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flying [2022/09/23 20:11] tlagnoj [Scripting flyers] |
flying [2022/09/28 17:19] nunda [Flying] Charge bonus/negation on flyers |
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- | The flying ability doubles a unit's [[patrol]] strength and [[siege]] strength, making flying units particularly efficient for these roles. | + | The flying ability doubles a unit's [[patrol]] strength and [[siege]] strength, making flying units particularly efficient for these roles. Flyers can also get a [[charge bonus]] when wielding lances, and cannot be charged by anything except other flyers. |
Flying in combat costs some [[fatigue]], | Flying in combat costs some [[fatigue]], | ||
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=====Scripting against flyers===== | =====Scripting against flyers===== | ||
Most flyers trade poorly with similiar quality units or even [[province defense]]. The main bonus of flying in a battle map strategical way is the possibility to reach and kill commanders in an alpha strike, triggering a [[rout]]. | Most flyers trade poorly with similiar quality units or even [[province defense]]. The main bonus of flying in a battle map strategical way is the possibility to reach and kill commanders in an alpha strike, triggering a [[rout]]. | ||
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+ | When fighting fliers against fliers it can be important to evaluate if you should attack directly instead of holding since this means you will get the alpha strike on the opponent if the opponent is on hold. Scouting is very important in a matchup like this. | ||
===Flying armies=== | ===Flying armies=== | ||
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+ | The most common and easy measure against flying armies is blobbing up your army in a big pile with enough commanders to put almost all your commanders full of bodyguards. | ||
===Flying raiders=== | ===Flying raiders=== |