diff</link>
        <description>..pythium-la

LA Pythium, Serpent Cult

Lore

The Emerald Empire of Pythium is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, the stars warned the Theurgs of Pythia to flee the impending doom. They led Pythia away from the falling Empire and formed an imperial theocracy under their wise rule. But this was not enough to save them. As Ermor crumbled, the provinces of Pythium rebelled and broke away from their old masters. The Emperor of Pyth…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/pythium-ma?rev=1720496864&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:47:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Pythium, Emerald Empire</title>
        <link>https://illwiki.com/dom5/dom6/pythium-ma?rev=1720496864&amp;do=diff</link>
        <description>..pythium-ma

MA Pythium, Emerald Empire

Lore

The Emerald Empire of Pythium is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, the stars warned the Theurgs of Pythia to flee the impending doom. They led Pythia away from the falling Empire and formed an imperial theocracy under their wise rule. But this was not enough to save them. As Ermor crumbled, the provinces of Pythium rebelled and broke away from their old masters. The Emperor of Py…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/r-lyeh-ea?rev=1711648673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-28T17:57:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:r-lyeh-ea</title>
        <link>https://illwiki.com/dom5/dom6/r-lyeh-ea?rev=1711648673&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/r-lyeh-la?rev=1719846990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-01T15:16:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:r-lyeh-la</title>
        <link>https://illwiki.com/dom5/dom6/r-lyeh-la?rev=1719846990&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/r-lyeh-ma?rev=1715718516&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-14T20:28:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:r-lyeh-ma</title>
        <link>https://illwiki.com/dom5/dom6/r-lyeh-ma?rev=1715718516&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ragha-la?rev=1720498193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:09:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Ragha, Dual Kingdom</title>
        <link>https://illwiki.com/dom5/dom6/ragha-la?rev=1720498193&amp;do=diff</link>
        <description>..ragha-la

LA Ragha, Dual Kingdom

Lore

Ragha is a dual kingdom of fire and ice, rage and serenity. Half of the population are Abysian descendants from the isolated colony of Tur, and half the population are Airyan refugees from Caelum. Tur was a distant and prosperous Abysian colony founded after a successful military campaign against the giants of Ashdod. But the war with Ashdod had been taxing and the colony was cut off from the kingdom by a Arcoscephalean campaign through the fertile lands…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/random-events?rev=1764107265&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T21:47:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Random Events</title>
        <link>https://illwiki.com/dom5/dom6/random-events?rev=1764107265&amp;do=diff</link>
        <description>Random Events

Each turn, the game may generate a number of random events that will happen to your nation. Each event is centered in a province and results in a benefit or drawback (or both); these are classified as &quot;good events&quot; or &quot;bad events&quot; in the game. Most events are simple one-and-done occurrences, but some &quot;story events&quot; lead to event chains that you can influence.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/reaper?rev=1721413558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-19T18:25:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Reaper</title>
        <link>https://illwiki.com/dom5/dom6/reaper?rev=1721413558&amp;do=diff</link>
        <description>Reaper

 A Reaper is a harbinger of death for local Populations, and for any units in the province that the Reaper doesn't like; essentially a less focused Population Killer. There are two types: dedicated Reapers, and fellows burdened with the trait as a check on their power.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/recuperation?rev=1756474518&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-29T13:35:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Recuperation</title>
        <link>https://illwiki.com/dom5/dom6/recuperation?rev=1756474518&amp;do=diff</link>
        <description>Recuperation

 Recuperation represents a body's supernatural (or at least extraordinary) ability to rebound from Afflictions, ranging from Diseases to &quot;never-healing wounds&quot;. A fellow with Recuperation can even regrow lost limbs. This happens outside of battle.

Recuperation is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/regeneration?rev=1759160425&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-29T15:40:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Regeneration</title>
        <link>https://illwiki.com/dom5/dom6/regeneration?rev=1759160425&amp;do=diff</link>
        <description>Regeneration

 Hit Point Regeneration is a rare but handy trait. The eponymous Regeneration trait is a healing factor far beyond what normal beings have, so much faster than Recuperation that it restores HP in battle, yet unable to fix most Afflictions that overcome it.

There's a point value listed after Regeneration; this is the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/resistance?rev=1756907930&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-03T13:58:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Resistances</title>
        <link>https://illwiki.com/dom5/dom6/resistance?rev=1756907930&amp;do=diff</link>
        <description>Resistances

In Dominions, Resistance refers to a trait that provides damage reduction against a particular type of damage.

	*  Physical Resistances act after Protection, reducing damage of their particular type by 50%.
		*   Bludgeoning Resistance (or &quot;Blunt&quot; Resistance)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/resistances?rev=1756907525&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-03T13:52:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:resistances</title>
        <link>https://illwiki.com/dom5/dom6/resistances?rev=1756907525&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/retreat?rev=1741472170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-08T22:16:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:retreat</title>
        <link>https://illwiki.com/dom5/dom6/retreat?rev=1741472170&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/rlyeh-ea?rev=1720481892&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:38:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA R'lyeh, Time of the Aboleths</title>
        <link>https://illwiki.com/dom5/dom6/rlyeh-ea?rev=1720481892&amp;do=diff</link>
        <description>..r-lyeh-ea

EA R'lyeh, Time of the Aboleths

Lore

In the deepest of oceans lives the strange fishlike race called the Aboleths. These beings are highly intelligent and the older Aboleths called Mind Lords can enslave lesser beings by force of mind alone. Having this power means they have enslaved mermen and Deep Ones to do the daily work and to fill up the ranks of their armies. In a deep gorge the enslaved workers have built a score of small but magnificent cities for their rulers. In this go…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/rlyeh-la?rev=1721929696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T17:48:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA R'lyeh, Dreamlands</title>
        <link>https://illwiki.com/dom5/dom6/rlyeh-la?rev=1721929696&amp;do=diff</link>
        <description>..r-lyeh-la

LA R'lyeh, Dreamlands

Lore

In ages past, a distant star inhabited by a great race of strange, alien beings was struck with an unimaginable catastrophe. The star fell from the heavens, breaking into tiny shards. One such shard fell through the Spheres and down upon the world.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/rlyeh-ma?rev=1720496897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA R'lyeh, Fallen Star</title>
        <link>https://illwiki.com/dom5/dom6/rlyeh-ma?rev=1720496897&amp;do=diff</link>
        <description>..r-lyeh-ma

