<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://illwiki.com/dom5/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://illwiki.com/dom5/feed.php">
        <title>illwiki: Dominions 5 Wiki user:loggy</title>
        <description></description>
        <link>https://illwiki.com/dom5/</link>
        <image rdf:resource="https://illwiki.com/dom5/lib/tpl/dokuwiki/images/favicon.ico" />
       <dc:date>2026-05-14T09:17:48+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/adventures?rev=1622810764&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/afflictions?rev=1682085614&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/age-decay?rev=1691694218&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/astral-harpoon?rev=1622810557&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/auras?rev=1627572448&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/battlefieldenchants?rev=1622810426&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/callgod?rev=1622810473&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/castingai?rev=1677265295&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/castingaiexample?rev=1670991530&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/casttime?rev=1622810485&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/chassisvalue?rev=1672764228&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/combatsim?rev=1673839615&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/corrupt_dome?rev=1622810683&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/experience?rev=1622810961&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/freespawn?rev=1664907827&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/gemusage?rev=1684150970&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/hall-of-fame?rev=1630365156&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/horror-seed?rev=1622810572&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/horrormark?rev=1622810458&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/horrors?rev=1630366263&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/indepspells?rev=1622822697&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/indies-ea?rev=1622810506&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/indies-la?rev=1622810534&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/indies-ma?rev=1622810522&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/indies-thrones?rev=1758556048&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/indies?rev=1649994248&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/inferno?rev=1622810599&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/longdead?rev=1672818524&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/misc?rev=1702386314&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/morale?rev=1682103089&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/patrol?rev=1622810743&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/petrifyattackers?rev=1629142056&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/randomevents?rev=1650118794&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/reincarnation?rev=1628640072&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/scoutreports?rev=1670107903&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/sitegeneration?rev=1622810945&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/slaver?rev=1668393184&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/trample?rev=1622810733&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/twiceborn?rev=1622810439&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/void?rev=1622810586&amp;do=diff"/>
                <rdf:li rdf:resource="https://illwiki.com/dom5/user/loggy/windride?rev=1622810447&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://illwiki.com/dom5/lib/tpl/dokuwiki/images/favicon.ico">
        <title>illwiki: Dominions 5 Wiki</title>
        <link>https://illwiki.com/dom5/</link>
        <url>https://illwiki.com/dom5/lib/tpl/dokuwiki/images/favicon.ico</url>
    </image>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/adventures?rev=1622810764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:46:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Adventure Sites reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/adventures?rev=1622810764&amp;do=diff</link>
        <description>Loggy's Adventure Sites reverse engineering notes

I can't where the success percentage actually matters.

After each step, if the commander is dead or has changed province (via the Inferno trap), stop.

	*  50% chance for traps
	*  10% chance AND NOT (1/entries) chance: if successful, roll loot</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/afflictions?rev=1682085614&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-21T14:00:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Afflictions and Healing reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/afflictions?rev=1682085614&amp;do=diff</link>
        <description>Loggy's Afflictions and Healing reverse engineering notes

Looks like there is a defined (and unintuitive) order to healing afflictions.

There's some other stuff that seems to prevent units being healed but I don't know what that is about.

	*  Battle fright, 50%</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/age-decay?rev=1691694218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-10T19:03:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Age and Decay reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/age-decay?rev=1691694218&amp;do=diff</link>
        <description>Loggy's Age and Decay reverse engineering notes

Old Age penalties
 Multiple of max age  Penalty  &lt;1.0  0  1.0-1.2x  1  1.2-1.4x  2  1.4-1.6x  3  1.6-2x  4  2-3x  5  &gt;3x  6 
Decay

	*  Age the unit 5 years per combat round. The number is modified by the unit's current aging rate (unaging bless, quickness, item modifiers, etc etc). This in itself can cause damage and afflictions, as below.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/astral-harpoon?rev=1622810557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:42:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Astral Harpoon reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/astral-harpoon?rev=1622810557&amp;do=diff</link>
        <description>Loggy's Astral Harpoon reverse engineering notes

Seems I'm now learning new tricks...

1) MR check negates. If the victim resists, they get the message &quot;Suddenly %s felt someone trying to magically attack him, but he/she resisted the attempt.&quot;

2) The victim takes 5AN magical damage, upon killing the victim nothing else happens. The victim gets the message &quot;Suddenly a silver cord appeared out of nothing and flew straight into %s who died instantly. The corpse was then snatched away into the voi…</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/auras?rev=1627572448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-07-29T15:27:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Auras reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/auras?rev=1627572448&amp;do=diff</link>
        <description>Loggy's Auras reverse engineering notes

(from 5.51b executable)

&quot;Aura value&quot; means the size of the aura ability. So for sleep cloud (10) the aura value would be 10.

