User Tools

Site Tools


flying

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
flying [2022/09/22 20:39]
tlagnoj [Scripting flyers]
flying [2022/09/28 17:19]
nunda [Flying] Charge bonus/negation on flyers
Line 3: Line 3:
 {{:abilities:flying.png?nolink}} Flying units may [[map move|move]] great distances and may cross enemy lands and [[underwater|Seas]] provinces as quickly as they cross friendly land provinces. {{:abilities:flying.png?nolink}} Flying units may [[map move|move]] great distances and may cross enemy lands and [[underwater|Seas]] provinces as quickly as they cross friendly land provinces.
  
-The flying ability doubles a unit's [[patrol]] strength and [[siege]] strength, making flying units particularly efficient for these roles.+The flying ability doubles a unit's [[patrol]] strength and [[siege]] strength, making flying units particularly efficient for these roles. Flyers can also get a [[charge bonus]] when wielding lances, and cannot be charged by anything except other flyers.
  
 Flying in combat costs some [[fatigue]], which is increased by rain or snow from ??Rain?? and ??Storm??. \\ Flying in combat costs some [[fatigue]], which is increased by rain or snow from ??Rain?? and ??Storm??. \\
Line 15: Line 15:
  
 When engaging in larger battles as a flying nation you should get used to mixing things up. Smaller squads of chaff can be used on many different orders (with or without hold, rear, close, largest etc) to hold units in place or otherwise disrupt the enemys plan before your bigger, often buffed squads jump in and attack. To get best coverage if you want your flying units to attack everything you put them on a simple attack command dividing the army up in more squads, this will provide a way better coverage than for example half of the army on attack closest and half on attack rear. When engaging in larger battles as a flying nation you should get used to mixing things up. Smaller squads of chaff can be used on many different orders (with or without hold, rear, close, largest etc) to hold units in place or otherwise disrupt the enemys plan before your bigger, often buffed squads jump in and attack. To get best coverage if you want your flying units to attack everything you put them on a simple attack command dividing the army up in more squads, this will provide a way better coverage than for example half of the army on attack closest and half on attack rear.
- 
 =====Scripting against flyers===== =====Scripting against flyers=====
 Most flyers trade poorly with similiar quality units or even [[province defense]]. The main bonus of flying in a battle map strategical way is the possibility to reach and kill commanders in an alpha strike, triggering a [[rout]]. Most flyers trade poorly with similiar quality units or even [[province defense]]. The main bonus of flying in a battle map strategical way is the possibility to reach and kill commanders in an alpha strike, triggering a [[rout]].
 +
 +When fighting fliers against fliers it can be important to evaluate if you should attack directly instead of holding since this means you will get the alpha strike on the opponent if the opponent is on hold. Scouting is very important in a matchup like this.
  
 ===Flying armies=== ===Flying armies===
 +
 +The most common and easy measure against flying armies is blobbing up your army in a big pile with enough commanders to put almost all your commanders full of bodyguards.
  
 ===Flying raiders=== ===Flying raiders===
flying.txt ยท Last modified: 2022/12/21 13:54 by nunda