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fomoria-ea [2022/11/09 00:08]
wigglefig typos
fomoria-ea [2024/03/26 17:32]
fenrir [Commanders]
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 |  {{:nations:ea:fomoria:fir_bolg_druid.png?nolink}}     | **??Fir Bolg Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>A1,100%WEN}} {{:misc:gui:research.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | Lacks combat-ready paths without boosting, but provides an efficient research option compared with Fomoria's other all-fort mage. It is notably Fomoria's only access to {{misc:magic:earth.png?14&nolink}}earth magic for the all-important earth buffs, though they are only accessible with ??Earth Boots?? or gem-boosting.                                  | |  {{:nations:ea:fomoria:fir_bolg_druid.png?nolink}}     | **??Fir Bolg Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 70\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                           | {{path>A1,100%WEN}} {{:misc:gui:research.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | Lacks combat-ready paths without boosting, but provides an efficient research option compared with Fomoria's other all-fort mage. It is notably Fomoria's only access to {{misc:magic:earth.png?14&nolink}}earth magic for the all-important earth buffs, though they are only accessible with ??Earth Boots?? or gem-boosting.                                  |
 |  {{:nations:ea:fomoria:fomorian_druid.png?nolink}}     | **??Fomorian Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>A2H1,100%WDN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                      | {{path>A2}} makes the Fomorian Druid into a formidable combat mage, albeit an expensive one for their paths. Has the body of an air thug with an extra path for additional utility.  | |  {{:nations:ea:fomoria:fomorian_druid.png?nolink}}     | **??Fomorian Druid??**\\ {{:misc:gui:gold.png?15&nolink}} 200\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>A2H1,100%WDN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                                                                                                                                                                                                                                      | {{path>A2}} makes the Fomorian Druid into a formidable combat mage, albeit an expensive one for their paths. Has the body of an air thug with an extra path for additional utility.  |
-|  {{:nations:ea:fomoria:nemediansorceress.png?nolink}}  | **??Nemedian Sorceress??**\\ {{:misc:gui:gold.png?15&nolink}} 245\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2,D2,100%AWDN,10%AWDN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\  [[Female]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)                                                                                                                                           | Nemedian Sorceresses are distinguished from Fomorian Kings by costing only one capital turn and being much less expensive. This makes them far more massable, and they are on par with Kings for most spellcasting purposes. Their air access comes up just short of being able to easily cast high-air spells like ??Fog Warriors??, however.                                                                                                                                                         |+|  {{:nations:ea:fomoria:nemedian_sorceress.png?nolink}}  | **??Nemedian Sorceress??**\\ {{:misc:gui:gold.png?15&nolink}} 245\\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2,D2,100%AWDN,10%AWDN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65)\\  {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:glamour.png?15&nolink}} [[Glamour]]\\  [[Female]]\\ {{:abilities:spell_singer.png?15&nolink}} [[Spell Singer]]\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)                                                                                                                                           | Nemedian Sorceresses are distinguished from Fomorian Kings by costing only one capital turn and being much less expensive. This makes them far more massable, and they are on par with Kings for most spellcasting purposes. Their air access comes up just short of being able to easily cast high-air spells like ??Fog Warriors??, however.                                                                                                                                                         |
 |  {{:nations:ea:fomoria:fomorian_king.png?nolink}}      | **??Fomorian King??**\\ {{:misc:gui:gold.png?15&nolink}} 480\\ {{:misc:gui:resources.png?15&nolink}} 37\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{path>A3,D2,H2,100%AWD,10%AWD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} Darkvision (50%)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5)\\ {{:abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] Max Size 6 \\ [[One-Eyed]]  | Fomorian Kings are much more difficult to recruit than Nemedian Sorceresses owing to their enormous body. Their one extra level in air means that air-random Kings provide crucial high-air access for rituals and in combat, but they are otherwise mostly the same as Nemedians outside of survivability.\\ \\ Fomorian Kings are able to do some thugging, but they lack most of the paths to become truly potent supercombatants.  | |  {{:nations:ea:fomoria:fomorian_king.png?nolink}}      | **??Fomorian King??**\\ {{:misc:gui:gold.png?15&nolink}} 480\\ {{:misc:gui:resources.png?15&nolink}} 37\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only       | {{path>A3,D2,H2,100%AWD,10%AWD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:darkvision.png?15&nolink}} Darkvision (50%)\\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5)\\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5)\\ {{:abilities:water_breathing.png?15&nolink}} [[Gift of Water Breathing]] (50)\\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]]\\ {{:abilities:sailing.png?15&nolink}} [[Sailing]] Max Size 6 \\ [[One-Eyed]]  | Fomorian Kings are much more difficult to recruit than Nemedian Sorceresses owing to their enormous body. Their one extra level in air means that air-random Kings provide crucial high-air access for rituals and in combat, but they are otherwise mostly the same as Nemedians outside of survivability.\\ \\ Fomorian Kings are able to do some thugging, but they lack most of the paths to become truly potent supercombatants.  |
  
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 |  {{:nations:ea:fomoria:fomorian_spearman.png?nolink}}    | **??Fomorian Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | [[Start Affliction]] (40%)                                                                                                                                                                                                                                    | Blockers. Their lack of a helmet makes them somewhat more vulnerable to headshots, but this is mitigated by their large size. Being size 4 means they benefit from having a human-sized escort to fill the gaps in their formations. Will deal a lot of damage when it hits, but has mediocre attack skill.                                               | |  {{:nations:ea:fomoria:fomorian_spearman.png?nolink}}    | **??Fomorian Spearman??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | [[Start Affliction]] (40%)                                                                                                                                                                                                                                    | Blockers. Their lack of a helmet makes them somewhat more vulnerable to headshots, but this is mitigated by their large size. Being size 4 means they benefit from having a human-sized escort to fill the gaps in their formations. Will deal a lot of damage when it hits, but has mediocre attack skill.                                               |