All auras are checked every 320 ticks.
 Aura  Primary Effect  Notes  Poison cloud  Eff2007 Dmg2 (poison cloud with 1 damage ticks with lingering 2)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/battlefieldenchants?rev=1622810426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:40:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Battlefield Enchants research notes</title>
        <link>https://illwiki.com/dom5/user/loggy/battlefieldenchants?rev=1622810426&amp;do=diff</link>
        <description>Loggy's Battlefield Enchants research notes

Specifically, what % of the area they strike and how often.

Method: A setup with a bunch of watchers (I forget how many offhand, but it is in the scripts) and logging how often they swing and how many watchers they hit each time, then turning that into a % of the battlefield.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/callgod?rev=1622810473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:41:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Call God research notes</title>
        <link>https://illwiki.com/dom5/user/loggy/callgod?rev=1622810473&amp;do=diff</link>
        <description>Loggy's Call God research notes

Holy levels

Turns out that each priest has a variance in the number of holy levels they contribute when calling.

[400]

Relatively small sample size but is strongly suggestive of holy ± 1 with equal (or almost equal) weightings.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/castingai?rev=1677265295&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-24T19:01:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Spellcasting AI reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/castingai?rev=1677265295&amp;do=diff</link>
        <description>Loggy's Spellcasting AI reverse engineering notes

This is a complicated topic and won't be finished for a while. 

Note for me

The battlefield location array seems to be stored with offsets of ((coord2 * 200) + coord 1) * 0x20
Or is it?

When looking for specific units in squares, it's instead</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/castingaiexample?rev=1670991530&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-14T04:18:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Casting AI worked example</title>
        <link>https://illwiki.com/dom5/user/loggy/castingaiexample?rev=1670991530&amp;do=diff</link>
        <description>Casting AI worked example

This will on several occasions walk through the processes described on this page, it might be useful to keep both open.

The colossus and the werewolf

This was run on 5.54. In 5.57 the cached offensive flag was replaced by a simple switch to an offensive effect number, meaning that this part of the discussion no longer applies</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/casttime?rev=1622810485&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:41:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Casting times research notes</title>
        <link>https://illwiki.com/dom5/user/loggy/casttime?rev=1622810485&amp;do=diff</link>
        <description>Loggy's Casting times research notes

TL;DR: cast time is what you'd expect ± 500 ticks (distributed linearly) in each direction, regardless of the original cast time percentage.

Running this with -dddd shows that all mages on the same side doing the same thing start casting at the same time, so there's no variance in starting.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/chassisvalue?rev=1672764228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-03T16:43:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's interpretation of the chassis value function code</title>
        <link>https://illwiki.com/dom5/user/loggy/chassisvalue?rev=1672764228&amp;do=diff</link>
        <description>Loggy's interpretation of the chassis value function code

The &quot;chassis value&quot; function (there's no mark suggesting what name Illwinter may have given it) is used in a variety of places, out of a lack of other solutions I thought it sensible to put it here.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/combatsim?rev=1673839615&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-16T03:26:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's combat sim reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/combatsim?rev=1673839615&amp;do=diff</link>
        <description>Loggy's combat sim reverse engineering notes

This is me going through a lot of stuff in no particular order. Most if it probaly won't be interesting to anyone or have info that makes someone else think &quot;what is the significance of this&quot;, but all my past attempts at looking at chunks of the combatsim code and trying to figure out what the heck is going on have died sadly.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/corrupt_dome?rev=1622810683&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:44:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Dome of Corruption reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/corrupt_dome?rev=1622810683&amp;do=diff</link>
        <description>Loggy's Dome of Corruption reverse engineering notes

This concerns itself only with the horror marking and eating part of the dome. The other stuff seems to be well known already.

	*  This is done for each unit in in the province
	*  There is a ((Sum of all non holy paths * 2) + 2)% chance for any unit to gain a horror mark. This does not affect mindless commanders or those that are slave vessels</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/experience?rev=1622810961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:49:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Experience reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/experience?rev=1622810961&amp;do=diff</link>
        <description>Loggy's Experience reverse engineering notes

 Experience separates old units from new units, and provides incremental increases to certain combat stats.