MA R'lyeh, Fallen Star

Lore

In ages past, a distant star inhabited by a great race of strange, alien beings was struck with an unimaginable catastrophe. The star fell from the heavens, breaking into tiny shards. One such shard fell through the Spheres and down upon the world. The shard came to rest on the ocean floor and there a remnant of this great race adapted and survived. They multiplied and enslaved a race of fishlike humanoids by sheer strength of mind. R'lyeh, the Sunken C…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/rout?rev=1721937645&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T20:00:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rout</title>
        <link>https://illwiki.com/dom5/dom6/rout?rev=1721937645&amp;do=diff</link>
        <description>Rout

Fellas with minds, and fellas not completely out of their minds, will eventually rout to save their own hides in the midst of combat. Dominions 6 is blessed with a manual that goes into greater detail on this mechanic, compared to previous games.

Mechanical Details

 Routing fellas rush to their end of the battlefield, to try and get out as quickly as possible. In a setting without organized drill, this makes them easier targets for attackers (since they're facing away from the weapons an…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/rus-ea?rev=1777169251&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-26T02:07:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Rus, Sons of Heaven</title>
        <link>https://illwiki.com/dom5/dom6/rus-ea?rev=1777169251&amp;do=diff</link>
        <description>..rus-ea

EA Rus, Sons of Heaven

Lore

Rus is a land of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. The Chudes and the humans have intermingled and neither race dominate the other. The Rusian society is divided into two moieties. The first is composed of hunters and nomads living in the deep forests. They worship the Bear and the Thunder and eat their meat raw. The warriors of the wild moiety are known for their fury and battle p…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/rust?rev=1721936063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T19:34:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Rust</title>
        <link>https://illwiki.com/dom5/dom6/rust?rev=1721936063&amp;do=diff</link>
        <description>Rust

 Rusty Equipment is very brittle. In Dominions, while a fella's weapons and armor can be individually damaged, or even broken, rust is essentially a unit trait that affects all of a fella's iron gear.

 Acid Attacks can cause rusting; they're Armor-Piercing, but the chance is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/sacred?rev=1715129173&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-08T00:46:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sacred</title>
        <link>https://illwiki.com/dom5/dom6/sacred?rev=1715129173&amp;do=diff</link>
        <description>Sacred

 A Sacred unit is able to be  Blessed.

Aside from that, Sacred units require half as much Upkeep, but they typically cost more to hire than non-sacred units of the same skill set. They're also vulnerable to certain things:

	*   (stuns)
	*   (charms; only for</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/sailing?rev=1716903358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T13:35:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sailing</title>
        <link>https://illwiki.com/dom5/dom6/sailing?rev=1716903358&amp;do=diff</link>
        <description>Sailing

 Sailing is the means of circumventing all of that water between shorelines. A commander with the Sailing trait has a boat (or can at least get one quickly) and can take himself and his troops from one coastal province to another in a single month.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/salt-vulnerability?rev=1713567652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T23:00:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:salt-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/salt-vulnerability?rev=1713567652&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/sauromatia-ea?rev=1720481938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:38:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Sauromatia, Amazon Queens</title>
        <link>https://illwiki.com/dom5/dom6/sauromatia-ea?rev=1720481938&amp;do=diff</link>
        <description>..sauromatia-ea

EA Sauromatia, Amazon Queens

Lore

Sauromatia is a nation of nomadic warrior tribes ruled by women. Men and women fight side by side and all prominent tribes are ruled by warrior queens. This is a legacy of the Sauromatians merging with the Amazon tribes in times past. The Amazons leaders were not accepted, because they were not warriors, but they influenced the Sauromatians, and women warriors gained power and prestige. Only the tribe of the Androphags has totally rejected the…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/scales?rev=1719584803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-28T14:26:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scales</title>
        <link>https://illwiki.com/dom5/dom6/scales?rev=1719584803&amp;do=diff</link>
        <description>Scales

Scales are an important thing to consider when designing your Pretender God. While their magic levels empower themselves, and while their bless empowers those considered Sacred to their faith, their Scales affect the provinces that follow them. The Dominion strength of the Pretender, on top of providing Holy Points, determines how quickly the provinces bend to the Scales of the faith.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/scar-souls?rev=1724063651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-19T10:34:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scar Souls</title>
        <link>https://illwiki.com/dom5/dom6/scar-souls?rev=1724063651&amp;do=diff</link>
        <description>Scar Souls

The Nidbathed of Nidavangr have extra souls on them, giving them an unusual sort of extra lives. If they would die, even through a soul-slaying, one of their scars will disappear and negate the hit. This is sorta like a cross between Luck and Twist Fate.

A Scar Soul only works in a short burst, and cannot correct any structural damage or conditions that make serving the Pretender God impossible. Thus, instakill methods that destroy the body will still kill. For brevity, anything tha…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/sceleria-ma?rev=1720496924&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:48:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Sceleria, The Reformed Empire</title>
        <link>https://illwiki.com/dom5/dom6/sceleria-ma?rev=1720496924&amp;do=diff</link>
        <description>..sceleria-ma

MA Sceleria, The Reformed Empire

Lore

Sceleria is a splinter empire of the great Empire of Ermor. As dark arts were practiced in the heart of the Empire, a new order of Thaumaturgs emerged. Guided by the stars and the knowledge of the Underworld, they foresaw the Cataclysm that would destroy the empire and led the emperor's twin brother in rebellion. The great empire was torn apart in a civil war that ended with the siege of Ermor. In desperation the Augurs and Bishops let Death…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/seduction?rev=1775582568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-07T17:22:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Seduction</title>
        <link>https://illwiki.com/dom5/dom6/seduction?rev=1775582568&amp;do=diff</link>
        <description>Seduction

 Seduction is an ability that allows a commander to attempt to convert enemy commanders to their cause. Seduction takes a turn and can only be attempted if the seducer is hiding in an enemy province. Seduction cannot be attempted when besieged or besieging a fort unless the seducer has the</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/shattered-soul?rev=1759353786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-01T21:23:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shattered Soul</title>
        <link>https://illwiki.com/dom5/dom6/shattered-soul?rev=1759353786&amp;do=diff</link>
        <description>Shattered Soul

