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from-life-comes-death [2020/11/12 19:59] naaira [Default research path] |
from-life-comes-death [2021/04/18 15:42] joste [2; LA Arco doesn't need help expanding - its elephants can handle that] |
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I'd argue that it easily does so, and lets LA Arco play fundamentally different to its earlier cousin. This argument comes from three provocative statements: | I'd argue that it easily does so, and lets LA Arco play fundamentally different to its earlier cousin. This argument comes from three provocative statements: | ||
- | - | + | |
- LA Arco is the best user of Nature gems in the Late Age. | - LA Arco is the best user of Nature gems in the Late Age. | ||
- LA Arco loses nothing by rushing ??Mother Oak?? | - LA Arco loses nothing by rushing ??Mother Oak?? | ||
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==== 1; You may be thinking I'm crazy for thinking that Arco is better at using Nature gems than Pangaea. ==== | ==== 1; You may be thinking I'm crazy for thinking that Arco is better at using Nature gems than Pangaea. ==== | ||
**And you'd be right. ** \\ | **And you'd be right. ** \\ | ||
- | However Arco cheats. Arco has a 200g ?? | + | However, Arco cheats. Arco has a 200g ?? |
- | + | ||
- | -- | + | |
==== 2; LA Arco doesn' | ==== 2; LA Arco doesn' | ||
(https:// | (https:// | ||
- | However those elephants have low magic resistance and morale, which other players can exploit (with fear effects before you get key buffs, and ??Soul Slay??/?? | + | However those elephants have low magic resistance and morale, which other players can exploit (with fear effects before you get key buffs, and ??Soul Slay??/?? |
If we take a dormant SC pretender, we can cover this brief window of vulnerability before our communions are online. | If we take a dormant SC pretender, we can cover this brief window of vulnerability before our communions are online. | ||
- | Similarly, Arco can be a bit dependent on its communions, since it lacks recruitable thugs and its troops can have trouble breaking through high protection. It does have a good end game strategy in communions, but more flexibility would be great (LA Arco lacks SCs, high level death, astral or blood access). So a pretender to cover that would be good. | + | Similarly, Arco can be a bit dependent on its communions, since it lacks recruitable thugs and its troops can have trouble breaking through high protection. It does have a good end game strategy in communions, but more flexibility would be great (LA Arco lacks SCs, high-level death, astral or blood access). So a pretender to cover that would be good. |
- | One option to give Arco a second late game strategy is to take Death on the pretender. This lets us summon Bane Lords, Wights | + | One option to give Arco a second late-game strategy is to take Death on the pretender. This lets us summon |
- | However we can do better than that. If we take {{path> | + | However, we can do better than that. If we take {{path> |
- | So if we take a dormant SC with {{path> | + | So if we take a dormant SC with {{path> |
Suggested early research is Thaumaturgy 2 (Communions, | Suggested early research is Thaumaturgy 2 (Communions, | ||
- | Interestingly, | + | Interestingly, |
- | + | ||
- | --- | + | |
==== 3; Nature gems are rare in the Late Age ==== | ==== 3; Nature gems are rare in the Late Age ==== | ||
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Arco can afford to send out several ??Orphic Mystic??s (100g, {{path> | Arco can afford to send out several ??Orphic Mystic??s (100g, {{path> | ||
+ | |||
+ | ==== TLDR ==== | ||
<WRAP box round> | <WRAP box round> | ||
- | **TLDR** | ||
* LA Arco is weak after enemies have elephant counters, and before it has working communions. | * LA Arco is weak after enemies have elephant counters, and before it has working communions. | ||
* It would also like a bit more flexibility in the mid/late game. | * It would also like a bit more flexibility in the mid/late game. | ||
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</ | </ | ||
- | ====== Suggested Pretender and Scales | + | ===== Suggested Pretender and Scales ===== |
<WRAP column half> | <WRAP column half> | ||
<WRAP box round centeralign> | <WRAP box round centeralign> | ||
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- | ====== In game tactics | + | ===== In game tactics ===== |
We’ve seen a high level view of this strategy, but what about the details? | We’ve seen a high level view of this strategy, but what about the details? | ||
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- | ====== Default research path ====== | + | ===== Default research path ===== |