	*  Any non-mindless unit will gain 1xp each turn that they're alive.
	*  Entering appropriate sites (commander</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/freespawn?rev=1664907827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-04T18:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Freespawn reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/freespawn?rev=1664907827&amp;do=diff</link>
        <description>Loggy's Freespawn reverse engineering notes

Yomi, &quot;natural&quot; spawns

Friendly dominion and a temple is required.

&quot;Terrains&quot; is true in any combination of caves/mountains/highlands, otherwise false.

&quot;Your cap&quot; also technically includes Shinuyama's cap, both of them have the flag used for this for some reason.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/gemusage?rev=1684150970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-15T11:42:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Gembait RE notes</title>
        <link>https://illwiki.com/dom5/user/loggy/gemusage?rev=1684150970&amp;do=diff</link>
        <description>Loggy's Gembait RE notes

(v5.54 beta, which is identical to v5.54 release)

	*  For each unit on the map that will be in the battle:
		*  Calculate chassis value. Keep a count of total friendly chassis values and hostile chassis values.
		*  If hostile:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/hall-of-fame?rev=1630365156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-30T23:12:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Hall of Fame reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/hall-of-fame?rev=1630365156&amp;do=diff</link>
        <description>Loggy's Hall of Fame reverse engineering notes

I'm sleepy and it's late but might as well get some of this out.

95% chance to:

	*  Roll a random number 1-12.
		*  If this is exactly 9, and you either have some magic skills or some unknown thing to do with ranged weapons, gain ability 9. [precision]</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/horror-seed?rev=1622810572&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:42:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Horror Seed reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/horror-seed?rev=1622810572&amp;do=diff</link>
        <description>Loggy's Horror Seed reverse engineering notes

Casting the spell itself is a hard MR check (15 not 11)

Internally, horror set uses unit effect 289. It takes two values of this: 1 (lesser infections, gains horror marks and bursts into horrors) and 2 (primary infection, spreads lesser infections)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/horrormark?rev=1622810458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:40:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Horror Mark research notes (Data analysis)</title>
        <link>https://illwiki.com/dom5/user/loggy/horrormark?rev=1622810458&amp;do=diff</link>
        <description>Loggy's Horror Mark research notes (Data analysis)

I'm still working on this, just writing a narrative to help guide what next.

Internally, hosting has 3 horror attack phases:

1) Normal horror attacks
2) Eater of gods, which targets only gods
3) Hunter of heroes, which targets only people famous enough (though I don't know what defines this)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/horrors?rev=1630366263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-30T23:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Horror related subjects reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/horrors?rev=1630366263&amp;do=diff</link>
        <description>Loggy's Horror related subjects reverse engineering notes

See also: horror-seed

The &quot;global horror level&quot; is defined as follows:

	*  Default is 1.
	*  If AC is active, that is boosted to 10
	*  If the cataclysm has hit, it is 20
	*  If it is the turn before the cataclysm hit, it is 10</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/indepspells?rev=1622822697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T16:04:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Independent Spells reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/indepspells?rev=1622822697&amp;do=diff</link>
        <description>Loggy's Independent Spells reverse engineering notes

Pretender chassis and things with effect 0x1e0 (I theorise this is #indepspells the mod command) use their own logic that gets spells up to a given research level. For pretender chassis, this is 7. Everything else seems to be hardcoded to chassis.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/indies-ea?rev=1622810506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:41:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's EA Indies data</title>
        <link>https://illwiki.com/dom5/user/loggy/indies-ea?rev=1622810506&amp;do=diff</link>
        <description>Loggy's EA Indies data

This is not detailed analysis, rather data on a single generation of a 1501 province test map with all medium provinces for each terrain type. The intention is to give the idea of what defender types will have mages in. Proper analysis on the subject would require repeated generations to work out the ranges of each unit type, and look into variance with large/smaller provinces.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/indies-la?rev=1622810534&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:42:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's LA Indies data</title>
        <link>https://illwiki.com/dom5/user/loggy/indies-la?rev=1622810534&amp;do=diff</link>
        <description>Loggy's LA Indies data

This is not detailed analysis, rather data on a single generation of a 1501 province test map with all medium provinces for each terrain type. The intention is to give the idea of what defender types will have mages in. Proper analysis on the subject would require repeated generations to work out the ranges of each unit type, and look into variance with large/smaller provinces.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/indies-ma?rev=1622810522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:42:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's MA Indies data</title>
        <link>https://illwiki.com/dom5/user/loggy/indies-ma?rev=1622810522&amp;do=diff</link>
        <description>Loggy's MA Indies data