 A Shattered Soul has something wrong with them. The throughlines between the Shattered Souls are immense power, questionable morals, and some sort of ridiculously-long imprisonment; the um of Ashdod are hedonistic sinners who spent centuries in</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/shinuyama-ma?rev=1722638480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T22:41:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Shinuyama, Land of the Bakemono</title>
        <link>https://illwiki.com/dom5/dom6/shinuyama-ma?rev=1722638480&amp;do=diff</link>
        <description>..shinuyama-ma

MA Shinuyama, Land of the Bakemono

Lore

When the entrance to the Netherworld closed, the Oni became fewer and fewer. Their Bakemono slaves and human servants rebelled, and when the last of the Dai Oni died, the realm was taken over by Bakemono Kings. Human smiths were forced to reveal the secrets of metalcraft and the Bakemono have become ready to conquer the lowlands from the humans. The Bakemono still live in a tribal society ruled by the strongest and most powerful of their …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/shock-resistance?rev=1712863096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-11T19:18:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:shock-resistance</title>
        <link>https://illwiki.com/dom5/dom6/shock-resistance?rev=1712863096&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/shock-vulnerability?rev=1713567530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-19T22:58:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:shock-vulnerability</title>
        <link>https://illwiki.com/dom5/dom6/shock-vulnerability?rev=1713567530&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/size?rev=1719102211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-23T00:23:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Size</title>
        <link>https://illwiki.com/dom5/dom6/size?rev=1719102211&amp;do=diff</link>
        <description>Size

[Size 1] [Size 2] [Size 3] [Size 4] [Size 5] [Size 6] [Size 7] [Size 8] [Size 9] [Size 10]

The core function of a unit's Size is to determine how much space they take up in a square. Battlefield squares can hold only 10 size points.

Size has various other effects, however.

In Melee Combat

	*  The attacker must be able to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/skilled-rider?rev=1745734636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-04-27T06:17:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Skilled Rider</title>
        <link>https://illwiki.com/dom5/dom6/skilled-rider?rev=1745734636&amp;do=diff</link>
        <description>Skilled Rider

A skilled rider will increase the Morale and Defense Skill of his mount. The defense increase is most effective on lightly armored horses as it is reduced by the encumbrance value of the mount's armor.

unit-abilities</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/slaver?rev=1711134793&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-22T19:13:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Slaver</title>
        <link>https://illwiki.com/dom5/dom6/slaver?rev=1711134793&amp;do=diff</link>
        <description>Slaver

 Slavers can be ordered to try to Capture Slaves.

Only five nations have Slavers: Mictlan in all three ages (early, middle, and late), Middle Phlegra, and Nazca. 

Slaves are generally poor combatants with 7 Morale while clothed (6 otherwise), but they're warm bodies who don't cost too much to keep around, so they can be of some use in certain situations. The three kinds of slaves drummed up by Slavers are as follows:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/soul-slay?rev=1719950133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-02T19:55:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Soul Slay</title>
        <link>https://illwiki.com/dom5/dom6/soul-slay?rev=1719950133&amp;do=diff</link>
        <description>Soul Slay

Soul Slay isn't just an instakill. It is, in some ways, an overkill. The mind, or the soul, or some other vital thing is severed from the body; thus, the body is left mentally decapitated. They might still be alive after this, in fact, but a disconnect prevents the body from doing anything.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/spell-singer?rev=1713793267&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-22T13:41:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spell Singer</title>
        <link>https://illwiki.com/dom5/dom6/spell-singer?rev=1713793267&amp;do=diff</link>
        <description>Spell Singer

 A Spell Singer is a natural singer, able to find the natural rhythm and beat of existence. If they know magic (and most of them do), they'll invoke spells through song (or at least chants) and possibly rhyme, rather than through sheer force of will and arm-flailing.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/spell-table-notation?rev=1722610271&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T14:51:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spell Table Notation</title>
        <link>https://illwiki.com/dom5/dom6/spell-table-notation?rev=1722610271&amp;do=diff</link>
        <description>Spell Table Notation

This only applies to the wiki's spell tables on the magic school pages.

Here's an example:
 Spell  Req  Effect  Stats       Knocks fellas out, making them helpless. 
It only puts adjacent fellas to sleep. 
Sleep lasts until damage is taken.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/spirit-form?rev=1717532662&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T20:24:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:spirit-form</title>
        <link>https://illwiki.com/dom5/dom6/spirit-form?rev=1717532662&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/spirit-sight?rev=1717599468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-05T14:57:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:spirit-sight</title>
        <link>https://illwiki.com/dom5/dom6/spirit-sight?rev=1717599468&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/spiritform?rev=1717727374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-07T02:29:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:spiritform</title>
        <link>https://illwiki.com/dom5/dom6/spiritform?rev=1717727374&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/spring-power?rev=1720834309&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-13T01:31:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:spring-power</title>
        <link>https://illwiki.com/dom5/dom6/spring-power?rev=1720834309&amp;do=diff</link>
        <description>~</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/stacking-effects-bob?rev=1760351902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-13T10:38:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:stacking-effects-bob</title>
        <link>https://illwiki.com/dom5/dom6/stacking-effects-bob?rev=1760351902&amp;do=diff</link>
        <description>Total Death and Destruction

I'm not saying it's advisable, but Reaper can be exploited.
Reaper = population death of half the reaper value.
Therefore, Reaper 10 = 5% pop death.
Therefore, 20x harvesters of sorrow (each with Reaper 10) = 100% of the target tile's population death.
Because of scouting and turn order, reaper effects will take before any patrols take them. 
This can be mitigated by the following: 
Use reapers when the PD of a tile is already destroyed: when you or another party is …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/start?rev=1763569038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-19T16:17:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Welcome to illwiki!</title>
        <link>https://illwiki.com/dom5/dom6/start?rev=1763569038&amp;do=diff</link>
        <description>..

Welcome to illwiki!

Welcome to illwiki, a community-run wiki for the game Dominions 6 by Illwinter. Home of the most unbiased nation guides since 2020.



