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flying [2022/09/28 17:19] nunda [Flying] Charge bonus/negation on flyers |
flying [2022/12/21 13:54] nunda [Scripting flyers] typo |
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=====Scripting flyers===== | =====Scripting flyers===== | ||
- | Flying melee troops are usually scripted with Hold and Attack Rear to give time for enemy infantry to advance, leaving vulnerable archers and commanders exposed. In some battles, flyers scripted to attack immediately can be have a decisive role through interrupting the scripts of enemy mages or [[thugs]]. | + | Flying melee troops are usually scripted with Hold and Attack Rear to give time for enemy infantry to advance, leaving vulnerable archers and commanders exposed. In some battles, flyers scripted to attack immediately can have a decisive role through interrupting the scripts of enemy mages or [[thugs]]. |
With good leadership, it is possible to script flyers to advance on foot in combat. Flying units set on a Line or Double Line formation, and scripted to Attack, Fire, or Hold and Fire (not Hold and Attack!) will advance on foot, rather than flying, once they have exhausted any ammunition you told them to shoot. This can be useful both for flying infantry who you'd prefer to serve as a stable front line, and for flying archers like the ??Spire Horn Archer??, who would otherwise bravely fly into melee with their Ice Knives when out of ammunition. This is not a panacea; the combat AI may decide to switch a squad in one of these formations to flying later in the battle. | With good leadership, it is possible to script flyers to advance on foot in combat. Flying units set on a Line or Double Line formation, and scripted to Attack, Fire, or Hold and Fire (not Hold and Attack!) will advance on foot, rather than flying, once they have exhausted any ammunition you told them to shoot. This can be useful both for flying infantry who you'd prefer to serve as a stable front line, and for flying archers like the ??Spire Horn Archer??, who would otherwise bravely fly into melee with their Ice Knives when out of ammunition. This is not a panacea; the combat AI may decide to switch a squad in one of these formations to flying later in the battle. |