This is not detailed analysis, rather data on a single generation of a 1501 province test map with all medium provinces for each terrain type. The intention is to give the idea of what defender types will have mages in. Proper analysis on the subject would require repeated generations to work out the ranges of each unit type, and look into variance with large/smaller provinces.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/indies-thrones?rev=1758556048&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-22T15:47:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Indie Generation notes, for thrones</title>
        <link>https://illwiki.com/dom5/user/loggy/indies-thrones?rev=1758556048&amp;do=diff</link>
        <description>Loggy's Indie Generation notes, for thrones

Game version: 6.29

I'm looking specifically at throne defenders. Going through the whole lot would take quite a while but maybe I'll do it eventually, but this gets tedious very quickly.

Preamble that's common to other indie generation as well</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/indies?rev=1649994248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-15T03:44:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Indie Generation notes</title>
        <link>https://illwiki.com/dom5/user/loggy/indies?rev=1649994248&amp;do=diff</link>
        <description>Loggy's Indie Generation notes

NOTE that &quot;IS&quot; = INDIE STRENGTH, as in the game setting, modified by all of the below that apply
15000+ pop, +1
20000+ pop, +1
3500- pop, -1
1500- pop, -1
throne: add 3 * 2^(throne level - 1)
IS 0 does not generate indies.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/inferno?rev=1622810599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:43:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Inferno and Kokytos reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/inferno?rev=1622810599&amp;do=diff</link>
        <description>Loggy's Inferno and Kokytos reverse engineering notes

	*  Non-commanders die instantly (no resist)
	*  The game checks every unit every turn. Units in Inferno take 1d20+ AP fire damage, those in Kokytos take 1d20+ AN cold damage.
	*  In inferno: 50% to be attacked; attackers are 50% chance of 2d30+ imps, 50% chance of 1d8+ devils</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/longdead?rev=1672818524&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-04T07:48:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Longdead and Soulless reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/longdead?rev=1672818524&amp;do=diff</link>
        <description>Loggy's Longdead and Soulless reverse engineering notes






Longdead




Process



If you don't have nationals, just use the fallback output. 

The chances to pull from the &quot;national pool&quot; varies depending on the creation method: 


	*  Effect 37 rituals, (remote summons, like</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/misc?rev=1702386314&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-12-12T13:05:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Misc reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/misc?rev=1702386314&amp;do=diff</link>
        <description>Loggy's Misc reverse engineering notes

(gray items have already been incorporated into proper wiki pages)

	*  Hell power is 20% + 2% per mark to spawn a horror. It spawns in a random square in a 5x5 grid around you

	*  CATEGORY Check to Win Things:</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/morale?rev=1682103089&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-21T18:51:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Morale check and Fear reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/morale?rev=1682103089&amp;do=diff</link>
        <description>Loggy's Morale check and Fear reverse engineering notes

Morale Check

(dom v5.53) This is done on a nation by nation basis.

	*  Rout undead if there is no friendly undead leadership left
	*  Rout magic beings if there is no friendly magic leadership</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/patrol?rev=1622810743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:45:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Patrol reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/patrol?rev=1622810743&amp;do=diff</link>
        <description>Loggy's Patrol reverse engineering notes

	*  Eyes of god is 25 patrol strength
	*  If 1d50 exploding is greater than (patrol strength + 25) then your patrollers do nothing
	*  Patrol unrest reduction looks to be random 0-patrol strength inclusive
	*</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/petrifyattackers?rev=1629142056&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-16T19:27:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's petrify attacker RE notes</title>
        <link>https://illwiki.com/dom5/user/loggy/petrifyattackers?rev=1629142056&amp;do=diff</link>
        <description>Loggy's petrify attacker RE notes

(v5.53)

Petrify attackers always works, unless you are being attacked by something in any of the 3 squares behind you. There, it is a mere 25% to work.