	*  Detailed New Player Guide
	*  Dominions 5 Wiki

	*  Newcomer's Community Guide






	*  Pretender Design
	*   Dominion Mechanics
	*  Thrones
	*  Disciples

	*  Turn Order Sequence
	*  Random Events
	*  Province Attributes
	*   Province Defence





	*  The DRN and Randomness
	*  Combat Mechanics
	*  Units Attributes
	*  Unit Abilitie…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/starving?rev=1716582223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-24T20:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Starvation</title>
        <link>https://illwiki.com/dom5/dom6/starving?rev=1716582223&amp;do=diff</link>
        <description>Starvation

 Starvation is the state of not having enough to eat. It results from a deficit of Supplies for the local troops. A random selection of units is not fed each month, with a total Supply Size generally equivalent to the amount of unmet Supply Usage.

Those who have had to go without eating are</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/stealth?rev=1768085130&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-10T22:45:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stealth</title>
        <link>https://illwiki.com/dom5/dom6/stealth?rev=1768085130&amp;do=diff</link>
        <description>Stealth

 Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. Patrolling units and the inherent patrol effect from province defense can however discover them. This happens after movement in the Turn Order Sequence, so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/stealthy?rev=1710520145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-15T16:29:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stealth</title>
        <link>https://illwiki.com/dom5/dom6/stealthy?rev=1710520145&amp;do=diff</link>
        <description>Stealth

 Stealthy units can move without being seen on the strategic map. This allows them to try to infiltrate hostile territories. Patrolling units and the inherent patrol effect from province defense can however discover them. This happens after movement in the Turn Order Sequence, so a hidden commander cannot be caught by patrols in a province they are leaving, but could be caught by patrols in the province they are moving to. If they are caught by patrollers in the province they are moving…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/strength-of-the-season?rev=1720892340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-13T17:39:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Strength of the Season</title>
        <link>https://illwiki.com/dom5/dom6/strength-of-the-season?rev=1720892340&amp;do=diff</link>
        <description>Strength of the Season

Certain units are attuned to a certain season; either Spring, Summer, Autumn, or Winter. They have a trait that works similarly to a Power Trait, but that handles an entirely different stat in a somewhat-different manner.

While it's the unit's preferred season, their</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/strength?rev=1716859299&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T01:21:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Strength</title>
        <link>https://illwiki.com/dom5/dom6/strength?rev=1716859299&amp;do=diff</link>
        <description>Strength

 Strength is a very important stat to have. It does not reflect a unit's physical power alone, at least in combat (where Attack Skill decides if the Strength does anything), but it's a very significant part of the picture. 

Strength has a few uses:

	*  It is</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/stun?rev=1715624425&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T18:20:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Stunning</title>
        <link>https://illwiki.com/dom5/dom6/stun?rev=1715624425&amp;do=diff</link>
        <description>Stunning

 A Stunned unit is helpless, unable to do a thing, not even sure what the heck is going on. Fortunately, this only lasts a combat round.

 Shock Attacks and  Salt Attacks can both cause stunning, even if they don't do damage. In this case, it's like an</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/supplies?rev=1716869341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T04:09:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Supplies</title>
        <link>https://illwiki.com/dom5/dom6/supplies?rev=1716869341&amp;do=diff</link>
        <description>Supplies

 Supplies are what supports most units, preventing Starvation and displeasure. They are presumably delicious.

Armies in Dominions don't carry even a month's worth of Supplies (one turn's worth) as they move. Once they're established in a province, they live off the land there, while</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/supply-bonus?rev=1718927117&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T23:45:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:supply-bonus</title>
        <link>https://illwiki.com/dom5/dom6/supply-bonus?rev=1718927117&amp;do=diff</link>
        <description>A unit with a Supply Bonus gives into the Supply pool of wherever they are at the moment. They either cause crops to grow more profusely, or they yield something that can be consumed -- milk, perhaps, or maybe even meat.

This offsets their Supply Usage, so what they actually give in is less than pictured; unless they</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/susceptibility-to-cold?rev=1758746781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-24T20:46:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:susceptibility-to-cold</title>
        <link>https://illwiki.com/dom5/dom6/susceptibility-to-cold?rev=1758746781&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/susceptible-to-cold?rev=1730778602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-11-05T03:50:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:susceptible-to-cold</title>
        <link>https://illwiki.com/dom5/dom6/susceptible-to-cold?rev=1730778602&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/swimming?rev=1720636907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-10T18:41:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Swimming</title>
        <link>https://illwiki.com/dom5/dom6/swimming?rev=1720636907&amp;do=diff</link>
        <description>Swimming

 A Swimmer can cross Rivers, which sometimes mark the boundaries of provinces. While some boundary-marking Rivers have bridges across them, quite a few crossings require either ice, Flying, Floating, Water Breathing, or Swimming to cross.

A Swimmer is also better Underwater than a Water Breather and a Poor Amphibian, since swimming is much easier than walking along the bottom of the ocean. However, the Swimming trait</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/t-ien-ch-i-ea?rev=1720482075&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:41:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA T'ien Ch'i, Spring and Autumn</title>
        <link>https://illwiki.com/dom5/dom6/t-ien-ch-i-ea?rev=1720482075&amp;do=diff</link>
        <description>..t-ien-ch-i-ea

EA T'ien Ch'i, Spring and Autumn

Lore

T'ien Ch'i is obviously influenced by China. I couldn't even resist the name Spring and Autumn, from
the period of the same name in Chinese history. Chinese history is rich and there is plenty to draw upon.
Daoism and its five elements, inner alchemy, and quest for longevity inspired the Masters of the Way as
did the T'ien Shih—celestial master—of institutional Daoism convert into the Celestial Master of T'ien
Ch'i. Heroes come in plenty i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/t-ien-ch-i-la?rev=1717818823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-08T03:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:t-ien-ch-i-la</title>
        <link>https://illwiki.com/dom5/dom6/t-ien-ch-i-la?rev=1717818823&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/t-ien-ch-i-ma?rev=1714254037&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-27T21:40:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:t-ien-ch-i-ma</title>
        <link>https://illwiki.com/dom5/dom6/t-ien-ch-i-ma?rev=1714254037&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/taskmaster?rev=1714502170&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T18:36:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:taskmaster</title>
        <link>https://illwiki.com/dom5/dom6/taskmaster?rev=1714502170&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/thaumaturgy?rev=1720841112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-13T03:25:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Thaumaturgy</title>
        <link>https://illwiki.com/dom5/dom6/thaumaturgy?rev=1720841112&amp;do=diff</link>
        <description>Thaumaturgy