 |  {{:nations:ea:fomoria:fomorian_warrior.png?nolink}}     | **??Fomorian Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                      | [[Start Affliction]] (20%)                                                                                                                                                                                                                                    | More expensive than Spearmen, but more skilled and much better protected. HP is slightly higher, making them a more likely target for friendly buffs and enemy evocations alike. Higher resource and gold costs make them less desirable in certain circumstances.                                                                                                              | |  {{:nations:ea:fomoria:fomorian_warrior.png?nolink}}     | **??Fomorian Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                      | [[Start Affliction]] (20%)                                                                                                                                                                                                                                    | More expensive than Spearmen, but more skilled and much better protected. HP is slightly higher, making them a more likely target for friendly buffs and enemy evocations alike. Higher resource and gold costs make them less desirable in certain circumstances.                                                                                                              |
-|  {{:nations:ea:fomoria:nemedian_warrior.png?nolink}}     | **??Nemedian Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:darkvision.png?`5&nolink}} [[Darkvision]] (50%)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)        | Nemedians are the elite size 2 fighters of Fomoria. Squads of these make efficient expanders in the early game. Once that is done, they may be sent to conduct stealth raids against your enemies, or paired with Unmarked to fill out the gaps in their formations. Regrettably, they do not benefit from a bless as they are not sacred.                    |+|  {{:nations:ea:fomoria:nemedian_warrior.png?nolink}}     | **??Nemedian Warrior??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 24\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (65) \\ {{:abilities:glamour.png?15&nolink}} [[Glamour]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1)        | Nemedians are the elite size 2 fighters of Fomoria. Squads of these make efficient expanders in the early game. Once that is done, they may be sent to conduct stealth raids against your enemies, or paired with Unmarked to fill out the gaps in their formations. Regrettably, they do not benefit from a bless as they are not sacred.                    |
 |  {{:nations:ea:fomoria:unmarked.png?nolink}}             | **??Unmarked??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only           | {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                | Unmarked are relatively inexpensive for size 4 sacreds (see ??Gibbor??im, ??Thrymshirding??s) and have good equipment for their resource cost, though their melee skills are nothing exceptional at base. They are naturally high-strength units which hit hard but only once per square, and lack the hitpoints of their larger sacred counterparts.                                                                                                                                                                                                                                                                                                                                                                 | |  {{:nations:ea:fomoria:unmarked.png?nolink}}             | **??Unmarked??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only           | {{:abilities:sacred.png?15&nolink}} [[Sacred]]                                                                                                                                                                                                                | Unmarked are relatively inexpensive for size 4 sacreds (see ??Gibbor??im, ??Thrymshirding??s) and have good equipment for their resource cost, though their melee skills are nothing exceptional at base. They are naturally high-strength units which hit hard but only once per square, and lack the hitpoints of their larger sacred counterparts.                                                                                                                                                                                                                                                                                                                                                                 |
 |  {{:nations:ea:fomoria:fomorian_giant.png?nolink}}       | **??Fomorian Giant??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 37\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 37\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ [[One-Eyed]]  | Fomorian Giants are, similar to Unmarked, rather inexpensive sacreds for their size. This is reflected in their relatively tame abilities and their very mediocre melee skills (even worse than Unmarked). With their skills and only one unit per square, Fomorian Giants do not perform well early in the absence of buffs or a big bless, but can come into their own later on when strength score wins slap fights between well-buffed armies and hitpoints provide safety against ritual and battlefield magic. Notably, these units are a hard counter to trample, particularly against ??Air Elemental#567??s.  | |  {{:nations:ea:fomoria:fomorian_giant.png?nolink}}       | **??Fomorian Giant??**\\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 37\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 37\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ [[One-Eyed]]  | Fomorian Giants are, similar to Unmarked, rather inexpensive sacreds for their size. This is reflected in their relatively tame abilities and their very mediocre melee skills (even worse than Unmarked). With their skills and only one unit per square, Fomorian Giants do not perform well early in the absence of buffs or a big bless, but can come into their own later on when strength score wins slap fights between well-buffed armies and hitpoints provide safety against ritual and battlefield magic. Notably, these units are a hard counter to trample, particularly against ??Air Elemental#567??s.  |
fomoria-ea.txt · Last modified: 2024/03/26 17:32 by fenrir