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fire [2022/12/08 04:20]
cactusowl created
fire [2024/02/29 16:12]
joste [Items]
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 It is considered not terribly versatile, since most fire spells focus on doing direct fire damage; not every problem can be solved by burning it, and the lack of utility and support can be a drawback. Because of its inflexibility, many players consider it one of the weaker paths. Still, Fire can be powerful -- sometimes you really do just need to burn things. It is considered not terribly versatile, since most fire spells focus on doing direct fire damage; not every problem can be solved by burning it, and the lack of utility and support can be a drawback. Because of its inflexibility, many players consider it one of the weaker paths. Still, Fire can be powerful -- sometimes you really do just need to burn things.
  
-Fire's booster items are the ??Flame Helmet?? and ??Skull of Fire?? (with a {{path>F1D1}} crosspath). In battle, any {{path>F2}} mage can cast ??Phoenix Power?? to add +1{{path>F}} for the battle.+Fire's booster items are the ??Flame Helmet?? and ??Skull of Fire?? (with a {{path>F1D1}} crosspath). In battle, any {{path>F2}} mage can cast ??Phoenix Power?? to add +1{{path>F}} for the battle; {{path>F1}} mages can also make use of the spell with {{gems>1F}}, either from their stockpile or from their ??Fire in a Jar??.
  
 Its gem-generating global is ??Eternal Pyre??, notable for its high income ({{gems>20F}}/turn) and low research level. Its gem-generating global is ??Eternal Pyre??, notable for its high income ({{gems>20F}}/turn) and low research level.
 +
 +Of course, Fire is rather limited underwater; not to the extent of [[Blood]], but still quite significantly. [[Water]] mages can also make Fire spells 50% more [[Fatigue|fatiguing]] with the ??Rain?? spell, though only in "dry" provinces that aren't [[temperature|cold]].
  
 ==== Standout fire spells ==== ==== Standout fire spells ====
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   * ??Summon Fire Elemental??, which makes a size 6 ??Fire Elemental?? that can deal an enormous amount of repeated damage on the front lines. (It is so much stronger than ??Falling Fires??, despite being similar research level, that ??Falling Fires?? is rarely cast.)   * ??Summon Fire Elemental??, which makes a size 6 ??Fire Elemental?? that can deal an enormous amount of repeated damage on the front lines. (It is so much stronger than ??Falling Fires??, despite being similar research level, that ??Falling Fires?? is rarely cast.)
-  * ??Incinerate??, a fire anti-thug spell notable for its perfect accuracy +  * ??Incinerate??, a fire anti-thug spell notable for its perfect accuracy. 
-  * ??Pillar of Fire??, a lategame spell that does so much fire damage to a single tile that it is useful even against things with fire resistance +  * ??Pillar of Fire??, a lategame spell that does so much fire damage to a single tile that it is useful even against things with fire resistance. 
-  * ??Fire Storm??, which can devastate an unprepared battlefield and rapidly clears chaffy summons from ??Horde of Skeletons?? and ??Creeping Doom?? +  * ??Fire Storm??, which can devastate an unprepared battlefield and rapidly clears chaffy summons from ??Horde of Skeletons?? and ??Creeping Doom??.  
 + 
 +??Flames from the Sky?? is a devastating late-game fire ritual spell, capable of destroying armies outside of battle (when defensive spells and most bless effects are not active).
  
-??Flames from the Sky?? is devastating late-game fire ritual spell, capable of destroying armies outside of battle (when defensive spells and bless are not active).+Fire has few other notable effects:
  
-Fire has few other notable effects. A rare fire utility spell is ??Phoenix Pyre??, which can allow supercombatants to reincarnate after being killed.+  * On-the-spot **Extra Lives** can be granted to mage by having them cast ??Phoenix Pyre??
 +  * **Chaos and Rage** can be instilled in the hearts of men through the Thaumaturgy schoolgenerating massive Unrest via the ??Raging Hearts?? Ritual and making foes waste attacks on each other with combat spells. 
 +  * Thugs and other elite troops can be shut down with **??Blindness??**, making them unable to hit anything, though this has a somewhat-low range.
  
 ==== Items ==== ==== Items ====
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 {{template>magicindex}} {{template>magicindex}}
 +{{tag>spell Magic-Path }}
fire.txt · Last modified: 2024/02/29 16:12 by joste