Thaumaturgy is a school of magic. The name of the school is sometimes translated to &quot;wonderworking&quot;, and its spells and rituals are often defined as &quot;whatever doesn't fit nicely in the other schools&quot;. The manual describes its effects as &quot;[manipulating] the arcane world in ways traditionally associated with sorcery&quot;, such as by laying hexes, looking upon distant lands, or stoking different forces in the mind or body.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/therodos-ea?rev=1720481972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:39:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Therodos, Telkhine Spectre</title>
        <link>https://illwiki.com/dom5/dom6/therodos-ea?rev=1720481972&amp;do=diff</link>
        <description>..therodos-ea

EA Therodos, Telkhine Spectre

Lore

Therodos was once a kingdom of sages and craftsmen ruled by the Telkhines, sea daimones of almost godlike powers. When the Telkhines made themselves god-kings and threatened the divine order, their entire kingdom was drowned and cast under the waves. The people of the old kingdom suffered the full wrath of the divine judgment and unaware became ghosts inhabiting the ruins of a sunken kingdom. Of the Telkhine kingdom only a few islands remain, i…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/thrones-of-ascension?rev=1722007366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-26T15:22:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:thrones-of-ascension</title>
        <link>https://illwiki.com/dom5/dom6/thrones-of-ascension?rev=1722007366&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/thrones?rev=1778032073&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-06T01:47:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Thrones of Ascension</title>
        <link>https://illwiki.com/dom5/dom6/thrones?rev=1778032073&amp;do=diff</link>
        <description>..thrones

Thrones of Ascension

 The Thrones of Ascension are powerful and special magic sites of which only a fixed number will exist in any particular game of Dominions. When playing in the default &quot;Victory by thrones of ascension&quot; game mode, each throne grants the player a number of Ascension Points equal to their level (1 to 3), and a particular number of Ascension Points will be required to win the game.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/tien_chi-la?rev=1720498269&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:11:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA T'ien Ch'i, Barbarian Kings</title>
        <link>https://illwiki.com/dom5/dom6/tien_chi-la?rev=1720498269&amp;do=diff</link>
        <description>..t-ien-ch-i-la

LA T'ien Ch'i, Barbarian Kings

Lore

The Celestial Empire is crumbling. Constant invasions from the barbaric khans have all but destroyed the Imperial Bureaucracy. The Imperial family has been replaced by Barbarian Kings. The Imperial Guard is no more and the cavalry of old has been replaced by skilled barbarian horsemen. Ancestral worship is popular once more and priest-mages of barbarian heritage who lead the Ancestor Cult are replacing the priests of the Bureaucracy. With th…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/tien_chi-ma?rev=1720701766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-11T12:42:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA T'ien Ch'i, Imperial Bureaucracy</title>
        <link>https://illwiki.com/dom5/dom6/tien_chi-ma?rev=1720701766&amp;do=diff</link>
        <description>..t-ien-ch-i-ma

MA T'ien Ch'i, Imperial Bureaucracy

Lore

The Celestial Empire of T'ien Ch'i is ancient. Since the founding of the Empire, peace has reigned and a Bureaucracy of great efficiency has evolved. Ministers and officials chosen by skill rather than birth govern the Empire. The Emperor and his family are considered divine, but are not involved in the administration. The cavalry of T'ien Ch'i is well known and the infantry is varied and versatile. The eunuchs who run the Bureaucracy a…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/tir-na-n-og-ea?rev=1746431832&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-05T07:57:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Tir na n'Og, Land of the Ever Young</title>
        <link>https://illwiki.com/dom5/dom6/tir-na-n-og-ea?rev=1746431832&amp;do=diff</link>
        <description>..tir-na-n-og-ea

EA Tir na n'Og, Land of the Ever Young

Lore

Tir na n'Og is a blessed isle surrounded by whispering mists. It is the home of the Tuatha, a highly magical race descended from the Nemedians who once warred with the Fomorians. The Tuatha have made themselves lords and masters over the Fir Bolg, a lesser race descended from the same Nemedian ancestors. With the aid of the Fir Bolg, the Tuatha attacked the Fomorian giants and almost succeeded where the Nemedians failed, but eventua…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/trample?rev=1721159356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-16T19:49:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Trample</title>
        <link>https://illwiki.com/dom5/dom6/trample?rev=1721159356&amp;do=diff</link>
        <description>Trample

&quot;Smush!&quot; - Illwinter

 Trample is an ability some units have, which lets them assert dominance on smaller units. They can displace anyone smaller than themselves, entering their square without a care, and the units there must either hoof it or get hooved.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/trampler?rev=1719246865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-24T16:34:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:trampler</title>
        <link>https://illwiki.com/dom5/dom6/trampler?rev=1719246865&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/transform?rev=1756909236&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-03T14:20:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Transformation</title>
        <link>https://illwiki.com/dom5/dom6/transform?rev=1756909236&amp;do=diff</link>
        <description>Transformation

Transformation is the art of permanently becoming something else, or of making someone else something else. Both Death and Nature Mages can do both of these, but the transformations of death are far more permanent. Transformation resets the Age of the subject, and it may heal</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/true-sight?rev=1717599396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-05T14:56:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:true-sight</title>
        <link>https://illwiki.com/dom5/dom6/true-sight?rev=1717599396&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/turn-order-sequence?rev=1760563503&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-15T21:25:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Turn Order Sequence</title>
        <link>https://illwiki.com/dom5/dom6/turn-order-sequence?rev=1760563503&amp;do=diff</link>
        <description>..turn-order-sequence

Turn Order Sequence

When a turn is hosted, all players’ turn orders are resolved simultaneously. The game resolves orders according to the turn order sequence.

The Turn Order Sequence

Pre-Battles

	*  0) Unstealthed units switching to stealth for their upcoming sneaks</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/twiceborn?rev=1717532618&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-04T20:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Twiceborn</title>
        <link>https://illwiki.com/dom5/dom6/twiceborn?rev=1717532618&amp;do=diff</link>
        <description>Twiceborn

 (Ench. 4)  and [+*size] 
The caster prepares himself for death, so that they come back as an Undead Wight if the death happens. They return at the start of the next turn, in the province they cast it in. The caster has a 20% chance to gain + in the process, up to a max of</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/twilight?rev=1716670581&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-25T20:56:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Twilight</title>
        <link>https://illwiki.com/dom5/dom6/twilight?rev=1716670581&amp;do=diff</link>
        <description>Twilight

Twilight is when the Sun lights the world without being present. It's also a Battlefield Enchantment for Glamour Mages.