Start with **Thaumaturgy 1** for your communions, then look at your neighbours. You may need to research a spell to counter a neighbour looking to rush you in the first year. | Start with **Thaumaturgy 1** for your communions, then look at your neighbours. You may need to research a spell to counter a neighbour looking to rush you in the first year. | ||
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While they all have great options for you, rushing important research targets is key. You can always go back for ??Soul Slay?? or ??Mind Hunt?? | While they all have great options for you, rushing important research targets is key. You can always go back for ??Soul Slay?? or ??Mind Hunt?? | ||
- | ====== Appendix of Arco Tricks ====== | + | ===== Appendix of Arco Tricks ===== |
- | Point buffing (Alt4): Choose a solid basic troop, such as Heart Companions, Hoplites or Agema Companions. Mix with roughly 1 Mystic for every 4 ‘squares’ of your troops. Cast Body Ethereal on everything. Mix in Iron Warriors and any other buffs you have. Profit. | ||
+ | **Point buffing (Alt4):** Choose a solid basic troop, such as Heart Companions, Hoplites or Agema Companions. Mix with roughly 1 Mystic for every 4 ‘squares’ of your troops. Cast Body Ethereal on everything. Mix in Iron Warriors and any other buffs you have. Profit. | ||
- | Elephant Surprise (Alt5 Thaum4): Hide a group of elephants a province or two away from your main army. Move them up when your enemy tries to start a fight. Buff the elephants with key buffs (Body Ethereal, Iron Warriors, Rage of the Cornered Rat) and charge. | ||
- | Works very well if you can break into Air, for -ArmySize items and Gift of Flight. | ||
+ | **Elephant Surprise (Alt5 Thaum4):** Hide a group of elephants a province or two away from your main army. Move them up when your enemy tries to start a fight. Buff the elephants with key buffs (Body Ethereal, Iron Warriors, Rage of the Cornered Rat) and charge. Works very well if you can break into Air, for -ArmySize items and Gift of Flight. | ||
- | Foul Vapor Traps (Ench5): Get an Orphic Mystic with N2W1 or N1W1S1 (Water Sybils work too). | ||
- | Cast Foul Vapors and multiple Poison Wards to save your army. Watch as your enemy dies. | ||
+ | **Foul Vapor Traps (Ench5):** Get an Orphic Mystic with {{path> | ||
- | Mass army buffing (Alt7 Ench3 Const7): Marble Warriors. Mass Protection. Strength of Giants. Weapons of Sharpness. Legions of Steel. All spells with large AOEs, perfect for buffing your end-game armies. If you can break into air, Mass Flight is amazing. | ||
+ | **Mass army buffing (Alt7 Ench3 Const7):** Marble Warriors. Mass Protection. Strength of Giants. Weapons of Sharpness. Legions of Steel. All spells with large AOEs, perfect for buffing your end-game armies. If you can break into air, Mass Flight is amazing. | ||
- | Elemental spam (Conj5): Slightly over half of your Mystics will have any particular elemental path. | ||
- | See what types of armies your enemy is using, then bring out a communion full of the relevant mages to spam an elemental which counters it. (Spamming skellies? Throw out multiple fire elementals. Heavy infantry? Buffed earth elementals. Heavy thugs/SCs? Consider water elementals). | ||
+ | **Elemental spam (Conj5):** Slightly over half of your Mystics will have any particular elemental path. See what types of armies your enemy is using, then bring out a communion full of the relevant mages to spam an elemental which counters it. (Spamming skellies? Throw out multiple fire elementals. Heavy infantry? Buffed earth elementals. Heavy thugs/SCs? Consider water elementals). | ||
- | Mind hunting (Evoc6 Thaum5 Const6): Get a Sibyl with S3. Add a Starshine Skullcap and a Neokoros. Spam remote soul-slays with no risk of permanent harm. This can be done at Const4 with a Crystal Coin if you are happy sending 30S gems on promoting a S1E2 Mystic to S2E2. | ||
+ | **Mind hunting (Evoc6 Thaum5 Const6):** Get a Sibyl with {{path> | ||
- | Gem economy (Alt5 with pretender. Alt5 Conj5 Const6 without a pretender): Use Orphic Mystics early to site search for nature gems. Rush up the Alteration tree to Alt5, then cast Mother Oak with your pretender. Optionally, turn N gems into D gems with your Panagris mages (and consider Well of Misery in the end game). | + | **Gem economy (Alt5 with pretender. Alt5 Conj5 Const6 without a pretender):** Use Orphic Mystics early to site search for nature gems. Rush up the Alteration tree to Alt5, then cast Mother Oak with your pretender. Optionally, turn {{gems>N}} gems into {{gems>D}} gems with your Panagris mages (and consider Well of Misery in the end game). |
- | Interestingly, | + | Interestingly, |
- | Raiding methods: | + | **Raiding methods:** |
- | Swarm casting Orphic Mystics. | + | |
- | 2 Elemental casting Mystics. | + | |
- | 10 Hoplites. | + | |
{{tag> | {{tag> |