It is a regular MR check, but pen boost items do not work. The value of the petrify attackers ability is used as the base pen roll. Negative values will not function at all here. This is considered an Earth effect, the attacker's Earth path will reduce the penetration roll but higher defender Earth paths will …</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/randomevents?rev=1650118794&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-04-16T14:19:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Random Events reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/randomevents?rev=1650118794&amp;do=diff</link>
        <description>Loggy's Random Events reverse engineering notes

Generating Random Events

	*  Events are considered on a nation-by-nation basis, for every nation that is in the game.
	*  Each nation in the game gets a total of four checks.
			*  Check 1 has a base event rate</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/reincarnation?rev=1628640072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-11T00:01:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Reincarnation RE notes</title>
        <link>https://illwiki.com/dom5/user/loggy/reincarnation?rev=1628640072&amp;do=diff</link>
        <description>Loggy's Reincarnation RE notes

	*  Reincarnation: on death, you get whisked off to province -17
		*  Roll random number 0-49, if this is less than (xp - 50)...
			*  Pick a random magic path.
			*  If [nation/team's pretender's level in this path] - 1 + closed d3 &lt; the reincarnation candidate's level in this path, the pretender gets +1 to this path</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/scoutreports?rev=1670107903&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-03T22:51:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's RE: Scout reports</title>
        <link>https://illwiki.com/dom5/user/loggy/scoutreports?rev=1670107903&amp;do=diff</link>
        <description>Loggy's RE: Scout reports

Inaccuracy

The function that generates scout numbers does the following:

	*  It accepts an inaccuracy percent. I'm still investigating what alters this
	*  Counts units in the province, including something which looks suspiciously like the glamour and invisible interaction with spirit sight on the map</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/sitegeneration?rev=1622810945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:49:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Site Generation reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/sitegeneration?rev=1622810945&amp;do=diff</link>
        <description>Loggy's Site Generation reverse engineering notes

Site #loc types
 flag  inspector name  check  1  plains  None of the following set: sea, highland, swamp, waste, forest, cave, mountains  2  forest  forest, not sea  4  mountain  Either mountains or highland, not sea</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/slaver?rev=1668393184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-14T02:33:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Slaver and Lord over Heathen Tribe reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/slaver?rev=1668393184&amp;do=diff</link>
        <description>Loggy's Slaver and Lord over Heathen Tribe reverse engineering notes

In all cases, if 75 + (random 0-74) &lt; province unrest, the action fails and you get the unrest too high message.

In all cases, if 5 + (random 0-14) &gt; province population / 10, the action fails and you get the pop too low message.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/trample?rev=1622810733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:45:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Trample reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/trample?rev=1622810733&amp;do=diff</link>
        <description>Loggy's Trample reverse engineering notes

Illwinter manual failed: the def check is actually vs 3d6+ and not 10.

Delay

The delay for trampling (in ticks) is:

max(10, 10000/combat speed) + (7500*action time)/(largest size difference in the trampled square/2 + 3)</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/twiceborn?rev=1622810439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:40:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Twiceborn/drowning research notes</title>
        <link>https://illwiki.com/dom5/user/loggy/twiceborn?rev=1622810439&amp;do=diff</link>
        <description>Loggy's Twiceborn/drowning research notes

Results sheet

Raw data

Notes on the data:

For d2-d5, I empowered 10 MA Arco scouts with the listed D skill and THEN cast twiceborn, then put them underwater, and drowned them by dispelling Thetis' Blessing. As the opportunity was there I also recorded the afflictions gained from doing this.</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/void?rev=1622810586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:43:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Void reverse engineering notes</title>
        <link>https://illwiki.com/dom5/user/loggy/void?rev=1622810586&amp;do=diff</link>
        <description>Loggy's Void reverse engineering notes

	*  Each turn you have a 100/voidsanity% chance to gain 1d6 (exploding) insanity
	*  There is a 20% chance that:
		*  If you are not a commander, you just die
		*  There is a 25% chance for:
			*  There is a further 5% chance (another independent d100) for something else to happen, maybe more on this later</description>
    </item>
    <item rdf:about="https://illwiki.com/dom5/user/loggy/windride?rev=1622810447&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-04T12:40:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Loggy's Wind Ride research notes</title>
        <link>https://illwiki.com/dom5/user/loggy/windride?rev=1622810447&amp;do=diff</link>
        <description>Loggy's Wind Ride research notes

My brief notes:


a5 vs golem 1 prov: 50% to drop in same for 20AN, 50% to move
a5 vs golem 2 prov: 50% to drop in same for 20, 50% to drop in next for 40, 0% to move
a5 vs arco scout 2 prov: 5% to drop in same for 12, 95% to drop in next for 25, 0% to move
a5 vs mtd cmdr 2 prov: 10% to drop in same for 15, 90% to drop in next for 30, 0% to move
a5 vs chariot + GoR 2 prov: 25% to drop in same for 17, 75% to drop in next for 35, 0% to move
a5 vs hoburg horticultu…</description>
    </item>
</rdf:RDF>