Circumstantial Twilight

If a combat round is six seconds long, like in Dungeons &amp; Dragons, then battles always start ten minutes (</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/twist-fate?rev=1718040098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-10T17:21:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Twisted Fate</title>
        <link>https://illwiki.com/dom5/dom6/twist-fate?rev=1718040098&amp;do=diff</link>
        <description>Twisted Fate

 Twisted Fate is a temporary trait, sort of like a status effect. A unit who has the trait will be completely spared from the next instance of damage to hit them; after the DRNs for hitting and damaging are counted, the damage is set to zero</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ubar-ea?rev=1720482149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:42:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ubar, Kingdom of the Unseen</title>
        <link>https://illwiki.com/dom5/dom6/ubar-ea?rev=1720482149&amp;do=diff</link>
        <description>..ubar-ea

EA Ubar, Kingdom of the Unseen

Lore

Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. Beyond the three deserts lies a plateau hidden with the mirages of the Jinnun. There is but one entrance in the cliffside of the plateau, and it is always guarded by invisible sentinels. Once you have passed the entrance you enter a city covered in sand. This is Iram…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ulm-ea?rev=1720482175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-08T23:42:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ulm, Enigma of Steel</title>
        <link>https://illwiki.com/dom5/dom6/ulm-ea?rev=1720482175&amp;do=diff</link>
        <description>..ulm-ea

EA Ulm, Enigma of Steel

Lore

Ulm is a land of cold mountains and dense forests. These wild lands were settled by proud and fierce barbarians in ages past. Their ancestry has made the inhabitants of the forests stronger and more resilient to the cold climate than ordinary men. Upon becoming men, youngsters are given a single knife and left in the forest at first snowfall. Those who survive the winter are allowed to return to their family. The barbarians of Ulm live in small settlement…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ulm-la?rev=1746907219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-10T20:00:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Ulm, Black Forest</title>
        <link>https://illwiki.com/dom5/dom6/ulm-la?rev=1746907219&amp;do=diff</link>
        <description>..ulm-la

LA Ulm, Black Forest

Lore

After years of civil war, the Iron Kingdom crumbled. During the Night of Treason a great Malediction was placed upon the kingdom. The forests became dark and hostile. Wolves and creatures even worse stalked the land. Slowly the kingdom recovered, but it was not what it once was. The knightly order was all but destroyed and the Master Smiths had disappeared. The secrets of blacksteel were forgotten. An order of Black Priests emerged in Ulm in the last days be…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ulm-ma?rev=1720497027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:50:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ulm, Forges of Ulm</title>
        <link>https://illwiki.com/dom5/dom6/ulm-ma?rev=1720497027&amp;do=diff</link>
        <description>..ulm-ma

MA Ulm, Forges of Ulm

Lore

Ulm is a young kingdom, risen from the Ulmic tribes conquered by the fallen Empire of Ermor. From the ashes of Ermor emerged a new kingdom true to its ancient legacy, the Enigma of Steel. Where Marignon relied on religion to build a kingdom, Ulm relied on steel. The mines of Ulm are famous for their riches and the smiths of Ulm work the iron into the blacksteel armor used by the knights and infantry of Ulm. The people of Ulm are heavily built by human stand…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/undead?rev=1762299963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-04T23:46:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Undead</title>
        <link>https://illwiki.com/dom5/dom6/undead?rev=1762299963&amp;do=diff</link>
        <description>Undead

 The Undead are beings brought back from the dead or summoned from the Underworld to serve in unlife. Undead creatures range from chaff such as s (zombies) and  (skeletons), which can be summoned en masse to smother the battlefield, to powerful, immortal mages like</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/underwater?rev=1721161847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-16T20:30:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Underwater</title>
        <link>https://illwiki.com/dom5/dom6/underwater?rev=1721161847&amp;do=diff</link>
        <description>Underwater

 Most custom maps have an underwater portion. This is an often-loathed part of the map, as it would be for landlubbers in-universe. The ocean is a stunning example of asymmetrical warfare; fish can't breathe on land, and horses aren't very good at deep-sea diving.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/undisciplined?rev=1718940641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-21T03:30:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Undisciplined</title>
        <link>https://illwiki.com/dom5/dom6/undisciplined?rev=1718940641&amp;do=diff</link>
        <description>Undisciplined


An Undisciplined unit cannot be put into a simple formation. Usually, the different formations squads can be in are Skirmish, Box, Line, Sparse Line, and Double Line; Undisciplined units can only be in the Skirmish formation. The Skirmish formation spreads units out in a checkerboard pattern, which may be useful in that it reduces the effectiveness of wide-AOE</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/uninspiring?rev=1714501990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-30T18:33:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:uninspiring</title>
        <link>https://illwiki.com/dom5/dom6/uninspiring?rev=1714501990&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/unique?rev=1759264147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-30T20:29:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unique</title>
        <link>https://illwiki.com/dom5/dom6/unique?rev=1759264147&amp;do=diff</link>
        <description>Unique

Some fellows in the game are Unique. There is only one of each of them in the game. You cannot have two at once. In some cases, once they're gone, they can't be acquired again.

While all commanders have names, Most unique units have fixed names that are outright mentioned in this wiki. For example,</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/unit-attributes?rev=1716859197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-28T01:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Attributes</title>
        <link>https://illwiki.com/dom5/dom6/unit-attributes?rev=1716859197&amp;do=diff</link>
        <description>Attributes

There are twenty-one attributes on a unit's stat sheet. Three are Costs that only matter in the shop, three are Leadership scores that only Commanders have, and the other fifteen are &quot;stats&quot; that all units have.



Costs

The top three values are the Costs. These must be met before you can do anything with the unit; once you have them, however, you don't need to worry much about these.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/unrest?rev=1715628487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-13T19:28:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unrest</title>
        <link>https://illwiki.com/dom5/dom6/unrest?rev=1715628487&amp;do=diff</link>
        <description>Unrest

 Unrest is caused by friction between you and a province's  population. In physics terms, it's inefficiency.

What causes torches and pitchforks? Quite a bit; conquest, random events, blood hunting, heinous rituals, and especially unsavory units.

Effects of Unrest

Unrest affects</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/unseen?rev=1721330175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-18T19:16:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:unseen</title>
        <link>https://illwiki.com/dom5/dom6/unseen?rev=1721330175&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/unsurroundable?rev=1718842919&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-20T00:21:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Unsurroundable &amp; Harassment</title>
        <link>https://illwiki.com/dom5/dom6/unsurroundable?rev=1718842919&amp;do=diff</link>
        <description>Unsurroundable &amp; Harassment

 Unsurroundable is a rare but valuable trait, one that counters harassment in melee combat.

 ← This is the icon it had before Dominions 6, which this wiki still uses on stat sheets.

Harassment

Harassment simulates how units get distracted by having many foes fighting them at the same time. Each melee attack directed at them in a combat round reduces their</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ur-ea?rev=1720484714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:25:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Ur, The First City</title>
        <link>https://illwiki.com/dom5/dom6/ur-ea?rev=1720484714&amp;do=diff</link>
        <description>..ur-ea

EA Ur, The First City

Lore

Ur is a warm plain inhabited by Enkidus, large, hairy wild men with horns and unkempt hair. Once upon a time all Enkidus lived in the wild, frolicking with feral beasts, but when the Enkidus met with the Avvim, some Enkidus adopted their ways of life. Now there are three Enkidu tribes. The members of the first tribe live pastoral lives and are led by shamans of remarkable power. The second one is a ferocious, swamp dwelling hunter-gatherer society led by Hea…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/uruk-ma?rev=1720497054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:50:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Uruk, City States</title>
        <link>https://illwiki.com/dom5/dom6/uruk-ma?rev=1720497054&amp;do=diff</link>
        <description>..uruk-ma

MA Uruk, City States

Lore

Uruk is a warm plain inhabited by Enkidus, large, hairy wild men with horns and unkempt hair. Since the founding of Eridu, the First City, civilization has spread and the kingdom expanded. Other cities were founded in the image of Eridu, each with its own character. Administrators from the City of Scribes aided local rulers, while traders and merchants from the City of Trade improved the economic infrastructure of the kingdom. But the Ensi of Eridu lost pow…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/utgard-la?rev=1720498317&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:11:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Utgård, Well of Urd</title>
        <link>https://illwiki.com/dom5/dom6/utgard-la?rev=1720498317&amp;do=diff</link>
        <description>..utgard-la

LA Utgård, Well of Urd

Lore

Utgård is a land of bitter winters and cool summers. It was once Jotunheim, the home of giants. But with the coming of man, the giant population has dwindled. After man ventured to the icy lands of Jotunheim, the giants of Jotun discovered the humans to be resourceful allies. With the Awakening God, all grudges have been cast aside and men and giants fight side by side. The alliance with the humans has estranged the Gygjas and their Vaetti servants, who…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/vaettiheim-la?rev=1720498350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:12:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Vaettiheim, Wolf Kin Jarldom</title>
        <link>https://illwiki.com/dom5/dom6/vaettiheim-la?rev=1720498350&amp;do=diff</link>
        <description>..vaettiheim-la

LA Vaettiheim, Wolf Kin Jarldom

Lore

Vaettiheim is a land of bitter winters and cool summers. It is the home of the Vaettir, small and wicked goblins who once dwelled in the icy forests of Jotunheim. When the Jarls of Jotunheim sealed the alliance with humankind the remaining Gygjas and their Vaetti servants retreated to the wild woods. With the guidance of the few remaining Gygjas the Vaettir formed a nation of their own. Vaettiheim is a land of Vaettir and giants centered at…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/vanarus-ma?rev=1748521211&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-29T12:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Vanarus, Land of the Chuds</title>
        <link>https://illwiki.com/dom5/dom6/vanarus-ma?rev=1748521211&amp;do=diff</link>
        <description>..vanarus-ma

MA Vanarus, Land of the Chuds

Lore

&quot;Imagine cold winters, princes in sable-rimmed cloaks, opulent halls where sinister old men practice vile magics or seduce their masters' wives. Think of Rasputin. Think of orthodox patriarchs and bizarre sect- like movements of religious fanatics living in hiding. Imagine the monsters, heroes and bogatyrs of Russian fairy tales</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/vanheim-ea?rev=1720484750&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T00:25:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Vanheim, Age of Vanir</title>
        <link>https://illwiki.com/dom5/dom6/vanheim-ea?rev=1720484750&amp;do=diff</link>
        <description>..vanheim-ea

EA Vanheim, Age of Vanir

Lore

Vanheim is a land of misty moors and bitter forests inhabited by a tall and innately magical race known as the Vanir. The Vanir are mortal enemies of the giants of Jotunheim and since the beginning of time they have waged a great war upon each other. They are masters of illusions and are able to trick mortals with their glamour. In halls under the mountains of Vanheim live Dwarves, smiths capable of crafting fabulous items. Vanheim is a land of magic…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/vanheim-ma?rev=1720497084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:51:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Vanheim, Arrival of Man</title>
        <link>https://illwiki.com/dom5/dom6/vanheim-ma?rev=1720497084&amp;do=diff</link>
        <description>..vanheim-ma

MA Vanheim, Arrival of Man

Lore

Vanheim is cold land seeped with magic. it takes its name from the Vanir, beings similar to elves; they are similar to humans, but far advanced in their command of perception and magic. If a human claimed to see a Van in Vanheim, none in Vanheim would doubt it, but the human probably wouldn't see them again. One can earn the prolonged attention of the Vanir through great deeds, but their gifts merely enable humans to do greater deeds; such is the V…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/void?rev=1723615389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-14T06:03:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Void</title>
        <link>https://illwiki.com/dom5/dom6/void?rev=1723615389&amp;do=diff</link>
        <description>The Void

 The Void is somewhere you don't want to be, at least for long. In the list of planes, it's the rightmost one (the totally black sphere), but there's only one comprehendible province in the Void anyway. Void exposure is typically self-inflicted.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/wasteland-survival?rev=1720813522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-12T19:45:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Wasteland Survival</title>
        <link>https://illwiki.com/dom5/dom6/wasteland-survival?rev=1720813522&amp;do=diff</link>
        <description>Wasteland Survival

 This creature is better at surviving without supplies in deserts and wastelands.

Wasteland survival reduces the map move cost of entering and leaving wasteland terrain by 2. Units with Wasteland Survival contribute to supply usage as usual when an army is in a wasteland province, but will not be among those given the starving trait if the army begins</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/water-breathing?rev=1735442078&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-29T03:14:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:water-breathing</title>
        <link>https://illwiki.com/dom5/dom6/water-breathing?rev=1735442078&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/water?rev=1719422329&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-26T17:18:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Water</title>
        <link>https://illwiki.com/dom5/dom6/water?rev=1719422329&amp;do=diff</link>
        <description>Water

 Water is an Elemental path of magic. Among the four Elements, it governs liquids and opposes heat. Its three queens govern freshwater, the seas, and the unknowable depths.

Of the four Elements, Water is not particularly easy to Evoke, but fairly easy to</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/weather?rev=1758413224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-21T00:07:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Weather</title>
        <link>https://illwiki.com/dom5/dom6/weather?rev=1758413224&amp;do=diff</link>
        <description>Weather

Weather is not a concern underwater, or in caves.

Battles typically take place under clear skies. However, it might be Raining when a battle occurs, or Snowing instead if the Temperature is Cold.

Rain

Rain only happens in provinces with a temperature of  or higher; or, in other words, provinces that aren't cold. It only affects outdoor battles. Despite the manual's claims, the chance of rain is actually</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/wound-fend?rev=1719415357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-26T15:22:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dom6:wound-fend</title>
        <link>https://illwiki.com/dom5/dom6/wound-fend?rev=1719415357&amp;do=diff</link>
        <description></description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/xibalba-ea?rev=1750472469&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-06-21T02:21:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Xibalba, Vigil of the Sun</title>
        <link>https://illwiki.com/dom5/dom6/xibalba-ea?rev=1750472469&amp;do=diff</link>
        <description>..xibalba-ea

EA Xibalba, Vigil of the Sun

Lore

Xibalba is a vast realm of dark caverns beneath the forests of Mictlan. According to legend, the sun and the moon passed through the labyrinthine caverns on their daily journey to the eastern horizon. On this journey they were guarded by the bat people, Zotz, that dwelled in the dark reaches of the Xibalban underworld. Being almost blind, they would not see and not covet the splendor of the sun. No one has seen the sun or the moon pass through Xi…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/xibalba-la?rev=1720498379&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T04:12:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Xibalba, Return of the Zotz</title>
        <link>https://illwiki.com/dom5/dom6/xibalba-la?rev=1720498379&amp;do=diff</link>
        <description>..xibalba-la

LA Xibalba, Return of the Zotz

Lore

Xibalba is a vast realm of dark caverns beneath the forests of Mictlan. Living in the caverns were the bat people, Zotz, but that changed when the cavernous realm was struck by a great disaster. A star fell into the ocean and a great deluge flooded the caves of Xibalba. The Zotz were almost wiped out and their realm was conquered by atlantian refugees. For a long time the toad people ruled Xibalba and became powerful. Eventually the Bacabob lef…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/xibalba-ma?rev=1720497142&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:52:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Xibalba, Flooded Caves</title>
        <link>https://illwiki.com/dom5/dom6/xibalba-ma?rev=1720497142&amp;do=diff</link>
        <description>..xibalba-ma

MA Xibalba, Flooded Caves

Lore

Xibalba is a vast realm of dark water-filled caverns beneath the forests of Mictlan. According to legend, the sun and the moon passed through the cavernous realm on their daily journey to the eastern horizon. On this journey they were guarded by the bat people, Zotz, that dwelled in the dark reaches of the Xibalban underworld. But the cavernous realm was struck by a great disaster. A star fell into the ocean and a great deluge flooded the caves of X…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/yearning?rev=1760565079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-10-15T21:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Yearning</title>
        <link>https://illwiki.com/dom5/dom6/yearning?rev=1760565079&amp;do=diff</link>
        <description>Yearning

The unique artifacts (items which require researching Construction 9 to forge) will start to yearn to be forged once their creation seems within reach. Yearning artifacts can be forged at half the usual cost. When an artifact begins yearning, its identity is announced to every player in an event.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/yomi-ea?rev=1720553588&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T19:33:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>EA Yomi, Oni Kings</title>
        <link>https://illwiki.com/dom5/dom6/yomi-ea?rev=1720553588&amp;do=diff</link>
        <description>..yomi-ea

EA Yomi, Oni Kings

Lore

Yomi is a land of inhospitable mountains, steaming, sulphuric pools and sudden volcanic eruptions. At the center of this unforgiving land lies a great cone-shaped mountain at the top of which is an entrance to the Netherworld. From this gate the Oni have come, one by one or in small groups. Oni are demons of the wild, ugly, pot-bellied and mischievous. They are ruled by Oni Kings who occasionally emerge from the Netherworld to wreak havoc on the land of the l…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/ys-ma?rev=1720497168&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-09T03:52:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>MA Ys, Morgen Queens</title>
        <link>https://illwiki.com/dom5/dom6/ys-ma?rev=1720497168&amp;do=diff</link>
        <description>..ys-ma

MA Ys, Morgen Queens

Lore

Ker-Ys was a Tuatha city of unrivaled splendor. Its walls of crystal and bronze rose above the shores of Kernou, a former Marverni province conquered by the Tuatha of Tir na n'Og. Through trade and sorcery it became a city of marvels inhabited by Tuatha, humans and Merrow, a race of mermen that lived in the seas near Tir na n'Og and Kernou. With the fall of Tir na n'Og, Dahut, a mighty Tuatha sorceress and queen of the city, hid Ker-Ys beneath the waves, crea…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/dom6/zemaitia-la?rev=1768336490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-13T20:34:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LA Zemaitia, Sylvan Knights</title>
        <link>https://illwiki.com/dom5/dom6/zemaitia-la?rev=1768336490&amp;do=diff</link>
        <description>LA Zemaitia, Sylvan Knights

THIS IS A WIP. FIXME

Lore

Zemaitia is a woodland realm of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. Once the Chudes were at war with the Vanir, but with the arrival of the</description>
    </item>
</rdf:RDF>
